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Explosive Mining!
Explosions can now expose ore from underneath asteroid turf, so now Toxins has an actual use besides griefing. The amount of ore you get depends on the same circumstances as drilling down, however explosions tend to cause some loss in minerals obtained. Hopefully the vastly faster method of exploding the asteroid instantly will prove to be viable.
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@@ -34,6 +34,19 @@ var/list/mining_overlay_cache = list()
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var/datum/artifact_find/artifact_find
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var/ignore_mapgen
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var/ore_types = list(
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"iron" = /obj/item/weapon/ore/iron,
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"uranium" = /obj/item/weapon/ore/uranium,
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"gold" = /obj/item/weapon/ore/gold,
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"silver" = /obj/item/weapon/ore/silver,
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"diamond" = /obj/item/weapon/ore/diamond,
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"phoron" = /obj/item/weapon/ore/phoron,
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"osmium" = /obj/item/weapon/ore/osmium,
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"hydrogen" = /obj/item/weapon/ore/hydrogen,
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"silicates" = /obj/item/weapon/ore/glass,
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"carbonaceous rock" = /obj/item/weapon/ore/coal
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)
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has_resources = 1
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/turf/simulated/mineral/ignore_mapgen
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@@ -154,6 +167,16 @@ var/list/mining_overlay_cache = list()
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mined_ore = 2 //some of the stuff gets blown up
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GetDrilled()
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if(severity <= 2) // Now to expose the ore lying under the sand.
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spawn(1) // Otherwise most of the ore is lost to the explosion, which makes this rather moot.
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var/losses = rand(0.5, 1) // Between 0% to 50% loss due to booms.
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for(var/ore in resources)
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var/amount_to_give = Ceiling(resources[ore] * losses) // Should result in at least one piece of ore.
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for(var/i=1, i <= amount_to_give, i++)
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var/oretype = ore_types[ore]
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new oretype(src)
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resources[ore] = 0
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/turf/simulated/mineral/bullet_act(var/obj/item/projectile/Proj)
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// Emitter blasts
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36
html/changelogs/Neerti-MiningBooms.yml
Normal file
36
html/changelogs/Neerti-MiningBooms.yml
Normal file
@@ -0,0 +1,36 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: Neerti
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Mining can now be done with explosives. The effectiveness depends on the spot chosen to explode, so using an ore scanner is advised."
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