Final updates:

Fingerprints done.
A mob's be_syndicate is a direct copy of their preferences.
This commit is contained in:
SkyMarshal
2012-01-31 02:30:54 -07:00
parent beffc2299a
commit 39f170b4b3
5 changed files with 3 additions and 6 deletions

View File

@@ -176,7 +176,7 @@ obj/machinery/computer/forensic_scanning
misc[i] = sum_list //Store it!
break //We found it, we're done here.
if(!merged) //Nope! Guess we have to add it!
var/list/templist[4]
var/list/templist[3]
templist[1] = A
templist[2] = A.suit_fibers
templist[3] = A.blood_DNA

View File

@@ -59,9 +59,6 @@
/datum/game_mode/traitor/autotraitor/post_setup()
..()
for(var/mob/T in world)
if(T.mind in possible_traitors)
T.be_syndicate = 1
abandon_allowed = 1
traitorcheckloop()

View File

@@ -183,7 +183,7 @@
for(var/mob/living/carbon/human/player in world)
if(player.client)
if(player.be_syndicate)
if(player.be_syndicate & BE_REV)
candidates += player.mind
if(candidates.len < 1)

View File

@@ -354,7 +354,6 @@
proc/create_character()
spawning = 1
var/mob/living/carbon/human/new_character = new(loc)
new_character.be_syndicate = src.preferences.be_special
close_spawn_windows()

View File

@@ -670,6 +670,7 @@ datum/preferences
character.age = age
character.dna.b_type = b_type
character.be_syndicate = be_special
character.r_eyes = r_eyes
character.g_eyes = g_eyes