Automatic changelog for PR #8304 [ci skip]

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2024-04-26 06:06:04 +00:00
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parent 8704e4a478
commit 39feb5dc76

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author: "Missile597"
delete-after: True
changes:
- rscadd: "Added a colourmate to the shadekin hideout"
- rscadd: "Added air alarms to deck three maintenance areas that were missing them, including drop nom spots"
- rscadd: "Added antibody scanners to the relocated virology that had previously been missing"
- rscadd: "Adds a rusty old breaker to the rage cage for ease of electrifying the arena."
- rscadd: "Added diffusors to some of the deck 0 PD turrets that were missing them to allow them to fire unobstructed"
- rscadd: "Added lockdown shutters back to virology - room scrungled a little smaller to compensate for the space needed"
- rscadd: "Added lights to drop-nom spots so all consistent and able to see"
- rscadd: "Adds departmental lockdown shutters to drop nom maints areas for security"
- rscadd: "Adds another set of doors to medbay corridor to provide a buffer for medbay in case the sci drop nom spot gets vented. Added an air alarm in the newly separated area to compensate"
- rscdel: "Deleted a cable that mistakenly hotwired the command subgrid to mains"
- rscdel: "Deleted a mistakenly placed dorms sort junction placed near the bridge in the walls"
- bugfix: "Fixed some missing atmos pipes on deck 3"
- bugfix: "Fixed a disposal junction facing the wrong way in the outpost reactor area"
- bugfix: "Fixed the port solars - They now have cable coils placed underneath and work again"
- bugfix: "Fixed a broken airlock on deck 0"
- bugfix: "Fixed a broken airlock on the trading ship shelter capsule"
- bugfix: "Fixed two sorting junctions having incorrect sorting tags, causing items to be missing from the tagger list and causing the CMO tag to be broken"
- bugfix: "Moved the outpost reactor powernet sensor to be connected to the correct grid (Was previously connected to an \"empty\" grid)"
- bugfix: "Fixed the engine room powernet not being correctly wired to the grid"
- bugfix: "Fixed the applied tag on partial taggers in cargo to apply the correct tag"
- bugfix: "Fixed an unconnected ladder set in medical maints between deck 2 and 3"
- bugfix: "Fixes broken cable prefabs being used in rage cage"
- maptweak: "Changed the wall on deck 0 big bedroom to be false as originally intended"
- maptweak: "Removed the hallway area status from plating outside deck 1 escape pods to prevent vines and mucous from spawning there"
- maptweak: "Tweaked the Fore-Starboard solars to be matching and more in line with the other new solar arrays, minus the start of shift wiring of course"
- maptweak: "Renamed the solar arrays to be more appropriately distinct (Aft-Starboard etc)"
- maptweak: "Added plating the gaps on the solar arrays so the gaps don't get filled with power wasting shields"
- maptweak: "Replaced a few reinforced walls on deck 0 with basic walls to allow for easier locations for building projects in-round. Hazardous (eg space/elevator) and secure (eg grav gen) areas remain encased in reinforced walls for obvious reasons."
- maptweak: "Added new areas for deck zero and re-assigned these areas to the deck zero maints due to areas being doubled up, causing APC issues with some other maints areas. Removed some excess APCs."
- maptweak: "Slightly nudges the xenobotany gas vent to space to the side with its diffuser, so that the diffuser doesn't leave a vulnerable gap in the shields by the lab's window for meteors"
- maptweak: "Extended the viro disposal chute and ended it with an outlet and a diffuser - to stop shields from blocking the disposal, and to control its direction of exit."