Expanding Clothing Options

This commit is contained in:
Chompstation Bot
2021-08-26 15:44:22 +00:00
parent 145f8172f4
commit 3a63117151
27 changed files with 2932 additions and 187 deletions

View File

@@ -11,3 +11,27 @@
reqs = list(/obj/item/stack/material/cloth = 2)
time = 40
category = CAT_PRIMAL
/*
* Clothing
*/
/datum/crafting_recipe/primitive_clothes
name = "primitive clothes"
result = /obj/item/clothing/under/primitive
reqs = list(
/obj/item/stack/material/fiber = 4,
/obj/item/stack/material/cloth = 6
)
time = 90
category = CAT_CLOTHING
/datum/crafting_recipe/primitive_shoes
name = "primitive shoes"
result = /obj/item/clothing/shoes/primitive
reqs = list(
/obj/item/stack/material/fiber = 2,
/obj/item/stack/material/cloth = 3
)
time = 60
category = CAT_CLOTHING

View File

@@ -52,7 +52,7 @@
name = OUTFIT_COSTUME("Cowboy")
uniform = /obj/item/clothing/under/pants{ starting_accessories=list(/obj/item/clothing/accessory/holster/hip) }
shoes = /obj/item/clothing/shoes/boots/cowboy
head = /obj/item/clothing/head/cowboy_hat
head = /obj/item/clothing/head/cowboy
gloves = /obj/item/clothing/gloves/fingerless
suit = /obj/item/clothing/accessory/poncho
r_hand = /obj/item/weapon/gun/projectile/revolver/capgun

View File

@@ -296,8 +296,10 @@
/obj/item/clothing/accessory/collar/spike,
/obj/item/clothing/gloves/fingerless,
/obj/item/clothing/gloves/botanic_leather,
/obj/item/clothing/head/cowboy_hat,
/obj/item/clothing/head/cowboy_hat/black
/obj/item/clothing/head/cowboy,
/obj/item/clothing/head/cowboy/bandit,
/obj/item/clothing/accessory/cowboy_vest/brown,
/obj/item/clothing/accessory/cowboy_vest/grey
)
cost = 50
containertype = /obj/structure/closet/crate

View File

@@ -20,7 +20,7 @@
/obj/item/toy/cultsword = 1,
/obj/item/toy/bouquet/fake = 1,
/obj/item/clothing/accessory/badge/sheriff = 2,
/obj/item/clothing/head/cowboy_hat/small = 2,
/obj/item/clothing/head/cowboy/small = 2,
/obj/item/toy/stickhorse = 2
)
var/list/special_prizes = list() // Holds instanced objects, intended for admins to shove surprises inside or something.

View File

@@ -1,5 +1,5 @@
/obj/machinery/computer/arcade
prizes = list( /obj/item/weapon/storage/box/snappops = 2,
prizes = list( /obj/item/weapon/storage/box/snappops = 2,
/obj/item/toy/blink = 2,
/obj/item/clothing/under/syndicate/tacticool = 2,
/obj/item/toy/sword = 2,
@@ -15,7 +15,7 @@
/obj/item/toy/cultsword = 1,
/obj/item/toy/bouquet/fake = 1,
/obj/item/clothing/accessory/badge/sheriff = 2,
/obj/item/clothing/head/cowboy_hat/small = 2,
/obj/item/clothing/head/cowboy/small = 2,
/obj/item/toy/stickhorse = 2,
/obj/item/toy/rock = 2,
/obj/item/toy/flash = 2,

View File

@@ -378,8 +378,11 @@
/obj/item/clothing/under/pants/khaki,
/obj/item/clothing/mask/bandana/blue,
/obj/item/clothing/mask/bandana/blue,
/obj/item/clothing/accessory/hawaii,
/obj/item/clothing/accessory/hawaii/random)
/obj/item/clothing/accessory/hawaiian,
/obj/item/clothing/accessory/hawaiian/blue,
/obj/item/clothing/accessory/hawaiian/pink,
/obj/item/clothing/accessory/hawaiian/red,
/obj/item/clothing/accessory/hawaiian/yellow)
/obj/structure/closet/wardrobe/tactical

View File

@@ -190,19 +190,6 @@
display_name = "chaps, black"
path = /obj/item/clothing/accessory/chaps/black
/datum/gear/accessory/hawaii
display_name = "hawaii shirt"
path = /obj/item/clothing/accessory/hawaii
/datum/gear/accessory/hawaii/New()
..()
var/list/shirts = list()
shirts["blue hawaii shirt"] = /obj/item/clothing/accessory/hawaii
shirts["red hawaii shirt"] = /obj/item/clothing/accessory/hawaii/red
shirts["random colored hawaii shirt"] = /obj/item/clothing/accessory/hawaii/random
gear_tweaks += new/datum/gear_tweak/path(shirts)
/datum/gear/accessory/sweater
display_name = "sweater selection"
path = /obj/item/clothing/accessory/sweater
@@ -284,3 +271,31 @@
/datum/gear/accessory/asymovercoat
display_name = "orange asymmetrical overcoat"
path = /obj/item/clothing/accessory/asymovercoat
/datum/gear/accessory/hawaiian_shirt
display_name = "hawaiian shirt selection"
path = /obj/item/clothing/accessory/hawaiian
/datum/gear/accessory/hawaiian_shirt/New()
..()
var/list/hawaiian_shirts = list(
"Cyan Hawaiian shirt" = /obj/item/clothing/accessory/hawaiian,
"Blue Hawaiian shirt" = /obj/item/clothing/accessory/hawaiian/blue,
"Pink Hawaiian shirt" = /obj/item/clothing/accessory/hawaiian/pink,
"Red Hawaiian shirt" = /obj/item/clothing/accessory/hawaiian/red,
"Yellow Hawaiian shirt" = /obj/item/clothing/accessory/hawaiian/yellow
)
gear_tweaks += new/datum/gear_tweak/path(hawaiian_shirts)
/datum/gear/accessory/cowboy_vest
display_name = "cowboy selection"
path = /obj/item/clothing/accessory/cowboy_vest
/datum/gear/accessory/cowboy_vest/New()
..()
var/list/cowboy_vests = list(
"Ranger Vest" = /obj/item/clothing/accessory/cowboy_vest,
"Brown Vest" = /obj/item/clothing/accessory/cowboy_vest/brown,
"Grey Vest" = /obj/item/clothing/accessory/cowboy_vest/grey
)
gear_tweaks += new/datum/gear_tweak/path(cowboy_vests)

View File

@@ -135,24 +135,60 @@
path = /obj/item/clothing/head/soft/solgov
/datum/gear/head/cowboy
display_name = "cowboy, rodeo"
path = /obj/item/clothing/head/cowboy_hat
display_name = "cowboy"
path = /obj/item/clothing/head/cowboy
/datum/gear/head/cowboy/rattan
display_name = "cowboy, rattan"
path = /obj/item/clothing/head/cowboy/rattan
/datum/gear/head/cowboy/dark
display_name = "cowboy, dark"
path = /obj/item/clothing/head/cowboy/dark
/datum/gear/head/cowboy/ranger
display_name = "cowboy, ranger"
path = /obj/item/clothing/head/cowboy/ranger
/datum/gear/head/cowboy/black
display_name = "cowboy, black"
path = /obj/item/clothing/head/cowboy_hat/black
path = /obj/item/clothing/head/cowboy/black
/datum/gear/head/cowboy/fancy
display_name = "cowboy, fancy"
path = /obj/item/clothing/head/cowboy/fancy
/datum/gear/head/cowboy/rustler
display_name = "cowboy, rustler"
path = /obj/item/clothing/head/cowboy/rustler
/datum/gear/head/cowboy/black
display_name = "cowboy, bandit"
path = /obj/item/clothing/head/cowboy/bandit
/datum/gear/head/cowboy/wide
display_name = "cowboy, wide"
path = /obj/item/clothing/head/cowboy_hat/wide
/datum/gear/head/fedora
display_name = "fedora, brown"
path = /obj/item/clothing/head/fedora/brown
path = /obj/item/clothing/head/cowboy/wide
/datum/gear/head/fedora/grey
display_name = "fedora, grey"
path = /obj/item/clothing/head/fedora/grey
path = /obj/item/clothing/head/fedora
/datum/gear/head/fedora/brown
display_name = "fedora, brown"
path = /obj/item/clothing/head/fedora/brown
/datum/gear/head/fedora/white
display_name = "fedora, white"
path = /obj/item/clothing/head/fedora/white
/datum/gear/head/fedora/beige
display_name = "fedora, beige"
path = /obj/item/clothing/head/fedora/beige
/datum/gear/head/fedora/panama
display_name = "fedora, panama"
path = /obj/item/clothing/head/fedora/panama
/datum/gear/head/hairflower
display_name = "hair flower pin (colorable)"

View File

@@ -5,6 +5,14 @@
slot = slot_shoes
sort_category = "Shoes and Footwear"
/datum/gear/shoes/tourist_1
display_name = "tourist, black"
path = /obj/item/clothing/shoes/tourist_1
/datum/gear/shoes/tourist_2
display_name = "tourist, green"
path = /obj/item/clothing/shoes/tourist_2
/datum/gear/shoes/jackboots
display_name = "jackboots"
path = /obj/item/clothing/shoes/boots/jackboots
@@ -126,13 +134,37 @@
path = /obj/item/clothing/shoes/boots/cowboy
/datum/gear/shoes/cowboy/classic
display_name = "classic cowboy boots"
display_name = "cowboy boots, classic"
path = /obj/item/clothing/shoes/boots/cowboy/classic
/datum/gear/shoes/cowboy/brown
display_name = "cowboy boots, brown"
path = /obj/item/clothing/shoes/boots/cowboy/brown
/datum/gear/shoes/cowboy/black
display_name = "cowboy boots, black"
path = /obj/item/clothing/shoes/boots/cowboy/black
/datum/gear/shoes/cowboy/white
display_name = "cowboy boots, white"
path = /obj/item/clothing/shoes/boots/cowboy/white
/datum/gear/shoes/cowboy/fancy
display_name = "cowboy boots, fancy"
path = /obj/item/clothing/shoes/boots/cowboy/fancy
/datum/gear/shoes/cowboy/snakeskin
display_name = "snakeskin cowboy boots"
display_name = "cowboy boots, snake skin"
path = /obj/item/clothing/shoes/boots/cowboy/snakeskin
/datum/gear/shoes/cowboy/lizard
display_name = "cowboy boots, lizard skin"
path = /obj/item/clothing/shoes/boots/cowboy/lizard
/datum/gear/shoes/cowboy/lizard/masterwork
display_name = "cowboy boots, lizard skin (masterwork)"
path = /obj/item/clothing/shoes/boots/cowboy/lizard/masterwork
/datum/gear/shoes/jungle
display_name = "jungle boots"
path = /obj/item/clothing/shoes/boots/jungle

View File

@@ -663,21 +663,43 @@
gear_tweaks += gear_tweak_free_color_choice
/datum/gear/uniform/paramedunidark
display_name = "paramedic uniform - dark"
display_name = "paramedic uniform, dark"
path = /obj/item/clothing/under/rank/paramedunidark
allowed_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
/datum/gear/uniform/parameduniskirtdark
display_name = "paramedic skirt - dark"
display_name = "paramedic skirt, dark"
path = /obj/item/clothing/under/rank/parameduniskirtdark
allowed_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
/datum/gear/uniform/paramedunilight
display_name = "paramedic uniform - light"
display_name = "paramedic uniform, light"
path = /obj/item/clothing/under/rank/paramedunilight
allowed_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
/datum/gear/uniform/parameduniskirtlight
display_name = "paramedic skirt - light"
display_name = "paramedic skirt, light"
path = /obj/item/clothing/under/rank/parameduniskirtlight
allowed_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
allowed_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
/datum/gear/uniform/tourist_1
display_name = "tourist outfit, white"
path = /obj/item/clothing/under/tourist_1
/datum/gear/uniform/tourist_2
display_name = "tourist outfit, blue"
path = /obj/item/clothing/under/tourist_2
/datum/gear/uniform/cowboy_outfits
display_name = "cowboy outfit selection"
path = /obj/item/clothing/under/cowboy
/datum/gear/uniform/cowboy_outfits/New()
..()
var/list/cowboy_outfits = list(
"Patterned Cowboy Outfit" = /obj/item/clothing/under/cowboy,
"Tan Cowboy Outfit" = /obj/item/clothing/under/cowboy/tan,
"Brown Cowboy Outfit" = /obj/item/clothing/under/cowboy/brown,
"Grey Cowboy Outfit" = /obj/item/clothing/under/cowboy/grey
)
gear_tweaks += new/datum/gear_tweak/path(cowboy_outfits)

View File

@@ -133,9 +133,10 @@
flags_inv = null
/obj/item/clothing/head/det
name = "fedora"
desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
icon_state = "detective"
name = "detective fedora"
desc = "A specially designed fedora that is woven with protective fibers. It also makes you look cool."
icon_state = "fedora_brown"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
@@ -143,9 +144,7 @@
show_examine = FALSE
/obj/item/clothing/head/det/grey
icon_state = "detective2"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
icon_state = "fedora_grey"
/obj/item/clothing/head/beret/engineering
name = "engineering beret"

View File

@@ -96,13 +96,6 @@
desc = "A powdered wig."
icon_state = "pwig"
/obj/item/clothing/head/that
name = "top-hat"
desc = "It's an amish looking hat."
icon_state = "tophat"
siemens_coefficient = 0.9
body_parts_covered = 0
/obj/item/clothing/head/redcoat
name = "redcoat's hat"
icon_state = "redcoat"
@@ -234,84 +227,6 @@
icon_state = "bandana"
item_state_slots = list(slot_r_hand_str = "redbandana", slot_l_hand_str = "redbandana")
/obj/item/clothing/head/bowler
name = "bowler-hat"
desc = "Gentleman, elite aboard!"
icon_state = "bowler"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
body_parts_covered = 0
//stylish bs12 hats
/obj/item/clothing/head/bowlerhat
name = "bowler hat"
icon_state = "bowler_hat"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
desc = "For the gentleman of distinction."
body_parts_covered = 0
/obj/item/clothing/head/beaverhat
name = "beaver hat"
icon_state = "beaver_hat"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
desc = "Soft felt makes this hat both comfortable and elegant."
/obj/item/clothing/head/boaterhat
name = "boater hat"
icon_state = "boater_hat"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
desc = "The ultimate in summer fashion."
/obj/item/clothing/head/fedora
name = "fedora"
icon_state = "fedora"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
desc = "A sharp, stylish hat."
/obj/item/clothing/head/fedora/brown
name = "fedora"
desc = "A brown fedora - either the cornerstone of a reporter's style or a poor attempt at looking cool, depending on the person wearing it."
icon_state = "detective"
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
/obj/item/clothing/head/fedora/grey
icon_state = "detective2"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
desc = "A grey fedora - either the cornerstone of a reporter's style or a poor attempt at looking cool, depending on the person wearing it."
/obj/item/clothing/head/feathertrilby
name = "feather trilby"
icon_state = "feather_trilby"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
desc = "A sharp, stylish hat with a feather."
/obj/item/clothing/head/fez
name = "fez"
icon_state = "fez"
desc = "You should wear a fez. Fezzes are cool."
/obj/item/clothing/head/cowboy_hat
name = "cowboy hat"
desc = "For those that have spurs that go jingle jangle jingle."
icon_state = "cowboyhat"
body_parts_covered = 0
/obj/item/clothing/head/cowboy_hat/black
name = "black cowboy hat"
desc = "You can almost hear the old western music."
icon_state = "cowboy_black"
/obj/item/clothing/head/cowboy_hat/wide
name = "wide-brimmed cowboy hat"
desc = "Because justice isn't going to dispense itself."
icon_state = "cowboy_wide"
/obj/item/clothing/head/cowboy_hat/small
name = "small cowboy hat"
desc = "For the tiniest of cowboys."
icon_state = "cowboy_small"
/obj/item/clothing/head/witchwig
name = "witch costume wig"
desc = "Eeeee~heheheheheheh!"
@@ -484,4 +399,129 @@
/obj/item/clothing/head/beret/corp/xion
name = "\improper Xion beret"
desc = "An orange beret denoting employment with Xion Manufacturing. For personnel that are more inclined towards style than safety."
icon_state = "beret_orange"
icon_state = "beret_orange"
//Stylish Hats
/obj/item/clothing/head/bowler
name = "bowler hat"
desc = "Gentleman, elite aboard!"
icon_state = "bowler"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
body_parts_covered = 0
/obj/item/clothing/head/that
name = "top-hat"
desc = "It's an amish looking hat."
icon_state = "tophat"
siemens_coefficient = 0.9
body_parts_covered = 0
/obj/item/clothing/head/beaverhat
name = "beaver hat"
desc = "Soft felt makes this hat both comfortable and elegant."
icon_state = "beaver_hat"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
siemens_coefficient = 0.9
body_parts_covered = 0
/obj/item/clothing/head/boaterhat
name = "boater hat"
desc = "The ultimate in summer fashion."
icon_state = "boater_hat"
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
body_parts_covered = 0
/obj/item/clothing/head/fedora
name = "fedora"
icon_state = "fedora_grey"
desc = "A sharp, stylish hat that's grey in color."
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
body_parts_covered = 0
/obj/item/clothing/head/fedora/brown
desc = "A brown fedora. Perfect for detectives or those trying to pilfer artifacts."
icon_state = "fedora_brown"
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
/obj/item/clothing/head/fedora/white
desc = "A white fedora, really cool hat if you're a mobster. A really lame hat if you're not."
icon_state = "fedora_white"
/obj/item/clothing/head/fedora/beige
desc = "A beige fedora. Either the cornerstone of a reporter's style or a poor attempt at looking cool. Depends on the person wearing it."
icon_state = "fedora_beige"
/obj/item/clothing/head/fedora/panama
desc = "A fancy, cream colored fedora. Columbian pure."
icon_state = "fedora_panama"
/obj/item/clothing/head/trilby
name = "trilby"
icon_state = "trilby"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
desc = "M'lady"
/obj/item/clothing/head/trilby/feather
name = "feather trilby"
icon_state = "feather_trilby"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
desc = "A sharp, stylish hat with a feather."
/obj/item/clothing/head/fez
name = "fez"
icon_state = "fez"
desc = "You should wear a fez. Fezzes are cool."
//Cowboy Hats
/obj/item/clothing/head/cowboy
name = "cowboy hat"
desc = "For those that have spurs that go jingle jangle jingle."
icon_state = "cowboy_1"
body_parts_covered = 0
/obj/item/clothing/head/cowboy/rattan
name = "rattan cowboy hat"
desc = "Made from the same straw harvested from the fields."
icon_state = "cowboy_2"
/obj/item/clothing/head/cowboy/dark
name = "dark cowboy hat"
desc = "Protect yer head in this new frontier."
icon_state = "cowboy_3"
/obj/item/clothing/head/cowboy/ranger
name = "ranger cowboy hat"
desc = "Feel the western vibe from this good ol' classic."
icon_state = "cowboy_4"
/obj/item/clothing/head/cowboy/rustler
name = "rustler cowboy hat"
desc = "Rustle up some of that there cattle bucko."
icon_state = "cowboy_5"
/obj/item/clothing/head/cowboy/black
name = "black cowboy hat"
desc = "Perfect for the budding tram robber."
icon_state = "cowboy_7"
/obj/item/clothing/head/cowboy/fancy
name = "fancy cowboy hat"
desc = "Premium black leather had with a rattlesnake hatband to top the ensemble."
icon_state = "cowboy_8"
/obj/item/clothing/head/cowboy/wide
name = "wide-brimmed cowboy hat"
desc = "Because justice isn't going to dispense itself."
icon_state = "cowboy_6"
/obj/item/clothing/head/cowboy/bandit
name = "bandit cowboy hat"
desc = "You can almost hear the old western music."
icon_state = "cowboy_9"
/obj/item/clothing/head/cowboy/small
name = "small cowboy hat"
desc = "For the tiniest of cowboys."
icon_state = "cowboy_small"

View File

@@ -19,10 +19,40 @@
icon_state = "cowboy_classic"
/obj/item/clothing/shoes/boots/cowboy/snakeskin
name = "snakeskin cowboy boots"
name = "snake skin boots"
desc = "A pair of cowboy boots made from python skin."
icon_state = "cowboy_snakeskin"
/obj/item/clothing/shoes/boots/cowboy/lizard
name = "lizard skin boots"
desc = "You can hear a faint hissing from inside the boots; you hope it is just a mournful ghost."
icon_state = "lizardboots_green"
/obj/item/clothing/shoes/boots/cowboy/lizard/masterwork
name = "\improper Hugs-The-Feet lizard skin boots"
desc = "A pair of masterfully crafted lizard skin boots. Finally a good application for the station's most bothersome inhabitants."
icon_state = "lizardboots_blue"
/obj/item/clothing/shoes/boots/cowboy/brown
name = "brown cowboy boots"
desc = "A small sticker lets you know they've been inspected for snakes, It is unclear how long ago the inspection took place..."
icon_state = "cowboy_brown"
/obj/item/clothing/shoes/boots/cowboy/black
name = "black cowboy boots"
desc = "You get the feeling that these were red at one point."
icon_state = "cowboy_black"
/obj/item/clothing/shoes/boots/cowboy/white
name = "white cowboy boots"
desc = "Perfect for those that like style while remaining rugged as ever."
icon_state = "cowboy_white"
/obj/item/clothing/shoes/boots/cowboy/fancy
name = "fancy cowboy boots"
desc = "A gambler was 100% wearing these when he died."
icon_state = "cowboy_fancy"
/obj/item/clothing/shoes/boots/jackboots
name = "jackboots"
desc = "Standard-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."

View File

@@ -48,6 +48,33 @@
wizard_garb = 1
/obj/item/clothing/shoes/flipflop
name = "flip flops"
desc = "A pair of foam flip flops. For those not afraid to show a little ankle."
icon_state = "thongsandal"
addblends = "thongsandal_a"
/obj/item/clothing/shoes/cookflop
name = "grilling sandals"
desc = "All this talk of antags, greytiding, and griefing... I just wanna grill for god's sake!"
icon_state = "cookflops"
species_restricted = null
body_parts_covered = 0
/obj/item/clothing/shoes/tourist_1
name = "tourist sandals"
desc = "Black sandals usually worn by tourists. Need I say more?"
icon_state = "tourist_1"
species_restricted = null
body_parts_covered = 0
/obj/item/clothing/shoes/tourist_2
name = "tourist sandals"
desc = "Green sandals usually worn by tourists. Need I say more?"
icon_state = "tourist_2"
species_restricted = null
body_parts_covered = 0
/obj/item/clothing/shoes/sandal/clogs
name = "plastic clogs"
desc = "A pair of plastic clog shoes."
@@ -137,12 +164,6 @@
slowdown = SHOES_SLOWDOWN+0.5
species_restricted = null
/obj/item/clothing/shoes/flipflop
name = "flip flops"
desc = "A pair of foam flip flops. For those not afraid to show a little ankle."
icon_state = "thongsandal"
addblends = "thongsandal_a"
/obj/item/clothing/shoes/athletic
name = "athletic shoes"
desc = "A pair of sleek atheletic shoes. Made by and for the sporty types."
@@ -204,4 +225,12 @@
bootcolor = "orange"
/obj/item/clothing/shoes/boots/ranger/yellow
bootcolor = "yellow"
bootcolor = "yellow"
/obj/item/clothing/shoes/primitive
name = "primitive shoes"
desc = "Some patched together rags. Better than being barefoot."
icon_state = "rag"
force = 0
drop_sound = 'sound/items/drop/clothing.ogg'
pickup_sound = 'sound/items/pickup/clothing.ogg'

View File

@@ -3,6 +3,7 @@
* Lasertag
* Costume
* Misc
* Department Jackets
*/
// -S2-note- Needs categorizing and sorting.
@@ -10,6 +11,7 @@
/*
* Lasertag
*/
/obj/item/clothing/suit/bluetag
name = "blue laser tag armour"
desc = "Blue Pride, Station Wide."
@@ -33,6 +35,7 @@
/*
* Costume
*/
/obj/item/clothing/suit/pirate
name = "pirate coat"
desc = "Yarr."
@@ -227,6 +230,7 @@
/*
* Misc
*/
/obj/item/clothing/suit/straight_jacket
name = "straight jacket"
desc = "A suit that completely restrains the wearer."
@@ -278,8 +282,9 @@
icon_state = "kamishimo"
/*
* coats
* Coats
*/
/obj/item/clothing/suit/leathercoat
name = "leather coat"
desc = "A long, thick black leather coat."

View File

@@ -1,3 +1,7 @@
/*
* Formal
*/
/obj/item/clothing/accessory/vest
name = "black vest"
desc = "Slick black suit vest."
@@ -30,6 +34,59 @@
desc = "Lucky suit jacket."
icon_state = "checkered_jacket"
/obj/item/clothing/accessory/jacket/gambler
name = "gambler suit jacket"
desc = "Chairman suit jacket."
icon_state = "gambler_jacket"
/*
* Hawaiian
*/
/obj/item/clothing/accessory/hawaiian
name = "hawaiian shirt"
desc = "You probably need some welder googles to look at this."
icon_state = "hawaiian_cyan"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
slot_flags = SLOT_OCLOTHING | SLOT_TIE
body_parts_covered = UPPER_TORSO|LOWER_TORSO
siemens_coefficient = 0.9
w_class = ITEMSIZE_NORMAL
slot = ACCESSORY_SLOT_OVER
/obj/item/clothing/accessory/hawaiian/blue
name = "blue hawaiian shirt"
icon_state = "hawaiian_blue"
/obj/item/clothing/accessory/hawaiian/pink
name = "pink hawaiian shirt"
icon_state = "hawaiian_pink"
/obj/item/clothing/accessory/hawaiian/red
name = "red hawaiian shirt"
icon_state = "hawaiian_red"
/obj/item/clothing/accessory/hawaiian/yellow
name = "yellow hawaiian shirt"
icon_state = "hawaiian_yellow"
/obj/item/clothing/accessory/hawaiian_random
name = "random hawaiian shirt"
desc = "A random set of hawaiian shirts for style."
/obj/item/clothing/accessory/hawaiian_random/New()
return pick(
prob(2);/obj/item/clothing/accessory/hawaiian,
prob(2);/obj/item/clothing/accessory/hawaiian/blue,
prob(2);/obj/item/clothing/accessory/hawaiian/pink,
prob(2);/obj/item/clothing/accessory/hawaiian/red,
prob(2);/obj/item/clothing/accessory/hawaiian/yellow
)
/*
* Chaps
*/
/obj/item/clothing/accessory/chaps
name = "brown chaps"
desc = "A pair of loose, brown leather chaps."
@@ -43,6 +100,7 @@
/*
* Poncho
*/
/obj/item/clothing/accessory/poncho
name = "poncho"
desc = "A simple, comfortable poncho."
@@ -140,6 +198,7 @@
/*
* Cloak
*/
/obj/item/clothing/accessory/poncho/roles/cloak
name = "quartermaster's cloak"
desc = "An elaborate brown and gold cloak."
@@ -244,28 +303,6 @@
icon_state = "colorcloak"
item_state = "colorcloak"
/obj/item/clothing/accessory/hawaii
name = "flower-pattern shirt"
desc = "You probably need some welder googles to look at this."
icon_state = "hawaii"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
slot_flags = SLOT_OCLOTHING | SLOT_TIE
body_parts_covered = UPPER_TORSO|LOWER_TORSO
siemens_coefficient = 0.9
w_class = ITEMSIZE_NORMAL
slot = ACCESSORY_SLOT_OVER
/obj/item/clothing/accessory/hawaii/red
icon_state = "hawaii2"
/obj/item/clothing/accessory/hawaii/random
name = "flower-pattern shirt"
/obj/item/clothing/accessory/hawaii/random/New()
if(prob(50))
icon_state = "hawaii2"
color = color_rotation(rand(-11,12)*15)
/obj/item/clothing/accessory/wcoat
name = "waistcoat"
desc = "For some classy, murderous fun."
@@ -301,23 +338,34 @@
icon_state = "elegant_waistcoat"
item_state = "elegant_waistcoat"
/*
* Sweatervests
*/
/obj/item/clothing/accessory/wcoat/swvest
name = "black sweatervest"
name = "black sweater vest"
desc = "A sleeveless sweater. Wear this if you don't want your arms to be warm, or if you're a nerd."
icon_state = "sweatervest"
item_state = "sweatervest"
/obj/item/clothing/accessory/wcoat/swvest/blue
name = "blue sweatervest"
name = "blue sweater vest"
icon_state = "sweatervest_blue"
item_state = "sweatervest_blue"
/obj/item/clothing/accessory/wcoat/swvest/red
name = "red sweatervest"
name = "red sweater vest"
icon_state = "sweatervest_red"
item_state = "sweatervest_red"
//Sweaters.
/obj/item/clothing/accessory/wcoat/swvest/green
name = "green sweater vest"
icon_state = "sweatervest_green"
item_state = "sweatervest_green"
/*
* Sweaters
*/
/obj/item/clothing/accessory/sweater
name = "sweater"
@@ -385,9 +433,9 @@
desc = "A comfortable turtleneck in a dark red."
icon_state = "turtleneck_red"
//***
// End of sweaters
//***
/*
* Misc
*/
/obj/item/clothing/accessory/cowledvest
name = "cowled vest"
@@ -413,3 +461,20 @@
name = "orange asymmetrical overcoat"
desc = "An asymmetrical orange overcoat in a 2560's fashion."
icon_state = "asymovercoat"
/*
* Cowboy Vests
*/
/obj/item/clothing/accessory/cowboy_vest
name = "ranger cowboy vest"
desc = "A rugged looking vest made from leather. For those that tame the wilds."
icon_state = "cowboyvest_ranger"
/obj/item/clothing/accessory/cowboy_vest/brown
name = "brown cowboy vest"
icon_state = "cowboyvest_brown"
/obj/item/clothing/accessory/cowboy_vest/grey
name = "grey cowboy vest"
icon_state = "cowboyvest_grey"

View File

@@ -743,6 +743,13 @@ Uniforms and such
name = "checkered skirt"
icon_state = "checkered_suit_skirt"
/obj/item/clothing/under/suit_jacket/gambler
name = "gambling suit"
desc = "The suit of a gambler. Lady luck be with you."
icon_state = "gambler_suit"
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
starting_accessories = list(/obj/item/clothing/accessory/tie/black, /obj/item/clothing/accessory/jacket/gambler)
/obj/item/clothing/under/suit_jacket/tan
name = "tan suit"
desc = "A tan suit. Smart, but casual."
@@ -754,13 +761,6 @@ Uniforms and such
name = "tan skirt"
icon_state = "tan_suit_skirt"
/obj/item/clothing/under/serviceoveralls
name = "workman outfit"
desc = "The very image of a working man. Not that you're probably doing work."
icon_state = "mechanic"
item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo")
rolled_sleeves = 0
/obj/item/clothing/under/cheongsam
name = "white cheongsam"
desc = "It is a white cheongsam dress."
@@ -1026,12 +1026,6 @@ Uniforms and such
icon_state = "saare"
worn_state = "saare"
/obj/item/clothing/under/frontier
name = "frontier clothes"
desc = "A rugged flannel shirt and denim overalls. A popular style among frontier colonists."
icon_state = "frontier"
worn_state = "frontier"
/obj/item/clothing/under/focal
name = "\improper Focal Point jumpsuit"
desc = "A jumpsuit belonging to Focal Point Energistics, an engineering megacorporation."
@@ -1136,4 +1130,83 @@ Uniforms and such
unicolor = "orange"
/obj/item/clothing/under/color/ranger/yellow
unicolor = "yellow"
unicolor = "yellow"
/obj/item/clothing/under/boater
name = "boater outfit"
desc = "A classic outfit for those with a nautical inclination."
icon_state = "boater"
worn_state = "boater"
/obj/item/clothing/under/tourist_1
name = "summer outfit"
desc = "The perfect outfit to wear out of town."
icon_state = "tourist_1"
worn_state = "tourist_1"
/obj/item/clothing/under/tourist_2
name = "summer outfit"
desc = "The perfect outfit to wear out of town."
icon_state = "tourist_2"
worn_state = "tourist_2"
/obj/item/clothing/under/relaxwear_1
name = "casual outfit"
desc = "Something casual to wear out on the town. Pairs well with the holiday season."
icon_state = "relaxwear_1"
worn_state = "relaxwear_1"
starting_accessories = list(/obj/item/clothing/accessory/wcoat/swvest/red)
/obj/item/clothing/under/relaxwear_2
name = "relaxing outfit"
desc = "A comfy looking set of clothes to relax in, even if the style is a bit dated."
icon_state = "relaxwear_2"
worn_state = "relaxwear_2"
starting_accessories = list(/obj/item/clothing/accessory/wcoat/swvest/green)
/obj/item/clothing/under/serviceoveralls
name = "workman outfit"
desc = "The very image of a working man. Not that you're probably doing work."
icon_state = "mechanic"
item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo")
rolled_sleeves = 0
/obj/item/clothing/under/frontier
name = "frontier clothes"
desc = "A rugged flannel shirt and denim overalls. A popular style among frontier colonists."
icon_state = "frontier"
worn_state = "frontier"
/obj/item/clothing/under/rustler
name = "rustler outfit"
desc = "A rugged outfit for rustling cattle out on the frontier."
icon_state = "rustler"
worn_state = "rustler"
/obj/item/clothing/under/cowboy
name = "cowboy clothes"
desc = "Some rugged clothes for hard labor out on the farm."
icon_state = "cowboy"
worn_state = "cowboy"
/obj/item/clothing/under/cowboy/tan
name = "tan cowboy clothes"
icon_state = "cowboy_tan"
worn_state = "cowboy_tan"
/obj/item/clothing/under/cowboy/brown
name = "brown cowboy clothes"
icon_state = "cowboy_brown"
worn_state = "cowboy_brown"
/obj/item/clothing/under/cowboy/grey
name = "grey cowboy clothes"
icon_state = "cowboy_grey"
worn_state = "cowboy_grey"
/obj/item/clothing/under/primitive
name = "primitive clothes"
desc = "Some patched together rags. Better than being naked."
force = 0
icon_state = "rag"
worn_state = "rag"

View File

@@ -1191,6 +1191,7 @@
products = list(
/obj/item/clothing/under/rank/chef = 5,
/obj/item/clothing/shoes/black = 5,
/obj/item/clothing/shoes/cookflop = 2,
/obj/item/clothing/suit/storage/apron/white = 5,
/obj/item/clothing/suit/chef = 5,
/obj/item/clothing/suit/chef/classic = 5,

File diff suppressed because it is too large Load Diff

Binary file not shown.

Before

Width:  |  Height:  |  Size: 60 KiB

After

Width:  |  Height:  |  Size: 61 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 34 KiB

After

Width:  |  Height:  |  Size: 38 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 52 KiB

After

Width:  |  Height:  |  Size: 55 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 116 KiB

After

Width:  |  Height:  |  Size: 117 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 201 KiB

After

Width:  |  Height:  |  Size: 202 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 592 KiB

After

Width:  |  Height:  |  Size: 594 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 129 KiB

After

Width:  |  Height:  |  Size: 131 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 444 KiB

After

Width:  |  Height:  |  Size: 460 KiB