Fed and KHI Uniforms/Suits

Adds Joan's Fed overcoats and my KHI uniforms as optional alternate uniforms for departments. Each requires you to be in that department to let you spawn with it.

(The Kitsuhana.dmi change is a change to my own synth sprite to fix a sprite error, unrelated)
(Also updates the sprite in custom_clothes_vr.dmi for an item for Tempest for her medhud)
This commit is contained in:
Arokha Sieyes
2016-10-19 15:20:35 -04:00
parent be94fe456d
commit 3acc33c3a5
4 changed files with 100 additions and 4 deletions
@@ -1,3 +1,45 @@
/datum/gear/uniform/suit/permit
display_name = "nudity permit"
path = /obj/item/clothing/under/permit
//KHI Uniforms
/datum/gear/uniform/job_khi/cmd
display_name = "kin uniform, cmd"
path = /obj/item/clothing/under/rank/khi/cmd
allowed_roles = list("Colony Director","Head of Personnel")
/datum/gear/uniform/job_khi/sec
display_name = "kin uniform, sec"
path = /obj/item/clothing/under/rank/khi/sec
allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer")
/datum/gear/uniform/job_khi/med
display_name = "kin uniform, med"
path = /obj/item/clothing/under/rank/khi/med
allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Paramedic","Geneticist")
/datum/gear/uniform/job_khi/eng
display_name = "kin uniform, eng"
path = /obj/item/clothing/under/rank/khi/eng
allowed_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer")
/datum/gear/uniform/job_khi/sci
display_name = "kin uniform, sci"
path = /obj/item/clothing/under/rank/khi/sci
allowed_roles = list("Research Director","Scientist", "Roboticist", "Xenobiologist")
//Federation jackets
/datum/gear/suit/job_fed/sec
display_name = "fed uniform, sec"
path = /obj/item/clothing/suit/storage/fluff/fedcoat
allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer")
/datum/gear/suit/job_fed/medsci
display_name = "fed uniform, med/sci"
path = /obj/item/clothing/suit/storage/fluff/fedcoat/fedblue
allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist", "Xenobiologist")
/datum/gear/suit/job_fed/eng
display_name = "fed uniform, eng"
path = /obj/item/clothing/suit/storage/fluff/fedcoat/fedeng
allowed_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer")
@@ -139,7 +139,7 @@
//For general use
/obj/item/clothing/suit/storage/fluff/fedcoat
name = "Federation Uniform Jacket"
name = "Federation Uniform Jacket (Red)"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Set phasers to awesome."
icon = 'icons/vore/custom_clothes_vr.dmi'
@@ -188,21 +188,21 @@
//Variants
fedblue
name = "Federation Uniform Jacket"
name = "Federation Uniform Jacket (Blue)"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Wearing this may make you feel all scientific."
icon_state = "fedblue"
item_state = "fedblue"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
fedeng
name = "Federation Uniform Jacket"
name = "Federation Uniform Jacket (Yellow)"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it.Wearing it may make you feel like checking a warp core, whatever that is."
icon_state = "fedeng"
item_state = "fedeng"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 10, bomb = 0, bio = 30, rad = 35)
fedcapt
name = "Federation Uniform Jacket"
name = "Federation Uniform Jacket (Command)"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. You feel like a commanding officer of Starfleet."
icon_state = "fedcapt"
item_state = "fedcapt"
@@ -692,3 +692,57 @@
worn_state = "internalaffairs"
rolled_sleeves = 0
starting_accessories = list(/obj/item/clothing/accessory/black)
//Kitsuhana Uniforms
/obj/item/clothing/under/rank/khi
name = "Delete Me"
desc = "Why did you spawn this one? Dork."
rolled_down = 0
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "khi_uniform_i"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = ""
cmd //Command version
name = "KIN command suit"
desc = "Kitsuhana Industrial Navy uniform. An extra-comfortable command one, at that. I guess if you DON'T want anarchy for some reason."
icon_state = "khi_uniform_cmd_i"
item_state = "khi_uniform_cmd"
armor = list(melee = 5, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
sec //Security version
name = "KIN security suit"
desc = "Kitsuhana Industrial Navy uniform. This one has angry red security stripes. Keepin' the peace in style."
icon_state = "khi_uniform_sec_i"
item_state = "khi_uniform_sec"
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
med //Medical version
name = "KIN medical suit"
desc = "Kitsuhana Industrial Navy uniform. The medical version. Why not just get a new body, anyway?"
icon_state = "khi_uniform_med_i"
item_state = "khi_uniform_med"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 50, rad = 5)
eng //Engineering version
name = "KIN engineering suit"
desc = "Kitsuhana Industrial Navy uniform. One fit for an engineer, by the looks of it. Building the future, one disaster at a time."
icon_state = "khi_uniform_eng_i"
item_state = "khi_uniform_eng"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10)
sci //Science version
name = "KIN science suit"
desc = "Kitsuhana Industrial Navy uniform. For performing science in, based on the color! Only SCIENCE can save us now."
icon_state = "khi_uniform_sci_i"
item_state = "khi_uniform_sci"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 5, bio = 0, rad = 5)
fluff/aro //Aro fluff version
name = "KIN meditech suit"
desc = "Kitsuhana Industrial Navy uniform. This one has the colors of a resleeving or mnemonics engineer. It has 'Aronai' written inside the top."
icon_state = "khi_uniform_aro_i"
item_state = "khi_uniform_aro"
armor = list(melee = 5, bullet = 5, laser = 5, energy = 0, bomb = 0, bio = 0, rad = 0)
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