Space no longer has a heat_capacity

I mean, seriously? Magical realm of heat absorption? Screw that, space is now room temperature!
This commit is contained in:
cib
2013-05-21 00:46:12 +02:00
parent f12a2cb327
commit 3b09c8b3a6

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@@ -371,7 +371,14 @@ proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles)
unsim_co2 += T.carbon_dioxide
unsim_nitrogen += T.nitrogen
unsim_plasma += T.toxins
unsim_heat_capacity += T.heat_capacity
// Make sure it actually has gas in it, and use the heat capacity of that.
// Space and unsimulated tiles do NOT have a heat capacity. Thus we don't
// add them. This means "space is not cold", which turns out just fine in
// gameplay terms.
if(istype(T, /turf/simulated))
unsim_heat_capacity += T:air.heat_capacity()
unsim_temperature += T.temperature/unsimulated_tiles.len
var
@@ -380,7 +387,14 @@ proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles)
old_pressure = A.return_pressure()
size = max(1,A.group_multiplier)
share_size = max(1,unsimulated_tiles.len)
// We use the same size for the potentially single space tile
// as we use for the entire room. Why is this?
// Short answer: We do not want larger rooms to depressurize more
// slowly than small rooms, preserving our good old "hollywood-style"
// oh-shit effect when large rooms get breached, but still having small
// rooms remain pressurized for long enough to make escape possible.
share_size = max(1,size - 5 + unsimulated_tiles.len)
full_oxy = A.oxygen * size
full_nitro = A.nitrogen * size