Blobs locations are now more random.

Blobs now randomly pick a random turf without obstructions in maintenance, instead of from a pre-determined list of locations.
Blobs also now log their spawn location, which admins can use to jump to it.

Space vines and nuclear discs have been updated to use the same mechanics.
This commit is contained in:
PsiOmegaDelta
2015-10-13 16:54:46 +02:00
parent 452e2e36df
commit 3b5990121f
12 changed files with 74 additions and 46 deletions

View File

@@ -1,6 +1,5 @@
/datum/event/blob
announceWhen = 12
endWhen = 120
var/obj/effect/blob/core/Blob
@@ -8,10 +7,13 @@
level_seven_announcement()
/datum/event/blob/start()
var/turf/T = pick(blobstart)
var/turf/T = pick_area_turf(/area/maintenance, list(/proc/is_station_turf, /proc/not_turf_contains_dense_objects))
if(!T)
log_and_message_admins("Blob failed to find a viable turf.")
kill()
return
log_and_message_admins_with_location("Event: Blob spawned at \the [get_area(T)] ([T.x],[T.y],[T.z])", T.x, T.y, T.z)
Blob = new /obj/effect/blob/core(T)
for(var/i = 1; i < rand(3, 4), i++)
Blob.process()