Security Voidsuit Overhaul Redux (#6985)
* security voidsuit overhaul redux * svo2 - small desc update * update inhands for secEVA suits
@@ -169,13 +169,13 @@
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/obj/item/clothing/shoes/magboots = 2,
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/obj/item/weapon/tank/oxygen = 2
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)
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cost = 40
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cost = 60
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containertype = /obj/structure/closet/crate/secure
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containername = "Security Crowd Control voidsuit crate"
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access = access_armory
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/datum/supply_pack/voidsuits/security/alt
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name = "Security EVA Riot voidsuits"
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name = "Security EVA voidsuits"
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contains = list(
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/obj/item/clothing/suit/space/void/security/alt = 2,
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/obj/item/clothing/head/helmet/space/void/security/alt = 2,
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@@ -183,9 +183,9 @@
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/obj/item/clothing/shoes/magboots = 2,
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/obj/item/weapon/tank/oxygen = 2
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)
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cost = 50
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cost = 60
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containertype = /obj/structure/closet/crate/secure
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containername = "Security EVA Riot voidsuit crate"
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containername = "Security EVA voidsuit crate"
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access = access_armory
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/datum/supply_pack/voidsuits/supply
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@@ -193,27 +193,32 @@
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/obj/item/clothing/head/helmet/space/void/security/riot
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name = "crowd control voidsuit helmet"
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desc = "A heavy-set and ominous looking crowd control suit helmet. Fitted with state of the art shock absorbing materials, to disperse blunt force trauma."
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icon_state = "rig0-sec_riot"
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armor = list(melee = 70, bullet = 15, laser = 15, energy = 5, bomb = 40, bio = 100, rad = 10)
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item_state_slots = list(slot_r_hand_str = "sec_helm_riot", slot_l_hand_str = "sec_helm_riot")
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/obj/item/clothing/suit/space/void/security/riot
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name = "crowd control voidsuit"
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desc = "A heavy-set and ominous looking crowd control suit. Fitted with state of the art shock absorbing materials, to disperse blunt force trauma."
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icon_state = "rig-sec_riot"
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armor = list(melee = 70, bullet = 15, laser = 15, energy = 5, bomb = 40, bio = 100, rad = 10)
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item_state_slots = list(slot_r_hand_str = "sec_voidsuit_riot", slot_l_hand_str = "sec_voidsuit_riot")
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//Security Surplus Voidsuit
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/obj/item/clothing/head/helmet/space/void/security/alt
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name = "riot security voidsuit helmet"
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desc = "A somewhat tacky voidsuit helmet, a fact mitigated by heavy armor plating."
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name = "security EVA voidsuit helmet"
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desc = "A grey-black voidsuit helmet with red highlights. A little tacky, but it offers better protection against modern firearms and radiation than standard-issue security voidsuit helmets."
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armor = list(melee = 30, bullet = 40, laser = 40, energy = 25, bomb = 60, bio = 100, rad = 50)
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icon_state = "rig0-secalt"
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armor = list(melee = 70, bullet = 20, laser = 30, energy = 5, bomb = 35, bio = 100, rad = 10)
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item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
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/obj/item/clothing/suit/space/void/security/alt
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name = "security EVA voidsuit"
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desc = "A grey-black voidsuit with red highlights. A little tacky, but it offers better protection against modern firearms and radiation than standard-issue security voidsuits."
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armor = list(melee = 30, bullet = 40, laser = 40, energy = 25, bomb = 60, bio = 100, rad = 50)
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icon_state = "rig-secalt"
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name = "riot security voidsuit"
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desc = "A heavily armored voidsuit, designed to intimidate people who find black intimidating. Surprisingly slimming."
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armor = list(melee = 70, bullet = 20, laser = 30, energy = 5, bomb = 35, bio = 100, rad = 10)
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
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item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
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//Atmospherics
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/obj/item/clothing/head/helmet/space/void/atmos
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