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Clown and carp are faster now so they can actually catch their targets.
Camera lists don't include mobs on away missions. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4727 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -15,7 +15,7 @@
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "hits the"
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speed = -1
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stop_automated_movement_when_pulled = 0
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maxHealth = 25
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health = 25
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@@ -21,7 +21,7 @@
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stop_automated_movement_when_pulled = 0
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maxHealth = 75
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health = 75
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speed = -1
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harm_intent_damage = 8
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melee_damage_lower = 10
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melee_damage_upper = 10
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@@ -105,7 +105,7 @@
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L.attack_animal(src)
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if(prob(10))
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L.Weaken(5)
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L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
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L.visible_message("<span class='danger'>\the [src] slips \the [L]!</span>")
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for(var/mob/M in viewers(src, null))
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if(istype(M, /mob/living/simple_animal/clown))
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var/mob/living/simple_animal/clown/C = M
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