Clown and carp are faster now so they can actually catch their targets.

Camera lists don't include mobs on away missions.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4727 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Kortgstation@gmail.com
2012-09-19 05:55:08 +00:00
parent 37b1c2f381
commit 3b9e914f32
3 changed files with 5 additions and 3 deletions

View File

@@ -25,6 +25,8 @@
// Don't detect mobs on Centcom. Since the wizard den is on Centcomm, we only need this. // Don't detect mobs on Centcom. Since the wizard den is on Centcomm, we only need this.
if(M.loc.z == 2) if(M.loc.z == 2)
continue continue
if(M.loc.z > 6)
continue
if(M == usr) if(M == usr)
continue continue
if(M.invisibility)//cloaked if(M.invisibility)//cloaked

View File

@@ -15,7 +15,7 @@
response_help = "pets the" response_help = "pets the"
response_disarm = "gently pushes aside the" response_disarm = "gently pushes aside the"
response_harm = "hits the" response_harm = "hits the"
speed = -1
stop_automated_movement_when_pulled = 0 stop_automated_movement_when_pulled = 0
maxHealth = 25 maxHealth = 25
health = 25 health = 25

View File

@@ -21,7 +21,7 @@
stop_automated_movement_when_pulled = 0 stop_automated_movement_when_pulled = 0
maxHealth = 75 maxHealth = 75
health = 75 health = 75
speed = -1
harm_intent_damage = 8 harm_intent_damage = 8
melee_damage_lower = 10 melee_damage_lower = 10
melee_damage_upper = 10 melee_damage_upper = 10
@@ -105,7 +105,7 @@
L.attack_animal(src) L.attack_animal(src)
if(prob(10)) if(prob(10))
L.Weaken(5) L.Weaken(5)
L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>") L.visible_message("<span class='danger'>\the [src] slips \the [L]!</span>")
for(var/mob/M in viewers(src, null)) for(var/mob/M in viewers(src, null))
if(istype(M, /mob/living/simple_animal/clown)) if(istype(M, /mob/living/simple_animal/clown))
var/mob/living/simple_animal/clown/C = M var/mob/living/simple_animal/clown/C = M