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https://github.com/CHOMPStation2/CHOMPStation2.git
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@@ -698,8 +698,10 @@ proc/get_damage_icon_part(damage_state, body_part)
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//Determine the state to use
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//Determine the state to use
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var/t_state = head.icon_state
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var/t_state = head.icon_state
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if(head.item_state)
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if(istype(head, /obj/item/weapon/paper))
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t_state = head.item_state
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/* I don't like this, but bandaid to fix half the hats in the game
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being completely broken without re-breaking paper hats */
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t_state = "paper"
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//Create the image
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//Create the image
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var/image/standing = image(icon = t_icon, icon_state = t_state)
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var/image/standing = image(icon = t_icon, icon_state = t_state)
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