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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
XIII tweaks
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@@ -247,7 +247,7 @@
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if(world.time <= last_special)
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return
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last_special = world.time + 100
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if(istype(card.loc, /obj/machinery)) // VOREStation edit, this statement allows pAIs stuck in a machine to eject themselves.
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@@ -345,6 +345,13 @@
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var/obj/item/weapon/rig/rig = src.get_rig()
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if(istype(rig))
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rig.force_rest(src)
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<<<<<<< HEAD
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=======
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return
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else if(chassis == "13")
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resting = !resting
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//update_transform() I want this to make you ROTATE like normal HUMANS do! But! There's lots of problems and I don't know how to fix them!
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>>>>>>> 3669e7afab... Merge pull request #13155 from Very-Soft/typexiii
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else
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resting = !resting
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icon_state = resting ? "[chassis]_rest" : "[chassis]"
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@@ -353,6 +360,45 @@
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canmove = !resting
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<<<<<<< HEAD
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=======
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/*
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/mob/living/silicon/pai/update_transform()
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var/desired_scale_x = size_multiplier * icon_scale_x
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var/desired_scale_y = size_multiplier * icon_scale_y
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// Now for the regular stuff.
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var/matrix/M = matrix()
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M.Scale(desired_scale_x, desired_scale_y)
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M.Translate(0, (vis_height/2)*(desired_scale_y-1))
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if(chassis != "13")
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appearance_flags |= PIXEL_SCALE
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var/anim_time = 3
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if(resting)
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M.Turn(90)
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M.Scale(desired_scale_y, desired_scale_x)
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if(holo_icon_dimension_X == 64 && holo_icon_dimension_Y == 64)
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M.Translate(13,-22)
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else if(holo_icon_dimension_X == 32 && holo_icon_dimension_Y == 64)
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M.Translate(1,-22)
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else if(holo_icon_dimension_X == 64 && holo_icon_dimension_Y == 32)
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M.Translate(13,-6)
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else
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M.Translate(1,-6)
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layer = MOB_LAYER -0.01 // Fix for a byond bug where turf entry order no longer matters
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else
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M.Scale(desired_scale_x, desired_scale_y)
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M.Translate(0, (vis_height/2)*(desired_scale_y-1))
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layer = MOB_LAYER // Fix for a byond bug where turf entry order no longer matters
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animate(src, transform = M, time = anim_time)
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src.transform = M
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handle_status_indicators()
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*/
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>>>>>>> 3669e7afab... Merge pull request #13155 from Very-Soft/typexiii
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//Overriding this will stop a number of headaches down the track.
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/mob/living/silicon/pai/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(W.force)
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@@ -6,6 +6,13 @@
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var/hide_glow = FALSE
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var/image/eye_layer = null // Holds the eye overlay.
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var/eye_color = "#00ff0d"
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<<<<<<< HEAD
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=======
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var/icon/holo_icon
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var/icon/holo_icon_north
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var/holo_icon_dimension_X = 32
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var/holo_icon_dimension_Y = 32
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>>>>>>> 3669e7afab... Merge pull request #13155 from Very-Soft/typexiii
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var/global/list/wide_chassis = list(
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"rat",
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"panther",
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@@ -78,6 +85,14 @@
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/mob/living/silicon/pai/update_icon() //Some functions cause this to occur, such as resting
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..()
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<<<<<<< HEAD
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=======
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if(chassis == "13")
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icon = holo_icon
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add_eyes()
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return
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>>>>>>> 3669e7afab... Merge pull request #13155 from Very-Soft/typexiii
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update_fullness_pai()
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if(!people_eaten && !resting)
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@@ -106,6 +121,13 @@
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/mob/living/silicon/pai/update_icons() //And other functions cause this to occur, such as digesting someone.
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..()
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<<<<<<< HEAD
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=======
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if(chassis == "13")
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icon = holo_icon
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add_eyes()
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return
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>>>>>>> 3669e7afab... Merge pull request #13155 from Very-Soft/typexiii
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update_fullness_pai()
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if(!people_eaten && !resting)
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icon_state = "[chassis]"
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@@ -186,6 +208,7 @@
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/mob/living/silicon/pai/proc/add_eyes()
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remove_eyes()
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<<<<<<< HEAD
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if(chassis in allows_eye_color)
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if(!eye_layer)
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eye_layer = image(icon, "[icon_state]-eyes")
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@@ -194,6 +217,32 @@
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if(eye_glow && !hide_glow)
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eye_layer.plane = PLANE_LIGHTING_ABOVE
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add_overlay(eye_layer)
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=======
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if(chassis == "13")
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if(holo_icon.Width() > 32)
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holo_icon_dimension_X = 64
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pixel_x = -16
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default_pixel_x = -16
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if(holo_icon.Height() > 32)
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holo_icon_dimension_Y = 64
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if(holo_icon_dimension_X == 32 && holo_icon_dimension_Y == 32)
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eye_layer = image('icons/mob/pai_vr.dmi', "type13-eyes")
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else if(holo_icon_dimension_X == 32 && holo_icon_dimension_Y == 64)
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eye_layer = image('icons/mob/pai_vr32x64.dmi', "type13-eyes")
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else if(holo_icon_dimension_X == 64 && holo_icon_dimension_Y == 32)
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eye_layer = image('icons/mob/pai_vr64x32.dmi', "type13-eyes")
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else if(holo_icon_dimension_X == 64 && holo_icon_dimension_Y == 64)
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eye_layer = image('icons/mob/pai_vr64x64.dmi', "type13-eyes")
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else
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else if(chassis in allows_eye_color)
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eye_layer = image(icon, "[icon_state]-eyes")
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else return
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eye_layer.appearance_flags = appearance_flags
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eye_layer.color = eye_color
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if(eye_glow && !hide_glow)
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eye_layer.plane = PLANE_LIGHTING_ABOVE
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add_overlay(eye_layer)
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>>>>>>> 3669e7afab... Merge pull request #13155 from Very-Soft/typexiii
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/mob/living/silicon/pai/proc/remove_eyes()
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cut_overlay(eye_layer)
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BIN
icons/mob/pai_vr32x64.dmi
Normal file
BIN
icons/mob/pai_vr32x64.dmi
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After Width: | Height: | Size: 602 B |
BIN
icons/mob/pai_vr64x32.dmi
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BIN
icons/mob/pai_vr64x32.dmi
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Binary file not shown.
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After Width: | Height: | Size: 507 B |
BIN
pai_vr64x32.dmi
Normal file
BIN
pai_vr64x32.dmi
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Binary file not shown.
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After Width: | Height: | Size: 186 B |
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