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https://github.com/CHOMPStation2/CHOMPStation2.git
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VS: Virgo specific smites
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3
code/__defines/admin_vr.dm
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3
code/__defines/admin_vr.dm
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@@ -0,0 +1,3 @@
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#define SMITE_SHADEKIN_ATTACK "Shadekin (Attack)"
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#define SMITE_SHADEKIN_NOMF "Shadekin (Devour)"
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#define SMITE_REDSPACE_ABDUCT "Redspace Abduction"
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@@ -31,7 +31,7 @@
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return 1
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if(get_dist(src,T0) > 1)
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return 0
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if(T0.z != z) return 0 //VOREStation Add
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if(T0.x == x || T0.y == y)
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// Check for border blockages
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return T0.ClickCross(get_dir(T0,src), border_only = 1) && src.ClickCross(get_dir(src,T0), border_only = 1, target_atom = target)
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@@ -3,3 +3,15 @@
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oxygen = MOLES_O2STANDARD
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nitrogen = MOLES_N2STANDARD
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initialized = TRUE // Don't call init on unsimulated turfs (at least not yet)
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//VOREStation Add
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/turf/unsimulated/fake_space
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name = "\proper space"
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icon = 'icons/turf/space.dmi'
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icon_state = "0"
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dynamic_lighting = FALSE
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/turf/unsimulated/fake_space/New()
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..()
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icon_state = "[((x + y) ^ ~(x * y) + z) % 25]"
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//VOREStation Add End
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@@ -135,6 +135,7 @@ var/list/admin_verbs_fun = list(
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/client/proc/roll_dices,
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/datum/admins/proc/call_supply_drop,
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/datum/admins/proc/call_drop_pod,
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/client/proc/smite_vr, //VOREStation Add,
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/client/proc/smite
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)
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211
code/modules/admin/verbs/smite_vr.dm
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211
code/modules/admin/verbs/smite_vr.dm
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@@ -0,0 +1,211 @@
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/client/proc/smite_vr(var/mob/living/carbon/human/target in player_list)
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set name = "Smite (Vore)"
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set desc = "Abuse a player with various 'special Vore-brand treatments' from a list."
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set category = "Fun"
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if(!check_rights(R_ADMIN|R_FUN))
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return
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if(!istype(target))
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return
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var/list/smite_types = list(SMITE_SHADEKIN_ATTACK,SMITE_SHADEKIN_NOMF,SMITE_REDSPACE_ABDUCT)
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var/smite_choice = input("Select the type of SMITE for [target]","SMITE Type Choice") as null|anything in smite_types
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if(!smite_choice)
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return
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log_and_message_admins("[key_name(src)] has used SMITE (Vore) ([smite_choice]) on [key_name(target)].")
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feedback_add_details("admin_verb","SMITEV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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switch(smite_choice)
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if(SMITE_SHADEKIN_ATTACK)
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var/turf/Tt = get_turf(target) //Turf for target
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if(target.loc != Tt)
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return //Too hard to attack someone in something
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var/turf/Ts //Turf for shadekin
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//Try to find nondense turf
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for(var/direction in cardinal)
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var/turf/T = get_step(target,direction)
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if(T && !T.density)
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Ts = T //Found shadekin spawn turf
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if(!Ts)
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return //Didn't find shadekin spawn turf
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var/mob/living/simple_animal/shadekin/red/shadekin = new(Ts)
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//Abuse of shadekin
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shadekin.real_name = shadekin.name
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shadekin.init_vore()
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shadekin.ability_flags |= 0x1
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shadekin.specific_targets = TRUE //Don't attack others
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shadekin.phase_shift()
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shadekin.target_mob = target
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shadekin.stance = STANCE_ATTACK
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shadekin.Life()
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//Remove when done
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spawn(10 SECONDS)
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if(shadekin)
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shadekin.death()
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if(SMITE_SHADEKIN_NOMF)
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var/list/kin_types = list(
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"Red Eyes (Dark)" = /mob/living/simple_animal/shadekin/red/dark,
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"Red Eyes (Light)" = /mob/living/simple_animal/shadekin/red/white,
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"Red Eyes (Brown)" = /mob/living/simple_animal/shadekin/red/brown,
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"Blue Eyes (Dark)" = /mob/living/simple_animal/shadekin/blue/dark,
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"Blue Eyes (Light)" = /mob/living/simple_animal/shadekin/blue/white,
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"Blue Eyes (Brown)" = /mob/living/simple_animal/shadekin/blue/brown,
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"Purple Eyes (Dark)" = /mob/living/simple_animal/shadekin/purple/dark,
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"Purple Eyes (Light)" = /mob/living/simple_animal/shadekin/purple/white,
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"Purple Eyes (Brown)" = /mob/living/simple_animal/shadekin/purple/brown,
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"Yellow Eyes (Dark)" = /mob/living/simple_animal/shadekin/yellow/dark,
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"Yellow Eyes (Light)" = /mob/living/simple_animal/shadekin/yellow/white,
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"Yellow Eyes (Brown)" = /mob/living/simple_animal/shadekin/yellow/brown,
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"Green Eyes (Dark)" = /mob/living/simple_animal/shadekin/green/dark,
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"Green Eyes (Light)" = /mob/living/simple_animal/shadekin/green/white,
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"Green Eyes (Brown)" = /mob/living/simple_animal/shadekin/green/brown,
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"Orange Eyes (Dark)" = /mob/living/simple_animal/shadekin/orange/dark,
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"Orange Eyes (Light)" = /mob/living/simple_animal/shadekin/orange/white,
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"Orange Eyes (Brown)" = /mob/living/simple_animal/shadekin/orange/brown,
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"Rivyr (Unique)" = /mob/living/simple_animal/shadekin/blue/rivyr)
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var/kin_type = input("Select the type of shadekin for [target] nomf","Shadekin Type Choice") as null|anything in kin_types
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if(!kin_type || !target)
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return
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kin_type = kin_types[kin_type]
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var/myself = alert("Control the shadekin yourself or delete pred and prey after?","Control Shadekin?","Control","Cancel","Delete")
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if(myself == "Cancel" || !target)
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return
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var/turf/Tt = get_turf(target)
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if(target.loc != Tt)
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return //Can't nom when not exposed
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//Begin abuse
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target.transforming = TRUE //Cheap hack to stop them from moving
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var/mob/living/simple_animal/shadekin/shadekin = new kin_type(Tt)
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shadekin.real_name = shadekin.name
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shadekin.init_vore()
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shadekin.can_be_drop_pred = TRUE
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shadekin.ai_inactive = TRUE
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shadekin.dir = SOUTH
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shadekin.ability_flags |= 0x1
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shadekin.phase_shift() //Homf
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shadekin.energy = initial(shadekin.energy)
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//For fun
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sleep(1 SECOND)
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shadekin.dir = WEST
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sleep(1 SECOND)
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shadekin.dir = EAST
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sleep(1 SECOND)
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shadekin.dir = SOUTH
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sleep(1 SECOND)
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shadekin.audible_message("<b>[shadekin]</b> belches loudly!")
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sleep(2 SECONDS)
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shadekin.phase_shift()
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target.transforming = FALSE //Undo cheap hack
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if(myself == "Control") //Put admin in mob
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shadekin.ckey = ckey
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else //Permakin'd
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to_chat(target,"<span class='danger'>You're carried off into The Dark by the [shadekin]. Who knows if you'll find your way back?</span>")
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target.ghostize()
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qdel(target)
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qdel(shadekin)
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if(SMITE_REDSPACE_ABDUCT)
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redspace_abduction(target, src)
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else
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return //Injection? Don't print any messages.
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var/redspace_abduction_z
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/area/redspace_abduction
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name = "Another Time And Place"
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requires_power = FALSE
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dynamic_lighting = FALSE
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/proc/redspace_abduction(mob/living/target, user)
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if(redspace_abduction_z < 0)
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to_chat(user,"<span class='warning'>The abduction z-level is already being created. Please wait.</span>")
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return
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if(!redspace_abduction_z)
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redspace_abduction_z = -1
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to_chat(user,"<span class='warning'>This is the first use of the verb this shift, it will take a minute to configure the abduction z-level. It will be z[world.maxz+1].</span>")
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var/z = ++world.maxz
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for(var/x = 1 to world.maxx)
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for(var/y = 1 to world.maxy)
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var/turf/T = locate(x,y,z)
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new /area/redspace_abduction(T)
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T.ChangeTurf(/turf/unsimulated/fake_space)
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CHECK_TICK
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redspace_abduction_z = z
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if(!target || !user)
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return
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var/size_of_square = 26
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var/halfbox = round(size_of_square*0.5)
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target.transforming = TRUE
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to_chat(target,"<span class='danger'>You feel a strange tug, deep inside. You're frozen in momentarily...</span>")
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to_chat(user,"<span class='notice'>Beginning vis_contents copy to abduction site, player mob is frozen.</span>")
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sleep(1 SECOND)
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//Lower left corner of a working box
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var/llc_x = max(0,halfbox-target.x) + min(target.x+halfbox, world.maxx) - size_of_square
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var/llc_y = max(0,halfbox-target.y) + min(target.y+halfbox, world.maxy) - size_of_square
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//Copy them all
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for(var/x = llc_x to llc_x+size_of_square)
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for(var/y = llc_y to llc_y+size_of_square)
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var/turf/T_src = locate(x,y,target.z)
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var/turf/T_dest = locate(x,y,redspace_abduction_z)
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T_dest.vis_contents.Cut()
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T_dest.vis_contents += T_src
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T_dest.density = T_src.density
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T_dest.opacity = T_src.opacity
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CHECK_TICK
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//Feather the edges
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for(var/x = llc_x to llc_x+1) //Left
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for(var/y = llc_y to llc_y+size_of_square)
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if(prob(50))
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var/turf/T = locate(x,y,redspace_abduction_z)
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T.density = FALSE
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T.opacity = FALSE
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T.vis_contents.Cut()
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for(var/x = llc_x+size_of_square-1 to llc_x+size_of_square) //Right
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for(var/y = llc_y to llc_y+size_of_square)
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if(prob(50))
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var/turf/T = locate(x,y,redspace_abduction_z)
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T.density = FALSE
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T.opacity = FALSE
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T.vis_contents.Cut()
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for(var/x = llc_x to llc_x+size_of_square) //Top
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for(var/y = llc_y+size_of_square-1 to llc_y+size_of_square)
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if(prob(50))
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var/turf/T = locate(x,y,redspace_abduction_z)
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T.density = FALSE
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T.opacity = FALSE
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T.vis_contents.Cut()
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for(var/x = llc_x to llc_x+size_of_square) //Bottom
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for(var/y = llc_y to llc_y+1)
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if(prob(50))
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var/turf/T = locate(x,y,redspace_abduction_z)
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T.density = FALSE
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T.opacity = FALSE
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T.vis_contents.Cut()
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target.forceMove(locate(target.x,target.y,redspace_abduction_z))
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to_chat(target,"<span class='danger'>The tug relaxes, but everything around you looks... slightly off.</span>")
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to_chat(user,"<span class='notice'>The mob has been moved. ([admin_jump_link(target,usr.client.holder)])</span>")
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target.transforming = FALSE
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@@ -26,6 +26,7 @@
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#include "code\__defines\_planes+layers_vr.dm"
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#include "code\__defines\_tick.dm"
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#include "code\__defines\admin.dm"
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#include "code\__defines\admin_vr.dm"
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#include "code\__defines\appearance.dm"
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#include "code\__defines\atmos.dm"
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#include "code\__defines\belly_modes_vr.dm"
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@@ -1382,6 +1383,7 @@
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#include "code\modules\admin\verbs\SDQL_2.dm"
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#include "code\modules\admin\verbs\SDQL_2_parser.dm"
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#include "code\modules\admin\verbs\smite.dm"
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#include "code\modules\admin\verbs\smite_vr.dm"
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#include "code\modules\admin\verbs\striketeam.dm"
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#include "code\modules\admin\verbs\ticklag.dm"
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#include "code\modules\admin\verbs\tripAI.dm"
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