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Fixes #8161
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@@ -78,6 +78,10 @@
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var/obj/item/weapon/grab/G = W
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if (istype(G.affecting, /mob/living))
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var/mob/living/M = G.affecting
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var/obj/occupied = turf_is_crowded()
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if(occupied)
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user << "<span class='danger'>There's \a [occupied] in the way.</span>"
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return
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if (G.state < 2)
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if(user.a_intent == I_HURT)
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if (prob(15)) M.Weaken(5)
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