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VS: Fix weird leather thing
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@@ -52,7 +52,7 @@
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var/amount = rand(2,6)
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var/quantity = rand(10,50)
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var/list/possible_spawns = list()
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for(var/bar_type in typesof(/obj/item/stack/material) - /obj/item/stack/material - /obj/item/stack/material/animalhide - typesof(/obj/item/stack/material/cyborg))
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for(var/bar_type in typesof(/obj/item/stack/material) - /obj/item/stack/material - /obj/item/stack/animalhide - typesof(/obj/item/stack/material/cyborg))
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possible_spawns += bar_type
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var/bar_type = pick(possible_spawns)
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@@ -207,11 +207,11 @@
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var/blocked = list(
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/obj/item/stack/material, //Technical stacks
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/obj/item/stack/material/hairlesshide, //Useless leather production steps
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/obj/item/stack/material/wetleather,
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/obj/item/stack/hairlesshide, //Useless leather production steps
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/obj/item/stack/wetleather,
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/obj/item/stack/material/algae/ten) //Why is this one even a separate thing
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blocked += typesof(/obj/item/stack/material/cyborg) //Borg matter synths, should only exist in borgs
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blocked += typesof(/obj/item/stack/material/animalhide) //Hides which are only used for leather production anyway
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blocked += typesof(/obj/item/stack/animalhide) //Hides which are only used for leather production anyway
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var/rare_types = list(
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/obj/item/stack/material/morphium, //Complex materials requiring Particle Smasher to create
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