Fixes issues travis found

This commit is contained in:
Kelenius
2016-03-11 11:59:51 +03:00
parent 16f7b42640
commit 3fdda5e8c5
24 changed files with 136 additions and 136 deletions

View File

@@ -161,7 +161,7 @@ var/syndicate_code_response//Code response for traitors.
Obviously, some people will be better at this than others but in theory, everyone should be able to do it and it only enhances roleplay.
Can probably be done through "{ }" but I don't really see the practical benefit.
One example of an earlier system is commented below.
/N
-N
*/
/proc/generate_code_phrase()//Proc is used for phrase and response in master_controller.dm

View File

@@ -9,11 +9,11 @@
*
* To add some code to be called by the hook, define a proc under the type, as so:
* @code
/hook/foo/proc/bar()
if(1)
return 1 //Sucessful
else
return 0 //Error, or runtime.
/hook/foo/proc/bar()
if(1)
return 1 //Sucessful
else
return 0 //Error, or runtime.
* @endcode
* All hooks must return nonzero on success, as runtimes will force return null.
*/

View File

@@ -610,7 +610,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly,
/obj/item/solar_assembly, // 21 Solar Assemblies. 1 Extra for the controller
/obj/item/solar_assembly, // 21 Solar Assemblies. 1 Extra for the controller,
/obj/item/weapon/circuitboard/solar_control,
/obj/item/weapon/tracker_electronics,
/obj/item/weapon/paper/solar)
@@ -672,8 +672,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/datum/supply_packs/mecha_ripley
name = "Circuit Crate (\"Ripley\" APLU)"
contains = list(/obj/item/weapon/book/manual/ripley_build_and_repair,
/obj/item/weapon/circuitboard/mecha/ripley/main, //TEMPORARY due to lack of circuitboard printer
/obj/item/weapon/circuitboard/mecha/ripley/peripherals) //TEMPORARY due to lack of circuitboard printer
/obj/item/weapon/circuitboard/mecha/ripley/main,
/obj/item/weapon/circuitboard/mecha/ripley/peripherals)
cost = 30
containertype = /obj/structure/closet/crate/secure
containername = "APLU \"Ripley\" Circuit Crate"
@@ -682,8 +682,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/datum/supply_packs/mecha_odysseus
name = "Circuit Crate (\"Odysseus\")"
contains = list(/obj/item/weapon/circuitboard/mecha/odysseus/peripherals, //TEMPORARY due to lack of circuitboard printer
/obj/item/weapon/circuitboard/mecha/odysseus/main) //TEMPORARY due to lack of circuitboard printer
contains = list(/obj/item/weapon/circuitboard/mecha/odysseus/peripherals,
/obj/item/weapon/circuitboard/mecha/odysseus/main)
cost = 25
containertype = /obj/structure/closet/crate/secure
containername = "\"Odysseus\" Circuit Crate"

View File

@@ -2759,10 +2759,10 @@ var/list/the_station_areas = list (
/area/rnd,
/area/storage,
/area/construction,
/area/ai_monitored/storage/eva, //do not try to simplify to "/area/ai_monitored" --rastaf0
/area/ai_monitored/storage/eva,
/area/ai_monitored/storage/secure,
/area/ai_monitored/storage/emergency,
/area/turret_protected/ai_upload, //do not try to simplify to "/area/turret_protected" --rastaf0
/area/turret_protected/ai_upload,
/area/turret_protected/ai_upload_foyer,
/area/turret_protected/ai,
)

View File

@@ -393,14 +393,14 @@
dat += "<br>You ran out of food and starved."
if(emagged)
user.nutrition = 0 //yeah you pretty hongry
user << "<span class='danger'><font size=3>Your body instantly contracts to that of one who has not eaten in months. Agonizing cramps seize you as you fall to the floor.</span>"
user << "<span class='danger'><font size=3>Your body instantly contracts to that of one who has not eaten in months. Agonizing cramps seize you as you fall to the floor.</font></span>"
if(fuel <= 0)
dat += "<br>You ran out of fuel, and drift, slowly, into a star."
if(emagged)
var/mob/living/M = user
M.adjust_fire_stacks(5)
M.IgniteMob() //flew into a star, so you're on fire
user << "<span class='danger'><font size=3>You feel an immense wave of heat emanate from \the [src]. Your skin bursts into flames.</span>"
user << "<span class='danger'><font size=3>You feel an immense wave of heat emanate from \the [src]. Your skin bursts into flames.</font></span>"
dat += "<br><P ALIGN=Right><a href='byond://?src=\ref[src];menu=1'>OK...</a></P>"
if(emagged)

View File

@@ -407,12 +407,12 @@
* Bosun's whistle
*/
/obj/item/toy/bosunwhistle
name = "bosun's whistle"
desc = "A genuine Admiral Krush Bosun's Whistle, for the aspiring ship's captain! Suitable for ages 8 and up, do not swallow."
icon = 'icons/obj/toy.dmi'
icon_state = "bosunwhistle"
var/cooldown = 0
/obj/item/toy/bosunwhistle
name = "bosun's whistle"
desc = "A genuine Admiral Krush Bosun's Whistle, for the aspiring ship's captain! Suitable for ages 8 and up, do not swallow."
icon = 'icons/obj/toy.dmi'
icon_state = "bosunwhistle"
var/cooldown = 0
w_class = 1
slot_flags = SLOT_EARS

View File

@@ -1,78 +1,78 @@
//admin verb groups - They can overlap if you so wish. Only one of each verb will exist in the verbs list regardless
var/list/admin_verbs_default = list(
/datum/admins/proc/show_player_panel, /*shows an interface for individual players, with various links (links require additional flags*/
/datum/admins/proc/show_player_panel, //shows an interface for individual players, with various links (links require additional flags,
/client/proc/player_panel,
/client/proc/toggleadminhelpsound, /*toggles whether we hear a sound when adminhelps/PMs are used*/
/client/proc/deadmin_self, /*destroys our own admin datum so we can play as a regular player*/
/client/proc/hide_verbs, /*hides all our adminverbs*/
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
// /client/proc/check_antagonists, /*shows all antags*/
/client/proc/toggleadminhelpsound, //toggles whether we hear a sound when adminhelps/PMs are used,
/client/proc/deadmin_self, //destroys our own admin datum so we can play as a regular player,
/client/proc/hide_verbs, //hides all our adminverbs,
/client/proc/hide_most_verbs, //hides all our hideable adminverbs,
/client/proc/debug_variables, //allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify,
// /client/proc/check_antagonists, //shows all antags,
// /client/proc/cmd_mod_say,
/client/proc/cmd_mentor_check_new_players
// /client/proc/deadchat /*toggles deadchat on/off*/
// /client/proc/deadchat //toggles deadchat on/off,
)
var/list/admin_verbs_admin = list(
/client/proc/player_panel_new, /*shows an interface for all players, with links to various panels*/
/client/proc/player_panel_new, //shows an interface for all players, with links to various panels,
/datum/admins/proc/set_tcrystals,
/datum/admins/proc/add_tcrystals,
/client/proc/invisimin, /*allows our mob to go invisible/visible*/
// /datum/admins/proc/show_traitor_panel, /*interface which shows a mob's mind*/ -Removed due to rare practical use. Moved to debug verbs ~Errorage
/datum/admins/proc/show_game_mode, /*Configuration window for the current game mode.*/
/datum/admins/proc/force_mode_latespawn, /*Force the mode to try a latespawn proc*/
/datum/admins/proc/force_antag_latespawn, /*Force a specific template to try a latespawn proc*/
/datum/admins/proc/toggleenter, /*toggles whether people can join the current game*/
/datum/admins/proc/toggleguests, /*toggles whether guests can join the current game*/
/datum/admins/proc/announce, /*priority announce something to all clients.*/
/client/proc/colorooc, /*allows us to set a custom colour for everythign we say in ooc*/
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
/client/proc/toggle_view_range, /*changes how far we can see*/
/datum/admins/proc/view_txt_log, /*shows the server log (diary) for today*/
/datum/admins/proc/view_atk_log, /*shows the server combat-log, doesn't do anything presently*/
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
/client/proc/cmd_admin_subtle_message, /*send an message to somebody as a 'voice in their head'*/
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
/client/proc/cmd_admin_check_contents, /*displays the contents of an instance*/
/datum/admins/proc/access_news_network, /*allows access of newscasters*/
/client/proc/giveruntimelog, /*allows us to give access to runtime logs to somebody*/
/client/proc/getserverlog, /*allows us to fetch server logs (diary) for other days*/
/client/proc/jumptocoord, /*we ghost and jump to a coordinate*/
/client/proc/Getmob, /*teleports a mob to our location*/
/client/proc/Getkey, /*teleports a mob with a certain ckey to our location*/
// /client/proc/sendmob, /*sends a mob somewhere*/ -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage
/client/proc/invisimin, //allows our mob to go invisible/visible,
// /datum/admins/proc/show_traitor_panel, //interface which shows a mob's mind -Removed due to rare practical use. Moved to debug verbs ~Errorage,
/datum/admins/proc/show_game_mode, //Configuration window for the current game mode.,
/datum/admins/proc/force_mode_latespawn, //Force the mode to try a latespawn proc,
/datum/admins/proc/force_antag_latespawn, //Force a specific template to try a latespawn proc,
/datum/admins/proc/toggleenter, //toggles whether people can join the current game,
/datum/admins/proc/toggleguests, //toggles whether guests can join the current game,
/datum/admins/proc/announce, //priority announce something to all clients.,
/client/proc/colorooc, //allows us to set a custom colour for everythign we say in ooc,
/client/proc/admin_ghost, //allows us to ghost/reenter body at will,
/client/proc/toggle_view_range, //changes how far we can see,
/datum/admins/proc/view_txt_log, //shows the server log (diary) for today,
/datum/admins/proc/view_atk_log, //shows the server combat-log, doesn't do anything presently,
/client/proc/cmd_admin_pm_context, //right-click adminPM interface,
/client/proc/cmd_admin_pm_panel, //admin-pm list,
/client/proc/cmd_admin_subtle_message, //send an message to somebody as a 'voice in their head',
/client/proc/cmd_admin_delete, //delete an instance/object/mob/etc,
/client/proc/cmd_admin_check_contents, //displays the contents of an instance,
/datum/admins/proc/access_news_network, //allows access of newscasters,
/client/proc/giveruntimelog, //allows us to give access to runtime logs to somebody,
/client/proc/getserverlog, //allows us to fetch server logs (diary) for other days,
/client/proc/jumptocoord, //we ghost and jump to a coordinate,
/client/proc/Getmob, //teleports a mob to our location,
/client/proc/Getkey, //teleports a mob with a certain ckey to our location,
// /client/proc/sendmob, //sends a mob somewhere, -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage,
/client/proc/Jump,
/client/proc/jumptokey, /*allows us to jump to the location of a mob with a certain ckey*/
/client/proc/jumptomob, /*allows us to jump to a specific mob*/
/client/proc/jumptoturf, /*allows us to jump to a specific turf*/
/client/proc/admin_call_shuttle, /*allows us to call the emergency shuttle*/
/client/proc/admin_cancel_shuttle, /*allows us to cancel the emergency shuttle, sending it back to centcomm*/
/client/proc/cmd_admin_direct_narrate, /*send text directly to a player with no padding. Useful for narratives and fluff-text*/
/client/proc/cmd_admin_world_narrate, /*sends text to all players with no padding*/
/client/proc/jumptokey, //allows us to jump to the location of a mob with a certain ckey,
/client/proc/jumptomob, //allows us to jump to a specific mob,
/client/proc/jumptoturf, //allows us to jump to a specific turf,
/client/proc/admin_call_shuttle, //allows us to call the emergency shuttle,
/client/proc/admin_cancel_shuttle, //allows us to cancel the emergency shuttle, sending it back to centcomm,
/client/proc/cmd_admin_direct_narrate, //send text directly to a player with no padding. Useful for narratives and fluff-text,
/client/proc/cmd_admin_world_narrate, //sends text to all players with no padding,
/client/proc/cmd_admin_create_centcom_report,
/client/proc/check_words, /*displays cult-words*/
/client/proc/check_ai_laws, /*shows AI and borg laws*/
/client/proc/rename_silicon, /*properly renames silicons*/
/client/proc/manage_silicon_laws, /* Allows viewing and editing silicon laws. */
/client/proc/check_words, //displays cult-words,
/client/proc/check_ai_laws, //shows AI and borg laws,
/client/proc/rename_silicon, //properly renames silicons,
/client/proc/manage_silicon_laws, // Allows viewing and editing silicon laws. ,
/client/proc/check_antagonists,
/client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/
/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
/client/proc/toggleprayers, /*toggles prayers on/off*/
// /client/proc/toggle_hear_deadcast, /*toggles whether we hear deadchat*/
/client/proc/toggle_hear_radio, /*toggles whether we hear the radio*/
/client/proc/investigate_show, /*various admintools for investigation. Such as a singulo grief-log*/
/client/proc/admin_memo, //admin memo system. show/delete/write. +SERVER needed to delete admin memos of others,
/client/proc/dsay, //talk in deadchat using our ckey/fakekey,
/client/proc/toggleprayers, //toggles prayers on/off,
// /client/proc/toggle_hear_deadcast, //toggles whether we hear deadchat,
/client/proc/toggle_hear_radio, //toggles whether we hear the radio,
/client/proc/investigate_show, //various admintools for investigation. Such as a singulo grief-log,
/client/proc/secrets,
/datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/
/datum/admins/proc/togglelooc, /*toggles looc on/off for everyone*/
/datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/
/datum/admins/proc/togglehubvisibility, /*toggles visibility on the BYOND Hub.*/
/datum/admins/proc/toggledsay, /*toggles dsay on/off for everyone*/
/client/proc/game_panel, /*game panel, allows to change game-mode etc*/
/client/proc/cmd_admin_say, /*admin-only ooc chat*/
/datum/admins/proc/toggleooc, //toggles ooc on/off for everyone,
/datum/admins/proc/togglelooc, //toggles looc on/off for everyone,
/datum/admins/proc/toggleoocdead, //toggles ooc on/off for everyone who is dead,
/datum/admins/proc/togglehubvisibility, //toggles visibility on the BYOND Hub.,
/datum/admins/proc/toggledsay, //toggles dsay on/off for everyone,
/client/proc/game_panel, //game panel, allows to change game-mode etc,
/client/proc/cmd_admin_say, //admin-only ooc chat,
/datum/admins/proc/PlayerNotes,
/client/proc/cmd_mod_say,
/datum/admins/proc/show_player_info,
/client/proc/free_slot, /*frees slot for chosen job*/
/client/proc/free_slot, //frees slot for chosen job,
/client/proc/cmd_admin_change_custom_event,
/client/proc/cmd_admin_rejuvenate,
/client/proc/toggleattacklogs,
@@ -86,13 +86,13 @@ var/list/admin_verbs_admin = list(
/client/proc/response_team, // Response Teams admin verb
/client/proc/toggle_antagHUD_use,
/client/proc/toggle_antagHUD_restrictions,
/client/proc/allow_character_respawn, /* Allows a ghost to respawn */
/client/proc/allow_character_respawn, // Allows a ghost to respawn ,
/client/proc/event_manager_panel,
/client/proc/empty_ai_core_toggle_latejoin,
/client/proc/empty_ai_core_toggle_latejoin,
/client/proc/aooc,
/client/proc/change_human_appearance_admin, /* Allows an admin to change the basic appearance of human-based mobs */
/client/proc/change_human_appearance_self, /* Allows the human-based mob itself change its basic appearance */
/client/proc/change_human_appearance_admin, // Allows an admin to change the basic appearance of human-based mobs ,
/client/proc/change_human_appearance_self, // Allows the human-based mob itself change its basic appearance ,
/client/proc/change_security_level,
/client/proc/view_chemical_reaction_logs,
/client/proc/makePAI,
@@ -131,7 +131,7 @@ var/list/admin_verbs_spawn = list(
/datum/admins/proc/spawn_custom_item,
/datum/admins/proc/check_custom_items,
/datum/admins/proc/spawn_plant,
/datum/admins/proc/spawn_atom, /*allows us to spawn instances*/
/datum/admins/proc/spawn_atom, //allows us to spawn instances,
/client/proc/respawn_character,
/client/proc/virus2_editor,
/client/proc/spawn_chemdisp_cartridge
@@ -149,7 +149,7 @@ var/list/admin_verbs_server = list(
/datum/admins/proc/immreboot,
/client/proc/everyone_random,
/datum/admins/proc/toggleAI,
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
/client/proc/cmd_admin_delete, //delete an instance/object/mob/etc,
/client/proc/cmd_debug_del_all,
/datum/admins/proc/adrev,
/datum/admins/proc/adspawn,
@@ -161,7 +161,7 @@ var/list/admin_verbs_server = list(
/client/proc/nanomapgen_DumpImage
)
var/list/admin_verbs_debug = list(
/client/proc/getruntimelog, /*allows us to access runtime logs to somebody*/
/client/proc/getruntimelog, //allows us to access runtime logs to somebody,
/client/proc/cmd_admin_list_open_jobs,
/client/proc/Debug2,
/client/proc/kill_air,
@@ -194,7 +194,7 @@ var/list/admin_verbs_debug = list(
/client/proc/jumptomob,
/client/proc/jumptocoord,
/client/proc/dsay,
/client/proc/admin_ghost /*allows us to ghost/reenter body at will*/
/client/proc/admin_ghost //allows us to ghost/reenter body at will,
)
var/list/admin_verbs_paranoid_debug = list(
@@ -288,12 +288,12 @@ var/list/admin_verbs_hideable = list(
/datum/admins/proc/set_tcrystals
)
var/list/admin_verbs_mod = list(
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game.*/
/client/proc/cmd_admin_pm_context, //right-click adminPM interface,
/client/proc/cmd_admin_pm_panel, //admin-pm list,
/client/proc/debug_variables, //allows us to -see- the variables of any instance in the game.,
/client/proc/toggledebuglogs,
/datum/admins/proc/PlayerNotes,
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
/client/proc/admin_ghost, //allows us to ghost/reenter body at will,
/client/proc/cmd_mod_say,
/client/proc/toggleattacklogs,
/datum/admins/proc/show_player_info,
@@ -304,10 +304,10 @@ var/list/admin_verbs_mod = list(
/client/proc/check_antagonists,
/client/proc/aooc,
/client/proc/jobbans,
/client/proc/cmd_admin_subtle_message, /*send an message to somebody as a 'voice in their head'*/
/client/proc/cmd_admin_subtle_message, //send an message to somebody as a 'voice in their head',
/datum/admins/proc/paralyze_mob,
/client/proc/cmd_admin_direct_narrate,
/client/proc/allow_character_respawn /* Allows a ghost to respawn */
/client/proc/allow_character_respawn // Allows a ghost to respawn ,
)
var/list/admin_verbs_mentor = list(

View File

@@ -1,7 +1,7 @@
var/list/forbidden_varedit_object_types = list(
/datum/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea.
/obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering
/datum/feedback_variable //Prevents people messing with feedback gathering
/datum/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea,
/obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering,
/datum/feedback_variable //Prevents people messing with feedback gathering,
)
var/list/VVlocked = list("vars", "client", "virus", "viruses", "cuffed", "last_eaten", "unlock_content", "bound_x", "bound_y", "step_x", "step_y", "force_ending")

View File

@@ -235,7 +235,7 @@ Ccomp's first proc.
var/list/mobs = list()
var/list/ghosts = list()
var/list/sortmob = sortAtom(mob_list) // get the mob list.
/var/any=0
var/any=0
for(var/mob/dead/observer/M in sortmob)
mobs.Add(M) //filter it where it's only ghosts
any = 1 //if no ghosts show up, any will just be 0

View File

@@ -50,7 +50,7 @@
/var/list/economic_species_modifier = list(
/datum/species/human = 10,
/datum/species/skrell = 12,
/datum/species/teshari = 9, // Skrell sponsored!
/datum/species/teshari = 9, // Skrell sponsored,
/datum/species/tajaran = 7,
/datum/species/unathi = 7
)

View File

@@ -419,8 +419,8 @@ swapmap
Build procs: Take 2 turfs as corners, plus an item type.
An item may be like:
/turf/wall
/obj/fence{icon_state="iron"}
turf/wall
obj/fence{icon_state="iron"}
*/
proc/BuildFilledRectangle(turf/T1,turf/T2,item)
if(!Contains(T1) || !Contains(T2)) return

View File

@@ -5,11 +5,11 @@
self-explanatory but the various object types may have their own documentation. ~Z
PATHS THAT USE DATUMS
/turf/simulated/wall
/obj/item/weapon/material
/obj/structure/barricade
/obj/item/stack/material
/obj/structure/table
turf/simulated/wall
obj/item/weapon/material
obj/structure/barricade
obj/item/stack/material
obj/structure/table
VALID ICONS
WALLS

View File

@@ -48,7 +48,7 @@
else if(gender == FEMALE)
use_gender = "a gynoid"
msg += ", <font color='#555555'>[use_gender]!</font></b>"
msg += ", <b><font color='#555555'>[use_gender]!</font></b>"
else if(species.name != "Human")
msg += ", <b><font color='[species.get_flesh_colour(src)]'>\a [species.name]!</font></b>"

View File

@@ -48,7 +48,7 @@
// Combat vars.
var/total_health = 100 // Point at which the mob will enter crit.
var/list/unarmed_types = list( // Possible unarmed attacks that the mob will use in combat.
var/list/unarmed_types = list( // Possible unarmed attacks that the mob will use in combat,
/datum/unarmed_attack,
/datum/unarmed_attack/bite
)

View File

@@ -20,7 +20,7 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/proc/toggle_hidden_verbs,
)
var/list/ai_verbs_hidden = list( // For why this exists, refer to https://xkcd.com/1172/
var/list/ai_verbs_hidden = list( // For why this exists, refer to https://xkcd.com/1172/,
/mob/living/silicon/ai/proc/ai_announcement,
/mob/living/silicon/ai/proc/ai_call_shuttle,
/mob/living/silicon/ai/proc/ai_camera_track,

View File

@@ -63,9 +63,9 @@
/obj/item/device/mmi,
/obj/item/robot_parts,
/obj/item/borg/upgrade,
/obj/item/device/flash, //to build borgs
/obj/item/organ/internal/brain, //to insert into MMIs.
/obj/item/stack/cable_coil, //again, for borg building
/obj/item/device/flash, //to build borgs,
/obj/item/organ/internal/brain, //to insert into MMIs,
/obj/item/stack/cable_coil, //again, for borg building,
/obj/item/weapon/circuitboard,
/obj/item/slime_extract,
/obj/item/weapon/reagent_containers/glass,

View File

@@ -110,7 +110,7 @@
turns_since_move++
if(turns_since_move >= turns_per_move)
if(!(stop_automated_movement_when_pulled && pulledby)) //Soma animals don't move when pulled
/var/moving_to = 0 // otherwise it always picks 4, fuck if I know. Did I mention fuck BYOND
var/moving_to = 0 // otherwise it always picks 4, fuck if I know. Did I mention fuck BYOND
moving_to = pick(cardinal)
dir = moving_to //How about we turn them the direction they are moving, yay.
Move(get_step(src,moving_to))

View File

@@ -111,8 +111,8 @@
/*
* Parapens
*/
/obj/item/weapon/pen/reagent/paralysis
origin_tech = "materials=2;syndicate=5"
/obj/item/weapon/pen/reagent/paralysis
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
/obj/item/weapon/pen/reagent/paralysis/New()
..()

View File

@@ -12,7 +12,7 @@
9 1 5
\ | /
8 - 0 - 4
8 - 0 - 4,
/ | \
10 2 6

View File

@@ -127,7 +127,7 @@ About the Holder:
trans_to_obj(var/turf/target, var/amount = 1, var/multiplier = 1, var/copy = 0)
If target has reagents, transfers [amount] to it. Otherwise, same as trans_to_turf().
/atom/proc/create_reagents(var/max_vol)
atom/proc/create_reagents(var/max_vol)
Creates a new reagent datum.
About Reagents:
@@ -285,7 +285,7 @@ About the Tools:
By default, all atom have a reagents var - but its empty. if you want to use an object for the chem.
system you'll need to add something like this in its new proc:
/atom/proc/create_reagents(var/max_volume)
atom/proc/create_reagents(var/max_volume)
Other important stuff:

View File

@@ -145,7 +145,7 @@
group = "Reagents"
#define SEC_PACK(_tname, _type, _name, _cname, _cost, _access)\
/datum/supply_packs/dispenser_cartridges{\
datum/supply_packs/dispenser_cartridges{\
_tname {\
name = _name ;\
containername = _cname ;\
@@ -157,7 +157,7 @@
}\
}
#define PACK(_tname, _type, _name, _cname, _cost)\
/datum/supply_packs/dispenser_cartridges{\
datum/supply_packs/dispenser_cartridges{\
_tname {\
name = _name ;\
containername = _cname ;\

View File

@@ -26,7 +26,7 @@ var/list/valid_primary_effect_types = list(\
/datum/artifact_effect/forcefield,\
/datum/artifact_effect/gasoxy,\
/datum/artifact_effect/gasplasma,\
/* /datum/artifact_effect/gassleeping,\*/
// /datum/artifact_effect/gassleeping,\
/datum/artifact_effect/heal,\
/datum/artifact_effect/hurt,\
/datum/artifact_effect/emp,\
@@ -45,7 +45,7 @@ var/list/valid_secondary_effect_types = list(\
/datum/artifact_effect/gasnitro,\
/datum/artifact_effect/gasoxy,\
/datum/artifact_effect/gasphoron,\
/* /datum/artifact_effect/gassleeping,\*/
// /datum/artifact_effect/gassleeping,\
/datum/artifact_effect/goodfeeling,\
/datum/artifact_effect/heal,\
/datum/artifact_effect/hurt,\

View File

@@ -13,8 +13,8 @@
//large finds
/*
/obj/machinery/syndicate_beacon
/obj/machinery/wish_granter
obj/machinery/syndicate_beacon
obj/machinery/wish_granter
if(18)
item_type = "jagged green crystal"
additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")

View File

@@ -17,24 +17,24 @@
/*
* Areas
*/
//Gateroom gets its own APC specifically for the gate
/area/awaymission/gateroom
*/
//Gateroom gets its own APC specifically for the gate
/area/awaymission/gateroom
//Library, medbay, storage room
/area/awaymission/southblock
//Library, medbay, storage room
/area/awaymission/southblock
//Arrivals, security, hydroponics, shuttles (since they dont move, they dont need specific areas)
/area/awaymission/arrivalblock
//Arrivals, security, hydroponics, shuttles (since they dont move, they dont need specific areas)
/area/awaymission/arrivalblock
//Crew quarters, cafeteria, chapel
/area/awaymission/midblock
//Crew quarters, cafeteria, chapel
/area/awaymission/midblock
//engineering, bridge (not really north but it doesnt really need its own APC)
/area/awaymission/northblock
//engineering, bridge (not really north but it doesnt really need its own APC)
/area/awaymission/northblock
//That massive research room
/area/awaymission/research
//That massive research room
/area/awaymission/research
//Syndicate shuttle
/area/awaymission/syndishuttle