mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Fixes issues travis found
This commit is contained in:
@@ -161,7 +161,7 @@ var/syndicate_code_response//Code response for traitors.
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Obviously, some people will be better at this than others but in theory, everyone should be able to do it and it only enhances roleplay.
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Can probably be done through "{ }" but I don't really see the practical benefit.
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One example of an earlier system is commented below.
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/N
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-N
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*/
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/proc/generate_code_phrase()//Proc is used for phrase and response in master_controller.dm
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@@ -610,7 +610,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly, // 21 Solar Assemblies. 1 Extra for the controller
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/obj/item/solar_assembly, // 21 Solar Assemblies. 1 Extra for the controller,
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/obj/item/weapon/circuitboard/solar_control,
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/obj/item/weapon/tracker_electronics,
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/obj/item/weapon/paper/solar)
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@@ -672,8 +672,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/datum/supply_packs/mecha_ripley
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name = "Circuit Crate (\"Ripley\" APLU)"
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contains = list(/obj/item/weapon/book/manual/ripley_build_and_repair,
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/obj/item/weapon/circuitboard/mecha/ripley/main, //TEMPORARY due to lack of circuitboard printer
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/obj/item/weapon/circuitboard/mecha/ripley/peripherals) //TEMPORARY due to lack of circuitboard printer
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/obj/item/weapon/circuitboard/mecha/ripley/main,
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/obj/item/weapon/circuitboard/mecha/ripley/peripherals)
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cost = 30
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containertype = /obj/structure/closet/crate/secure
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containername = "APLU \"Ripley\" Circuit Crate"
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@@ -682,8 +682,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/datum/supply_packs/mecha_odysseus
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name = "Circuit Crate (\"Odysseus\")"
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contains = list(/obj/item/weapon/circuitboard/mecha/odysseus/peripherals, //TEMPORARY due to lack of circuitboard printer
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/obj/item/weapon/circuitboard/mecha/odysseus/main) //TEMPORARY due to lack of circuitboard printer
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contains = list(/obj/item/weapon/circuitboard/mecha/odysseus/peripherals,
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/obj/item/weapon/circuitboard/mecha/odysseus/main)
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cost = 25
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containertype = /obj/structure/closet/crate/secure
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containername = "\"Odysseus\" Circuit Crate"
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@@ -2759,10 +2759,10 @@ var/list/the_station_areas = list (
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/area/rnd,
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/area/storage,
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/area/construction,
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/area/ai_monitored/storage/eva, //do not try to simplify to "/area/ai_monitored" --rastaf0
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/area/ai_monitored/storage/eva,
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/area/ai_monitored/storage/secure,
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/area/ai_monitored/storage/emergency,
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/area/turret_protected/ai_upload, //do not try to simplify to "/area/turret_protected" --rastaf0
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/area/turret_protected/ai_upload,
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/area/turret_protected/ai_upload_foyer,
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/area/turret_protected/ai,
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)
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@@ -393,14 +393,14 @@
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dat += "<br>You ran out of food and starved."
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if(emagged)
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user.nutrition = 0 //yeah you pretty hongry
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user << "<span class='danger'><font size=3>Your body instantly contracts to that of one who has not eaten in months. Agonizing cramps seize you as you fall to the floor.</span>"
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user << "<span class='danger'><font size=3>Your body instantly contracts to that of one who has not eaten in months. Agonizing cramps seize you as you fall to the floor.</font></span>"
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if(fuel <= 0)
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dat += "<br>You ran out of fuel, and drift, slowly, into a star."
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if(emagged)
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var/mob/living/M = user
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M.adjust_fire_stacks(5)
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M.IgniteMob() //flew into a star, so you're on fire
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user << "<span class='danger'><font size=3>You feel an immense wave of heat emanate from \the [src]. Your skin bursts into flames.</span>"
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user << "<span class='danger'><font size=3>You feel an immense wave of heat emanate from \the [src]. Your skin bursts into flames.</font></span>"
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dat += "<br><P ALIGN=Right><a href='byond://?src=\ref[src];menu=1'>OK...</a></P>"
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if(emagged)
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@@ -1,78 +1,78 @@
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//admin verb groups - They can overlap if you so wish. Only one of each verb will exist in the verbs list regardless
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var/list/admin_verbs_default = list(
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/datum/admins/proc/show_player_panel, /*shows an interface for individual players, with various links (links require additional flags*/
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/datum/admins/proc/show_player_panel, //shows an interface for individual players, with various links (links require additional flags,
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/client/proc/player_panel,
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/client/proc/toggleadminhelpsound, /*toggles whether we hear a sound when adminhelps/PMs are used*/
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/client/proc/deadmin_self, /*destroys our own admin datum so we can play as a regular player*/
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/client/proc/hide_verbs, /*hides all our adminverbs*/
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/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
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/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
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// /client/proc/check_antagonists, /*shows all antags*/
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/client/proc/toggleadminhelpsound, //toggles whether we hear a sound when adminhelps/PMs are used,
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/client/proc/deadmin_self, //destroys our own admin datum so we can play as a regular player,
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/client/proc/hide_verbs, //hides all our adminverbs,
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/client/proc/hide_most_verbs, //hides all our hideable adminverbs,
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/client/proc/debug_variables, //allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify,
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// /client/proc/check_antagonists, //shows all antags,
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// /client/proc/cmd_mod_say,
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/client/proc/cmd_mentor_check_new_players
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// /client/proc/deadchat /*toggles deadchat on/off*/
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// /client/proc/deadchat //toggles deadchat on/off,
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)
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var/list/admin_verbs_admin = list(
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/client/proc/player_panel_new, /*shows an interface for all players, with links to various panels*/
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/client/proc/player_panel_new, //shows an interface for all players, with links to various panels,
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/datum/admins/proc/set_tcrystals,
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/datum/admins/proc/add_tcrystals,
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/client/proc/invisimin, /*allows our mob to go invisible/visible*/
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// /datum/admins/proc/show_traitor_panel, /*interface which shows a mob's mind*/ -Removed due to rare practical use. Moved to debug verbs ~Errorage
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/datum/admins/proc/show_game_mode, /*Configuration window for the current game mode.*/
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/datum/admins/proc/force_mode_latespawn, /*Force the mode to try a latespawn proc*/
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/datum/admins/proc/force_antag_latespawn, /*Force a specific template to try a latespawn proc*/
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/datum/admins/proc/toggleenter, /*toggles whether people can join the current game*/
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/datum/admins/proc/toggleguests, /*toggles whether guests can join the current game*/
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/datum/admins/proc/announce, /*priority announce something to all clients.*/
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/client/proc/colorooc, /*allows us to set a custom colour for everythign we say in ooc*/
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/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
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/client/proc/toggle_view_range, /*changes how far we can see*/
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/datum/admins/proc/view_txt_log, /*shows the server log (diary) for today*/
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/datum/admins/proc/view_atk_log, /*shows the server combat-log, doesn't do anything presently*/
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/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
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/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
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/client/proc/cmd_admin_subtle_message, /*send an message to somebody as a 'voice in their head'*/
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/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
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/client/proc/cmd_admin_check_contents, /*displays the contents of an instance*/
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/datum/admins/proc/access_news_network, /*allows access of newscasters*/
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/client/proc/giveruntimelog, /*allows us to give access to runtime logs to somebody*/
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/client/proc/getserverlog, /*allows us to fetch server logs (diary) for other days*/
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/client/proc/jumptocoord, /*we ghost and jump to a coordinate*/
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/client/proc/Getmob, /*teleports a mob to our location*/
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/client/proc/Getkey, /*teleports a mob with a certain ckey to our location*/
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// /client/proc/sendmob, /*sends a mob somewhere*/ -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage
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/client/proc/invisimin, //allows our mob to go invisible/visible,
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// /datum/admins/proc/show_traitor_panel, //interface which shows a mob's mind -Removed due to rare practical use. Moved to debug verbs ~Errorage,
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/datum/admins/proc/show_game_mode, //Configuration window for the current game mode.,
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/datum/admins/proc/force_mode_latespawn, //Force the mode to try a latespawn proc,
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/datum/admins/proc/force_antag_latespawn, //Force a specific template to try a latespawn proc,
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/datum/admins/proc/toggleenter, //toggles whether people can join the current game,
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/datum/admins/proc/toggleguests, //toggles whether guests can join the current game,
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/datum/admins/proc/announce, //priority announce something to all clients.,
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/client/proc/colorooc, //allows us to set a custom colour for everythign we say in ooc,
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/client/proc/admin_ghost, //allows us to ghost/reenter body at will,
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/client/proc/toggle_view_range, //changes how far we can see,
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/datum/admins/proc/view_txt_log, //shows the server log (diary) for today,
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/datum/admins/proc/view_atk_log, //shows the server combat-log, doesn't do anything presently,
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/client/proc/cmd_admin_pm_context, //right-click adminPM interface,
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/client/proc/cmd_admin_pm_panel, //admin-pm list,
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/client/proc/cmd_admin_subtle_message, //send an message to somebody as a 'voice in their head',
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/client/proc/cmd_admin_delete, //delete an instance/object/mob/etc,
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/client/proc/cmd_admin_check_contents, //displays the contents of an instance,
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/datum/admins/proc/access_news_network, //allows access of newscasters,
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/client/proc/giveruntimelog, //allows us to give access to runtime logs to somebody,
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/client/proc/getserverlog, //allows us to fetch server logs (diary) for other days,
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/client/proc/jumptocoord, //we ghost and jump to a coordinate,
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/client/proc/Getmob, //teleports a mob to our location,
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/client/proc/Getkey, //teleports a mob with a certain ckey to our location,
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// /client/proc/sendmob, //sends a mob somewhere, -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage,
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/client/proc/Jump,
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/client/proc/jumptokey, /*allows us to jump to the location of a mob with a certain ckey*/
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/client/proc/jumptomob, /*allows us to jump to a specific mob*/
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/client/proc/jumptoturf, /*allows us to jump to a specific turf*/
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/client/proc/admin_call_shuttle, /*allows us to call the emergency shuttle*/
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/client/proc/admin_cancel_shuttle, /*allows us to cancel the emergency shuttle, sending it back to centcomm*/
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/client/proc/cmd_admin_direct_narrate, /*send text directly to a player with no padding. Useful for narratives and fluff-text*/
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/client/proc/cmd_admin_world_narrate, /*sends text to all players with no padding*/
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/client/proc/jumptokey, //allows us to jump to the location of a mob with a certain ckey,
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/client/proc/jumptomob, //allows us to jump to a specific mob,
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/client/proc/jumptoturf, //allows us to jump to a specific turf,
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/client/proc/admin_call_shuttle, //allows us to call the emergency shuttle,
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/client/proc/admin_cancel_shuttle, //allows us to cancel the emergency shuttle, sending it back to centcomm,
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/client/proc/cmd_admin_direct_narrate, //send text directly to a player with no padding. Useful for narratives and fluff-text,
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/client/proc/cmd_admin_world_narrate, //sends text to all players with no padding,
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/client/proc/cmd_admin_create_centcom_report,
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/client/proc/check_words, /*displays cult-words*/
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/client/proc/check_ai_laws, /*shows AI and borg laws*/
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/client/proc/rename_silicon, /*properly renames silicons*/
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/client/proc/manage_silicon_laws, /* Allows viewing and editing silicon laws. */
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/client/proc/check_words, //displays cult-words,
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/client/proc/check_ai_laws, //shows AI and borg laws,
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/client/proc/rename_silicon, //properly renames silicons,
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/client/proc/manage_silicon_laws, // Allows viewing and editing silicon laws. ,
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/client/proc/check_antagonists,
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/client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/
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/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
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/client/proc/toggleprayers, /*toggles prayers on/off*/
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// /client/proc/toggle_hear_deadcast, /*toggles whether we hear deadchat*/
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/client/proc/toggle_hear_radio, /*toggles whether we hear the radio*/
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/client/proc/investigate_show, /*various admintools for investigation. Such as a singulo grief-log*/
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/client/proc/admin_memo, //admin memo system. show/delete/write. +SERVER needed to delete admin memos of others,
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/client/proc/dsay, //talk in deadchat using our ckey/fakekey,
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/client/proc/toggleprayers, //toggles prayers on/off,
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// /client/proc/toggle_hear_deadcast, //toggles whether we hear deadchat,
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/client/proc/toggle_hear_radio, //toggles whether we hear the radio,
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/client/proc/investigate_show, //various admintools for investigation. Such as a singulo grief-log,
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/client/proc/secrets,
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/datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/
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/datum/admins/proc/togglelooc, /*toggles looc on/off for everyone*/
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/datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/
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/datum/admins/proc/togglehubvisibility, /*toggles visibility on the BYOND Hub.*/
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/datum/admins/proc/toggledsay, /*toggles dsay on/off for everyone*/
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/client/proc/game_panel, /*game panel, allows to change game-mode etc*/
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/client/proc/cmd_admin_say, /*admin-only ooc chat*/
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/datum/admins/proc/toggleooc, //toggles ooc on/off for everyone,
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/datum/admins/proc/togglelooc, //toggles looc on/off for everyone,
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/datum/admins/proc/toggleoocdead, //toggles ooc on/off for everyone who is dead,
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/datum/admins/proc/togglehubvisibility, //toggles visibility on the BYOND Hub.,
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/datum/admins/proc/toggledsay, //toggles dsay on/off for everyone,
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/client/proc/game_panel, //game panel, allows to change game-mode etc,
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/client/proc/cmd_admin_say, //admin-only ooc chat,
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/datum/admins/proc/PlayerNotes,
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/client/proc/cmd_mod_say,
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/datum/admins/proc/show_player_info,
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/client/proc/free_slot, /*frees slot for chosen job*/
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/client/proc/free_slot, //frees slot for chosen job,
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/client/proc/cmd_admin_change_custom_event,
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/client/proc/cmd_admin_rejuvenate,
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/client/proc/toggleattacklogs,
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@@ -86,13 +86,13 @@ var/list/admin_verbs_admin = list(
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/client/proc/response_team, // Response Teams admin verb
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/client/proc/toggle_antagHUD_use,
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/client/proc/toggle_antagHUD_restrictions,
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/client/proc/allow_character_respawn, /* Allows a ghost to respawn */
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/client/proc/allow_character_respawn, // Allows a ghost to respawn ,
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/client/proc/event_manager_panel,
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/client/proc/empty_ai_core_toggle_latejoin,
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/client/proc/empty_ai_core_toggle_latejoin,
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/client/proc/aooc,
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/client/proc/change_human_appearance_admin, /* Allows an admin to change the basic appearance of human-based mobs */
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/client/proc/change_human_appearance_self, /* Allows the human-based mob itself change its basic appearance */
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/client/proc/change_human_appearance_admin, // Allows an admin to change the basic appearance of human-based mobs ,
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/client/proc/change_human_appearance_self, // Allows the human-based mob itself change its basic appearance ,
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/client/proc/change_security_level,
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/client/proc/view_chemical_reaction_logs,
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/client/proc/makePAI,
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@@ -131,7 +131,7 @@ var/list/admin_verbs_spawn = list(
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/datum/admins/proc/spawn_custom_item,
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/datum/admins/proc/check_custom_items,
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/datum/admins/proc/spawn_plant,
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/datum/admins/proc/spawn_atom, /*allows us to spawn instances*/
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/datum/admins/proc/spawn_atom, //allows us to spawn instances,
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/client/proc/respawn_character,
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/client/proc/virus2_editor,
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/client/proc/spawn_chemdisp_cartridge
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@@ -149,7 +149,7 @@ var/list/admin_verbs_server = list(
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/datum/admins/proc/immreboot,
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/client/proc/everyone_random,
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/datum/admins/proc/toggleAI,
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/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
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/client/proc/cmd_admin_delete, //delete an instance/object/mob/etc,
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/client/proc/cmd_debug_del_all,
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/datum/admins/proc/adrev,
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/datum/admins/proc/adspawn,
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@@ -161,7 +161,7 @@ var/list/admin_verbs_server = list(
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/client/proc/nanomapgen_DumpImage
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)
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var/list/admin_verbs_debug = list(
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/client/proc/getruntimelog, /*allows us to access runtime logs to somebody*/
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/client/proc/getruntimelog, //allows us to access runtime logs to somebody,
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/client/proc/cmd_admin_list_open_jobs,
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/client/proc/Debug2,
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/client/proc/kill_air,
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@@ -194,7 +194,7 @@ var/list/admin_verbs_debug = list(
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/client/proc/jumptomob,
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/client/proc/jumptocoord,
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/client/proc/dsay,
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/client/proc/admin_ghost /*allows us to ghost/reenter body at will*/
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/client/proc/admin_ghost //allows us to ghost/reenter body at will,
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)
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var/list/admin_verbs_paranoid_debug = list(
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@@ -288,12 +288,12 @@ var/list/admin_verbs_hideable = list(
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/datum/admins/proc/set_tcrystals
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)
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var/list/admin_verbs_mod = list(
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/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
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/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
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/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game.*/
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/client/proc/cmd_admin_pm_context, //right-click adminPM interface,
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/client/proc/cmd_admin_pm_panel, //admin-pm list,
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/client/proc/debug_variables, //allows us to -see- the variables of any instance in the game.,
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/client/proc/toggledebuglogs,
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/datum/admins/proc/PlayerNotes,
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/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
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/client/proc/admin_ghost, //allows us to ghost/reenter body at will,
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/client/proc/cmd_mod_say,
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/client/proc/toggleattacklogs,
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/datum/admins/proc/show_player_info,
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@@ -304,10 +304,10 @@ var/list/admin_verbs_mod = list(
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/client/proc/check_antagonists,
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/client/proc/aooc,
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||||
/client/proc/jobbans,
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||||
/client/proc/cmd_admin_subtle_message, /*send an message to somebody as a 'voice in their head'*/
|
||||
/client/proc/cmd_admin_subtle_message, //send an message to somebody as a 'voice in their head',
|
||||
/datum/admins/proc/paralyze_mob,
|
||||
/client/proc/cmd_admin_direct_narrate,
|
||||
/client/proc/allow_character_respawn /* Allows a ghost to respawn */
|
||||
/client/proc/allow_character_respawn // Allows a ghost to respawn ,
|
||||
)
|
||||
|
||||
var/list/admin_verbs_mentor = list(
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
var/list/forbidden_varedit_object_types = list(
|
||||
/datum/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea.
|
||||
/obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering
|
||||
/datum/feedback_variable //Prevents people messing with feedback gathering
|
||||
/datum/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea,
|
||||
/obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering,
|
||||
/datum/feedback_variable //Prevents people messing with feedback gathering,
|
||||
)
|
||||
|
||||
var/list/VVlocked = list("vars", "client", "virus", "viruses", "cuffed", "last_eaten", "unlock_content", "bound_x", "bound_y", "step_x", "step_y", "force_ending")
|
||||
|
||||
@@ -235,7 +235,7 @@ Ccomp's first proc.
|
||||
var/list/mobs = list()
|
||||
var/list/ghosts = list()
|
||||
var/list/sortmob = sortAtom(mob_list) // get the mob list.
|
||||
/var/any=0
|
||||
var/any=0
|
||||
for(var/mob/dead/observer/M in sortmob)
|
||||
mobs.Add(M) //filter it where it's only ghosts
|
||||
any = 1 //if no ghosts show up, any will just be 0
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
/var/list/economic_species_modifier = list(
|
||||
/datum/species/human = 10,
|
||||
/datum/species/skrell = 12,
|
||||
/datum/species/teshari = 9, // Skrell sponsored!
|
||||
/datum/species/teshari = 9, // Skrell sponsored,
|
||||
/datum/species/tajaran = 7,
|
||||
/datum/species/unathi = 7
|
||||
)
|
||||
|
||||
@@ -419,8 +419,8 @@ swapmap
|
||||
Build procs: Take 2 turfs as corners, plus an item type.
|
||||
An item may be like:
|
||||
|
||||
/turf/wall
|
||||
/obj/fence{icon_state="iron"}
|
||||
turf/wall
|
||||
obj/fence{icon_state="iron"}
|
||||
*/
|
||||
proc/BuildFilledRectangle(turf/T1,turf/T2,item)
|
||||
if(!Contains(T1) || !Contains(T2)) return
|
||||
|
||||
@@ -5,11 +5,11 @@
|
||||
self-explanatory but the various object types may have their own documentation. ~Z
|
||||
|
||||
PATHS THAT USE DATUMS
|
||||
/turf/simulated/wall
|
||||
/obj/item/weapon/material
|
||||
/obj/structure/barricade
|
||||
/obj/item/stack/material
|
||||
/obj/structure/table
|
||||
turf/simulated/wall
|
||||
obj/item/weapon/material
|
||||
obj/structure/barricade
|
||||
obj/item/stack/material
|
||||
obj/structure/table
|
||||
|
||||
VALID ICONS
|
||||
WALLS
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
else if(gender == FEMALE)
|
||||
use_gender = "a gynoid"
|
||||
|
||||
msg += ", <font color='#555555'>[use_gender]!</font></b>"
|
||||
msg += ", <b><font color='#555555'>[use_gender]!</font></b>"
|
||||
|
||||
else if(species.name != "Human")
|
||||
msg += ", <b><font color='[species.get_flesh_colour(src)]'>\a [species.name]!</font></b>"
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
// Combat vars.
|
||||
var/total_health = 100 // Point at which the mob will enter crit.
|
||||
var/list/unarmed_types = list( // Possible unarmed attacks that the mob will use in combat.
|
||||
var/list/unarmed_types = list( // Possible unarmed attacks that the mob will use in combat,
|
||||
/datum/unarmed_attack,
|
||||
/datum/unarmed_attack/bite
|
||||
)
|
||||
|
||||
@@ -20,7 +20,7 @@ var/list/ai_verbs_default = list(
|
||||
/mob/living/silicon/ai/proc/toggle_hidden_verbs,
|
||||
)
|
||||
|
||||
var/list/ai_verbs_hidden = list( // For why this exists, refer to https://xkcd.com/1172/
|
||||
var/list/ai_verbs_hidden = list( // For why this exists, refer to https://xkcd.com/1172/,
|
||||
/mob/living/silicon/ai/proc/ai_announcement,
|
||||
/mob/living/silicon/ai/proc/ai_call_shuttle,
|
||||
/mob/living/silicon/ai/proc/ai_camera_track,
|
||||
|
||||
@@ -63,9 +63,9 @@
|
||||
/obj/item/device/mmi,
|
||||
/obj/item/robot_parts,
|
||||
/obj/item/borg/upgrade,
|
||||
/obj/item/device/flash, //to build borgs
|
||||
/obj/item/organ/internal/brain, //to insert into MMIs.
|
||||
/obj/item/stack/cable_coil, //again, for borg building
|
||||
/obj/item/device/flash, //to build borgs,
|
||||
/obj/item/organ/internal/brain, //to insert into MMIs,
|
||||
/obj/item/stack/cable_coil, //again, for borg building,
|
||||
/obj/item/weapon/circuitboard,
|
||||
/obj/item/slime_extract,
|
||||
/obj/item/weapon/reagent_containers/glass,
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
turns_since_move++
|
||||
if(turns_since_move >= turns_per_move)
|
||||
if(!(stop_automated_movement_when_pulled && pulledby)) //Soma animals don't move when pulled
|
||||
/var/moving_to = 0 // otherwise it always picks 4, fuck if I know. Did I mention fuck BYOND
|
||||
var/moving_to = 0 // otherwise it always picks 4, fuck if I know. Did I mention fuck BYOND
|
||||
moving_to = pick(cardinal)
|
||||
dir = moving_to //How about we turn them the direction they are moving, yay.
|
||||
Move(get_step(src,moving_to))
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
* Parapens
|
||||
*/
|
||||
/obj/item/weapon/pen/reagent/paralysis
|
||||
origin_tech = "materials=2;syndicate=5"
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
|
||||
|
||||
/obj/item/weapon/pen/reagent/paralysis/New()
|
||||
..()
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
9 1 5
|
||||
\ | /
|
||||
8 - 0 - 4
|
||||
8 - 0 - 4,
|
||||
/ | \
|
||||
10 2 6
|
||||
|
||||
|
||||
@@ -127,7 +127,7 @@ About the Holder:
|
||||
trans_to_obj(var/turf/target, var/amount = 1, var/multiplier = 1, var/copy = 0)
|
||||
If target has reagents, transfers [amount] to it. Otherwise, same as trans_to_turf().
|
||||
|
||||
/atom/proc/create_reagents(var/max_vol)
|
||||
atom/proc/create_reagents(var/max_vol)
|
||||
Creates a new reagent datum.
|
||||
|
||||
About Reagents:
|
||||
@@ -285,7 +285,7 @@ About the Tools:
|
||||
By default, all atom have a reagents var - but its empty. if you want to use an object for the chem.
|
||||
system you'll need to add something like this in its new proc:
|
||||
|
||||
/atom/proc/create_reagents(var/max_volume)
|
||||
atom/proc/create_reagents(var/max_volume)
|
||||
|
||||
Other important stuff:
|
||||
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
group = "Reagents"
|
||||
|
||||
#define SEC_PACK(_tname, _type, _name, _cname, _cost, _access)\
|
||||
/datum/supply_packs/dispenser_cartridges{\
|
||||
datum/supply_packs/dispenser_cartridges{\
|
||||
_tname {\
|
||||
name = _name ;\
|
||||
containername = _cname ;\
|
||||
@@ -157,7 +157,7 @@
|
||||
}\
|
||||
}
|
||||
#define PACK(_tname, _type, _name, _cname, _cost)\
|
||||
/datum/supply_packs/dispenser_cartridges{\
|
||||
datum/supply_packs/dispenser_cartridges{\
|
||||
_tname {\
|
||||
name = _name ;\
|
||||
containername = _cname ;\
|
||||
|
||||
@@ -26,7 +26,7 @@ var/list/valid_primary_effect_types = list(\
|
||||
/datum/artifact_effect/forcefield,\
|
||||
/datum/artifact_effect/gasoxy,\
|
||||
/datum/artifact_effect/gasplasma,\
|
||||
/* /datum/artifact_effect/gassleeping,\*/
|
||||
// /datum/artifact_effect/gassleeping,\
|
||||
/datum/artifact_effect/heal,\
|
||||
/datum/artifact_effect/hurt,\
|
||||
/datum/artifact_effect/emp,\
|
||||
@@ -45,7 +45,7 @@ var/list/valid_secondary_effect_types = list(\
|
||||
/datum/artifact_effect/gasnitro,\
|
||||
/datum/artifact_effect/gasoxy,\
|
||||
/datum/artifact_effect/gasphoron,\
|
||||
/* /datum/artifact_effect/gassleeping,\*/
|
||||
// /datum/artifact_effect/gassleeping,\
|
||||
/datum/artifact_effect/goodfeeling,\
|
||||
/datum/artifact_effect/heal,\
|
||||
/datum/artifact_effect/hurt,\
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
|
||||
//large finds
|
||||
/*
|
||||
/obj/machinery/syndicate_beacon
|
||||
/obj/machinery/wish_granter
|
||||
obj/machinery/syndicate_beacon
|
||||
obj/machinery/wish_granter
|
||||
if(18)
|
||||
item_type = "jagged green crystal"
|
||||
additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
|
||||
|
||||
Reference in New Issue
Block a user