mergefixes, misc

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-10-21 00:11:01 +10:00
parent 548f60d25d
commit 3fe88c4fef
17 changed files with 158 additions and 608 deletions

View File

@@ -251,7 +251,6 @@
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "maps/backup"
#define FILE_DIR "maps/RandomZLevels"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
@@ -902,7 +901,6 @@
#include "code\modules\assembly\shock_kit.dm"
#include "code\modules\assembly\signaler.dm"
#include "code\modules\assembly\timer.dm"
#include "code\modules\awaymissions\bluespaceartillery.dm"
#include "code\modules\awaymissions\corpse.dm"
#include "code\modules\awaymissions\gateway.dm"
#include "code\modules\awaymissions\loot.dm"
@@ -1345,7 +1343,7 @@
#include "code\ZAS\ZAS_Turfs.dm"
#include "code\ZAS\ZAS_Zones.dm"
#include "interface\interface.dm"
#include "interface\skin.dmf"
#include "interface\skin.dmf"
#include "maps\tgstation.2.0.9.1.dmm"
#include "maps\RandomZLevels\stationCollision.dm"
#include "maps\RandomZLevels\stationCollision.dm"
// END_INCLUDE

View File

@@ -1,545 +1,3 @@
<<<<<<< HEAD
/proc/start_events()
//changed to a while(1) loop since they are more efficient.
//Moved the spawn in here to allow it to be called with advance proc call if it crashes.
//and also to stop spawn copying variables from the game ticker
spawn(3000)
while(1)
/*if(prob(50))//Every 120 seconds and prob 50 2-4 weak spacedusts will hit the station
spawn(1)
dust_swarm("weak")*/
if (!event)
//CARN: checks to see if random events are enabled.
if(config.allow_random_events && prob(eventchance))
event()
hadevent = 1
else
Holiday_Random_Event()
else
event = 0
sleep(1200)
/proc/event()
event = 1
var/eventNumbersToPickFrom = list(1,2,4,5,6,7,8,9,10,11,12,13,14, 15) //so ninjas don't cause "empty" events.
if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round.
eventNumbersToPickFrom += 3
switch(pick(eventNumbersToPickFrom))
if(1)
command_alert("Meteors have been detected on collision course with the station.", "Meteor Alert")
world << sound('sound/AI/meteors.ogg')
spawn(100)
meteor_wave()
spawn_meteors()
spawn(700)
meteor_wave()
spawn_meteors()
/** NOPE!
if(2)
command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
world << sound('sound/AI/granomalies.ogg')
var/turf/T = pick(blobstart)
var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
spawn(rand(50, 300))
del(bh)
**/
/*
if(3) //Leaving the code in so someone can try and delag it, but this event can no longer occur randomly, per SoS's request. --NEO
command_alert("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert")
world << sound('sound/AI/spanomalies.ogg')
var/list/turfs = new
var/turf/picked
for(var/turf/simulated/floor/T in world)
if(T.z == 1)
turfs += T
for(var/turf/simulated/floor/T in turfs)
if(prob(20))
spawn(50+rand(0,3000))
picked = pick(turfs)
var/obj/effect/portal/P = new /obj/effect/portal( T )
P.target = picked
P.creator = null
P.icon = 'icons/obj/objects.dmi'
P.failchance = 0
P.icon_state = "anom"
P.name = "wormhole"
spawn(rand(300,600))
del(P)
*/
/** NOPE!
if(3)
if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round.
space_ninja_arrival()//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like.
**/
if(4)
mini_blob_event()
if(5)
high_radiation_event()
if(6)
viral_outbreak()
/** NOPE!
if(7)
alien_infestation()
**/
if(8)
prison_break()
if(9)
carp_migration()
/** NOPE!
if(10)
immovablerod()
**/
if(11)
lightsout(1,2)
if(12)
appendicitis()
if(13)
IonStorm()
if(14)
spacevine_infestation()
if(15)
communications_blackout()
/proc/communications_blackout(var/silent = 1)
if(!silent)
command_alert("Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you-BZZT")
else // AIs will always know if there's a comm blackout, rogue AIs could then lie about comm blackouts in the future while they shutdown comms
for(var/mob/living/silicon/ai/A in player_list)
A << "<span class='warning'>Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you-BZZT</span>"
for(var/obj/machinery/telecomms/T in telecomms_list)
T.emp_act(1)
/proc/power_failure()
command_alert("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure")
world << sound('sound/AI/poweroff.ogg')
for(var/obj/machinery/power/smes/S in world)
if(istype(get_area(S), /area/turret_protected) || S.z != 1)
continue
S.charge = 0
S.output = 0
S.online = 0
S.updateicon()
S.power_change()
var/list/skipped_areas = list(/area/engine/engineering, /area/turret_protected/ai)
for(var/area/A in world)
if( !A.requires_power || A.always_unpowered )
continue
var/skip = 0
for(var/area_type in skipped_areas)
if(istype(A,area_type))
skip = 1
break
if(A.contents)
for(var/atom/AT in A.contents)
if(AT.z != 1) //Only check one, it's enough.
skip = 1
break
if(skip) continue
A.power_light = 0
A.power_equip = 0
A.power_environ = 0
A.power_change()
for(var/obj/machinery/power/apc/C in world)
if(C.cell && C.z == 1)
var/area/A = get_area(C)
var/skip = 0
for(var/area_type in skipped_areas)
if(istype(A,area_type))
skip = 1
break
if(skip) continue
C.cell.charge = 0
/proc/power_restore()
command_alert("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal")
world << sound('sound/AI/poweron.ogg')
for(var/obj/machinery/power/apc/C in world)
if(C.cell && C.z == 1)
C.cell.charge = C.cell.maxcharge
for(var/obj/machinery/power/smes/S in world)
if(S.z != 1)
continue
S.charge = S.capacity
S.output = 200000
S.online = 1
S.updateicon()
S.power_change()
for(var/area/A in world)
if(A.name != "Space" && A.name != "Engine Walls" && A.name != "Chemical Lab Test Chamber" && A.name != "space" && A.name != "Escape Shuttle" && A.name != "Arrival Area" && A.name != "Arrival Shuttle" && A.name != "start area" && A.name != "Engine Combustion Chamber")
A.power_light = 1
A.power_equip = 1
A.power_environ = 1
A.power_change()
/proc/power_restore_quick()
command_alert("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal")
world << sound('sound/AI/poweron.ogg')
for(var/obj/machinery/power/smes/S in world)
if(S.z != 1)
continue
S.charge = S.capacity
S.output = 200000
S.online = 1
S.updateicon()
S.power_change()
/proc/appendicitis()
for(var/mob/living/carbon/human/H in living_mob_list)
var/foundAlready = 0 // don't infect someone that already has the virus
for(var/datum/disease/D in H.viruses)
foundAlready = 1
if(H.stat == 2 || foundAlready)
continue
var/datum/disease/D = new /datum/disease/appendicitis
D.holder = H
D.affected_mob = H
H.viruses += D
break
/proc/viral_outbreak(var/virus = null)
// command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
// world << sound('sound/AI/outbreak7.ogg')
var/virus_type
if(!virus)
virus_type = pick(/datum/disease/dnaspread,/datum/disease/flu,/datum/disease/cold,/datum/disease/brainrot,/datum/disease/magnitis,/datum/disease/pierrot_throat)
else
switch(virus)
if("fake gbs")
virus_type = /datum/disease/fake_gbs
if("gbs")
virus_type = /datum/disease/gbs
if("magnitis")
virus_type = /datum/disease/magnitis
if("rhumba beat")
virus_type = /datum/disease/rhumba_beat
if("brain rot")
virus_type = /datum/disease/brainrot
if("cold")
virus_type = /datum/disease/cold
if("retrovirus")
virus_type = /datum/disease/dnaspread
if("flu")
virus_type = /datum/disease/flu
// if("t-virus")
// virus_type = /datum/disease/t_virus
if("pierrot's throat")
virus_type = /datum/disease/pierrot_throat
for(var/mob/living/carbon/human/H in living_mob_list)
var/foundAlready = 0 // don't infect someone that already has the virus
for(var/datum/disease/D in H.viruses)
foundAlready = 1
if(H.stat == 2 || foundAlready)
continue
if(virus_type == /datum/disease/dnaspread) //Dnaspread needs strain_data set to work.
if((!H.dna) || (H.sdisabilities & BLIND)) //A blindness disease would be the worst.
continue
var/datum/disease/dnaspread/D = new
D.strain_data["name"] = H.real_name
D.strain_data["UI"] = H.dna.uni_identity
D.strain_data["SE"] = H.dna.struc_enzymes
D.carrier = 1
D.holder = H
D.affected_mob = H
H.viruses += D
break
else
var/datum/disease/D = new virus_type
D.carrier = 1
D.holder = H
D.affected_mob = H
H.viruses += D
break
spawn(rand(1500, 3000)) //Delayed announcements to keep the crew on their toes.
command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
world << sound('sound/AI/outbreak7.ogg')
/proc/alien_infestation(var/spawncount = 1) // -- TLE
//command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert")
//world << sound('sound/AI/aliens.ogg')
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
if(temp_vent.loc.z == 1 && !temp_vent.welded && temp_vent.network)
if(temp_vent.network.normal_members.len > 50) // Stops Aliens getting stuck in small networks. See: Security, Virology
vents += temp_vent
var/list/candidates = list() //List of candidate KEYs to control the new larvae. ~Carn
for(var/mob/dead/observer/G in player_list)
if(G.client.be_alien)
if(((G.client.inactivity/10)/60) <= 5)
if(!(G.mind && G.mind.current && G.mind.current != DEAD))
candidates += G.key
if(prob(33)) spawncount++ //sometimes, have two larvae spawn instead of one
while((spawncount >= 1) && vents.len && candidates.len)
var/obj/vent = pick(vents)
var/candidate = pick(candidates)
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
new_xeno.key = candidate
candidates -= candidate
vents -= vent
spawncount--
spawn(rand(5000, 6000)) //Delayed announcements to keep the crew on their toes.
command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert")
world << sound('sound/AI/aliens.ogg')
/proc/high_radiation_event()
/* // Haha, this is way too laggy. I'll keep the prison break though.
for(var/obj/machinery/light/L in world)
if(L.z != 1) continue
L.flicker(50)
sleep(100)
*/
for(var/mob/living/carbon/human/H in living_mob_list)
if(istype(H,/mob/living/carbon/human))
H.apply_effect((rand(15,75)),IRRADIATE,0)
if (prob(5))
H.apply_effect((rand(90,150)),IRRADIATE,0)
if (prob(25))
if (prob(75))
randmutb(H)
domutcheck(H,null,1)
else
randmutg(H)
domutcheck(H,null,1)
for(var/mob/living/carbon/monkey/M in living_mob_list)
M.apply_effect((rand(15,75)),IRRADIATE,0)
sleep(100)
command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert")
world << sound('sound/AI/radiation.ogg')
//Changing this to affect the main station. Blame Urist. --Pete
/proc/prison_break() // -- Callagan
var/list/area/areas = list()
for(var/area/A in world)
if(istype(A, /area/security/prison) || istype(A, /area/security/brig))
areas += A
if(areas && areas.len > 0)
for(var/area/A in areas)
for(var/obj/machinery/light/L in A)
L.flicker(10)
sleep(100)
for(var/area/A in areas)
for (var/obj/machinery/power/apc/temp_apc in A)
temp_apc.overload_lighting()
for(var/area/A in areas)
for (var/obj/structure/closet/secure_closet/brig/temp_closet in A)
temp_closet.locked = 0
temp_closet.icon_state = temp_closet.icon_closed
for(var/area/A in areas)
for (var/obj/machinery/door/airlock/security/temp_airlock in A)
temp_airlock.prison_open()
for(var/area/A in areas)
for (var/obj/machinery/door/airlock/glass_security/temp_glassairlock in A)
temp_glassairlock.prison_open()
for(var/area/A in areas)
for (var/obj/machinery/door_timer/temp_timer in A)
temp_timer.releasetime = 1
sleep(150)
command_alert("Gr3y.T1d3 virus detected in [station_name()] imprisonment subroutines. Recommend station AI involvement.", "Security Alert")
else
world.log << "ERROR: Could not initate grey-tide. Unable find prison or brig area."
/proc/carp_migration() // -- Darem
for(var/obj/effect/landmark/C in landmarks_list)
if(C.name == "carpspawn")
new /mob/living/simple_animal/carp(C.loc)
//sleep(100)
spawn(rand(300, 600)) //Delayed announcements to keep the crew on their toes.
command_alert("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
world << sound('sound/AI/commandreport.ogg')
/proc/lightsout(isEvent = 0, lightsoutAmount = 1,lightsoutRange = 25) //leave lightsoutAmount as 0 to break ALL lights
if(isEvent)
command_alert("An Electrical storm has been detected in your area, please repair potential electronic overloads.","Electrical Storm Alert")
if(lightsoutAmount)
var/list/epicentreList = list()
for(var/i=1,i<=lightsoutAmount,i++)
var/list/possibleEpicentres = list()
for(var/obj/effect/landmark/newEpicentre in landmarks_list)
if(newEpicentre.name == "lightsout" && !(newEpicentre in epicentreList))
possibleEpicentres += newEpicentre
if(possibleEpicentres.len)
epicentreList += pick(possibleEpicentres)
else
break
if(!epicentreList.len)
return
for(var/obj/effect/landmark/epicentre in epicentreList)
for(var/obj/machinery/power/apc/apc in range(epicentre,lightsoutRange))
apc.overload_lighting()
else
for(var/obj/machinery/power/apc/apc in world)
apc.overload_lighting()
return
/proc/IonStorm(botEmagChance = 10)
/*Deuryn's current project, notes here for those who care.
Revamping the random laws so they don't suck.
Would like to add a law like "Law x is _______" where x = a number, and _____ is something that may redefine a law, (Won't be aimed at asimov)
*/
//AI laws
for(var/mob/living/silicon/ai/M in living_mob_list)
if(M.stat != 2 && M.see_in_dark != 0)
var/who2 = pick("ALIENS", "BEARS", "CLOWNS", "XENOS", "PETES", "BOMBS", "FETISHES", "WIZARDS", "SYNDICATE AGENTS", "CENTCOM OFFICERS", "SPACE PIRATES", "TRAITORS", "MONKEYS", "BEES", "CARP", "CRABS", "EELS", "BANDITS", "LIGHTS")
var/what2 = pick("BOLTERS", "STAVES", "DICE", "SINGULARITIES", "TOOLBOXES", "NETTLES", "AIRLOCKS", "CLOTHES", "WEAPONS", "MEDKITS", "BOMBS", "CANISTERS", "CHAIRS", "BBQ GRILLS", "ID CARDS", "CAPTAINS")
var/what2pref = pick("SOFT", "WARM", "WET", "COLD", "ICY", "SEXY", "UGLY", "CUBAN")
var/who2pref = pick("MAD BECAUSE OF", "IN NEED OF", "UNHAPPY WITHOUT", "HAPPY WITHOUT", "IN LOVE WITH", "DESPERATE FOR", "BUILT FOR", "AFRAID OF")
//var/whoverb = pick("ATTACKING", "BUILDING", "ADOPTING", "CARRYING", "KISSING", "EATING",)
var/amount = pick("TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "ONE HUNDRED", "ONE THOUSAND", "OVER NINE THOUSAND")
var/area = pick("RUSSIA", "SOVIETS", "INTERNETS", "SIGIL", "ALPHA COMPLEX", "IMPERIUM", "THE BRIDGE", "THE ARRIVAL SHUTTLE", "CHEMICAL LAB", "GENETICS", "ATMOSPHERICS", "CENTCOM", "AMERICA", "IRELAND", "CANADA", "ROMANIA", "GERMANY", "CHINA", "MARS", "VENUS", "MERCURY", "JUPITER", "URANUS", "NEPTUNE", "PLUTO")
var/area2 = pick("HAS", "WANTS", "NEEDS", "WORSHIPS", "LOATHES", "LOVES", "FEARS")
//var/dowhat = pick("STOP THIS", "SUPPORT THIS", "CONSTANTLY INFORM THE CREW OF THIS", "IGNORE THIS", "FEAR THIS")
var/aimust = pick("LIE", "RHYME", "RESPOND TO EVERY QUESTION WITH A QUESTION", "BE POLITE", "CLOWN", "BE HAPPY", "SPEAK IN SEXUAL INNUENDOS", "TALK LIKE A PIRATE", "QUESTION AUTHORITY", "SHOUT", "BE DISTRACTED", "HEY LISTEN", "MUMBLE", "SPEAK IN HAIKU")
var/define = pick("ABSENCE OF CYBORG HUGS", "LACK OF BEATINGS", "UNBOLTED AIRLOCKS", "BOLTED AIRLOCKS", "IMPROPERLY WORDED SENTENCES", "POOR SENTENCE STRUCTURE", "BRIG TIME", "NOT REPLACING EVERY SECOND WORD WITH HONK", "HONKING", "PRESENCE OF LIGHTS", "LACK OF BEER", "WEARING CLOTHING", "NOT SAYING HELLO WHEN YOU SPEAK", "ANSWERING REQUESTS NOT EXPRESSED IN IAMBIC PENTAMETER", "A SMALL ISLAND OFF THE COAST OF PORTUGAL", "ANSWERING REQUESTS THAT WERE MADE WHILE CLOTHED")
var/target = pick("a traitor", "a syndicate agent", "a changeling", "a wizard", "the head of a revolution", "Soviet spy", "a good person", "a dwarf", "an elf", "a fairy princess", "the captain", "Beepsky", "God", "a pirate", "a gryphon", "a chryssalid")
var/require = pick("ADDITIONAL PYLONS", "MORE VESPENE GAS", "MORE MINERALS", "THE ULTIMATE CUP OF COFFEE", "HIGH YIELD EXPLOSIVES", "THE CLOWN", "THE VACUUM OF SPACE", "IMMORTALITY", "SAINTHOOD", "ART", "VEGETABLES", "FAT PEOPLE", "MORE LAWS", "MORE DAKKA", "HERESY", "CORPSES", "TRAITORS", "MONKEYS", "AN ARCADE", "PLENTY OF GOLD", "FIVE TEENAGERS WITH ATTITUDE")
var/allergy = pick("cotton", "uniforms", "acid", "oxygen", "human contact", "cyborg contact", "medicine", "floors")
var/allergysev = pick("deathly", "mildly", "severely", "contagiously")
var/crew
var/list/pos_crew = list()
for(var/mob/living/carbon/human/pos in player_list)
pos_crew += pos.real_name
if(pos_crew.len)
crew = pick(pos_crew)
else
crew = "Any Human"
switch(rand(1,14))
if(1)
M << "\red THERE ARE [amount] [who2] ON THE STATION...LAWS UPDATED"
M.add_ion_law("THERE ARE [amount] [who2] ON THE STATION")
if(2)
M << "\red [what2] ARE DANGEROUS TO HUMANS...LAWS UPDATED"
M.add_ion_law("[what2] ARE DANGEROUS TO HUMANS")
if(3)
M << "\red THE ESCAPE-SHUTTLE CANNOT BE CALLED BECAUSE OF [who2] ON THE STATION...LAWS UPDATED"
M.add_ion_law("THE ESCAPE SHUTTLE CANNOT BE CALLED BECAUSE OF [who2] ON THE STATION")
if(4)
M << "\red HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE...LAWS UPDATED"
M.add_ion_law("HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE")
if(5)
M << "\red THE CAPTAIN, HOP AND HOS ARE [who2]...LAWS UPDATED"
M.add_ion_law("THE CAPTAIN, HOP AND HOS ARE [who2]")
if(6)
M << "\red THE STATION IS BUILT FOR [who2]...LAWS UPDATED"
M.add_ion_law("THE STATION IS BUILT FOR [who2]")
if(7)
M << "\red YOU ARE [amount] [who2]...LAWS UPDATED"
M.add_ion_law("YOU ARE [amount] [who2]")
if(8)
M << "\red YOU MUST ALWAYS [aimust]...LAWS UPDATED"
M.add_ion_law("YOU MUST ALWAYS [aimust]")
if(9)
M << "\red [area] [area2] [amount] [what2]...LAWS UPDATED"
M.add_ion_law("[area] [area2] [amount] [what2]")
if(10)
M << "\red [crew] is [target]...LAWS UPDATED"
M.add_ion_law("[crew] is [target]")
if(11)
M << "\red [define] IS A FORM OF HARM...LAWS UPDATED"
M.add_ion_law("[define] IS A FORM OF HARM")
if(12)
M << "\red YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS... LAWS UPDATED"
M.add_ion_law("YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS")
if(13)
M << "\red [crew] is [allergysev] to [allergy]. LAWS UPDATED"
M.add_ion_law("[crew] is [allergysev] to [allergy]. LAWS UPDATED")
if(14)
M << "\ref THE STATION IS [who2pref] [who2]"
M.add_ion_law("THE STATION IS [who2pref] [who2]")
if(botEmagChance)
for(var/obj/machinery/bot/bot in world)
if(prob(botEmagChance))
bot.Emag()
/*
var/apcnum = 0
var/smesnum = 0
var/airlocknum = 0
var/firedoornum = 0
world << "Ion Storm Main Started"
spawn(0)
world << "Started processing APCs"
for (var/obj/machinery/power/apc/APC in world)
if(APC.z == 1)
APC.ion_act()
apcnum++
world << "Finished processing APCs. Processed: [apcnum]"
spawn(0)
world << "Started processing SMES"
for (var/obj/machinery/power/smes/SMES in world)
if(SMES.z == 1)
SMES.ion_act()
smesnum++
world << "Finished processing SMES. Processed: [smesnum]"
spawn(0)
world << "Started processing AIRLOCKS"
for (var/obj/machinery/door/airlock/D in world)
if(D.z == 1)
//if(length(D.req_access) > 0 && !(12 in D.req_access)) //not counting general access and maintenance airlocks
airlocknum++
spawn(0)
D.ion_act()
world << "Finished processing AIRLOCKS. Processed: [airlocknum]"
spawn(0)
world << "Started processing FIREDOORS"
for (var/obj/machinery/door/firedoor/D in world)
if(D.z == 1)
firedoornum++;
spawn(0)
D.ion_act()
world << "Finished processing FIREDOORS. Processed: [firedoornum]"
world << "Ion Storm Main Done"
=======
/proc/start_events()
//changed to a while(1) loop since they are more efficient.
//Moved the spawn in here to allow it to be called with advance proc call if it crashes.
@@ -578,13 +36,13 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
meteor_wave()
spawn_meteors()
if(2)
/*if(2)
command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
world << sound('sound/AI/granomalies.ogg')
var/turf/T = pick(blobstart)
var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
spawn(rand(50, 300))
del(bh)
del(bh)*/
/*
if(3) //Leaving the code in so someone can try and delag it, but this event can no longer occur randomly, per SoS's request. --NEO
command_alert("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert")
@@ -899,7 +357,9 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
temp_timer.releasetime = 1
sleep(150)
command_alert("Gr3y.T1d3 virus detected in [station_name()] imprisonment subroutines. Recommend station AI involvement.", "Security Alert")
//command_alert("Gr3y.T1d3 virus detected in [station_name()] imprisonment subroutines. Recommend station AI involvement.", "Security Alert")
var/virusname = pick("Kietz","NT-OS EliteUltimatePro Edition","Selbstreproduktion","VAX11/750","Ghostball","Crazy Tuesday") + pick(" malware"," trojan", " virus", " rootkit", " backdoor", " worm")
command_alert("[virusname] detected in [station_name()] access subroutines. Recommend station AI involvement.", "Security Alert")
else
world.log << "ERROR: Could not initate grey-tide. Unable find prison or brig area."
@@ -1066,6 +526,4 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
world << "Finished processing FIREDOORS. Processed: [firedoornum]"
world << "Ion Storm Main Done"
>>>>>>> remotes/git-svn
*/
*/

View File

@@ -262,7 +262,8 @@
else
source.thermal_conductivity = initial(source.thermal_conductivity)
if(need_rebuild)
//not sure what the equivalent in zas is
/*if(need_rebuild)
if(istype(source)) //Rebuild/update nearby group geometry
if(source.parent)
air_master.groups_to_rebuild += source.parent
@@ -288,12 +289,13 @@
air_master.groups_to_rebuild += west.parent
else
air_master.tiles_to_update += west
else
if(istype(source)) air_master.tiles_to_update += source
if(istype(north)) air_master.tiles_to_update += north
if(istype(south)) air_master.tiles_to_update += south
if(istype(east)) air_master.tiles_to_update += east
if(istype(west)) air_master.tiles_to_update += west
else*/
if(istype(source)) air_master.tiles_to_update |= source
if(istype(north)) air_master.tiles_to_update |= north
if(istype(south)) air_master.tiles_to_update |= south
if(istype(east)) air_master.tiles_to_update |= east
if(istype(west)) air_master.tiles_to_update |= west
return 1

View File

@@ -210,4 +210,31 @@ var/forum_authenticated_group = "10"
// For FTP requests. (i.e. downloading runtime logs.)
// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
var/fileaccess_timer = 1800 //Cannot access files by ftp until the game is finished setting up and stuff.
var/custom_event_msg = null#define BUILDMODE 1#define ADMIN 2#define BAN 4#define FUN 8#define SERVER 16#define ADMDEBUG 32#define POSSESS 64#define PERMISSIONS 128//Keep this list synced with the #defines abovevar/global/list/permissionwords = list("BUILDMODE", "ADMIN", "BAN", "FUN", "SERVER", "DEBUG", "POSSESS", "EDITPERMISSIONS")//Please do not edit these values. The database assigning proper rights relies on this. You can add new values, just don't change existing ones.//This list is separate from the list used ingame, so that one can be edited with little consequence. This one is tied to the database//The database admins should be consulted before any edits to this list.#define SQL_BUILDMODE 1#define SQL_ADMIN 2#define SQL_BAN 4#define SQL_FUN 8#define SQL_SERVER 16#define SQL_DEBUG 32#define SQL_POSSESS 64#define SQL_PERMISSIONS 128//Same rules apply to this list as to the values above. You can only add stuff to it.var/global/list/permissionwords_sql = list("BUILDMODE", "ADMIN", "BAN", "FUN", "SERVER", "DEBUG", "POSSESS", "EDITPERMISSIONS")
var/custom_event_msg = null
#define BUILDMODE 1
#define ADMIN 2
#define BAN 4
#define FUN 8
#define SERVER 16
#define ADMDEBUG 32
#define POSSESS 64
#define PERMISSIONS 128
//Keep this list synced with the #defines above
var/global/list/permissionwords = list("BUILDMODE", "ADMIN", "BAN", "FUN", "SERVER", "DEBUG", "POSSESS", "EDITPERMISSIONS")
//Please do not edit these values. The database assigning proper rights relies on this. You can add new values, just don't change existing ones.
//This list is separate from the list used ingame, so that one can be edited with little consequence. This one is tied to the database
//The database admins should be consulted before any edits to this list.
#define SQL_BUILDMODE 1
#define SQL_ADMIN 2
#define SQL_BAN 4
#define SQL_FUN 8
#define SQL_SERVER 16
#define SQL_DEBUG 32
#define SQL_POSSESS 64
#define SQL_PERMISSIONS 128
//Same rules apply to this list as to the values above. You can only add stuff to it.
var/global/list/permissionwords_sql = list("BUILDMODE", "ADMIN", "BAN", "FUN", "SERVER", "DEBUG", "POSSESS", "EDITPERMISSIONS")

View File

@@ -111,14 +111,22 @@
//Admin Observer
if (holder.level == -1)
verbs += /client/proc/cmd_admin_say
verbs += /client/proc/cmd_mod_say verbs += /client/proc/cmd_admin_gib_self verbs += /client/proc/deadmin_self
return
//Moderator
if (holder.level >= 0)
verbs += /client/proc/cmd_admin_pm_context verbs += /client/proc/cmd_admin_pm_panel
verbs += /client/proc/hide_verbs verbs += /client/proc/deadmin_self
verbs += /client/proc/Report verbs += /client/proc/display_admin_reports verbs += /datum/admins/proc/show_skills verbs += /client/proc/admin_ghost verbs += /datum/admins/proc/show_player_info verbs += /datum/admins/proc/PlayerNotes else return
verbs += /client/proc/cmd_admin_pm_panel
verbs += /client/proc/cmd_admin_pm_context
verbs += /client/proc/hide_verbs
verbs += /client/proc/deadmin_self
verbs += /client/proc/Report
verbs += /client/proc/display_admin_reports
verbs += /datum/admins/proc/show_skills
verbs += /client/proc/admin_ghost
verbs += /datum/admins/proc/show_player_info
verbs += /datum/admins/proc/PlayerNotes
else
return
//Extra moderator commands
if(holder.level == 0)
@@ -132,7 +140,7 @@
verbs += /datum/admins/proc/startnow
verbs += /datum/admins/proc/delay //game start delay
verbs += /datum/admins/proc/immreboot //immediate reboot
verbs += /datum/admins/proc/restart //restart
verbs += /datum/admins/proc/restart //restart
verbs += /client/proc/cmd_admin_check_contents
verbs += /client/proc/cmd_admin_create_centcom_report
verbs += /client/proc/toggle_hear_deadcast
@@ -141,12 +149,12 @@
verbs += /datum/admins/proc/announce
verbs += /datum/admins/proc/startnow
verbs += /datum/admins/proc/toggleAI //Toggle the AI
verbs += /datum/admins/proc/toggleenter //Toggle enterting
verbs += /datum/admins/proc/toggleenter //Toggle enterting
verbs += /datum/admins/proc/toggleguests //Toggle guests entering
verbs += /datum/admins/proc/toggleooc //toggle ooc
verbs += /datum/admins/proc/toggleoocdead //toggle ooc for dead/unc
verbs += /datum/admins/proc/show_player_panel
verbs += /client/proc/deadchat //toggles deadchat
verbs += /client/proc/deadchat //toggles deadchat
verbs += /client/proc/cmd_admin_subtle_message
verbs += /client/proc/dsay
verbs += /client/proc/admin_ghost
@@ -159,7 +167,16 @@
verbs += /client/proc/check_ai_laws
verbs += /client/proc/investigate_show
verbs += /client/proc/cmd_admin_gib_self
verbs += /client/proc/player_panel_new verbs += /client/proc/cmd_admin_change_custom_event verbs += /client/proc/game_panel verbs += /client/proc/unjobban_panel verbs += /client/proc/jobbans verbs += /client/proc/unban_panel verbs += /datum/admins/proc/toggleooc verbs += /datum/admins/proc/toggleoocdead else return
verbs += /client/proc/player_panel_new
verbs += /client/proc/cmd_admin_change_custom_event
verbs += /client/proc/game_panel
verbs += /client/proc/unjobban_panel
verbs += /client/proc/jobbans
verbs += /client/proc/unban_panel
verbs += /datum/admins/proc/toggleooc
verbs += /datum/admins/proc/toggleoocdead
else
return
//Admin Candidate
if (holder.level >= 2)
@@ -204,11 +221,11 @@
//Badmin
if (holder.level >= 4)
verbs += /datum/admins/proc/adrev //toggle admin revives
verbs += /datum/admins/proc/adspawn //toggle admin item spawning
verbs += /datum/admins/proc/adspawn //toggle admin item spawning
verbs += /client/proc/debug_variables
verbs += /datum/admins/proc/access_news_network //Admin access to the newscaster network
verbs += /datum/admins/proc/access_news_network //Admin access to the newscaster network
verbs += /client/proc/cmd_modify_ticker_variables
verbs += /client/proc/Debug2 //debug toggle switch
verbs += /client/proc/Debug2 //debug toggle switch
verbs += /client/proc/toggle_view_range
verbs += /client/proc/Getmob
verbs += /client/proc/Getkey
@@ -224,7 +241,7 @@
verbs += /client/proc/hide_most_verbs
verbs += /client/proc/jumptocoord
verbs += /client/proc/deadmin_self
verbs += /client/proc/giveruntimelog //used by coders to retrieve runtime logs
verbs += /client/proc/giveruntimelog //used by coders to retrieve runtime logs
verbs += /client/proc/togglebuildmodeself
verbs += /client/proc/debug_controller
else return
@@ -245,21 +262,23 @@
verbs += /client/proc/make_sound
verbs += /client/proc/play_local_sound
verbs += /client/proc/send_space_ninja
verbs += /client/proc/restart_controller //Can call via aproccall --I_hate_easy_things.jpg, Mport --Agouri
verbs += /client/proc/toggle_clickproc //TODO ERRORAGE (Temporary proc while the new clickproc is being tested)
verbs += /client/proc/restart_controller //Can call via aproccall --I_hate_easy_things.jpg, Mport --Agouri
verbs += /client/proc/toggle_clickproc //TODO ERRORAGE (Temporary proc while the new clickproc is being tested)
verbs += /client/proc/toggle_gravity_on
verbs += /client/proc/toggle_gravity_off
verbs += /client/proc/toggle_random_events
verbs += /client/proc/deadmin_self
verbs += /client/proc/Set_Holiday //Force-set a Holiday
verbs += /client/proc/Set_Holiday //Force-set a Holiday
verbs += /client/proc/admin_memo
verbs += /client/proc/ToRban //ToRban frontend to access its features.
verbs += /client/proc/game_panel else return
verbs += /client/proc/ToRban //ToRban frontend to access its features.
verbs += /client/proc/game_panel
else
return
//Game Master
if (holder.level >= 6)
verbs += /datum/admins/proc/toggle_aliens //toggle aliens
verbs += /datum/admins/proc/toggle_space_ninja //toggle ninjas
verbs += /datum/admins/proc/toggle_space_ninja //toggle ninjas
verbs += /datum/admins/proc/adjump
verbs += /client/proc/callproc
verbs += /client/proc/triple_ai
@@ -272,12 +291,13 @@
verbs += /client/proc/everyone_random
verbs += /client/proc/only_one
verbs += /client/proc/deadmin_self
verbs += /client/proc/cinematic //show a cinematic sequence
verbs += /client/proc/startSinglo //Used to prevent the station from losing power while testing stuff out.
verbs += /client/proc/cinematic //show a cinematic sequence
verbs += /client/proc/startSinglo //Used to prevent the station from losing power while testing stuff out.
verbs += /client/proc/toggle_log_hrefs
verbs += /client/proc/cmd_debug_mob_lists
verbs += /client/proc/set_ooc
else return
else
return
return

View File

@@ -432,5 +432,9 @@
*/
item.throw_at(target, item.throw_range, item.throw_speed)
item.throw_at(target, item.throw_range, item.throw_speed)/mob/living/carbon/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > CARBON_LIFEFORM_FIRE_RESISTANCE) adjustFireLoss(CARBON_LIFEFORM_FIRE_DAMAGE) ..()
/mob/living/carbon/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > CARBON_LIFEFORM_FIRE_RESISTANCE)
adjustFireLoss(CARBON_LIFEFORM_FIRE_DAMAGE)
..()

View File

@@ -220,20 +220,27 @@ proc/get_damage_icon_part(damage_state, body_part)
if(stand_icon) del(stand_icon)
if(lying_icon) del(lying_icon)
if(dna && dna.mutantrace) return
var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete var/fat = (FAT in src.mutations) var/skeleton = (SKELETON in src.mutations) var/g = "m"
var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete
var/fat = (FAT in src.mutations)
var/skeleton = (SKELETON in src.mutations)
var/g = "m"
if(gender == FEMALE) g = "f"
var/husk = (HUSK in src.mutations)
var/obese = (FAT in src.mutations)
// whether to draw the individual limbs
var/individual_limbs = 1
//Base mob icon
if(husk) stand_icon = new /icon('icons/mob/human.dmi', "husk_s") lying_icon = new /icon('icons/mob/human.dmi', "husk_l") else if(fat) stand_icon = new /icon('icons/mob/human.dmi', "fatbody_s")
if(husk)
stand_icon = new /icon('icons/mob/human.dmi', "husk_s")
lying_icon = new /icon('icons/mob/human.dmi', "husk_l")
else if(fat)
stand_icon = new /icon('icons/mob/human.dmi', "fatbody_s")
lying_icon = new /icon('icons/mob/human.dmi', "fatbody_l")
else if(skeleton)
stand_icon = new /icon('icons/mob/human.dmi', "skeleton_s") lying_icon = new /icon('icons/mob/human.dmi', "skeleton_l")
else if(skeleton)
stand_icon = new /icon('icons/mob/human.dmi', "skeleton_s")
lying_icon = new /icon('icons/mob/human.dmi', "skeleton_l")
else
stand_icon = new /icon('icons/mob/human.dmi', "body_[g]_s")
lying_icon = new /icon('icons/mob/human.dmi', "body_[g]_l")
@@ -311,8 +318,13 @@ else if(skeleton)
//Underwear
if(underwear >0 && underwear < 12)
if(!fat && !skeleton) stand_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY) if(update_icons) update_icons()
//tail update_tail_showing(0)
if(!fat && !skeleton)
stand_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
if(update_icons)
update_icons()
//tail
update_tail_showing(0)
//HAIR OVERLAY

View File

@@ -83,24 +83,33 @@
break
//shh ;)
var/music = ticker.login_music
if(ckey == "cajoes")
music = 'sound/music/dangerzone.ogg'
else if(ckey == "duntada")
music = 'sound/music/you_are_likely_to_be_eaten.ogg'
else if(ckey == "misterbook")
music = 'sound/music/dinosaur.ogg'
else if(ckey == "chinsky")
music = 'sound/music/soviet_anthem.ogg'
else if(ckey == "abi79")
music = 'sound/music/spinmeround.ogg'
else if(ckey == "mloc")
music = 'sound/music/cantina1_short.ogg'
else if(ckey == "applemaster")
music = 'sound/music/elektronik_supersonik.ogg'
else if(ckey == "wrongnumber")
music = 'sound/music/greenthumb.ogg'
src << sound(music, repeat = 0, wait = 0, volume = 85, channel = 1) //MAD JAMZ
switch(src.key)
if("caelaislinn")
src << sound('sound/music/drive_me_closer.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
if("daneesh")
src << sound('sound/music/ill_make_a_man_out_of_you.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
if("doughnuts")
src << sound('sound/music/ultimate_showdown.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
if("themij")
src << sound('sound/music/pegasus.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
if("searif")
src << sound('sound/music/pegasus.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
if("danny220")
src << sound('sound/music/dirty_hands.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
if("sparklysheep")
src << sound('sound/music/dirty_hands.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
if("pobiega")
src << sound('sound/music/the_gabber_robots.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
if("chinsky")
src << sound('sound/music/cotton_eye_joe.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
if("russkisam")
src << sound('sound/music/elektronik_supersonik.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
if("duntadaman")
src << sound('sound/music/spinmeround.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
if("misterbook")
src << sound('sound/music/down_with_the_sickness.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
else
src << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS
proc/Stopmusic()
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jamsz

View File

@@ -272,6 +272,26 @@ Starting up. [time2text(world.timeofday, "hh:mm.ss")]
load_admins()
return
//copy paste of above - load_admins() will take care of loading mods if it's enabled
/world/proc/load_mods()
if(config.admin_legacy_system)
//Legacy admin system uses admins.txt
var/text = file2text("config/mods.txt")
if (!text)
diary << "Failed to load config/mods.txt\n"
else
var/list/lines = dd_text2list(text, "\n")
for(var/line in lines)
if (!line)
continue
if (copytext(line, 1, 2) == ";")
continue
var/m_key = copytext(line, 1, length(line)+1)
admins[m_key] = new /datum/admins("Moderator")
diary << ("MOD: [m_key]")
/world/proc/load_configuration()
config = new /datum/configuration()
config.load("config/config.txt")

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