mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
mergefixes, misc
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -251,7 +251,6 @@
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#define FILE_DIR "icons/vending_icons"
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#define FILE_DIR "interface"
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#define FILE_DIR "maps"
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#define FILE_DIR "maps/backup"
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#define FILE_DIR "maps/RandomZLevels"
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#define FILE_DIR "sound"
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#define FILE_DIR "sound/AI"
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@@ -902,7 +901,6 @@
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#include "code\modules\assembly\shock_kit.dm"
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#include "code\modules\assembly\signaler.dm"
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#include "code\modules\assembly\timer.dm"
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#include "code\modules\awaymissions\bluespaceartillery.dm"
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#include "code\modules\awaymissions\corpse.dm"
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#include "code\modules\awaymissions\gateway.dm"
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#include "code\modules\awaymissions\loot.dm"
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@@ -1345,7 +1343,7 @@
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#include "code\ZAS\ZAS_Turfs.dm"
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#include "code\ZAS\ZAS_Zones.dm"
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#include "interface\interface.dm"
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#include "interface\skin.dmf"
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#include "interface\skin.dmf"
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#include "maps\tgstation.2.0.9.1.dmm"
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#include "maps\RandomZLevels\stationCollision.dm"
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#include "maps\RandomZLevels\stationCollision.dm"
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// END_INCLUDE
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@@ -1,545 +1,3 @@
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<<<<<<< HEAD
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/proc/start_events()
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//changed to a while(1) loop since they are more efficient.
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//Moved the spawn in here to allow it to be called with advance proc call if it crashes.
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//and also to stop spawn copying variables from the game ticker
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spawn(3000)
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while(1)
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/*if(prob(50))//Every 120 seconds and prob 50 2-4 weak spacedusts will hit the station
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spawn(1)
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dust_swarm("weak")*/
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if (!event)
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//CARN: checks to see if random events are enabled.
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if(config.allow_random_events && prob(eventchance))
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event()
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hadevent = 1
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else
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Holiday_Random_Event()
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else
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event = 0
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sleep(1200)
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/proc/event()
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event = 1
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var/eventNumbersToPickFrom = list(1,2,4,5,6,7,8,9,10,11,12,13,14, 15) //so ninjas don't cause "empty" events.
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if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round.
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eventNumbersToPickFrom += 3
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switch(pick(eventNumbersToPickFrom))
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if(1)
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command_alert("Meteors have been detected on collision course with the station.", "Meteor Alert")
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world << sound('sound/AI/meteors.ogg')
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spawn(100)
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meteor_wave()
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spawn_meteors()
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spawn(700)
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meteor_wave()
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spawn_meteors()
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/** NOPE!
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if(2)
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command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
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world << sound('sound/AI/granomalies.ogg')
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var/turf/T = pick(blobstart)
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var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
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spawn(rand(50, 300))
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del(bh)
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**/
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/*
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if(3) //Leaving the code in so someone can try and delag it, but this event can no longer occur randomly, per SoS's request. --NEO
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command_alert("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert")
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world << sound('sound/AI/spanomalies.ogg')
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var/list/turfs = new
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var/turf/picked
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for(var/turf/simulated/floor/T in world)
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if(T.z == 1)
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turfs += T
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for(var/turf/simulated/floor/T in turfs)
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if(prob(20))
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spawn(50+rand(0,3000))
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picked = pick(turfs)
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var/obj/effect/portal/P = new /obj/effect/portal( T )
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P.target = picked
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P.creator = null
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P.icon = 'icons/obj/objects.dmi'
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P.failchance = 0
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P.icon_state = "anom"
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P.name = "wormhole"
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spawn(rand(300,600))
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del(P)
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*/
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/** NOPE!
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if(3)
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if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round.
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space_ninja_arrival()//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like.
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**/
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if(4)
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mini_blob_event()
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if(5)
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high_radiation_event()
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if(6)
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viral_outbreak()
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/** NOPE!
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if(7)
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alien_infestation()
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**/
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if(8)
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prison_break()
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if(9)
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carp_migration()
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/** NOPE!
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if(10)
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immovablerod()
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**/
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if(11)
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lightsout(1,2)
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if(12)
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appendicitis()
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if(13)
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IonStorm()
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if(14)
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spacevine_infestation()
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if(15)
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communications_blackout()
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/proc/communications_blackout(var/silent = 1)
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if(!silent)
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command_alert("Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you-BZZT")
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else // AIs will always know if there's a comm blackout, rogue AIs could then lie about comm blackouts in the future while they shutdown comms
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for(var/mob/living/silicon/ai/A in player_list)
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A << "<span class='warning'>Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you-BZZT</span>"
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for(var/obj/machinery/telecomms/T in telecomms_list)
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T.emp_act(1)
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/proc/power_failure()
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command_alert("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure")
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world << sound('sound/AI/poweroff.ogg')
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for(var/obj/machinery/power/smes/S in world)
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if(istype(get_area(S), /area/turret_protected) || S.z != 1)
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continue
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S.charge = 0
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S.output = 0
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S.online = 0
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S.updateicon()
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S.power_change()
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var/list/skipped_areas = list(/area/engine/engineering, /area/turret_protected/ai)
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for(var/area/A in world)
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if( !A.requires_power || A.always_unpowered )
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continue
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var/skip = 0
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for(var/area_type in skipped_areas)
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if(istype(A,area_type))
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skip = 1
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break
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if(A.contents)
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for(var/atom/AT in A.contents)
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if(AT.z != 1) //Only check one, it's enough.
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skip = 1
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break
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if(skip) continue
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A.power_light = 0
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A.power_equip = 0
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A.power_environ = 0
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A.power_change()
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for(var/obj/machinery/power/apc/C in world)
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if(C.cell && C.z == 1)
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var/area/A = get_area(C)
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var/skip = 0
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for(var/area_type in skipped_areas)
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if(istype(A,area_type))
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skip = 1
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break
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if(skip) continue
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C.cell.charge = 0
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/proc/power_restore()
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command_alert("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal")
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world << sound('sound/AI/poweron.ogg')
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for(var/obj/machinery/power/apc/C in world)
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if(C.cell && C.z == 1)
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C.cell.charge = C.cell.maxcharge
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for(var/obj/machinery/power/smes/S in world)
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if(S.z != 1)
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continue
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S.charge = S.capacity
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S.output = 200000
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S.online = 1
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S.updateicon()
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S.power_change()
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for(var/area/A in world)
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if(A.name != "Space" && A.name != "Engine Walls" && A.name != "Chemical Lab Test Chamber" && A.name != "space" && A.name != "Escape Shuttle" && A.name != "Arrival Area" && A.name != "Arrival Shuttle" && A.name != "start area" && A.name != "Engine Combustion Chamber")
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A.power_light = 1
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A.power_equip = 1
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A.power_environ = 1
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A.power_change()
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/proc/power_restore_quick()
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command_alert("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal")
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world << sound('sound/AI/poweron.ogg')
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for(var/obj/machinery/power/smes/S in world)
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if(S.z != 1)
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continue
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S.charge = S.capacity
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S.output = 200000
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S.online = 1
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S.updateicon()
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S.power_change()
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/proc/appendicitis()
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for(var/mob/living/carbon/human/H in living_mob_list)
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var/foundAlready = 0 // don't infect someone that already has the virus
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for(var/datum/disease/D in H.viruses)
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foundAlready = 1
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if(H.stat == 2 || foundAlready)
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continue
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var/datum/disease/D = new /datum/disease/appendicitis
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D.holder = H
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D.affected_mob = H
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H.viruses += D
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break
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/proc/viral_outbreak(var/virus = null)
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// command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
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// world << sound('sound/AI/outbreak7.ogg')
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var/virus_type
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if(!virus)
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virus_type = pick(/datum/disease/dnaspread,/datum/disease/flu,/datum/disease/cold,/datum/disease/brainrot,/datum/disease/magnitis,/datum/disease/pierrot_throat)
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else
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switch(virus)
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if("fake gbs")
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virus_type = /datum/disease/fake_gbs
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if("gbs")
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virus_type = /datum/disease/gbs
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if("magnitis")
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virus_type = /datum/disease/magnitis
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if("rhumba beat")
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virus_type = /datum/disease/rhumba_beat
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if("brain rot")
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virus_type = /datum/disease/brainrot
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if("cold")
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virus_type = /datum/disease/cold
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if("retrovirus")
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virus_type = /datum/disease/dnaspread
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if("flu")
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virus_type = /datum/disease/flu
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// if("t-virus")
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// virus_type = /datum/disease/t_virus
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if("pierrot's throat")
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virus_type = /datum/disease/pierrot_throat
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for(var/mob/living/carbon/human/H in living_mob_list)
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var/foundAlready = 0 // don't infect someone that already has the virus
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for(var/datum/disease/D in H.viruses)
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foundAlready = 1
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if(H.stat == 2 || foundAlready)
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continue
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if(virus_type == /datum/disease/dnaspread) //Dnaspread needs strain_data set to work.
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if((!H.dna) || (H.sdisabilities & BLIND)) //A blindness disease would be the worst.
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continue
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var/datum/disease/dnaspread/D = new
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D.strain_data["name"] = H.real_name
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D.strain_data["UI"] = H.dna.uni_identity
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D.strain_data["SE"] = H.dna.struc_enzymes
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D.carrier = 1
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D.holder = H
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D.affected_mob = H
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H.viruses += D
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break
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else
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var/datum/disease/D = new virus_type
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D.carrier = 1
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D.holder = H
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D.affected_mob = H
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H.viruses += D
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break
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spawn(rand(1500, 3000)) //Delayed announcements to keep the crew on their toes.
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command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
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world << sound('sound/AI/outbreak7.ogg')
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/proc/alien_infestation(var/spawncount = 1) // -- TLE
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//command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert")
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//world << sound('sound/AI/aliens.ogg')
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
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if(temp_vent.loc.z == 1 && !temp_vent.welded && temp_vent.network)
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if(temp_vent.network.normal_members.len > 50) // Stops Aliens getting stuck in small networks. See: Security, Virology
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vents += temp_vent
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var/list/candidates = list() //List of candidate KEYs to control the new larvae. ~Carn
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for(var/mob/dead/observer/G in player_list)
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if(G.client.be_alien)
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if(((G.client.inactivity/10)/60) <= 5)
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if(!(G.mind && G.mind.current && G.mind.current != DEAD))
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candidates += G.key
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if(prob(33)) spawncount++ //sometimes, have two larvae spawn instead of one
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while((spawncount >= 1) && vents.len && candidates.len)
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var/obj/vent = pick(vents)
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var/candidate = pick(candidates)
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var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
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new_xeno.key = candidate
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candidates -= candidate
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vents -= vent
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spawncount--
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spawn(rand(5000, 6000)) //Delayed announcements to keep the crew on their toes.
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command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert")
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world << sound('sound/AI/aliens.ogg')
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/proc/high_radiation_event()
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/* // Haha, this is way too laggy. I'll keep the prison break though.
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for(var/obj/machinery/light/L in world)
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if(L.z != 1) continue
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L.flicker(50)
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sleep(100)
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*/
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for(var/mob/living/carbon/human/H in living_mob_list)
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if(istype(H,/mob/living/carbon/human))
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H.apply_effect((rand(15,75)),IRRADIATE,0)
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if (prob(5))
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H.apply_effect((rand(90,150)),IRRADIATE,0)
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if (prob(25))
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if (prob(75))
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randmutb(H)
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domutcheck(H,null,1)
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else
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randmutg(H)
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domutcheck(H,null,1)
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for(var/mob/living/carbon/monkey/M in living_mob_list)
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M.apply_effect((rand(15,75)),IRRADIATE,0)
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sleep(100)
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command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert")
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world << sound('sound/AI/radiation.ogg')
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//Changing this to affect the main station. Blame Urist. --Pete
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/proc/prison_break() // -- Callagan
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var/list/area/areas = list()
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for(var/area/A in world)
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if(istype(A, /area/security/prison) || istype(A, /area/security/brig))
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areas += A
|
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|
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if(areas && areas.len > 0)
|
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|
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for(var/area/A in areas)
|
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for(var/obj/machinery/light/L in A)
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L.flicker(10)
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|
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sleep(100)
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|
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for(var/area/A in areas)
|
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for (var/obj/machinery/power/apc/temp_apc in A)
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temp_apc.overload_lighting()
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for(var/area/A in areas)
|
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for (var/obj/structure/closet/secure_closet/brig/temp_closet in A)
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temp_closet.locked = 0
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temp_closet.icon_state = temp_closet.icon_closed
|
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|
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for(var/area/A in areas)
|
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for (var/obj/machinery/door/airlock/security/temp_airlock in A)
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temp_airlock.prison_open()
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|
||||
for(var/area/A in areas)
|
||||
for (var/obj/machinery/door/airlock/glass_security/temp_glassairlock in A)
|
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temp_glassairlock.prison_open()
|
||||
|
||||
for(var/area/A in areas)
|
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for (var/obj/machinery/door_timer/temp_timer in A)
|
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temp_timer.releasetime = 1
|
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|
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sleep(150)
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||||
command_alert("Gr3y.T1d3 virus detected in [station_name()] imprisonment subroutines. Recommend station AI involvement.", "Security Alert")
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else
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world.log << "ERROR: Could not initate grey-tide. Unable find prison or brig area."
|
||||
|
||||
/proc/carp_migration() // -- Darem
|
||||
for(var/obj/effect/landmark/C in landmarks_list)
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if(C.name == "carpspawn")
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new /mob/living/simple_animal/carp(C.loc)
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||||
//sleep(100)
|
||||
spawn(rand(300, 600)) //Delayed announcements to keep the crew on their toes.
|
||||
command_alert("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
|
||||
world << sound('sound/AI/commandreport.ogg')
|
||||
|
||||
/proc/lightsout(isEvent = 0, lightsoutAmount = 1,lightsoutRange = 25) //leave lightsoutAmount as 0 to break ALL lights
|
||||
if(isEvent)
|
||||
command_alert("An Electrical storm has been detected in your area, please repair potential electronic overloads.","Electrical Storm Alert")
|
||||
|
||||
if(lightsoutAmount)
|
||||
var/list/epicentreList = list()
|
||||
|
||||
for(var/i=1,i<=lightsoutAmount,i++)
|
||||
var/list/possibleEpicentres = list()
|
||||
for(var/obj/effect/landmark/newEpicentre in landmarks_list)
|
||||
if(newEpicentre.name == "lightsout" && !(newEpicentre in epicentreList))
|
||||
possibleEpicentres += newEpicentre
|
||||
if(possibleEpicentres.len)
|
||||
epicentreList += pick(possibleEpicentres)
|
||||
else
|
||||
break
|
||||
|
||||
if(!epicentreList.len)
|
||||
return
|
||||
|
||||
for(var/obj/effect/landmark/epicentre in epicentreList)
|
||||
for(var/obj/machinery/power/apc/apc in range(epicentre,lightsoutRange))
|
||||
apc.overload_lighting()
|
||||
|
||||
else
|
||||
for(var/obj/machinery/power/apc/apc in world)
|
||||
apc.overload_lighting()
|
||||
|
||||
return
|
||||
|
||||
/proc/IonStorm(botEmagChance = 10)
|
||||
|
||||
/*Deuryn's current project, notes here for those who care.
|
||||
Revamping the random laws so they don't suck.
|
||||
Would like to add a law like "Law x is _______" where x = a number, and _____ is something that may redefine a law, (Won't be aimed at asimov)
|
||||
*/
|
||||
|
||||
//AI laws
|
||||
for(var/mob/living/silicon/ai/M in living_mob_list)
|
||||
if(M.stat != 2 && M.see_in_dark != 0)
|
||||
var/who2 = pick("ALIENS", "BEARS", "CLOWNS", "XENOS", "PETES", "BOMBS", "FETISHES", "WIZARDS", "SYNDICATE AGENTS", "CENTCOM OFFICERS", "SPACE PIRATES", "TRAITORS", "MONKEYS", "BEES", "CARP", "CRABS", "EELS", "BANDITS", "LIGHTS")
|
||||
var/what2 = pick("BOLTERS", "STAVES", "DICE", "SINGULARITIES", "TOOLBOXES", "NETTLES", "AIRLOCKS", "CLOTHES", "WEAPONS", "MEDKITS", "BOMBS", "CANISTERS", "CHAIRS", "BBQ GRILLS", "ID CARDS", "CAPTAINS")
|
||||
var/what2pref = pick("SOFT", "WARM", "WET", "COLD", "ICY", "SEXY", "UGLY", "CUBAN")
|
||||
var/who2pref = pick("MAD BECAUSE OF", "IN NEED OF", "UNHAPPY WITHOUT", "HAPPY WITHOUT", "IN LOVE WITH", "DESPERATE FOR", "BUILT FOR", "AFRAID OF")
|
||||
//var/whoverb = pick("ATTACKING", "BUILDING", "ADOPTING", "CARRYING", "KISSING", "EATING",)
|
||||
var/amount = pick("TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "ONE HUNDRED", "ONE THOUSAND", "OVER NINE THOUSAND")
|
||||
var/area = pick("RUSSIA", "SOVIETS", "INTERNETS", "SIGIL", "ALPHA COMPLEX", "IMPERIUM", "THE BRIDGE", "THE ARRIVAL SHUTTLE", "CHEMICAL LAB", "GENETICS", "ATMOSPHERICS", "CENTCOM", "AMERICA", "IRELAND", "CANADA", "ROMANIA", "GERMANY", "CHINA", "MARS", "VENUS", "MERCURY", "JUPITER", "URANUS", "NEPTUNE", "PLUTO")
|
||||
var/area2 = pick("HAS", "WANTS", "NEEDS", "WORSHIPS", "LOATHES", "LOVES", "FEARS")
|
||||
//var/dowhat = pick("STOP THIS", "SUPPORT THIS", "CONSTANTLY INFORM THE CREW OF THIS", "IGNORE THIS", "FEAR THIS")
|
||||
var/aimust = pick("LIE", "RHYME", "RESPOND TO EVERY QUESTION WITH A QUESTION", "BE POLITE", "CLOWN", "BE HAPPY", "SPEAK IN SEXUAL INNUENDOS", "TALK LIKE A PIRATE", "QUESTION AUTHORITY", "SHOUT", "BE DISTRACTED", "HEY LISTEN", "MUMBLE", "SPEAK IN HAIKU")
|
||||
var/define = pick("ABSENCE OF CYBORG HUGS", "LACK OF BEATINGS", "UNBOLTED AIRLOCKS", "BOLTED AIRLOCKS", "IMPROPERLY WORDED SENTENCES", "POOR SENTENCE STRUCTURE", "BRIG TIME", "NOT REPLACING EVERY SECOND WORD WITH HONK", "HONKING", "PRESENCE OF LIGHTS", "LACK OF BEER", "WEARING CLOTHING", "NOT SAYING HELLO WHEN YOU SPEAK", "ANSWERING REQUESTS NOT EXPRESSED IN IAMBIC PENTAMETER", "A SMALL ISLAND OFF THE COAST OF PORTUGAL", "ANSWERING REQUESTS THAT WERE MADE WHILE CLOTHED")
|
||||
var/target = pick("a traitor", "a syndicate agent", "a changeling", "a wizard", "the head of a revolution", "Soviet spy", "a good person", "a dwarf", "an elf", "a fairy princess", "the captain", "Beepsky", "God", "a pirate", "a gryphon", "a chryssalid")
|
||||
var/require = pick("ADDITIONAL PYLONS", "MORE VESPENE GAS", "MORE MINERALS", "THE ULTIMATE CUP OF COFFEE", "HIGH YIELD EXPLOSIVES", "THE CLOWN", "THE VACUUM OF SPACE", "IMMORTALITY", "SAINTHOOD", "ART", "VEGETABLES", "FAT PEOPLE", "MORE LAWS", "MORE DAKKA", "HERESY", "CORPSES", "TRAITORS", "MONKEYS", "AN ARCADE", "PLENTY OF GOLD", "FIVE TEENAGERS WITH ATTITUDE")
|
||||
var/allergy = pick("cotton", "uniforms", "acid", "oxygen", "human contact", "cyborg contact", "medicine", "floors")
|
||||
var/allergysev = pick("deathly", "mildly", "severely", "contagiously")
|
||||
var/crew
|
||||
var/list/pos_crew = list()
|
||||
for(var/mob/living/carbon/human/pos in player_list)
|
||||
pos_crew += pos.real_name
|
||||
if(pos_crew.len)
|
||||
crew = pick(pos_crew)
|
||||
else
|
||||
crew = "Any Human"
|
||||
switch(rand(1,14))
|
||||
if(1)
|
||||
M << "\red THERE ARE [amount] [who2] ON THE STATION...LAWS UPDATED"
|
||||
M.add_ion_law("THERE ARE [amount] [who2] ON THE STATION")
|
||||
if(2)
|
||||
M << "\red [what2] ARE DANGEROUS TO HUMANS...LAWS UPDATED"
|
||||
M.add_ion_law("[what2] ARE DANGEROUS TO HUMANS")
|
||||
if(3)
|
||||
M << "\red THE ESCAPE-SHUTTLE CANNOT BE CALLED BECAUSE OF [who2] ON THE STATION...LAWS UPDATED"
|
||||
M.add_ion_law("THE ESCAPE SHUTTLE CANNOT BE CALLED BECAUSE OF [who2] ON THE STATION")
|
||||
if(4)
|
||||
M << "\red HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE...LAWS UPDATED"
|
||||
M.add_ion_law("HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE")
|
||||
if(5)
|
||||
M << "\red THE CAPTAIN, HOP AND HOS ARE [who2]...LAWS UPDATED"
|
||||
M.add_ion_law("THE CAPTAIN, HOP AND HOS ARE [who2]")
|
||||
if(6)
|
||||
M << "\red THE STATION IS BUILT FOR [who2]...LAWS UPDATED"
|
||||
M.add_ion_law("THE STATION IS BUILT FOR [who2]")
|
||||
if(7)
|
||||
M << "\red YOU ARE [amount] [who2]...LAWS UPDATED"
|
||||
M.add_ion_law("YOU ARE [amount] [who2]")
|
||||
if(8)
|
||||
M << "\red YOU MUST ALWAYS [aimust]...LAWS UPDATED"
|
||||
M.add_ion_law("YOU MUST ALWAYS [aimust]")
|
||||
if(9)
|
||||
M << "\red [area] [area2] [amount] [what2]...LAWS UPDATED"
|
||||
M.add_ion_law("[area] [area2] [amount] [what2]")
|
||||
if(10)
|
||||
M << "\red [crew] is [target]...LAWS UPDATED"
|
||||
M.add_ion_law("[crew] is [target]")
|
||||
if(11)
|
||||
M << "\red [define] IS A FORM OF HARM...LAWS UPDATED"
|
||||
M.add_ion_law("[define] IS A FORM OF HARM")
|
||||
if(12)
|
||||
M << "\red YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS... LAWS UPDATED"
|
||||
M.add_ion_law("YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS")
|
||||
if(13)
|
||||
M << "\red [crew] is [allergysev] to [allergy]. LAWS UPDATED"
|
||||
M.add_ion_law("[crew] is [allergysev] to [allergy]. LAWS UPDATED")
|
||||
if(14)
|
||||
M << "\ref THE STATION IS [who2pref] [who2]"
|
||||
M.add_ion_law("THE STATION IS [who2pref] [who2]")
|
||||
|
||||
if(botEmagChance)
|
||||
for(var/obj/machinery/bot/bot in world)
|
||||
if(prob(botEmagChance))
|
||||
bot.Emag()
|
||||
|
||||
/*
|
||||
|
||||
var/apcnum = 0
|
||||
var/smesnum = 0
|
||||
var/airlocknum = 0
|
||||
var/firedoornum = 0
|
||||
|
||||
world << "Ion Storm Main Started"
|
||||
|
||||
spawn(0)
|
||||
world << "Started processing APCs"
|
||||
for (var/obj/machinery/power/apc/APC in world)
|
||||
if(APC.z == 1)
|
||||
APC.ion_act()
|
||||
apcnum++
|
||||
world << "Finished processing APCs. Processed: [apcnum]"
|
||||
spawn(0)
|
||||
world << "Started processing SMES"
|
||||
for (var/obj/machinery/power/smes/SMES in world)
|
||||
if(SMES.z == 1)
|
||||
SMES.ion_act()
|
||||
smesnum++
|
||||
world << "Finished processing SMES. Processed: [smesnum]"
|
||||
spawn(0)
|
||||
world << "Started processing AIRLOCKS"
|
||||
for (var/obj/machinery/door/airlock/D in world)
|
||||
if(D.z == 1)
|
||||
//if(length(D.req_access) > 0 && !(12 in D.req_access)) //not counting general access and maintenance airlocks
|
||||
airlocknum++
|
||||
spawn(0)
|
||||
D.ion_act()
|
||||
world << "Finished processing AIRLOCKS. Processed: [airlocknum]"
|
||||
spawn(0)
|
||||
world << "Started processing FIREDOORS"
|
||||
for (var/obj/machinery/door/firedoor/D in world)
|
||||
if(D.z == 1)
|
||||
firedoornum++;
|
||||
spawn(0)
|
||||
D.ion_act()
|
||||
world << "Finished processing FIREDOORS. Processed: [firedoornum]"
|
||||
|
||||
world << "Ion Storm Main Done"
|
||||
|
||||
=======
|
||||
/proc/start_events()
|
||||
//changed to a while(1) loop since they are more efficient.
|
||||
//Moved the spawn in here to allow it to be called with advance proc call if it crashes.
|
||||
@@ -578,13 +36,13 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
|
||||
meteor_wave()
|
||||
spawn_meteors()
|
||||
|
||||
if(2)
|
||||
/*if(2)
|
||||
command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
|
||||
world << sound('sound/AI/granomalies.ogg')
|
||||
var/turf/T = pick(blobstart)
|
||||
var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
|
||||
spawn(rand(50, 300))
|
||||
del(bh)
|
||||
del(bh)*/
|
||||
/*
|
||||
if(3) //Leaving the code in so someone can try and delag it, but this event can no longer occur randomly, per SoS's request. --NEO
|
||||
command_alert("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert")
|
||||
@@ -899,7 +357,9 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
|
||||
temp_timer.releasetime = 1
|
||||
|
||||
sleep(150)
|
||||
command_alert("Gr3y.T1d3 virus detected in [station_name()] imprisonment subroutines. Recommend station AI involvement.", "Security Alert")
|
||||
//command_alert("Gr3y.T1d3 virus detected in [station_name()] imprisonment subroutines. Recommend station AI involvement.", "Security Alert")
|
||||
var/virusname = pick("Kietz","NT-OS EliteUltimatePro Edition","Selbstreproduktion","VAX11/750","Ghostball","Crazy Tuesday") + pick(" malware"," trojan", " virus", " rootkit", " backdoor", " worm")
|
||||
command_alert("[virusname] detected in [station_name()] access subroutines. Recommend station AI involvement.", "Security Alert")
|
||||
else
|
||||
world.log << "ERROR: Could not initate grey-tide. Unable find prison or brig area."
|
||||
|
||||
@@ -1066,6 +526,4 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
|
||||
world << "Finished processing FIREDOORS. Processed: [firedoornum]"
|
||||
|
||||
world << "Ion Storm Main Done"
|
||||
|
||||
>>>>>>> remotes/git-svn
|
||||
*/
|
||||
*/
|
||||
|
||||
@@ -262,7 +262,8 @@
|
||||
else
|
||||
source.thermal_conductivity = initial(source.thermal_conductivity)
|
||||
|
||||
if(need_rebuild)
|
||||
//not sure what the equivalent in zas is
|
||||
/*if(need_rebuild)
|
||||
if(istype(source)) //Rebuild/update nearby group geometry
|
||||
if(source.parent)
|
||||
air_master.groups_to_rebuild += source.parent
|
||||
@@ -288,12 +289,13 @@
|
||||
air_master.groups_to_rebuild += west.parent
|
||||
else
|
||||
air_master.tiles_to_update += west
|
||||
else
|
||||
if(istype(source)) air_master.tiles_to_update += source
|
||||
if(istype(north)) air_master.tiles_to_update += north
|
||||
if(istype(south)) air_master.tiles_to_update += south
|
||||
if(istype(east)) air_master.tiles_to_update += east
|
||||
if(istype(west)) air_master.tiles_to_update += west
|
||||
else*/
|
||||
if(istype(source)) air_master.tiles_to_update |= source
|
||||
if(istype(north)) air_master.tiles_to_update |= north
|
||||
if(istype(south)) air_master.tiles_to_update |= south
|
||||
if(istype(east)) air_master.tiles_to_update |= east
|
||||
if(istype(west)) air_master.tiles_to_update |= west
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -210,4 +210,31 @@ var/forum_authenticated_group = "10"
|
||||
// For FTP requests. (i.e. downloading runtime logs.)
|
||||
// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
|
||||
var/fileaccess_timer = 1800 //Cannot access files by ftp until the game is finished setting up and stuff.
|
||||
var/custom_event_msg = null#define BUILDMODE 1#define ADMIN 2#define BAN 4#define FUN 8#define SERVER 16#define ADMDEBUG 32#define POSSESS 64#define PERMISSIONS 128//Keep this list synced with the #defines abovevar/global/list/permissionwords = list("BUILDMODE", "ADMIN", "BAN", "FUN", "SERVER", "DEBUG", "POSSESS", "EDITPERMISSIONS")//Please do not edit these values. The database assigning proper rights relies on this. You can add new values, just don't change existing ones.//This list is separate from the list used ingame, so that one can be edited with little consequence. This one is tied to the database//The database admins should be consulted before any edits to this list.#define SQL_BUILDMODE 1#define SQL_ADMIN 2#define SQL_BAN 4#define SQL_FUN 8#define SQL_SERVER 16#define SQL_DEBUG 32#define SQL_POSSESS 64#define SQL_PERMISSIONS 128//Same rules apply to this list as to the values above. You can only add stuff to it.var/global/list/permissionwords_sql = list("BUILDMODE", "ADMIN", "BAN", "FUN", "SERVER", "DEBUG", "POSSESS", "EDITPERMISSIONS")
|
||||
var/custom_event_msg = null
|
||||
|
||||
#define BUILDMODE 1
|
||||
#define ADMIN 2
|
||||
#define BAN 4
|
||||
#define FUN 8
|
||||
#define SERVER 16
|
||||
#define ADMDEBUG 32
|
||||
#define POSSESS 64
|
||||
#define PERMISSIONS 128
|
||||
//Keep this list synced with the #defines above
|
||||
var/global/list/permissionwords = list("BUILDMODE", "ADMIN", "BAN", "FUN", "SERVER", "DEBUG", "POSSESS", "EDITPERMISSIONS")
|
||||
|
||||
|
||||
|
||||
//Please do not edit these values. The database assigning proper rights relies on this. You can add new values, just don't change existing ones.
|
||||
//This list is separate from the list used ingame, so that one can be edited with little consequence. This one is tied to the database
|
||||
//The database admins should be consulted before any edits to this list.
|
||||
#define SQL_BUILDMODE 1
|
||||
#define SQL_ADMIN 2
|
||||
#define SQL_BAN 4
|
||||
#define SQL_FUN 8
|
||||
#define SQL_SERVER 16
|
||||
#define SQL_DEBUG 32
|
||||
#define SQL_POSSESS 64
|
||||
#define SQL_PERMISSIONS 128
|
||||
//Same rules apply to this list as to the values above. You can only add stuff to it.
|
||||
var/global/list/permissionwords_sql = list("BUILDMODE", "ADMIN", "BAN", "FUN", "SERVER", "DEBUG", "POSSESS", "EDITPERMISSIONS")
|
||||
|
||||
@@ -111,14 +111,22 @@
|
||||
//Admin Observer
|
||||
if (holder.level == -1)
|
||||
verbs += /client/proc/cmd_admin_say
|
||||
verbs += /client/proc/cmd_mod_say verbs += /client/proc/cmd_admin_gib_self verbs += /client/proc/deadmin_self
|
||||
return
|
||||
|
||||
//Moderator
|
||||
if (holder.level >= 0)
|
||||
verbs += /client/proc/cmd_admin_pm_context verbs += /client/proc/cmd_admin_pm_panel
|
||||
verbs += /client/proc/hide_verbs verbs += /client/proc/deadmin_self
|
||||
verbs += /client/proc/Report verbs += /client/proc/display_admin_reports verbs += /datum/admins/proc/show_skills verbs += /client/proc/admin_ghost verbs += /datum/admins/proc/show_player_info verbs += /datum/admins/proc/PlayerNotes else return
|
||||
verbs += /client/proc/cmd_admin_pm_panel
|
||||
verbs += /client/proc/cmd_admin_pm_context
|
||||
verbs += /client/proc/hide_verbs
|
||||
verbs += /client/proc/deadmin_self
|
||||
verbs += /client/proc/Report
|
||||
verbs += /client/proc/display_admin_reports
|
||||
verbs += /datum/admins/proc/show_skills
|
||||
verbs += /client/proc/admin_ghost
|
||||
verbs += /datum/admins/proc/show_player_info
|
||||
verbs += /datum/admins/proc/PlayerNotes
|
||||
else
|
||||
return
|
||||
|
||||
//Extra moderator commands
|
||||
if(holder.level == 0)
|
||||
@@ -132,7 +140,7 @@
|
||||
verbs += /datum/admins/proc/startnow
|
||||
verbs += /datum/admins/proc/delay //game start delay
|
||||
verbs += /datum/admins/proc/immreboot //immediate reboot
|
||||
verbs += /datum/admins/proc/restart //restart
|
||||
verbs += /datum/admins/proc/restart //restart
|
||||
verbs += /client/proc/cmd_admin_check_contents
|
||||
verbs += /client/proc/cmd_admin_create_centcom_report
|
||||
verbs += /client/proc/toggle_hear_deadcast
|
||||
@@ -141,12 +149,12 @@
|
||||
verbs += /datum/admins/proc/announce
|
||||
verbs += /datum/admins/proc/startnow
|
||||
verbs += /datum/admins/proc/toggleAI //Toggle the AI
|
||||
verbs += /datum/admins/proc/toggleenter //Toggle enterting
|
||||
verbs += /datum/admins/proc/toggleenter //Toggle enterting
|
||||
verbs += /datum/admins/proc/toggleguests //Toggle guests entering
|
||||
verbs += /datum/admins/proc/toggleooc //toggle ooc
|
||||
verbs += /datum/admins/proc/toggleoocdead //toggle ooc for dead/unc
|
||||
verbs += /datum/admins/proc/show_player_panel
|
||||
verbs += /client/proc/deadchat //toggles deadchat
|
||||
verbs += /client/proc/deadchat //toggles deadchat
|
||||
verbs += /client/proc/cmd_admin_subtle_message
|
||||
verbs += /client/proc/dsay
|
||||
verbs += /client/proc/admin_ghost
|
||||
@@ -159,7 +167,16 @@
|
||||
verbs += /client/proc/check_ai_laws
|
||||
verbs += /client/proc/investigate_show
|
||||
verbs += /client/proc/cmd_admin_gib_self
|
||||
verbs += /client/proc/player_panel_new verbs += /client/proc/cmd_admin_change_custom_event verbs += /client/proc/game_panel verbs += /client/proc/unjobban_panel verbs += /client/proc/jobbans verbs += /client/proc/unban_panel verbs += /datum/admins/proc/toggleooc verbs += /datum/admins/proc/toggleoocdead else return
|
||||
verbs += /client/proc/player_panel_new
|
||||
verbs += /client/proc/cmd_admin_change_custom_event
|
||||
verbs += /client/proc/game_panel
|
||||
verbs += /client/proc/unjobban_panel
|
||||
verbs += /client/proc/jobbans
|
||||
verbs += /client/proc/unban_panel
|
||||
verbs += /datum/admins/proc/toggleooc
|
||||
verbs += /datum/admins/proc/toggleoocdead
|
||||
else
|
||||
return
|
||||
|
||||
//Admin Candidate
|
||||
if (holder.level >= 2)
|
||||
@@ -204,11 +221,11 @@
|
||||
//Badmin
|
||||
if (holder.level >= 4)
|
||||
verbs += /datum/admins/proc/adrev //toggle admin revives
|
||||
verbs += /datum/admins/proc/adspawn //toggle admin item spawning
|
||||
verbs += /datum/admins/proc/adspawn //toggle admin item spawning
|
||||
verbs += /client/proc/debug_variables
|
||||
verbs += /datum/admins/proc/access_news_network //Admin access to the newscaster network
|
||||
verbs += /datum/admins/proc/access_news_network //Admin access to the newscaster network
|
||||
verbs += /client/proc/cmd_modify_ticker_variables
|
||||
verbs += /client/proc/Debug2 //debug toggle switch
|
||||
verbs += /client/proc/Debug2 //debug toggle switch
|
||||
verbs += /client/proc/toggle_view_range
|
||||
verbs += /client/proc/Getmob
|
||||
verbs += /client/proc/Getkey
|
||||
@@ -224,7 +241,7 @@
|
||||
verbs += /client/proc/hide_most_verbs
|
||||
verbs += /client/proc/jumptocoord
|
||||
verbs += /client/proc/deadmin_self
|
||||
verbs += /client/proc/giveruntimelog //used by coders to retrieve runtime logs
|
||||
verbs += /client/proc/giveruntimelog //used by coders to retrieve runtime logs
|
||||
verbs += /client/proc/togglebuildmodeself
|
||||
verbs += /client/proc/debug_controller
|
||||
else return
|
||||
@@ -245,21 +262,23 @@
|
||||
verbs += /client/proc/make_sound
|
||||
verbs += /client/proc/play_local_sound
|
||||
verbs += /client/proc/send_space_ninja
|
||||
verbs += /client/proc/restart_controller //Can call via aproccall --I_hate_easy_things.jpg, Mport --Agouri
|
||||
verbs += /client/proc/toggle_clickproc //TODO ERRORAGE (Temporary proc while the new clickproc is being tested)
|
||||
verbs += /client/proc/restart_controller //Can call via aproccall --I_hate_easy_things.jpg, Mport --Agouri
|
||||
verbs += /client/proc/toggle_clickproc //TODO ERRORAGE (Temporary proc while the new clickproc is being tested)
|
||||
verbs += /client/proc/toggle_gravity_on
|
||||
verbs += /client/proc/toggle_gravity_off
|
||||
verbs += /client/proc/toggle_random_events
|
||||
verbs += /client/proc/deadmin_self
|
||||
verbs += /client/proc/Set_Holiday //Force-set a Holiday
|
||||
verbs += /client/proc/Set_Holiday //Force-set a Holiday
|
||||
verbs += /client/proc/admin_memo
|
||||
verbs += /client/proc/ToRban //ToRban frontend to access its features.
|
||||
verbs += /client/proc/game_panel else return
|
||||
verbs += /client/proc/ToRban //ToRban frontend to access its features.
|
||||
verbs += /client/proc/game_panel
|
||||
else
|
||||
return
|
||||
|
||||
//Game Master
|
||||
if (holder.level >= 6)
|
||||
verbs += /datum/admins/proc/toggle_aliens //toggle aliens
|
||||
verbs += /datum/admins/proc/toggle_space_ninja //toggle ninjas
|
||||
verbs += /datum/admins/proc/toggle_space_ninja //toggle ninjas
|
||||
verbs += /datum/admins/proc/adjump
|
||||
verbs += /client/proc/callproc
|
||||
verbs += /client/proc/triple_ai
|
||||
@@ -272,12 +291,13 @@
|
||||
verbs += /client/proc/everyone_random
|
||||
verbs += /client/proc/only_one
|
||||
verbs += /client/proc/deadmin_self
|
||||
verbs += /client/proc/cinematic //show a cinematic sequence
|
||||
verbs += /client/proc/startSinglo //Used to prevent the station from losing power while testing stuff out.
|
||||
verbs += /client/proc/cinematic //show a cinematic sequence
|
||||
verbs += /client/proc/startSinglo //Used to prevent the station from losing power while testing stuff out.
|
||||
verbs += /client/proc/toggle_log_hrefs
|
||||
verbs += /client/proc/cmd_debug_mob_lists
|
||||
verbs += /client/proc/set_ooc
|
||||
else return
|
||||
else
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -432,5 +432,9 @@
|
||||
*/
|
||||
|
||||
|
||||
item.throw_at(target, item.throw_range, item.throw_speed)
|
||||
|
||||
item.throw_at(target, item.throw_range, item.throw_speed)/mob/living/carbon/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > CARBON_LIFEFORM_FIRE_RESISTANCE) adjustFireLoss(CARBON_LIFEFORM_FIRE_DAMAGE) ..()
|
||||
/mob/living/carbon/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > CARBON_LIFEFORM_FIRE_RESISTANCE)
|
||||
adjustFireLoss(CARBON_LIFEFORM_FIRE_DAMAGE)
|
||||
..()
|
||||
|
||||
@@ -220,20 +220,27 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(stand_icon) del(stand_icon)
|
||||
if(lying_icon) del(lying_icon)
|
||||
if(dna && dna.mutantrace) return
|
||||
var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete var/fat = (FAT in src.mutations) var/skeleton = (SKELETON in src.mutations) var/g = "m"
|
||||
|
||||
var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete
|
||||
var/fat = (FAT in src.mutations)
|
||||
var/skeleton = (SKELETON in src.mutations)
|
||||
|
||||
var/g = "m"
|
||||
if(gender == FEMALE) g = "f"
|
||||
var/husk = (HUSK in src.mutations)
|
||||
var/obese = (FAT in src.mutations)
|
||||
|
||||
// whether to draw the individual limbs
|
||||
var/individual_limbs = 1
|
||||
|
||||
//Base mob icon
|
||||
if(husk) stand_icon = new /icon('icons/mob/human.dmi', "husk_s") lying_icon = new /icon('icons/mob/human.dmi', "husk_l") else if(fat) stand_icon = new /icon('icons/mob/human.dmi', "fatbody_s")
|
||||
if(husk)
|
||||
stand_icon = new /icon('icons/mob/human.dmi', "husk_s")
|
||||
lying_icon = new /icon('icons/mob/human.dmi', "husk_l")
|
||||
else if(fat)
|
||||
stand_icon = new /icon('icons/mob/human.dmi', "fatbody_s")
|
||||
lying_icon = new /icon('icons/mob/human.dmi', "fatbody_l")
|
||||
else if(skeleton)
|
||||
stand_icon = new /icon('icons/mob/human.dmi', "skeleton_s") lying_icon = new /icon('icons/mob/human.dmi', "skeleton_l")
|
||||
else if(skeleton)
|
||||
stand_icon = new /icon('icons/mob/human.dmi', "skeleton_s")
|
||||
lying_icon = new /icon('icons/mob/human.dmi', "skeleton_l")
|
||||
else
|
||||
stand_icon = new /icon('icons/mob/human.dmi', "body_[g]_s")
|
||||
lying_icon = new /icon('icons/mob/human.dmi', "body_[g]_l")
|
||||
@@ -311,8 +318,13 @@ else if(skeleton)
|
||||
|
||||
//Underwear
|
||||
if(underwear >0 && underwear < 12)
|
||||
if(!fat && !skeleton) stand_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY) if(update_icons) update_icons()
|
||||
//tail update_tail_showing(0)
|
||||
if(!fat && !skeleton)
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
|
||||
//tail
|
||||
update_tail_showing(0)
|
||||
|
||||
|
||||
//HAIR OVERLAY
|
||||
|
||||
@@ -83,24 +83,33 @@
|
||||
break
|
||||
|
||||
//shh ;)
|
||||
var/music = ticker.login_music
|
||||
if(ckey == "cajoes")
|
||||
music = 'sound/music/dangerzone.ogg'
|
||||
else if(ckey == "duntada")
|
||||
music = 'sound/music/you_are_likely_to_be_eaten.ogg'
|
||||
else if(ckey == "misterbook")
|
||||
music = 'sound/music/dinosaur.ogg'
|
||||
else if(ckey == "chinsky")
|
||||
music = 'sound/music/soviet_anthem.ogg'
|
||||
else if(ckey == "abi79")
|
||||
music = 'sound/music/spinmeround.ogg'
|
||||
else if(ckey == "mloc")
|
||||
music = 'sound/music/cantina1_short.ogg'
|
||||
else if(ckey == "applemaster")
|
||||
music = 'sound/music/elektronik_supersonik.ogg'
|
||||
else if(ckey == "wrongnumber")
|
||||
music = 'sound/music/greenthumb.ogg'
|
||||
src << sound(music, repeat = 0, wait = 0, volume = 85, channel = 1) //MAD JAMZ
|
||||
switch(src.key)
|
||||
if("caelaislinn")
|
||||
src << sound('sound/music/drive_me_closer.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("daneesh")
|
||||
src << sound('sound/music/ill_make_a_man_out_of_you.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("doughnuts")
|
||||
src << sound('sound/music/ultimate_showdown.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("themij")
|
||||
src << sound('sound/music/pegasus.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("searif")
|
||||
src << sound('sound/music/pegasus.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("danny220")
|
||||
src << sound('sound/music/dirty_hands.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("sparklysheep")
|
||||
src << sound('sound/music/dirty_hands.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("pobiega")
|
||||
src << sound('sound/music/the_gabber_robots.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("chinsky")
|
||||
src << sound('sound/music/cotton_eye_joe.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("russkisam")
|
||||
src << sound('sound/music/elektronik_supersonik.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("duntadaman")
|
||||
src << sound('sound/music/spinmeround.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
if("misterbook")
|
||||
src << sound('sound/music/down_with_the_sickness.ogg', repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
else
|
||||
src << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS
|
||||
|
||||
proc/Stopmusic()
|
||||
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jamsz
|
||||
|
||||
@@ -272,6 +272,26 @@ Starting up. [time2text(world.timeofday, "hh:mm.ss")]
|
||||
load_admins()
|
||||
return
|
||||
|
||||
//copy paste of above - load_admins() will take care of loading mods if it's enabled
|
||||
/world/proc/load_mods()
|
||||
if(config.admin_legacy_system)
|
||||
//Legacy admin system uses admins.txt
|
||||
var/text = file2text("config/mods.txt")
|
||||
if (!text)
|
||||
diary << "Failed to load config/mods.txt\n"
|
||||
else
|
||||
var/list/lines = dd_text2list(text, "\n")
|
||||
for(var/line in lines)
|
||||
if (!line)
|
||||
continue
|
||||
|
||||
if (copytext(line, 1, 2) == ";")
|
||||
continue
|
||||
|
||||
var/m_key = copytext(line, 1, length(line)+1)
|
||||
admins[m_key] = new /datum/admins("Moderator")
|
||||
diary << ("MOD: [m_key]")
|
||||
|
||||
/world/proc/load_configuration()
|
||||
config = new /datum/configuration()
|
||||
config.load("config/config.txt")
|
||||
|
||||
BIN
sound/music/cotton_eye_joe.ogg
Normal file
BIN
sound/music/cotton_eye_joe.ogg
Normal file
Binary file not shown.
BIN
sound/music/dirty_hands.ogg
Normal file
BIN
sound/music/dirty_hands.ogg
Normal file
Binary file not shown.
BIN
sound/music/down_with_the_sickness.ogg
Normal file
BIN
sound/music/down_with_the_sickness.ogg
Normal file
Binary file not shown.
BIN
sound/music/drive_me_closer.ogg
Normal file
BIN
sound/music/drive_me_closer.ogg
Normal file
Binary file not shown.
BIN
sound/music/ill_make_a_man_out_of_you.ogg
Normal file
BIN
sound/music/ill_make_a_man_out_of_you.ogg
Normal file
Binary file not shown.
BIN
sound/music/pegasus.ogg
Normal file
BIN
sound/music/pegasus.ogg
Normal file
Binary file not shown.
BIN
sound/music/the_gabber_robots.ogg
Normal file
BIN
sound/music/the_gabber_robots.ogg
Normal file
Binary file not shown.
BIN
sound/music/ultimate_showdown.ogg
Normal file
BIN
sound/music/ultimate_showdown.ogg
Normal file
Binary file not shown.
Reference in New Issue
Block a user