mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 19:22:56 +00:00
Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts: code/modules/mob/living/carbon/human/life.dm code/modules/projectiles/guns/energy/stun.dm code/modules/projectiles/guns/projectile/pistol.dm code/modules/projectiles/guns/projectile/revolver.dm
This commit is contained in:
@@ -72,12 +72,12 @@
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if(icon_state == icon_badge)
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icon_state = icon_nobadge
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usr << "You unclip the badge from the vest."
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usr << "You conceal \the [src]'s badge."
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else if(icon_state == icon_nobadge)
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icon_state = icon_badge
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usr << "You clip the badge to the vest."
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usr << "You reveal \the [src]'s badge."
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else
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usr << "You can't find a badge for [src]."
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usr << "\The [src] does not have a vest badge."
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return
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update_clothing_icon()
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@@ -6,6 +6,7 @@
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icon_state = "aiupload"
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density = 1
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req_one_access = list(access_hop, access_captain, access_cent_captain)
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anchored = 1
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var/receipt_num
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var/machine_id = ""
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var/obj/item/weapon/card/id/held_card
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@@ -255,6 +255,8 @@ var/list/name_to_material
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stack_origin_tech = list(TECH_MATERIAL = 2, TECH_PHORON = 2)
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door_icon_base = "stone"
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/*
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// Commenting this out while fires are so spectacularly lethal, as I can't seem to get this balanced appropriately.
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/material/phoron/combustion_effect(var/turf/T, var/temperature, var/effect_multiplier)
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if(isnull(ignition_point))
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return 0
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@@ -268,6 +270,7 @@ var/list/name_to_material
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spawn (0)
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target_tile.hotspot_expose(temperature, 400)
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return round(totalPhoron/100)
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*/
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/material/stone
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name = "sandstone"
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@@ -15,6 +15,7 @@
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var/max_grown = 200
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var/time_of_birth
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var/language
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var/death_msg = "lets out a waning guttural screech, green blood bubbling from its maw."
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/mob/living/carbon/alien/New()
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@@ -1,4 +1,4 @@
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/mob/living/carbon/alien/death(gibbed)
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if(!gibbed && dead_icon)
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icon_state = dead_icon
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return ..(gibbed,"lets out a waning guttural screech, green blood bubbling from its maw.")
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return ..(gibbed,death_msg)
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@@ -5,7 +5,7 @@
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speak_emote = list("chirrups")
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icon_state = "nymph"
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language = "Rootspeak"
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death_msg = "expires with a pitiful chirrup..."
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universal_understand = 1
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universal_speak = 0 // Dionaea do not need to speak to people other than other dionaea.
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holder_type = /obj/item/weapon/holder/diona
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@@ -948,6 +948,9 @@
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if( (getOxyLoss() > 50) || (config.health_threshold_crit > health) )
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Paralyse(3)
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//UNCONSCIOUS. NO-ONE IS HOME
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if((getOxyLoss() > 50) || (health <= config.health_threshold_crit))
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Paralyse(3)
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if(hallucination)
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if(hallucination >= 20)
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if(prob(3))
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@@ -18,7 +18,7 @@
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remains_type = /obj/effect/decal/cleanable/ash
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death_message = "dissolves into ash..."
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flags = IS_RESTRICTED | NO_BLOOD | NO_POISON | NO_SCAN | NO_SLIP | NO_POISON
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flags = IS_RESTRICTED | NO_BLOOD | NO_SCAN | NO_SLIP | NO_POISON
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/datum/species/shadow/handle_death(var/mob/living/carbon/human/H)
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spawn(1)
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@@ -929,7 +929,7 @@ var/global/list/damage_icon_parts = list()
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tail_overlay = set_tail_state(t_state)
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if(tail_overlay)
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spawn(15)
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spawn(20)
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//check that the animation hasn't changed in the meantime
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if(overlays_standing[TAIL_LAYER] == tail_overlay && tail_overlay.icon_state == t_state)
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animate_tail_stop()
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@@ -3,14 +3,14 @@
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//drop && roll
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if(on_fire)
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fire_stacks -= 2
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Weaken(5)
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spin(52,2)
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fire_stacks -= 1.2
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Weaken(3)
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spin(32,2)
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visible_message(
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"<span class='danger'>[src] rolls on the floor, trying to put themselves out!</span>",
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"<span class='notice'>You stop, drop, and roll!</span>"
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)
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sleep(50)
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sleep(30)
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if(fire_stacks <= 0)
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visible_message(
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"<span class='danger'>[src] has successfully extinguished themselves!</span>",
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@@ -19,13 +19,13 @@
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ExtinguishMob()
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return
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..()
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if(handcuffed)
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spawn() escape_handcuffs()
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else if(legcuffed)
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spawn() escape_legcuffs()
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..()
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/mob/living/carbon/proc/escape_handcuffs()
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if(!(last_special <= world.time)) return
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@@ -108,7 +108,7 @@
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icon_state = "syndicateranged"
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icon_living = "syndicateranged"
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casingtype = /obj/item/ammo_casing/a12mm
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projectilesound = 'sound/weapons/Gunshot_smg.ogg'
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projectilesound = 'sound/weapons/Gunshot_light.ogg'
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projectiletype = /obj/item/projectile/bullet/pistol/medium
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weapon1 = /obj/item/weapon/gun/projectile/automatic/c20r
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@@ -25,7 +25,7 @@
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item_state = "stunrevolver"
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fire_sound = 'sound/weapons/Gunshot.ogg'
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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projectile_type = /obj/item/projectile/energy/electrode/stunshot
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projectile_type = /obj/item/projectile/energy/electrode
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max_shots = 8
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@@ -38,7 +38,7 @@
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caliber = "12mm"
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
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slot_flags = SLOT_BELT|SLOT_BACK
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a12mm
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auto_eject = 1
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@@ -86,7 +86,7 @@
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
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slot_flags = SLOT_BELT
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ammo_type = "/obj/item/ammo_casing/c9mmr"
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
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@@ -182,7 +182,7 @@
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2)
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slot_flags = SLOT_BACK
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ammo_type = "/obj/item/ammo_casing/a762"
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a762
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@@ -5,6 +5,7 @@
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icon_state = "colt"
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caliber = ".45"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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/obj/item/weapon/gun/projectile/colt/detective
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@@ -36,6 +37,7 @@
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magazine_type = /obj/item/ammo_magazine/c45m/rubber
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caliber = ".45"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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/obj/item/weapon/gun/projectile/sec/flash
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@@ -112,6 +114,7 @@
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caliber = "9mm"
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silenced = 0
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 2)
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/mc9mm
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@@ -22,6 +22,7 @@
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max_shells = 6
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caliber = "38"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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ammo_type = /obj/item/ammo_casing/c38
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/obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun()
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@@ -44,11 +44,6 @@
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name = "electrode"
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icon_state = "spark"
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nodamage = 1
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/*
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stun = 10
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weaken = 10
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stutter = 10
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*/
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taser_effect = 1
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agony = 40
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damage_type = HALLOSS
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