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Rift Magnus adjustment
Added 10 seconds to the magnus's melee attack to account of the teleport stun.
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@@ -16,7 +16,8 @@
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var/jaunt_warning = 1.0 SECONDS // How long the jaunt telegraphing is.
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var/jaunt_tile_speed = 15 // How long to wait between each tile. Higher numbers result in an easier to dodge tunnel attack.
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projectiletype = /obj/item/projectile/energy/plasma/vepr/inversion
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melee_attack_delay = 2 SECOND
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melee_attack_delay = 12 SECOND
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ranged_attack_delay = 0.5 SECONDS
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special_attack_min_range = 1
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special_attack_max_range = 7
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special_attack_cooldown = 7 SECONDS
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