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Merge pull request #6237 from FluffMedic/AlienCritterRebranding
Alien critter rebranding
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//There is already a station file, but feels wrong to put zaddat balancing changes with the restriction file, and feels wrong to lump them in with a modular station_vr so hello station_ch file
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/datum/species/zaddat
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toxins_mod = 0.5 //toxins rarely come into play, and zaddat just has negatives. Along with their parasite letting them survive in their polluted planet, this seems reasonable.
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//So both of this are based off Fennec foxes I belivive. Those are desert critters, giving them more warm focused levels. And for variety giving them minor brute weakness and minor burn resistant
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//I also want to make a dig because fennec foxes actually make burrows and such, but I can't figure out how to do it in a way that is both flavorful but not abuseable
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/datum/species/hi_zoxxen //zorrens get wierd chemistry because of their past of expirementing on themselves. Check the cataloguer for deathclaws
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chemOD_threshold = 0.75
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radiation_mod = 0.5
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brute_mod = 1.1
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burn_mod = 0.9
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cold_level_1 = 270 //Default 260 - Lower is better
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cold_level_2 = 210 //Default 200
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cold_level_3 = 120 //Default 120
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breath_cold_level_1 = 250 //Default 240 - Lower is better
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breath_cold_level_2 = 190 //Default 180
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breath_cold_level_3 = 100 //Default 100
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heat_level_1 = 400 //Default 360 - Higher is better
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heat_level_2 = 460 //Default 400
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heat_level_3 = 1080 //Default 1000
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breath_heat_level_1 = 430 //Default 380 - Higher is better
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breath_heat_level_2 = 510 //Default 450
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breath_heat_level_3 = 1200 //Default 1250
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/datum/species/fl_zorren
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item_slowdown_mod = 1.2
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slowdown = -0.2
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brute_mod = 1.1
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burn_mod = 0.9
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cold_level_1 = 270 //Default 260 - Lower is better
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cold_level_2 = 210 //Default 200
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cold_level_3 = 120 //Default 120
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breath_cold_level_1 = 250 //Default 240 - Lower is better
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breath_cold_level_2 = 190 //Default 180
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breath_cold_level_3 = 100 //Default 100
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heat_level_1 = 400 //Default 360 - Higher is better
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heat_level_2 = 460 //Default 400
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heat_level_3 = 1080 //Default 1000
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breath_heat_level_1 = 430 //Default 380 - Higher is better
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breath_heat_level_2 = 510 //Default 450
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breath_heat_level_3 = 1200 //Default 1250
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@@ -4630,6 +4630,7 @@
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#include "modular_chomp\code\modules\mob\living\carbon\human\species\outsider\vox.dm"
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#include "modular_chomp\code\modules\mob\living\carbon\human\species\station\prommie_blob.dm"
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#include "modular_chomp\code\modules\mob\living\carbon\human\species\station\station.dm"
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#include "modular_chomp\code\modules\mob\living\carbon\human\species\station\station_ch.dm"
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#include "modular_chomp\code\modules\mob\living\carbon\human\species\station\station_special_ch.dm"
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#include "modular_chomp\code\modules\mob\living\carbon\human\species\station\teshari.dm"
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#include "modular_chomp\code\modules\mob\living\carbon\human\species\station\protean\_protean_defines.dm"
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