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https://github.com/CHOMPStation2/CHOMPStation2.git
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Automatic changelog compile [ci skip]
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@@ -1,5 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- rscadd: "Added a fully sleeveless (\"no sleeves\") variant of the alt undersuits"
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- image: "Added digi states for void alt undersuits"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- refactor: "cleaned up icon files for hats and headwear - there shouldn't be any player-facing changes, but please report any invisible or bugged clothes in appropriate channels"
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@@ -1,4 +0,0 @@
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author: "Diana"
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delete-after: True
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changes:
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- image: "Archives some of the old gorka icons"
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@@ -1,5 +0,0 @@
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author: "Ryumi"
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delete-after: True
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changes:
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- maptweak: "Fixed the corner couch in the hotsprings redgate. Also made the beds appropriately cozier."
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- maptweak: "Gave the Tether science outpost's all of the amenities of a proper dorm room."
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@@ -1,11 +0,0 @@
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author: "Will"
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delete-after: True
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changes:
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- rscadd: "disposal_system_connection component"
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- code_imp: "COMSIG_DISPOSAL_FLUSH signal"
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- code_imp: "COMSIG_DISPOSAL_RECEIVING signal"
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- code_imp: "disposal code cleaned up, moved to their own files"
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- refactor: "Sleep() removed from disposal packet movement, now uses timers"
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- refactor: "disposal code no longer uses sleeps for actions, and properly uses do_after"
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- refactor: "disposal code uses get_turf() instead of src.loc for moving things to its turf"
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- bugfix: "Being ejected from disposals while under floor paneling now properly breaks and drops the correct floor tile stack, instead of an invisible null flooring stack"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- image: "archives the non-digi gorka and inventory sprites as well for thoroughness"
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@@ -1,4 +0,0 @@
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author: "Tenryumi"
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delete-after: True
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changes:
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- bugfix: "Cafe Capsule can be properly made in R&D now"
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@@ -1,4 +0,0 @@
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author: "Diana"
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delete-after: True
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changes:
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- bugfix: "Removes him (the blocker)"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "using accessories no longer drops items on spawn"
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@@ -1,4 +0,0 @@
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author: "Will"
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delete-after: True
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changes:
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- bugfix: "Fracking in a location without deep resources no longer causes a runtime"
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@@ -155,3 +155,35 @@
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preventing charging.
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Zizzi:
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- bugfix: fixed circuit cloning printing invisible clothes
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2025-09-12:
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CHOMPStation2StaffMirrorBot:
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- bugfix: using accessories no longer drops items on spawn
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- refactor: cleaned up icon files for hats and headwear - there shouldn't be any
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player-facing changes, but please report any invisible or bugged clothes in
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appropriate channels
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- image: archives the non-digi gorka and inventory sprites as well for thoroughness
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- rscadd: Added a fully sleeveless ("no sleeves") variant of the alt undersuits
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- image: Added digi states for void alt undersuits
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Diana:
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- image: Archives some of the old gorka icons
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- bugfix: Removes him (the blocker)
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Ryumi:
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- maptweak: Fixed the corner couch in the hotsprings redgate. Also made the beds
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appropriately cozier.
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- maptweak: Gave the Tether science outpost's all of the amenities of a proper dorm
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room.
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Tenryumi:
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- bugfix: Cafe Capsule can be properly made in R&D now
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Will:
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- bugfix: Fracking in a location without deep resources no longer causes a runtime
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- rscadd: disposal_system_connection component
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- code_imp: COMSIG_DISPOSAL_FLUSH signal
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- code_imp: COMSIG_DISPOSAL_RECEIVING signal
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- code_imp: disposal code cleaned up, moved to their own files
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- refactor: Sleep() removed from disposal packet movement, now uses timers
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- refactor: disposal code no longer uses sleeps for actions, and properly uses do_after
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- refactor: disposal code uses get_turf() instead of src.loc for moving things to
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its turf
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- bugfix: Being ejected from disposals while under floor paneling now properly breaks
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and drops the correct floor tile stack, instead of an invisible null flooring
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stack
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