Automatic changelog compile [ci skip]

This commit is contained in:
chompstation-ci[bot]
2025-09-12 01:12:45 +00:00
parent cc2e57d41c
commit 42dfd30756
11 changed files with 32 additions and 49 deletions

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@@ -1,5 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "Added a fully sleeveless (\"no sleeves\") variant of the alt undersuits"
- image: "Added digi states for void alt undersuits"

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@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- refactor: "cleaned up icon files for hats and headwear - there shouldn't be any player-facing changes, but please report any invisible or bugged clothes in appropriate channels"

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@@ -1,4 +0,0 @@
author: "Diana"
delete-after: True
changes:
- image: "Archives some of the old gorka icons"

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@@ -1,5 +0,0 @@
author: "Ryumi"
delete-after: True
changes:
- maptweak: "Fixed the corner couch in the hotsprings redgate. Also made the beds appropriately cozier."
- maptweak: "Gave the Tether science outpost's all of the amenities of a proper dorm room."

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@@ -1,11 +0,0 @@
author: "Will"
delete-after: True
changes:
- rscadd: "disposal_system_connection component"
- code_imp: "COMSIG_DISPOSAL_FLUSH signal"
- code_imp: "COMSIG_DISPOSAL_RECEIVING signal"
- code_imp: "disposal code cleaned up, moved to their own files"
- refactor: "Sleep() removed from disposal packet movement, now uses timers"
- refactor: "disposal code no longer uses sleeps for actions, and properly uses do_after"
- refactor: "disposal code uses get_turf() instead of src.loc for moving things to its turf"
- bugfix: "Being ejected from disposals while under floor paneling now properly breaks and drops the correct floor tile stack, instead of an invisible null flooring stack"

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@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- image: "archives the non-digi gorka and inventory sprites as well for thoroughness"

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@@ -1,4 +0,0 @@
author: "Tenryumi"
delete-after: True
changes:
- bugfix: "Cafe Capsule can be properly made in R&D now"

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@@ -1,4 +0,0 @@
author: "Diana"
delete-after: True
changes:
- bugfix: "Removes him (the blocker)"

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@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "using accessories no longer drops items on spawn"

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@@ -1,4 +0,0 @@
author: "Will"
delete-after: True
changes:
- bugfix: "Fracking in a location without deep resources no longer causes a runtime"

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@@ -155,3 +155,35 @@
preventing charging.
Zizzi:
- bugfix: fixed circuit cloning printing invisible clothes
2025-09-12:
CHOMPStation2StaffMirrorBot:
- bugfix: using accessories no longer drops items on spawn
- refactor: cleaned up icon files for hats and headwear - there shouldn't be any
player-facing changes, but please report any invisible or bugged clothes in
appropriate channels
- image: archives the non-digi gorka and inventory sprites as well for thoroughness
- rscadd: Added a fully sleeveless ("no sleeves") variant of the alt undersuits
- image: Added digi states for void alt undersuits
Diana:
- image: Archives some of the old gorka icons
- bugfix: Removes him (the blocker)
Ryumi:
- maptweak: Fixed the corner couch in the hotsprings redgate. Also made the beds
appropriately cozier.
- maptweak: Gave the Tether science outpost's all of the amenities of a proper dorm
room.
Tenryumi:
- bugfix: Cafe Capsule can be properly made in R&D now
Will:
- bugfix: Fracking in a location without deep resources no longer causes a runtime
- rscadd: disposal_system_connection component
- code_imp: COMSIG_DISPOSAL_FLUSH signal
- code_imp: COMSIG_DISPOSAL_RECEIVING signal
- code_imp: disposal code cleaned up, moved to their own files
- refactor: Sleep() removed from disposal packet movement, now uses timers
- refactor: disposal code no longer uses sleeps for actions, and properly uses do_after
- refactor: disposal code uses get_turf() instead of src.loc for moving things to
its turf
- bugfix: Being ejected from disposals while under floor paneling now properly breaks
and drops the correct floor tile stack, instead of an invisible null flooring
stack