Automatic changelog for PR #9884 [ci skip]

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2025-01-15 22:18:41 +00:00
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author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "Added Blob Spores symptom"
- rscadd: "Added vaccine bottles, sellable to CentCom in a freezer, made in the PanDEMIC"
- rscadd: "Added supply packs with normal and minor experimental diseases"
- qol: "PanDEMIC now takes syringes as well"
- qol: "Mobs may be picked as targets with Bluespace Sneeze"
- qol: "Many symptoms that affected carbon now affect mobs too"
- balance: "All diseases will cure themselves eventually, as the body works up immunity"
- balance: "Shuffled the list of cures for advanced diseases"
- balance: "PanDEMIC consumes 5 blood when making vaccines now"
- balance: "Reduced the health and damage of macrophages, adding more depending on the disease they're based on"
- balance: "Macrophages now shrivel up when killed, leaving behind some of their bits on the ground, or in someone's stomach if eaten."
- balance: "Macrophages would rather go after non-infected people"
- balance: "Macrophages will take a lot of damage if splashed with Space Cleaner"
- bugfix: "Fixed equipment permeability not being taken into account when attempting to resist viruses"
- bugfix: "Fixed overactive Adrenal Gland syndrome not adding Hyperzine"
- bugfix: "Fixed fake GBS not showing some of the messages"
- admin: "Added various spawneable culture bottles"
- code_imp: "Added onDeath() to viruses and symptoms"
- code_imp: "Added random experimental disease and minor random experimental disease datum"
- code_imp: "Added random macrophage disease datum and random blob spores datum"
- code_imp: "Added CAN_NOT_POPULATE for diseases to be avoided in random events"
- code_imp: "Sanitized many of the symptoms when affecting carbon mobs"
- code_imp: "Disease outbreak now uses disease flags instead of a list"