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Make pointdef blink red for a moment when they fail to shoot
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@@ -268,6 +268,7 @@ GLOBAL_LIST_BOILERPLATE(pointdefense_turrets, /obj/machinery/power/pointdefense)
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s.set_up(5, 1, src)
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s.start()
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visible_message("[src] sputters as browns out while attempting to fire.")
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flick(src, "[initial(icon_state)]_off")
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return
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//We throw a laser but it doesnt have to hit for meteor to explode
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var/obj/item/projectile/beam/pointdefense/beam = new(get_turf(src))
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