Automatic changelog compile [ci skip]

This commit is contained in:
chompstation-ci[bot]
2025-04-22 01:17:17 +00:00
parent f29219d930
commit 44dcbe50ea
23 changed files with 82 additions and 127 deletions

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@@ -1,5 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- qol: "Xenobio monkey gun (bio6 bluespace5) now only requires gold and silver."
- qol: "Portable slime processor (magnet 4 bio 5) now only requires silver and gold."

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@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "Added sleeveless variant of the colourable duster."

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@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "Rings and Bracelets won't slow you down anymore"

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@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- code_imp: "fix multiple runtimes"

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@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- qol: "Changed blood splatters and subtypes such as oil to no longer interact with someone flying, hovering or floating over them."

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@@ -1,5 +0,0 @@
author: "Diana"
delete-after: True
changes:
- bugfix: "turrets no longer have 100% baymiss chance"
- bugfix: "Fragmines will no longer do 400 damage when you step on them."

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@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "several prefs could not be cleared"

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@@ -1,4 +0,0 @@
author: "Diana"
delete-after: True
changes:
- rscadd: "Mining vendor will now happily sell you a holster for your machete"

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@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "You can now configure the messages used by the trash eater perk on a per vorebelly basis."

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@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- refactor: "Moved all global vars from the code/global.dm to code/_global_vars/"

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@@ -1,24 +0,0 @@
author: "Guti"
delete-after: True
changes:
- rscadd: "Extrapolator, to allow virologists to extract diseases from plenty of sources."
- rscadd: "Virus thresholds, allowing viruses to do more when one of these thresholds is reached."
- rscadd: "SBG Syndrome"
- rscadd: "Mice, old vomit, blood, and other crewmembers may contain diseases now, allowing virologists to scan and take them."
- rscadd: "Added Fleming to all Virology areas"
- rscadd: "Added an extrapolator to all Virology areas"
- balance: "Symptoms are now slower, with different times to activate between them."
- balance: "Reduced the base infectivity chance"
- balance: "Spread can now be by blood, fluids, or contact. Airborne diseases can be achieved with some thresholds."
- qol: "Refactored the PanDEMIC's interface"
- refactor: "Refactored how diseases spread, now needing airborne specific symptoms to allow the to be airborne."
- refactor: "Refactored ContractDisease proc to check body zones more clearly"
- refactor: "Refactored CanContractDisease proc to check better for organs"
- refactor: "Added various getters and setters for viruses, some of their vars were changed to private."
- refactor: "Refactored the various viruses flag names"
- refactor: "Refactored advanced diseases"
- refactor: "Refactored symptoms into the new advanced diseases"
- refactor: "Refactored vomit code"
- code_imp: "Added AirborneContractDisease for airborne diseases"
- code_imp: "Added extrapolator_act"
- code_imp: "Added is_mouth_covered proc"

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@@ -1,4 +0,0 @@
author: "sunofang"
delete-after: True
changes:
- maptweak: "Carrier starts on now."

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@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "tgui say focus"

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@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- sound: "Surgery tools now make proper melee attack noises."

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@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- code_imp: "tgui core 3.1.2"

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@@ -1,4 +0,0 @@
author: "Diana"
delete-after: True
changes:
- rscadd: "Adds a LOT of tails and taur tails from downstream. Large shark, Husky taur, orca tail, more bug abdomens, leopard tail, tyranid, among others!"

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@@ -1,10 +0,0 @@
author: "Diana"
delete-after: True
changes:
- qol: "The Rapid Material Synthesizer (RMS) has been MASSIVELY buffed and reworked. Check it out!"
- qol: "RMS prices MASSIVELY decreased."
- qol: "RMS randomize mode can now randomize ANY MATERIAL in the game. Feeling lucky?"
- bugfix: "RMS will no longer drain any battery you use it on to 0"
- bugfix: "RMS will now properly detonate rigged batteries"
- rscdel: "RMS no longer has any emag interactions"
- rscadd: "Added a secret 1 in a million interaction with the RMS :)"

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@@ -1,5 +0,0 @@
author: "Diana"
delete-after: True
changes:
- bugfix: "Spaceacillin and other ABX will work with the patient stabilizer"
- rscadd: "The patient stabilizer now plays sound to the deceased individual"

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@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- qol: "FBPs will no longer go blind when a welder is used."

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@@ -1,4 +0,0 @@
author: "Diana"
delete-after: True
changes:
- qol: "Bodyscanner now tells you when someone is missing an organ instead of omitting it entirely"

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@@ -1,11 +0,0 @@
author: "Diana"
delete-after: True
changes:
- rscadd: "Adds a new melee focused PSG that prevents the usage of guns while giving buffs for melee combat"
- qol: "Makes PSGs more acquirable"
- spellcheck: "Standardizes the PSG names (PSG Variant-XXX)"
- rscadd: "Adds the PSG-BIO to the CMO's locker and CMO supply crate(Just reduces toxin/oxygen/clone attack damage taken)"
- rscadd: "Adds the PSG-Melee to the Pathfinder locker (And pathfinder supply crate)"
- rscadd: "Adds the PSG-BIO to the Pathfinder Medic locker"
- rscadd: "Adds the PSG-S to HoS locker (and HoS supply pack)"
- rscadd: "Makes it so the Exploration shield cargo pack has a melee and upgraded mining (mob combat) PSG"

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@@ -1,7 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "breastplate, eye cover, and loincloth overlays to the 'decal' menu on borgs for dullahans"
- rscadd: "ability to use overlays on resting borgs(lights etc.)."
- rscadd: "dullahan v1/2 -> dullahan"
- rscadd: "condensed dullahan versions into one single unit, v3 is still seperate due to being a different size and coloration."

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@@ -185,3 +185,85 @@
2025-04-20:
sunofang:
- maptweak: Carrier engines fixed, and access reworked
2025-04-22:
CHOMPStation2StaffMirrorBot:
- code_imp: tgui core 3.1.2
- qol: Xenobio monkey gun (bio6 bluespace5) now only requires gold and silver.
- qol: Portable slime processor (magnet 4 bio 5) now only requires silver and gold.
- sound: Surgery tools now make proper melee attack noises.
- qol: Changed blood splatters and subtypes such as oil to no longer interact with
someone flying, hovering or floating over them.
- rscadd: Added sleeveless variant of the colourable duster.
- bugfix: tgui say focus
- bugfix: Rings and Bracelets won't slow you down anymore
- rscadd: breastplate, eye cover, and loincloth overlays to the 'decal' menu on
borgs for dullahans
- rscadd: ability to use overlays on resting borgs(lights etc.).
- rscadd: dullahan v1/2 -> dullahan
- rscadd: condensed dullahan versions into one single unit, v3 is still seperate
due to being a different size and coloration.
- rscadd: You can now configure the messages used by the trash eater perk on a per
vorebelly basis.
- bugfix: several prefs could not be cleared
- refactor: Moved all global vars from the code/global.dm to code/_global_vars/
- code_imp: fix multiple runtimes
- qol: FBPs will no longer go blind when a welder is used.
Diana:
- bugfix: turrets no longer have 100% baymiss chance
- bugfix: Fragmines will no longer do 400 damage when you step on them.
- qol: The Rapid Material Synthesizer (RMS) has been MASSIVELY buffed and reworked.
Check it out!
- qol: RMS prices MASSIVELY decreased.
- qol: RMS randomize mode can now randomize ANY MATERIAL in the game. Feeling lucky?
- bugfix: RMS will no longer drain any battery you use it on to 0
- bugfix: RMS will now properly detonate rigged batteries
- rscdel: RMS no longer has any emag interactions
- rscadd: Added a secret 1 in a million interaction with the RMS :)
- bugfix: Spaceacillin and other ABX will work with the patient stabilizer
- rscadd: The patient stabilizer now plays sound to the deceased individual
- qol: Bodyscanner now tells you when someone is missing an organ instead of omitting
it entirely
- rscadd: Adds a LOT of tails and taur tails from downstream. Large shark, Husky
taur, orca tail, more bug abdomens, leopard tail, tyranid, among others!
- rscadd: Adds a new melee focused PSG that prevents the usage of guns while giving
buffs for melee combat
- qol: Makes PSGs more acquirable
- spellcheck: Standardizes the PSG names (PSG Variant-XXX)
- rscadd: Adds the PSG-BIO to the CMO's locker and CMO supply crate(Just reduces
toxin/oxygen/clone attack damage taken)
- rscadd: Adds the PSG-Melee to the Pathfinder locker (And pathfinder supply crate)
- rscadd: Adds the PSG-BIO to the Pathfinder Medic locker
- rscadd: Adds the PSG-S to HoS locker (and HoS supply pack)
- rscadd: Makes it so the Exploration shield cargo pack has a melee and upgraded
mining (mob combat) PSG
- rscadd: Mining vendor will now happily sell you a holster for your machete
Guti:
- rscadd: Extrapolator, to allow virologists to extract diseases from plenty of
sources.
- rscadd: Virus thresholds, allowing viruses to do more when one of these thresholds
is reached.
- rscadd: SBG Syndrome
- rscadd: Mice, old vomit, blood, and other crewmembers may contain diseases now,
allowing virologists to scan and take them.
- rscadd: Added Fleming to all Virology areas
- rscadd: Added an extrapolator to all Virology areas
- balance: Symptoms are now slower, with different times to activate between them.
- balance: Reduced the base infectivity chance
- balance: Spread can now be by blood, fluids, or contact. Airborne diseases can
be achieved with some thresholds.
- qol: Refactored the PanDEMIC's interface
- refactor: Refactored how diseases spread, now needing airborne specific symptoms
to allow the to be airborne.
- refactor: Refactored ContractDisease proc to check body zones more clearly
- refactor: Refactored CanContractDisease proc to check better for organs
- refactor: Added various getters and setters for viruses, some of their vars were
changed to private.
- refactor: Refactored the various viruses flag names
- refactor: Refactored advanced diseases
- refactor: Refactored symptoms into the new advanced diseases
- refactor: Refactored vomit code
- code_imp: Added AirborneContractDisease for airborne diseases
- code_imp: Added extrapolator_act
- code_imp: Added is_mouth_covered proc
sunofang:
- maptweak: Carrier starts on now.