VR world update

This commit is contained in:
Repede
2020-08-12 21:50:42 -04:00
parent f5cffe8bb6
commit 44e41766cc
3 changed files with 97 additions and 6 deletions

View File

@@ -0,0 +1,12 @@
//simple mob blocker to use in VR to stop mobs from going through
/obj/effect/mobblocker
name = "Mob blocker"
desc = "Blocks simple mobs from going through"
icon = 'icons/effects/effects.dmi'
icon_state = "directional_shield"
anchored = TRUE
/obj/effect/mobblocker/CanPass(atom/movable/mover, turf/target)
if(istype(mover, /mob/living/simple_mob))
return FALSE
return TRUE

View File

@@ -1805,6 +1805,34 @@
/obj/effect/floor_decal/carpet,
/turf/simulated/floor/holofloor/carpet,
/area/holodeck/source_meetinghall)
"iA" = (
/obj/structure/closet,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/laserproof,
/obj/item/clothing/under/tactical,
/obj/item/clothing/shoes/boots/combat,
/obj/item/clothing/shoes/leg_guard/bulletproof,
/obj/item/clothing/shoes/leg_guard/laserproof,
/obj/item/clothing/shoes/leg_guard/combat,
/obj/item/clothing/suit/armor/combat,
/obj/item/clothing/gloves/arm_guard/combat,
/obj/item/clothing/gloves/arm_guard/bulletproof,
/obj/item/clothing/gloves/arm_guard/laserproof,
/obj/item/clothing/head/helmet/combat,
/obj/item/clothing/head/helmet/bulletproof,
/obj/item/clothing/head/helmet/laserproof,
/obj/item/clothing/mask/balaclava,
/obj/item/clothing/mask/balaclava,
/obj/item/clothing/mask/balaclava/tactical,
/obj/item/device/flashlight/maglight,
/obj/item/device/flashlight/maglight,
/obj/item/clothing/under/tactical,
/obj/item/clothing/under/tactical,
/obj/machinery/light/small{
dir = 8
},
/turf/unsimulated/floor/steel,
/area/vrworld)
"iC" = (
/obj/structure/closet,
/obj/item/clothing/suit/armor/bulletproof,
@@ -2403,6 +2431,18 @@
/obj/item/weapon/bedsheet/captain,
/turf/simulated/shuttle/floor/black,
/area/shuttle/trade/centcom)
"lo" = (
/obj/structure/closet/secure_closet/guncabinet/rifle{
locked = 0;
name = "unlocked rifle cabinet"
},
/obj/item/weapon/storage/box/scattershot/large,
/obj/item/weapon/storage/box/shotgunammo/large,
/obj/item/weapon/material/knife/tacknife/combatknife,
/obj/item/weapon/material/knife/tacknife/combatknife,
/obj/machinery/light/small,
/turf/unsimulated/floor/steel,
/area/vrworld)
"lq" = (
/obj/structure/table/holotable,
/obj/item/clothing/head/helmet/thunderdome,
@@ -3646,6 +3686,11 @@
/obj/item/weapon/handcuffs/legcuffs,
/turf/simulated/shuttle/floor/red,
/area/shuttle/skipjack)
"rM" = (
/obj/machinery/door/airlock,
/obj/effect/mobblocker,
/turf/unsimulated/floor/techfloor_grid,
/area/vrworld)
"rP" = (
/obj/structure/closet/acloset,
/turf/unsimulated/floor{
@@ -6470,6 +6515,35 @@
"FT" = (
/turf/simulated/shuttle/wall/dark,
/area/shuttle/skipjack)
"FU" = (
/obj/structure/closet,
/obj/item/clothing/suit/armor/laserproof,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/under/tactical,
/obj/item/clothing/shoes/boots/combat,
/obj/item/clothing/shoes/leg_guard/bulletproof,
/obj/item/clothing/shoes/leg_guard/laserproof,
/obj/item/clothing/shoes/leg_guard/combat,
/obj/item/clothing/suit/armor/combat,
/obj/item/clothing/gloves/arm_guard/combat,
/obj/item/clothing/gloves/arm_guard/bulletproof,
/obj/item/clothing/gloves/arm_guard/laserproof,
/obj/item/clothing/head/helmet/combat,
/obj/item/clothing/head/helmet/bulletproof,
/obj/item/clothing/head/helmet/laserproof,
/obj/item/clothing/mask/balaclava,
/obj/item/clothing/mask/balaclava,
/obj/item/clothing/mask/balaclava/tactical,
/obj/item/device/flashlight/maglight,
/obj/item/device/flashlight/maglight,
/obj/item/clothing/under/tactical,
/obj/item/clothing/under/tactical,
/obj/machinery/light/small{
dir = 4;
pixel_y = 0
},
/turf/unsimulated/floor/steel,
/area/vrworld)
"FV" = (
/obj/structure/closet{
icon_state = "cabinet_closed"
@@ -8161,6 +8235,10 @@
/obj/item/weapon/storage/firstaid/regular,
/obj/item/weapon/storage/firstaid/surgery,
/obj/item/device/defib_kit/compact/combat,
/obj/machinery/light/small{
dir = 4;
pixel_y = 0
},
/turf/unsimulated/floor/steel,
/area/vrworld)
"NL" = (
@@ -10769,9 +10847,9 @@ pT
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iA
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@@ -10935,7 +11013,7 @@ xP
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lo
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zR
Vh
@@ -11091,7 +11169,7 @@ pT
pT
pT
pT
Zn
rM
zu
xP
xP
@@ -11259,7 +11337,7 @@ xP
xP
xP
zu
gp
lo
bx
zR
Vh
@@ -11419,7 +11497,7 @@ Xn
fn
NK
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HB
FU
zu
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Xn

View File

@@ -1043,6 +1043,7 @@
#include "code\game\objects\structures.dm"
#include "code\game\objects\stumble_into_vr.dm"
#include "code\game\objects\weapons.dm"
#include "code\game\objects\effects\blockers_yw.dm"
#include "code\game\objects\effects\bump_teleporter.dm"
#include "code\game\objects\effects\effect_system.dm"
#include "code\game\objects\effects\explosion_particles.dm"