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https://github.com/CHOMPStation2/CHOMPStation2.git
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VR world update
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12
code/game/objects/effects/blockers_yw.dm
Normal file
12
code/game/objects/effects/blockers_yw.dm
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@@ -0,0 +1,12 @@
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//simple mob blocker to use in VR to stop mobs from going through
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/obj/effect/mobblocker
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name = "Mob blocker"
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desc = "Blocks simple mobs from going through"
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icon = 'icons/effects/effects.dmi'
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icon_state = "directional_shield"
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anchored = TRUE
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/obj/effect/mobblocker/CanPass(atom/movable/mover, turf/target)
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if(istype(mover, /mob/living/simple_mob))
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return FALSE
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return TRUE
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@@ -1805,6 +1805,34 @@
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/obj/effect/floor_decal/carpet,
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/turf/simulated/floor/holofloor/carpet,
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/area/holodeck/source_meetinghall)
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"iA" = (
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/obj/structure/closet,
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/obj/item/clothing/suit/armor/bulletproof,
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/obj/item/clothing/suit/armor/laserproof,
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/obj/item/clothing/under/tactical,
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/obj/item/clothing/shoes/boots/combat,
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/obj/item/clothing/shoes/leg_guard/bulletproof,
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/obj/item/clothing/shoes/leg_guard/laserproof,
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/obj/item/clothing/shoes/leg_guard/combat,
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/obj/item/clothing/suit/armor/combat,
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/obj/item/clothing/gloves/arm_guard/combat,
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/obj/item/clothing/gloves/arm_guard/bulletproof,
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/obj/item/clothing/gloves/arm_guard/laserproof,
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/obj/item/clothing/head/helmet/combat,
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/obj/item/clothing/head/helmet/bulletproof,
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/obj/item/clothing/head/helmet/laserproof,
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/obj/item/clothing/mask/balaclava,
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/obj/item/clothing/mask/balaclava,
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/obj/item/clothing/mask/balaclava/tactical,
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/obj/item/device/flashlight/maglight,
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/obj/item/device/flashlight/maglight,
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/obj/item/clothing/under/tactical,
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/obj/item/clothing/under/tactical,
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/obj/machinery/light/small{
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dir = 8
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},
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/turf/unsimulated/floor/steel,
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/area/vrworld)
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"iC" = (
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/obj/structure/closet,
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/obj/item/clothing/suit/armor/bulletproof,
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@@ -2403,6 +2431,18 @@
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/obj/item/weapon/bedsheet/captain,
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/turf/simulated/shuttle/floor/black,
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/area/shuttle/trade/centcom)
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"lo" = (
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/obj/structure/closet/secure_closet/guncabinet/rifle{
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locked = 0;
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name = "unlocked rifle cabinet"
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},
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/obj/item/weapon/storage/box/scattershot/large,
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/obj/item/weapon/storage/box/shotgunammo/large,
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/obj/item/weapon/material/knife/tacknife/combatknife,
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/obj/item/weapon/material/knife/tacknife/combatknife,
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/obj/machinery/light/small,
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/turf/unsimulated/floor/steel,
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/area/vrworld)
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"lq" = (
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/obj/structure/table/holotable,
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/obj/item/clothing/head/helmet/thunderdome,
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@@ -3646,6 +3686,11 @@
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/obj/item/weapon/handcuffs/legcuffs,
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/turf/simulated/shuttle/floor/red,
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/area/shuttle/skipjack)
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"rM" = (
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/obj/machinery/door/airlock,
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/obj/effect/mobblocker,
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/turf/unsimulated/floor/techfloor_grid,
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/area/vrworld)
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"rP" = (
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/obj/structure/closet/acloset,
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/turf/unsimulated/floor{
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@@ -6470,6 +6515,35 @@
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"FT" = (
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/turf/simulated/shuttle/wall/dark,
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/area/shuttle/skipjack)
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"FU" = (
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/obj/structure/closet,
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/obj/item/clothing/suit/armor/laserproof,
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/obj/item/clothing/suit/armor/bulletproof,
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/obj/item/clothing/under/tactical,
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/obj/item/clothing/shoes/boots/combat,
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/obj/item/clothing/shoes/leg_guard/bulletproof,
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/obj/item/clothing/shoes/leg_guard/laserproof,
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/obj/item/clothing/shoes/leg_guard/combat,
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/obj/item/clothing/suit/armor/combat,
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/obj/item/clothing/gloves/arm_guard/combat,
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/obj/item/clothing/gloves/arm_guard/bulletproof,
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/obj/item/clothing/gloves/arm_guard/laserproof,
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/obj/item/clothing/head/helmet/combat,
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/obj/item/clothing/head/helmet/bulletproof,
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/obj/item/clothing/head/helmet/laserproof,
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/obj/item/clothing/mask/balaclava,
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/obj/item/clothing/mask/balaclava,
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/obj/item/clothing/mask/balaclava/tactical,
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/obj/item/device/flashlight/maglight,
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/obj/item/device/flashlight/maglight,
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/obj/item/clothing/under/tactical,
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/obj/item/clothing/under/tactical,
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/obj/machinery/light/small{
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dir = 4;
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pixel_y = 0
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},
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/turf/unsimulated/floor/steel,
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/area/vrworld)
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"FV" = (
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/obj/structure/closet{
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icon_state = "cabinet_closed"
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@@ -8161,6 +8235,10 @@
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/obj/item/weapon/storage/firstaid/regular,
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/obj/item/weapon/storage/firstaid/surgery,
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/obj/item/device/defib_kit/compact/combat,
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/obj/machinery/light/small{
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dir = 4;
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pixel_y = 0
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},
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/turf/unsimulated/floor/steel,
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/area/vrworld)
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"NL" = (
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@@ -10769,9 +10847,9 @@ pT
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PY
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Xn
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kS
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iA
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iC
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iC
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iC
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iA
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zu
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eW
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Xn
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@@ -10935,7 +11013,7 @@ xP
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xP
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xP
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zu
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gp
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lo
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bx
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zR
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Vh
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@@ -11091,7 +11169,7 @@ pT
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pT
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pT
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pT
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Zn
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rM
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zu
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xP
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xP
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@@ -11259,7 +11337,7 @@ xP
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xP
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xP
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zu
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gp
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lo
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bx
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zR
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Vh
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@@ -11419,7 +11497,7 @@ Xn
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fn
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NK
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HB
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HB
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FU
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zu
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eW
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Xn
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@@ -1043,6 +1043,7 @@
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#include "code\game\objects\structures.dm"
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#include "code\game\objects\stumble_into_vr.dm"
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#include "code\game\objects\weapons.dm"
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#include "code\game\objects\effects\blockers_yw.dm"
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#include "code\game\objects\effects\bump_teleporter.dm"
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#include "code\game\objects\effects\effect_system.dm"
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#include "code\game\objects\effects\explosion_particles.dm"
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