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Automatic changelog compile [ci skip]
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@@ -1,4 +0,0 @@
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author: "ShadowLarkens"
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delete-after: True
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changes:
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- balance: "Completely rewrote R&D to be made up of \"techweb nodes\" that you research with experiments + passive point generation. This turns it from a question of how to max all levels as fast as possible, to figuring out what paths you want to go down and unlock with a time gate."
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@@ -1,6 +0,0 @@
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author: "FluffMedic"
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delete-after: True
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changes:
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- balance: "The doorway bosses to base Neon have a bit less HP."
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- bugfix: "Tyr ants stop infighting"
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- bugfix: "The Tyr precursor bosses first and second attacks function properly now"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- code_imp: "weak_reference added to blacklisted copyvars"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "loadout system not working until you switch back and forth"
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@@ -2,3 +2,16 @@
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CHOMPStation2StaffMirrorBot:
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- bugfix: Fixes an error occuring when tgs is compiling the rust itself.
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- image: Made the body scanner actually show an outline of the person inside it.
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2025-08-02:
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CHOMPStation2StaffMirrorBot:
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- bugfix: loadout system not working until you switch back and forth
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- code_imp: weak_reference added to blacklisted copyvars
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FluffMedic:
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- balance: The doorway bosses to base Neon have a bit less HP.
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- bugfix: Tyr ants stop infighting
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- bugfix: The Tyr precursor bosses first and second attacks function properly now
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ShadowLarkens:
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- balance: Completely rewrote R&D to be made up of "techweb nodes" that you research
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with experiments + passive point generation. This turns it from a question of
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how to max all levels as fast as possible, to figuring out what paths you want
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to go down and unlock with a time gate.
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