Removes Stunned Loop

This commit is contained in:
Rykka Stormheart
2023-06-17 06:28:07 -07:00
parent 1de51fb4b8
commit 45198d7bc7
2 changed files with 3 additions and 7 deletions
@@ -12,7 +12,7 @@
var/death_sound_override = null
var/virtual_reality_mob = FALSE // gross boolean for keeping VR mobs in VR
var/datum/looping_sound/mob/on_fire/firesoundloop
var/datum/looping_sound/mob/stunned/stunnedloop
// var/datum/looping_sound/mob/stunned/stunnedloop
/* // Not sure if needed, screams aren't a carbon thing rn.
var/scream_sound = null
var/female_scream_sound = null
@@ -25,7 +25,7 @@
deaf_loop = new(list(src), FALSE)
firesoundloop = new(list(src), FALSE)
stunnedloop = new(list(src), FALSE)
// stunnedloop = new(list(src), FALSE)
if(firesoundloop) // Partly safety, partly so we can have different probs for randomization
if(prob(40)) // Randomize our end_sound. Can't really do this easily in looping_sound without some work
if(prob(30))
@@ -40,7 +40,7 @@
QDEL_NULL(deaf_loop)
QDEL_NULL(firesoundloop)
QDEL_NULL(stunnedloop)
// QDEL_NULL(stunnedloop)
/mob/living/proc/vs_animate(var/belly_to_animate)
return