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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-26 22:57:39 +01:00
Removes Stunned Loop
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@@ -12,7 +12,7 @@
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var/death_sound_override = null
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var/virtual_reality_mob = FALSE // gross boolean for keeping VR mobs in VR
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var/datum/looping_sound/mob/on_fire/firesoundloop
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var/datum/looping_sound/mob/stunned/stunnedloop
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// var/datum/looping_sound/mob/stunned/stunnedloop
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/* // Not sure if needed, screams aren't a carbon thing rn.
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var/scream_sound = null
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var/female_scream_sound = null
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@@ -25,7 +25,7 @@
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deaf_loop = new(list(src), FALSE)
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firesoundloop = new(list(src), FALSE)
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stunnedloop = new(list(src), FALSE)
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// stunnedloop = new(list(src), FALSE)
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if(firesoundloop) // Partly safety, partly so we can have different probs for randomization
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if(prob(40)) // Randomize our end_sound. Can't really do this easily in looping_sound without some work
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if(prob(30))
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@@ -40,7 +40,7 @@
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QDEL_NULL(deaf_loop)
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QDEL_NULL(firesoundloop)
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QDEL_NULL(stunnedloop)
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// QDEL_NULL(stunnedloop)
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/mob/living/proc/vs_animate(var/belly_to_animate)
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return
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