Make cryo recursively remove mobs

So if a mob is being held, like a Teshari, or anything else ~~like being eaten cough~~ then they are handled correctly by cryopods. Otherwise if someone scoops a Teshari, and cryos, they are simply deleted, their records stay in the round, their job slot is occupied indefinitely, etc.
This commit is contained in:
Arokha Sieyes
2017-03-04 01:33:29 -05:00
parent 8d82920e52
commit 4533150c67

View File

@@ -360,7 +360,7 @@
if(!find_control_computer(urgent=1))
return
despawn_occupant()
despawn_occupant(occupant)
// This function can not be undone; do not call this unless you are sure
// Also make sure there is a valid control computer
@@ -384,10 +384,14 @@
// This function can not be undone; do not call this unless you are sure
// Also make sure there is a valid control computer
/obj/machinery/cryopod/proc/despawn_occupant()
/obj/machinery/cryopod/proc/despawn_occupant(var/mob/to_despawn)
//Recursively despawn mobs
for(var/mob/M in to_despawn)
despawn_occupant(M)
//Drop all items into the pod.
for(var/obj/item/W in occupant)
occupant.drop_from_inventory(W)
for(var/obj/item/W in to_despawn)
to_despawn.drop_from_inventory(W)
W.forceMove(src)
if(W.contents.len) //Make sure we catch anything not handled by qdel() on the items.
@@ -398,7 +402,7 @@
//Delete all items not on the preservation list.
var/list/items = contents.Copy()
items -= occupant // Don't delete the occupant
items -= to_despawn // Don't delete the occupant
items -= announce // or the autosay radio.
for(var/obj/item/W in items)
@@ -430,36 +434,37 @@
for(var/datum/objective/O in all_objectives)
// We don't want revs to get objectives that aren't for heads of staff. Letting
// them win or lose based on cryo is silly so we remove the objective.
if(O.target == occupant.mind)
if(O.target == to_despawn.mind)
if(O.owner && O.owner.current)
O.owner.current << "<span class='warning'>You get the feeling your target is no longer within your reach...</span>"
qdel(O)
//Handle job slot/tater cleanup.
var/job = occupant.mind.assigned_role
var/job = to_despawn.mind.assigned_role
job_master.FreeRole(job)
if(occupant.mind.objectives.len)
qdel(occupant.mind.objectives)
occupant.mind.special_role = null
if(to_despawn.mind.objectives.len)
qdel(to_despawn.mind.objectives)
to_despawn.mind.special_role = null
//else
//if(ticker.mode.name == "AutoTraitor")
//var/datum/game_mode/traitor/autotraitor/current_mode = ticker.mode
//current_mode.possible_traitors.Remove(occupant)
//current_mode.possible_traitors.Remove(to_despawn)
// Delete them from datacore.
if(PDA_Manifest.len)
PDA_Manifest.Cut()
for(var/datum/data/record/R in data_core.medical)
if((R.fields["name"] == occupant.real_name))
if((R.fields["name"] == to_despawn.real_name))
qdel(R)
for(var/datum/data/record/T in data_core.security)
if((T.fields["name"] == occupant.real_name))
if((T.fields["name"] == to_despawn.real_name))
qdel(T)
for(var/datum/data/record/G in data_core.general)
if((G.fields["name"] == occupant.real_name))
if((G.fields["name"] == to_despawn.real_name))
qdel(G)
icon_state = base_icon_state
@@ -468,22 +473,21 @@
//Make an announcement and log the person entering storage.
control_computer.frozen_crew += "[occupant.real_name], [occupant.mind.role_alt_title] - [stationtime2text()]"
control_computer._admin_logs += "[key_name(occupant)] ([occupant.mind.role_alt_title]) at [stationtime2text()]"
log_and_message_admins("[key_name(occupant)] ([occupant.mind.role_alt_title]) entered cryostorage.")
control_computer.frozen_crew += "[to_despawn.real_name], [to_despawn.mind.role_alt_title] - [stationtime2text()]"
control_computer._admin_logs += "[key_name(to_despawn)] ([to_despawn.mind.role_alt_title]) at [stationtime2text()]"
log_and_message_admins("[key_name(to_despawn)] ([to_despawn.mind.role_alt_title]) entered cryostorage.")
announce.autosay("[occupant.real_name], [occupant.mind.role_alt_title], [on_store_message]", "[on_store_name]")
//visible_message("<span class='notice'>\The [initial(name)] hums and hisses as it moves [occupant.real_name] into storage.</span>", 3)
visible_message("<span class='notice'>\The [initial(name)] [on_store_visible_message_1] [occupant.real_name] [on_store_visible_message_2].</span>", 3)
announce.autosay("[to_despawn.real_name], [to_despawn.mind.role_alt_title], [on_store_message]", "[on_store_name]")
//visible_message("<span class='notice'>\The [initial(name)] hums and hisses as it moves [to_despawn.real_name] into storage.</span>", 3)
visible_message("<span class='notice'>\The [initial(name)] [on_store_visible_message_1] [to_despawn.real_name] [on_store_visible_message_2].</span>", 3)
//This should guarantee that ghosts don't spawn.
occupant.ckey = null
to_despawn.ckey = null
// Delete the mob.
qdel(occupant)
qdel(to_despawn)
set_occupant(null)
/obj/machinery/cryopod/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob)
if(istype(G, /obj/item/weapon/grab))
@@ -504,7 +508,7 @@
if(M.client)
if(alert(M,"Would you like to enter long-term storage?",,"Yes","No") == "Yes")
if(!M || !grab || !grab:affecting) return
if(!M || !grab || !grab.affecting) return
willing = 1
else
willing = 1