mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits.
This commit is contained in:
@@ -228,24 +228,23 @@
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synd_mob.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/c20r(synd_mob), slot_belt)
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synd_mob.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/c20r(synd_mob), slot_belt)
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synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(synd_mob.back), slot_in_backpack)
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synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(synd_mob.back), slot_in_backpack)
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var/obj/item/clothing/suit/space/rig/syndi/new_suit = new(synd_mob)
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var/obj/item/clothing/head/helmet/space/rig/syndi/new_helmet = new(synd_mob)
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if(synd_mob.species)
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if(synd_mob.species)
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var/race = synd_mob.species.name
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var/race = synd_mob.species.name
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if(race == "Unathi")
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switch(race)
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synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi/unathi(synd_mob), slot_wear_suit)
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if("Unathi")
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synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi/unathi(synd_mob), slot_head)
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new_suit.species_restricted = list("Unathi")
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else if(race == "Tajaran")
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if("Tajaran")
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synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi/tajara(synd_mob), slot_wear_suit)
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new_suit.species_restricted = list("Tajaran")
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synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi/tajara(synd_mob), slot_head)
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if("Skrell")
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else if(race == "Skrell")
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new_suit.species_restricted = list("Skrell")
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synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi/skrell(synd_mob), slot_wear_suit)
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synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi/skrell(synd_mob), slot_head)
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synd_mob.equip_to_slot_or_del(new_suit, slot_wear_suit)
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else
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synd_mob.equip_to_slot_or_del(new_helmet, slot_head)
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synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi/human(synd_mob), slot_wear_suit)
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synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi/human(synd_mob), slot_head)
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else
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synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi/human(synd_mob), slot_wear_suit)
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synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi/human(synd_mob), slot_head)
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var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(synd_mob)
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var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(synd_mob)
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E.imp_in = synd_mob
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E.imp_in = synd_mob
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@@ -1057,152 +1057,64 @@
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if(helmet) helmet.species_restricted = list("Tajaran")
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if(helmet) helmet.species_restricted = list("Tajaran")
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if(suit) suit.species_restricted = list("Tajaran")
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if(suit) suit.species_restricted = list("Tajaran")
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if(target_department == "Engineering")
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switch(target_department)
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if("Engineering")
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if(helmet) helmet.name = "engineering hardsuit helmet"
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if(helmet)
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if(suit) suit.name = "engineering hardsuit"
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helmet.name = "engineering hardsuit helmet"
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helmet.icon_state = "rig0-engineering"
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switch(target_species)
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helmet.item_state = "eng_helm"
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if("Human")
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helmet.item_color = "engineering"
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if(helmet)
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if(suit)
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helmet.icon_state = "rig0-engineering"
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suit.name = "engineering hardsuit"
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helmet.item_state = "eng_helm"
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suit.icon_state = "rig-engineering"
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helmet.item_color = "engineering"
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suit.item_state = "eng_hardsuit"
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if(suit)
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if("Mining")
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suit.icon_state = "rig-engineering"
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if(helmet)
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suit.item_state = "eng_hardsuit"
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helmet.name = "mining hardsuit helmet"
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if("Skrell")
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helmet.icon_state = "rig0-mining"
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return //TODO
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helmet.item_state = "mining_helm"
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if("Unathi")
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helmet.item_color = "mining"
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return //TODO
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if(suit)
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if("Tajaran")
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suit.name = "mining hardsuit"
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if(helmet)
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suit.icon_state = "rig-mining"
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helmet.icon_state = "rig0-taj-helmet"
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suit.item_state = "mining_hardsuit"
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helmet.item_state = "rig0-taj-helmet"
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if("Medical")
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helmet.item_color = "taj-helmet"
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if(helmet)
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if(suit)
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helmet.name = "medical hardsuit helmet"
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suit.icon_state = "rig-taj"
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helmet.icon_state = "rig0-medical"
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suit.item_state = "rig-taj"
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helmet.item_state = "medical_helm"
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helmet.item_color = "medical"
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else if(target_department == "Mining")
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if(suit)
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suit.name = "medical hardsuit"
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if(helmet) helmet.name = "mining hardsuit helmet"
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suit.icon_state = "rig-medical"
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if(suit) suit.name = "mining hardsuit"
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suit.item_state = "medical_hardsuit"
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if("Security")
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switch(target_species)
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if(helmet)
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if("Human")
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helmet.name = "security hardsuit helmet"
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if(helmet)
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helmet.icon_state = "rig0-sec"
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helmet.icon_state = "rig0-mining"
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helmet.item_state = "sec_helm"
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helmet.item_state = "mining_helm"
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helmet.item_color = "sec"
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helmet.item_color = "mining"
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if(suit)
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if(suit)
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suit.name = "security hardsuit"
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suit.icon_state = "rig-mining"
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suit.icon_state = "rig-sec"
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suit.item_state = "mining_hardsuit"
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suit.item_state = "sec_hardsuit"
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if("Skrell")
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if("Atmos")
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return //TODO
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if(helmet)
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if("Unathi")
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helmet.name = "atmospherics hardsuit helmet"
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return //TODO
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helmet.icon_state = "rig0-atmos"
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if("Tajaran")
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helmet.item_state = "atmos_helm"
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return //TODO
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helmet.item_color = "atmos"
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if(suit)
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else if(target_department == "^%###^%$")
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suit.name = "atmospherics hardsuit"
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suit.icon_state = "rig-atmos"
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if(helmet) helmet.name = "blood-red hardsuit helmet"
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suit.item_state = "atmos_hardsuit"
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if(suit) suit.name = "blood-red hardsuit"
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if("^%###^%$")
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if(helmet)
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switch(target_species)
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helmet.name = "blood-red hardsuit helmet"
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if("Human")
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helmet.icon_state = "rig0-syndie"
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if(helmet)
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helmet.item_state = "syndie_helm"
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helmet.icon_state = "rig0-syndie-human"
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helmet.item_color = "syndie"
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helmet.item_state = "syndie_helm"
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if(suit)
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helmet.item_color = "syndie-human"
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suit.name = "blood-red hardsuit"
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if(suit)
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suit.item_state = "syndie_hardsuit"
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suit.item_state = "syndie_hardsuit"
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suit.icon_state = "rig-syndie"
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suit.icon_state = "rig-syndie-human"
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if("Skrell")
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if(helmet)
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helmet.icon_state = "rig0-syndie-skrell"
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helmet.item_state = "syndie_helm"
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helmet.item_color = "syndie-skrell"
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if(suit)
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suit.item_state = "syndie_hardsuit"
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suit.icon_state = "rig-syndie-skrell"
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if("Unathi")
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if(helmet)
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helmet.icon_state = "rig0-syndie-unathi"
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helmet.item_state = "syndie_helm"
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helmet.item_color = "syndie-unathi"
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if(suit)
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suit.item_state = "syndie_hardsuit"
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suit.icon_state = "rig-syndie-unathi"
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if("Tajaran")
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if(helmet)
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helmet.icon_state = "rig0-syndie-taj"
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helmet.item_state = "syndie_helm"
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helmet.item_color = "syndie-taj"
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if(suit)
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suit.item_state = "syndie_hardsuit"
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suit.icon_state = "rig-syndie-taj"
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else if(target_department == "Medical")
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if(helmet) helmet.name = "medical hardsuit helmet"
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if(suit) suit.name = "medical hardsuit"
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switch(target_species)
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if("Human")
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if(helmet)
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helmet.icon_state = "rig0-medical"
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helmet.item_state = "medical_helm"
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helmet.item_color = "medical"
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if(suit)
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suit.icon_state = "rig-medical"
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suit.item_state = "medical_hardsuit"
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if("Skrell")
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return //TODO
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if("Unathi")
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return //TODO
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if("Tajaran")
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return //TODO
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else if(target_department == "Security")
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if(helmet) helmet.name = "security hardsuit helmet"
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if(suit) suit.name = "security hardsuit"
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switch(target_species)
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if("Human")
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if(helmet)
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helmet.icon_state = "rig0-sec"
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helmet.item_state = "sec_helm"
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helmet.item_color = "sec"
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if(suit)
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suit.icon_state = "rig-sec"
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suit.item_state = "sec_hardsuit"
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if("Skrell")
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return //TODO
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if("Unathi")
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return //TODO
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if("Tajaran")
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return //TODO
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else if(target_department == "Atmos")
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if(helmet) helmet.name = "atmospherics hardsuit helmet"
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if(suit) suit.name = "atmospherics hardsuit"
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switch(target_species)
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if("Human")
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if(helmet)
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helmet.icon_state = "rig0-atmos"
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helmet.item_state = "atmos_helm"
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helmet.item_color = "atmos"
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if(suit)
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suit.icon_state = "rig-atmos"
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suit.item_state = "atmos_hardsuit"
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if("Skrell")
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return //TODO
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if("Unathi")
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return //TODO
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if("Tajaran")
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return //TODO
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@@ -38,6 +38,15 @@
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var/armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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var/armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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var/list/allowed = null //suit storage stuff.
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var/list/allowed = null //suit storage stuff.
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var/obj/item/device/uplink/hidden/hidden_uplink = null // All items can have an uplink hidden inside, just remember to add the triggers.
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var/obj/item/device/uplink/hidden/hidden_uplink = null // All items can have an uplink hidden inside, just remember to add the triggers.
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/* Species-specific sprites, concept stolen from Paradise//vg/.
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ex:
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sprite_sheets = list(
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"Tajaran" = 'icons/cat/are/bad'
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)
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If index term exists and icon_override is not set, this sprite sheet will be used.
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*/
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var/list/sprite_sheets = null
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var/icon_override = null //Used to override hardcoded clothing dmis in human clothing proc.
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var/icon_override = null //Used to override hardcoded clothing dmis in human clothing proc.
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/obj/item/device
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/obj/item/device
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@@ -7,41 +7,51 @@
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desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user."
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desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user."
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icon_state = "modkit"
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icon_state = "modkit"
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var/parts = MODKIT_FULL
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var/parts = MODKIT_FULL
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var/from_helmet = /obj/item/clothing/head/helmet/space/rig
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var/list/target_species = list("Human","Skrell")
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var/from_suit = /obj/item/clothing/suit/space/rig
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var/to_helmet = /obj/item/clothing/head/cardborg
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var/list/permitted_types = list(
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var/to_suit = /obj/item/clothing/suit/cardborg
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/obj/item/clothing/head/helmet/space/rig,
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/obj/item/clothing/suit/space/rig
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)
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/obj/item/device/modkit/afterattack(obj/O, mob/user as mob)
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/obj/item/device/modkit/afterattack(obj/O, mob/user as mob)
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var/flag
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var/to_type
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if(!parts)
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if(istype(O,from_helmet))
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flag = MODKIT_HELMET
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to_type = to_helmet
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else if(istype(O,from_suit))
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flag = MODKIT_SUIT
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to_type = to_suit
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else
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return
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if(!(parts & flag))
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user << "<span class='warning'>This kit has no parts for this modification left.</span>"
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user << "<span class='warning'>This kit has no parts for this modification left.</span>"
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user.drop_from_inventory(src)
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del(src)
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return
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return
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|
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|
/* TODO: list comparison
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if(istype(O,to_type))
|
if(istype(O,to_type))
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user << "<span class='notice'>[O] is already modified.</span>"
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user << "<span class='notice'>[O] is already modified.</span>"
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||||||
return
|
return
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||||||
|
*/
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|
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if(!isturf(O.loc))
|
if(!isturf(O.loc))
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user << "<span class='warning'>[O] must be safely placed on the ground for modification.</span>"
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user << "<span class='warning'>[O] must be safely placed on the ground for modification.</span>"
|
||||||
return
|
return
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||||||
|
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playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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var/N = new to_type(O.loc)
|
|
||||||
user.visible_message("\red [user] opens \the [src] and modifies \the [O] into \the [N].","\red You open \the [src] and modify \the [O] into \the [N].")
|
user.visible_message("\red [user] opens \the [src] and modifies \the [O].","\red You open \the [src] and modify \the [O].")
|
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del(O)
|
|
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parts &= ~flag
|
var/obj/item/clothing/I = O
|
||||||
|
if(istype(I))
|
||||||
|
I.species_restricted = target_species.Copy()
|
||||||
|
|
||||||
|
parts--
|
||||||
if(!parts)
|
if(!parts)
|
||||||
|
user.drop_from_inventory(src)
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||||||
del(src)
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del(src)
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|
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/obj/item/device/modkit/tajaran
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/obj/item/device/modkit/tajaran
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name = "tajara hardsuit modification kit"
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name = "tajaran hardsuit modification kit"
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desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajara."
|
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajara."
|
||||||
to_helmet = /obj/item/clothing/head/helmet/space/rig/tajara
|
target_species = list("Tajaran")
|
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to_suit = /obj/item/clothing/suit/space/rig/tajara
|
|
||||||
|
/obj/item/device/modkit/examine()
|
||||||
|
..()
|
||||||
|
usr << "It looks as though it modifies hardsuits to fit the following users:"
|
||||||
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for(var/species in target_species)
|
||||||
|
usr << "- [species]"
|
||||||
@@ -43,7 +43,11 @@
|
|||||||
icon_state = "voxmask"
|
icon_state = "voxmask"
|
||||||
item_state = "voxmask"
|
item_state = "voxmask"
|
||||||
permeability_coefficient = 0.01
|
permeability_coefficient = 0.01
|
||||||
species_restricted = ("Vox")
|
species_restricted = list("Vox","Vox Armalis")
|
||||||
|
sprite_sheets = list(
|
||||||
|
"Vox" = 'icons/mob/species/vox/mask.dmi',
|
||||||
|
"Vox Armalis" = 'icons/mob/species/armalis/mask.dmi',
|
||||||
|
)
|
||||||
|
|
||||||
toggle()
|
toggle()
|
||||||
set category = "Object"
|
set category = "Object"
|
||||||
|
|||||||
@@ -1,20 +1,4 @@
|
|||||||
// Tajaran rigs.
|
|
||||||
/obj/item/clothing/head/helmet/space/rig/tajara
|
|
||||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding. This one doesn't look like it was made for humans."
|
|
||||||
icon_state = "rig0-taj-helmet"
|
|
||||||
item_state = "rig0-taj-helmet"
|
|
||||||
item_color = "taj-helmet"
|
|
||||||
species_restricted = list("Tajaran")
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/rig/tajara
|
|
||||||
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding. This one doesn't look like it was made for humans."
|
|
||||||
icon_state = "rig-taj"
|
|
||||||
item_state = "rig-taj"
|
|
||||||
item_color = "rig-taj"
|
|
||||||
species_restricted = list("Tajaran")
|
|
||||||
|
|
||||||
//Skrell space gear. Sleek like a wetsuit.
|
//Skrell space gear. Sleek like a wetsuit.
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/skrell
|
/obj/item/clothing/head/helmet/space/skrell
|
||||||
name = "Skrellian helmet"
|
name = "Skrellian helmet"
|
||||||
desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
|
desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
|
||||||
@@ -52,7 +36,6 @@
|
|||||||
item_color = "skrell_suit_black"
|
item_color = "skrell_suit_black"
|
||||||
|
|
||||||
//Unathi space gear. Huge and restrictive.
|
//Unathi space gear. Huge and restrictive.
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/unathi
|
/obj/item/clothing/head/helmet/space/unathi
|
||||||
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
|
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||||
heat_protection = HEAD
|
heat_protection = HEAD
|
||||||
@@ -98,7 +81,6 @@
|
|||||||
|
|
||||||
// Vox space gear (vaccuum suit, low pressure armour)
|
// Vox space gear (vaccuum suit, low pressure armour)
|
||||||
// Can't be equipped by any other species due to bone structure and vox cybernetics.
|
// Can't be equipped by any other species due to bone structure and vox cybernetics.
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/vox
|
/obj/item/clothing/suit/space/vox
|
||||||
w_class = 3
|
w_class = 3
|
||||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
|
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
|
||||||
@@ -106,12 +88,20 @@
|
|||||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||||
species_restricted = list("Vox")
|
species_restricted = list("Vox", "Vox Armalis")
|
||||||
|
sprite_sheets = list(
|
||||||
|
"Vox" = 'icons/mob/species/vox/suit.dmi',
|
||||||
|
"Vox Armalis" = 'icons/mob/species/armalis/suit.dmi',
|
||||||
|
)
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/vox
|
/obj/item/clothing/head/helmet/space/vox
|
||||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
|
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||||
flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE
|
flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE
|
||||||
species_restricted = list("Vox")
|
species_restricted = list("Vox","Vox Armalis")
|
||||||
|
sprite_sheets = list(
|
||||||
|
"Vox" = 'icons/mob/species/vox/head.dmi',
|
||||||
|
"Vox Armalis" = 'icons/mob/species/armalis/head.dmi',
|
||||||
|
)
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/vox/pressure
|
/obj/item/clothing/head/helmet/space/vox/pressure
|
||||||
name = "alien helmet"
|
name = "alien helmet"
|
||||||
@@ -130,14 +120,12 @@
|
|||||||
icon_state = "vox-carapace"
|
icon_state = "vox-carapace"
|
||||||
item_state = "vox-carapace"
|
item_state = "vox-carapace"
|
||||||
desc = "A glowing visor, perhaps stolen from a depressed Cylon."
|
desc = "A glowing visor, perhaps stolen from a depressed Cylon."
|
||||||
species_restricted = list("Vox","Vox Armalis")
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/vox/carapace
|
/obj/item/clothing/suit/space/vox/carapace
|
||||||
name = "alien carapace armour"
|
name = "alien carapace armour"
|
||||||
icon_state = "vox-carapace"
|
icon_state = "vox-carapace"
|
||||||
item_state = "vox-carapace"
|
item_state = "vox-carapace"
|
||||||
desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
|
desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
|
||||||
species_restricted = list("Vox","Vox Armalis")
|
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/vox/stealth
|
/obj/item/clothing/head/helmet/space/vox/stealth
|
||||||
name = "alien stealth helmet"
|
name = "alien stealth helmet"
|
||||||
@@ -188,16 +176,25 @@
|
|||||||
item_state = "gloves-vox"
|
item_state = "gloves-vox"
|
||||||
siemens_coefficient = 0
|
siemens_coefficient = 0
|
||||||
permeability_coefficient = 0.05
|
permeability_coefficient = 0.05
|
||||||
item_color="gloves-vox"
|
item_color = "gloves-vox"
|
||||||
species_restricted = list("Vox","Vox Armalis")
|
species_restricted = list("Vox","Vox Armalis")
|
||||||
|
sprite_sheets = list(
|
||||||
|
"Vox" = 'icons/mob/species/vox/gloves.dmi',
|
||||||
|
"Vox Armalis" = 'icons/mob/species/armalis/gloves.dmi',
|
||||||
|
)
|
||||||
/obj/item/clothing/shoes/magboots/vox
|
/obj/item/clothing/shoes/magboots/vox
|
||||||
|
|
||||||
desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
|
desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
|
||||||
name = "vox magclaws"
|
name = "vox magclaws"
|
||||||
item_state = "boots-vox"
|
item_state = "boots-vox"
|
||||||
icon_state = "boots-vox"
|
icon_state = "boots-vox"
|
||||||
|
|
||||||
species_restricted = list("Vox","Vox Armalis")
|
species_restricted = list("Vox","Vox Armalis")
|
||||||
|
sprite_sheets = list(
|
||||||
|
"Vox" = 'icons/mob/species/vox/feet.dmi',
|
||||||
|
"Vox Armalis" = 'icons/mob/species/armalis/feet.dmi',
|
||||||
|
)
|
||||||
|
|
||||||
action_button_name = "Toggle the magclaws"
|
action_button_name = "Toggle the magclaws"
|
||||||
|
|
||||||
/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user)
|
/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user)
|
||||||
@@ -236,49 +233,3 @@
|
|||||||
..()
|
..()
|
||||||
if (magpulse)
|
if (magpulse)
|
||||||
usr << "It would be hard to take these off without relaxing your grip first." //theoretically this message should only be seen by the wearer when the claws are equipped.
|
usr << "It would be hard to take these off without relaxing your grip first." //theoretically this message should only be seen by the wearer when the claws are equipped.
|
||||||
|
|
||||||
//Species-specific Syndicate rigs.
|
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/rig/syndi/tajara
|
|
||||||
icon_state = "rig0-syndie-taj"
|
|
||||||
item_state = "syndie_helm"
|
|
||||||
item_color = "syndie-taj"
|
|
||||||
species_restricted = list("Tajaran")
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/rig/syndi/tajara
|
|
||||||
item_state = "syndie_hardsuit"
|
|
||||||
icon_state = "rig-syndie-taj"
|
|
||||||
species_restricted = list("Tajaran")
|
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/rig/syndi/unathi
|
|
||||||
icon_state = "rig0-syndie-unathi"
|
|
||||||
item_state = "syndie_helm"
|
|
||||||
item_color = "syndie-unathi"
|
|
||||||
species_restricted = list("Unathi")
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/rig/syndi/unathi
|
|
||||||
item_state = "syndie_hardsuit"
|
|
||||||
icon_state = "rig-syndie-unathi"
|
|
||||||
species_restricted = list("Unathi")
|
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/rig/syndi/skrell
|
|
||||||
icon_state = "rig0-syndie-skrell"
|
|
||||||
item_state = "syndie_helm"
|
|
||||||
item_color = "syndie-skrell"
|
|
||||||
species_restricted = list("Skrell")
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/rig/syndi/skrell
|
|
||||||
item_state = "syndie_hardsuit"
|
|
||||||
icon_state = "rig-syndie-skrell"
|
|
||||||
species_restricted = list("Skrell")
|
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/space/rig/syndi/human
|
|
||||||
icon_state = "rig0-syndie-human"
|
|
||||||
item_state = "syndie_helm"
|
|
||||||
item_color = "syndie-human"
|
|
||||||
species_restricted = list("Human")
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/rig/syndi/human
|
|
||||||
item_state = "syndie_hardsuit"
|
|
||||||
icon_state = "rig-syndie-human"
|
|
||||||
species_restricted = list("Human")
|
|
||||||
|
|||||||
@@ -12,7 +12,14 @@
|
|||||||
icon_action_button = "action_hardhat"
|
icon_action_button = "action_hardhat"
|
||||||
heat_protection = HEAD
|
heat_protection = HEAD
|
||||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||||
|
|
||||||
|
//Species-specific stuff.
|
||||||
species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox")
|
species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox")
|
||||||
|
sprite_sheets = list(
|
||||||
|
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
|
||||||
|
"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
|
||||||
|
"Skrell" = 'icons/mob/species/skrell/helmet.dmi'
|
||||||
|
)
|
||||||
|
|
||||||
attack_self(mob/user)
|
attack_self(mob/user)
|
||||||
if(!isturf(user.loc))
|
if(!isturf(user.loc))
|
||||||
@@ -51,7 +58,13 @@
|
|||||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||||
|
|
||||||
species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
|
species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
|
||||||
|
sprite_sheets = list(
|
||||||
|
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
|
||||||
|
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
|
||||||
|
"Skrell" = 'icons/mob/species/skrell/suit.dmi'
|
||||||
|
)
|
||||||
|
|
||||||
//Breach thresholds, should ideally be inherited by most (if not all) hardsuits.
|
//Breach thresholds, should ideally be inherited by most (if not all) hardsuits.
|
||||||
breach_threshold = 18
|
breach_threshold = 18
|
||||||
@@ -104,20 +117,23 @@
|
|||||||
|
|
||||||
var/mob/living/carbon/human/H
|
var/mob/living/carbon/human/H
|
||||||
|
|
||||||
H = helmet.loc
|
if(helmet)
|
||||||
if(istype(H))
|
H = helmet.loc
|
||||||
if(helmet && H.head == helmet)
|
if(istype(H))
|
||||||
helmet.canremove = 1
|
if(helmet && H.head == helmet)
|
||||||
H.drop_from_inventory(helmet)
|
helmet.canremove = 1
|
||||||
helmet.loc = src
|
H.drop_from_inventory(helmet)
|
||||||
|
helmet.loc = src
|
||||||
|
|
||||||
H = boots.loc
|
if(boots)
|
||||||
if(istype(H))
|
H = boots.loc
|
||||||
if(boots && H.shoes == boots)
|
if(istype(H))
|
||||||
boots.canremove = 1
|
if(boots && H.shoes == boots)
|
||||||
H.drop_from_inventory(boots)
|
boots.canremove = 1
|
||||||
boots.loc = src
|
H.drop_from_inventory(boots)
|
||||||
|
boots.loc = src
|
||||||
|
|
||||||
|
/*
|
||||||
/obj/item/clothing/suit/space/rig/verb/get_mounted_device()
|
/obj/item/clothing/suit/space/rig/verb/get_mounted_device()
|
||||||
|
|
||||||
set name = "Deploy Mounted Device"
|
set name = "Deploy Mounted Device"
|
||||||
@@ -158,6 +174,7 @@
|
|||||||
if(!active_device)
|
if(!active_device)
|
||||||
usr << "You have no device currently deployed."
|
usr << "You have no device currently deployed."
|
||||||
return
|
return
|
||||||
|
*/
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/rig/verb/toggle_helmet()
|
/obj/item/clothing/suit/space/rig/verb/toggle_helmet()
|
||||||
|
|
||||||
@@ -257,6 +274,7 @@
|
|||||||
else
|
else
|
||||||
return ..()
|
return ..()
|
||||||
|
|
||||||
|
/*
|
||||||
else if(target_zone == "l_arm" || target_zone == "r_arm" || target_zone == "l_hand" || target_zone == "r_hand")
|
else if(target_zone == "l_arm" || target_zone == "r_arm" || target_zone == "l_hand" || target_zone == "r_hand")
|
||||||
|
|
||||||
//Installing a component into or modifying the contents of the hands.
|
//Installing a component into or modifying the contents of the hands.
|
||||||
@@ -267,6 +285,7 @@
|
|||||||
|
|
||||||
if(!mounted_devices)
|
if(!mounted_devices)
|
||||||
return
|
return
|
||||||
|
*/
|
||||||
|
|
||||||
else //wat
|
else //wat
|
||||||
return ..()
|
return ..()
|
||||||
@@ -280,13 +299,14 @@
|
|||||||
icon_state = "rig0-white"
|
icon_state = "rig0-white"
|
||||||
item_state = "ce_helm"
|
item_state = "ce_helm"
|
||||||
item_color = "white"
|
item_color = "white"
|
||||||
|
sprite_sheets = null
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/rig/elite
|
/obj/item/clothing/suit/space/rig/elite
|
||||||
icon_state = "rig-white"
|
icon_state = "rig-white"
|
||||||
name = "advanced hardsuit"
|
name = "advanced hardsuit"
|
||||||
desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
|
desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
|
||||||
item_state = "ce_hardsuit"
|
item_state = "ce_hardsuit"
|
||||||
|
sprite_sheets = null
|
||||||
|
|
||||||
//Mining rig
|
//Mining rig
|
||||||
/obj/item/clothing/head/helmet/space/rig/mining
|
/obj/item/clothing/head/helmet/space/rig/mining
|
||||||
@@ -309,9 +329,9 @@
|
|||||||
/obj/item/clothing/head/helmet/space/rig/syndi
|
/obj/item/clothing/head/helmet/space/rig/syndi
|
||||||
name = "blood-red hardsuit helmet"
|
name = "blood-red hardsuit helmet"
|
||||||
desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
|
desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
|
||||||
icon_state = "rig0-syndi"
|
icon_state = "rig0-syndie"
|
||||||
item_state = "syndie_helm"
|
item_state = "syndie_helm"
|
||||||
item_color = "syndi"
|
item_color = "syndie"
|
||||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||||
siemens_coefficient = 0.6
|
siemens_coefficient = 0.6
|
||||||
var/obj/machinery/camera/camera
|
var/obj/machinery/camera/camera
|
||||||
@@ -332,7 +352,7 @@
|
|||||||
usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
|
usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/rig/syndi
|
/obj/item/clothing/suit/space/rig/syndi
|
||||||
icon_state = "rig-syndi"
|
icon_state = "rig-syndie"
|
||||||
name = "blood-red hardsuit"
|
name = "blood-red hardsuit"
|
||||||
desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
|
desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
|
||||||
item_state = "syndie_hardsuit"
|
item_state = "syndie_hardsuit"
|
||||||
@@ -354,6 +374,7 @@
|
|||||||
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
|
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
|
||||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||||
siemens_coefficient = 0.7
|
siemens_coefficient = 0.7
|
||||||
|
sprite_sheets = null
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/rig/wizard
|
/obj/item/clothing/suit/space/rig/wizard
|
||||||
icon_state = "rig-wiz"
|
icon_state = "rig-wiz"
|
||||||
@@ -365,7 +386,7 @@
|
|||||||
unacidable = 1
|
unacidable = 1
|
||||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||||
siemens_coefficient = 0.7
|
siemens_coefficient = 0.7
|
||||||
|
sprite_sheets = null
|
||||||
|
|
||||||
//Medical Rig
|
//Medical Rig
|
||||||
/obj/item/clothing/head/helmet/space/rig/medical
|
/obj/item/clothing/head/helmet/space/rig/medical
|
||||||
|
|||||||
Reference in New Issue
Block a user