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https://github.com/CHOMPStation2/CHOMPStation2.git
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Moved shard to the bottom of the file, tweaked its values.
Also added the time between delamination and actual explosion (pull time) as a separate val and lowered it for the shard.
This commit is contained in:
@@ -58,6 +58,8 @@
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var/grav_pulling = 0
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var/pull_radius = 14
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// Time in ticks between delamination ('exploding') and exploding (as in the actual boom)
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var/pull_time = 100
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var/explosion_power = 8
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var/emergency_issued = 0
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@@ -81,22 +83,6 @@
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var/debug = 0
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shard //Small subtype, less efficient and more sensitive, but less boom.
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name = "Supermatter Shard"
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desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure. \red You get headaches just from looking at it."
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icon_state = "darkmatter_shard"
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base_icon_state = "darkmatter_shard"
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warning_point = 50
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emergency_point = 500
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explosion_point = 900
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gasefficency = 0.125
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pull_radius = 5
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explosion_power = 3 //3,6,9,12? Or is that too small?
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/obj/machinery/power/supermatter/New()
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. = ..()
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radio = new (src)
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@@ -109,7 +95,7 @@
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/obj/machinery/power/supermatter/proc/explode()
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anchored = 1
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grav_pulling = 1
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spawn(100)
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spawn(pull_time)
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explosion(get_turf(src), explosion_power, explosion_power * 2, explosion_power * 3, explosion_power * 4, 1)
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del src
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return
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@@ -364,3 +350,19 @@
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/obj/machinery/power/supermatter/RepelAirflowDest(n)
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return
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/obj/machinery/power/supermatter/shard //Small subtype, less efficient and more sensitive, but less boom.
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name = "Supermatter Shard"
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desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure. \red You get headaches just from looking at it."
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icon_state = "darkmatter_shard"
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base_icon_state = "darkmatter_shard"
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warning_point = 50
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emergency_point = 400
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explosion_point = 600
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gasefficency = 0.125
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pull_radius = 5
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pull_time = 45
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explosion_power = 3
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