Conflicts:
	code/modules/mob/living/say.dm
	maps/tgstation2.dmm
This commit is contained in:
Ravensdale
2014-04-16 22:13:48 -07:00
26 changed files with 11445 additions and 11573 deletions

View File

@@ -848,6 +848,7 @@
#include "code\modules\mob\abilities.dm"
#include "code\modules\mob\death.dm"
#include "code\modules\mob\emote.dm"
#include "code\modules\mob\hear_say.dm"
#include "code\modules\mob\inventory.dm"
#include "code\modules\mob\language.dm"
#include "code\modules\mob\login.dm"

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@@ -231,8 +231,6 @@ Auto Patrol: []"},
continue
if (istype(C, /mob/living/carbon/human))
threatlevel = src.assess_perp(C)
else if ((istype(C, /mob/living/carbon/monkey)) && (C.client) && (ticker.mode.name == "monkey"))
threatlevel = 4
//src.speak(C.real_name + text(": threat: []", threatlevel))
if (threatlevel < 4 )
continue
@@ -637,8 +635,6 @@ Auto Patrol: []"},
if (istype(C, /mob/living/carbon/human))
src.threatlevel = src.assess_perp(C)
else if ((istype(C, /mob/living/carbon/monkey)) && (C.client) && (ticker.mode.name == "monkey"))
src.threatlevel = 4
if (!src.threatlevel)
continue

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@@ -14,8 +14,6 @@
return src.attack_hand(user)
/obj/machinery/igniter/attack_paw(mob/user as mob)
if ((ticker && ticker.mode.name == "monkey"))
return src.attack_hand(user)
return
/obj/machinery/igniter/attack_hand(mob/user as mob)

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@@ -174,7 +174,7 @@ Class Procs:
return 1
if ( ! (istype(usr, /mob/living/carbon/human) || \
istype(usr, /mob/living/silicon) || \
istype(usr, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") )
istype(usr, /mob/living/carbon/monkey)) )
usr << "\red You don't have the dexterity to do this!"
return 1
@@ -216,7 +216,7 @@ Class Procs:
return 1
if ( ! (istype(usr, /mob/living/carbon/human) || \
istype(usr, /mob/living/silicon) || \
istype(usr, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") )
istype(usr, /mob/living/carbon/monkey)) )
usr << "\red You don't have the dexterity to do this!"
return 1
/*

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@@ -59,7 +59,9 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
signal.data["vmask"], signal.data["vmessage"],
signal.data["radio"], signal.data["message"],
signal.data["name"], signal.data["job"],
signal.data["realname"], signal.data["vname"],, signal.data["compression"], signal.data["level"], signal.frequency)
signal.data["realname"], signal.data["vname"],,
signal.data["compression"], signal.data["level"], signal.frequency,
signal.data["verb"], signal.data["language"] )
/** #### - Simple Broadcast - #### **/
@@ -84,7 +86,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
signal.data["vmask"], signal.data["vmessage"],
signal.data["radio"], signal.data["message"],
signal.data["name"], signal.data["job"],
signal.data["realname"], signal.data["vname"], 4, signal.data["compression"], signal.data["level"], signal.frequency)
signal.data["realname"], signal.data["vname"], 4, signal.data["compression"], signal.data["level"], signal.frequency,
signal.data["verb"], signal.data["language"])
if(!message_delay)
message_delay = 1
@@ -147,14 +150,16 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
signal.data["vmask"], signal.data["vmessage"],
signal.data["radio"], signal.data["message"],
signal.data["name"], signal.data["job"],
signal.data["realname"], signal.data["vname"],, signal.data["compression"], list(0), connection.frequency)
signal.data["realname"], signal.data["vname"],, signal.data["compression"], list(0), connection.frequency,
signal.data["verb"], signal.data["language"])
else
if(intercept)
Broadcast_Message(signal.data["connection"], signal.data["mob"],
signal.data["vmask"], signal.data["vmessage"],
signal.data["radio"], signal.data["message"],
signal.data["name"], signal.data["job"],
signal.data["realname"], signal.data["vname"], 3, signal.data["compression"], list(0), connection.frequency)
signal.data["realname"], signal.data["vname"], 3, signal.data["compression"], list(0), connection.frequency,
signal.data["verb"], signal.data["language"])
@@ -218,7 +223,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
/proc/Broadcast_Message(var/datum/radio_frequency/connection, var/mob/M,
var/vmask, var/vmessage, var/obj/item/device/radio/radio,
var/message, var/name, var/job, var/realname, var/vname,
var/data, var/compression, var/list/level, var/freq)
var/data, var/compression, var/list/level, var/freq, var/verbage = "says", var/datum/language/speaking = null)
/* ###### Prepare the radio connection ###### */
@@ -371,7 +377,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
// syndies!
if (display_freq == SYND_FREQ)
part_a = "<span class='syndradio'><span class='name'>"
// centcomm channels (deathsquid and ert)
else if (display_freq in CENT_FREQS)
part_a = "<span class='centradio'><span class='name'>"
@@ -445,102 +450,40 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
//End of research and feedback code.
var/aitrack = ""
/* ###### Send the message ###### */
/* --- Process all the mobs that heard a masked voice (understood) --- */
if (length(heard_masked))
var/N = name
var/J = job
var/rendered = "[part_a][N][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_masked)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];track=\ref[M]'>"
if(data == 4)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];faketrack=\ref[M]'>"
if(istype(R, /mob/living/silicon/ai))
R.show_message("[part_a][aitrack][N] ([J]) </a>[part_b][quotedmsg][part_c]", 2)
else
R.show_message(rendered, 2)
R.hear_radio(message,verbage, speaking, part_a, part_b, M)
/* --- Process all the mobs that heard the voice normally (understood) --- */
if (length(heard_normal))
var/rendered = "[part_a][realname][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_normal)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];track=\ref[M]'>"
if(data == 4)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];faketrack=\ref[M]'>"
if(istype(R, /mob/living/silicon/ai))
R.show_message("[part_a][aitrack][realname] ([job]) </a>[part_b][quotedmsg][part_c]", 2)
else
R.show_message(rendered, 2)
R.hear_radio(message, verbage, speaking, part_a, part_b, M)
/* --- Process all the mobs that heard the voice normally (did not understand) --- */
if (length(heard_voice))
var/rendered = "[part_a][vname][part_b][vmessage][part_c]"
for (var/mob/R in heard_voice)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];track=\ref[M]'>"
if(data == 4)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];faketrack=\ref[M]'>"
if(istype(R, /mob/living/silicon/ai))
R.show_message("[part_a][aitrack][vname] ([job]) </a>[part_b][vmessage]][part_c]", 2)
else
R.show_message(rendered, 2)
R.hear_radio(message,verbage, speaking, part_a, part_b, M)
/* --- Process all the mobs that heard a garbled voice (did not understand) --- */
// Displays garbled message (ie "f*c* **u, **i*er!")
if (length(heard_garbled))
if(M)
quotedmsg = M.say_quote(stars(message))
else
quotedmsg = stars(quotedmsg)
var/rendered = "[part_a][vname][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_garbled)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];track=\ref[M]'>"
if(data == 4)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];faketrack=\ref[M]'>"
if(istype(R, /mob/living/silicon/ai))
R.show_message("[part_a][aitrack][vname]</a>[part_b][quotedmsg][part_c]", 2)
else
R.show_message(rendered, 2)
R.hear_radio(message, verbage, speaking, part_a, part_b, M, 1)
/* --- Complete gibberish. Usually happens when there's a compressed message --- */
if (length(heard_gibberish))
if(M)
quotedmsg = M.say_quote(Gibberish(message, compression + 50))
else
quotedmsg = Gibberish(quotedmsg, compression + 50)
var/rendered = "[part_a][Gibberish(name, compression + 50)][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_gibberish)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];track=\ref[M]'>"
if(data == 4)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];faketrack=\ref[M]'>"
if(istype(R, /mob/living/silicon/ai))
R.show_message("[part_a][aitrack][Gibberish(realname, compression + 50)] ([Gibberish(job, compression + 50)]) </a>[part_b][quotedmsg][part_c]", 2)
else
R.show_message(rendered, 2)
R.hear_radio(message, verbage, speaking, part_a, part_b, M, 1)
/proc/Broadcast_SimpleMessage(var/source, var/frequency, var/text, var/data, var/mob/M, var/compression, var/level)

View File

@@ -91,7 +91,9 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
"type" = signal.data["type"],
"server" = signal.data["server"],
"reject" = signal.data["reject"],
"level" = signal.data["level"]
"level" = signal.data["level"],
"verb" = signal.data["verb"],
"language" = signal.data["language"]
)
// Keep the "original" signal constant

View File

@@ -7,9 +7,15 @@
var/mode = "grey"
/obj/item/device/pipe_painter/afterattack(atom/A, mob/user as mob)
if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/pipe/tank) || istype(A,/obj/machinery/atmospherics/pipe/vent) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated))
if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/pipe/tank) || istype(A,/obj/machinery/atmospherics/pipe/vent) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated) || !in_range(user, A))
return
var/obj/machinery/atmospherics/pipe/P = A
var/turf/T = P.loc
if (P.level < 2 && T.level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return
P.pipe_color = mode
user.visible_message("<span class='notice'>[user] paints \the [P] [mode].</span>","<span class='notice'>You paint \the [P] [mode].</span>")
P.update_icon()

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@@ -218,7 +218,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
del(A)
return
/obj/item/device/radio/talk_into(mob/living/M as mob, message, channel)
/obj/item/device/radio/talk_into(mob/living/M as mob, message, channel, var/verb = "says", var/datum/language/speaking = null)
if(!on) return // the device has to be on
// Fix for permacell radios, but kinda eh about actually fixing them.
if(!M || !message) return
@@ -348,7 +348,9 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
"type" = 0, // determines what type of radio input it is: normal broadcast
"server" = null, // the last server to log this signal
"reject" = 0, // if nonzero, the signal will not be accepted by any broadcasting machinery
"level" = position.z // The source's z level
"level" = position.z, // The source's z level
"language" = speaking,
"verb" = verb
)
signal.frequency = connection.frequency // Quick frequency set
@@ -401,7 +403,9 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
"type" = 0,
"server" = null,
"reject" = 0,
"level" = position.z
"level" = position.z,
"language" = speaking,
"verb" = verb
)
signal.frequency = connection.frequency // Quick frequency set
@@ -423,7 +427,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
src, message, displayname, jobname, real_name, M.voice_name,
filter_type, signal.data["compression"], list(position.z), connection.frequency)
filter_type, signal.data["compression"], list(position.z), connection.frequency,verb,speaking)
@@ -596,11 +600,13 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
else
R.show_message(rendered, 2)
/obj/item/device/radio/hear_talk(mob/M as mob, msg)
/obj/item/device/radio/hear_talk(mob/M as mob, msg, var/verb = "says", var/datum/language/speaking = null)
if (broadcasting)
if(get_dist(src, M) <= canhear_range)
talk_into(M, msg)
talk_into(M, msg,null,verb,speaking)
/*
/obj/item/device/radio/proc/accept_rad(obj/item/device/radio/R as obj, message)

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@@ -17,7 +17,7 @@
if ( ! (istype(user, /mob/living/carbon/human) || \
istype(user, /mob/living/silicon) || \
istype(user, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") )
istype(user, /mob/living/carbon/monkey)) )
user << "\red You don't have the dexterity to do this!"
return 1

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@@ -69,6 +69,15 @@
..()
/mob/dead/observer/Topic(href, href_list)
if (href_list["track"])
var/mob/target = locate(href_list["track"]) in mob_list
if(target)
ManualFollow(target)
/mob/dead/attackby(obj/item/W, mob/user)
if(istype(W,/obj/item/weapon/tome))
var/mob/dead/M = src

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@@ -0,0 +1,92 @@
// At minimum every mob has a hear_say proc.
/mob/proc/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null)
if(!client)
return
var/style = "body"
if(language)
if(!say_understands(speaker,language))
message = stars(message)
verb = language.speech_verb
style = language.colour
var/speaker_name = speaker.name
if(istype(speaker, /mob/living/carbon/human))
var/mob/living/carbon/human/H = speaker
speaker_name = H.GetVoice()
if(italics)
message = "<i>[message]</i>"
var/track = null
if(istype(src, /mob/dead/observer))
if(speaker_name != speaker.real_name)
speaker_name = "[speaker.real_name] ([speaker_name])"
track = "(<a href='byond://?src=\ref[src];track=\ref[speaker]'>follow</a>) "
if(client.prefs.toggles & CHAT_GHOSTEARS && speaker in view(src))
message = "<b>[message]</b>"
if(sdisabilities & DEAF || ear_deaf)
if(speaker == src)
src << "<span class='warning'>You cannot hear yourself speak!</span>"
else
src << "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear them."
else
src << "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track]<span class='[style]'>[verb], <span class='message'>\"[message]\"</span></span></span>"
/mob/proc/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0)
if(!client)
return
var/track = null
var/style = "body"
if(language)
if(!say_understands(speaker,language))
message = stars(message)
verb = language.speech_verb
style = language.colour
if(hard_to_hear)
message = stars(message)
var/speaker_name = speaker.name
if(istype(speaker, /mob/living/carbon/human))
var/mob/living/carbon/human/H = speaker
if(H.voice)
speaker_name = H.voice
if(hard_to_hear)
speaker_name = "unknown"
if(istype(src, /mob/living/silicon/ai) && !hard_to_hear)
var/jobname // the mob's "job"
if (ishuman(speaker))
var/mob/living/carbon/human/H = speaker
jobname = H.get_assignment()
else if (iscarbon(speaker)) // Nonhuman carbon mob
jobname = "No id"
else if (isAI(speaker))
jobname = "AI"
else if (isrobot(speaker))
jobname = "Cyborg"
else if (istype(speaker, /mob/living/silicon/pai))
jobname = "Personal AI"
else
jobname = "Unknown"
track = "<a href='byond://?src=\ref[src];track=\ref[speaker]'>[speaker_name] ([jobname])</a>"
if(istype(src, /mob/dead/observer))
if(speaker_name != speaker.real_name)
speaker_name = "[speaker.real_name] ([speaker_name])"
track = "[speaker_name] (<a href='byond://?src=\ref[src];track=\ref[speaker]'>follow</a>)"
if(sdisabilities & DEAF || ear_deaf)
if(prob(20))
src << "<span class='warning'>You feel your headset vibrate but can hear nothing from it!</span>"
else if(track)
src << "[part_a][track][part_b]<span class=\"[style]\"> [verb], \"[message]\"</span></span></span>"
else
src << "[part_a][speaker_name][part_b]<span class=\"[style]\"> [verb], \"[message]\"</span></span></span>"

View File

@@ -142,6 +142,7 @@
UpdateDamageIcon()
hud_updateflag |= 1 << HEALTH_HUD
updatehealth()
speech_problem_flag = 1
//Heal MANY external organs, in random order
@@ -163,6 +164,7 @@
parts -= picked
updatehealth()
hud_updateflag |= 1 << HEALTH_HUD
speech_problem_flag = 1
if(update) UpdateDamageIcon()
// damage MANY external organs, in random order

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@@ -49,6 +49,10 @@
var/icon/stand_icon = null
var/icon/lying_icon = null
var/voice = "" //Instead of new say code calling GetVoice() over and over and over, we're just going to ask this variable, which gets updated in Life()
var/speech_problem_flag = 0
var/miming = null //Toggle for the mime's abilities.
var/special_voice = "" // For changing our voice. Used by a symptom.

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@@ -66,6 +66,8 @@
if(life_tick%30==15)
hud_updateflag = 1022
voice = GetVoice()
//No need to update all of these procs if the guy is dead.
if(stat != DEAD && !in_stasis)
if(air_master.current_cycle%4==2 || failed_last_breath) //First, resolve location and get a breath
@@ -143,7 +145,6 @@
return ONE_ATMOSPHERE - pressure_difference
/mob/living/carbon/human
proc/handle_disabilities()
if (disabilities & EPILEPSY)
if ((prob(1) && paralysis < 1))
@@ -161,6 +162,7 @@
emote("cough")
return
if (disabilities & TOURETTES)
speech_problem_flag = 1
if ((prob(10) && paralysis <= 1))
Stun(10)
spawn( 0 )
@@ -178,6 +180,7 @@
pixel_y = old_y
return
if (disabilities & NERVOUS)
speech_problem_flag = 1
if (prob(10))
stuttering = max(10, stuttering)
// No. -- cib
@@ -232,6 +235,7 @@
if(!gene.block)
continue
if(gene.is_active(src))
speech_problem_flag = 1
gene.OnMobLife(src)
if (radiation)
@@ -1052,6 +1056,7 @@
if(halloss > 0)
adjustHalLoss(-3)
else if(sleeping)
speech_problem_flag = 1
handle_dreams()
adjustHalLoss(-3)
if (mind)
@@ -1103,16 +1108,19 @@
//Other
if(stunned)
speech_problem_flag = 1
AdjustStunned(-1)
if(weakened)
weakened = max(weakened-1,0) //before you get mad Rockdtben: I done this so update_canmove isn't called multiple times
if(stuttering)
speech_problem_flag = 1
stuttering = max(stuttering-1, 0)
if (slurring)
slurring = max(slurring-1, 0)
if(silent)
speech_problem_flag = 1
silent = max(silent-1, 0)
if(druggy)

View File

@@ -1,39 +1,132 @@
/mob/living/carbon/human/say(var/message)
var/verb = "says"
var/alt_name = ""
var/message_range = world.view
var/italics = 0
if(wear_mask)
if(istype(wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja) && wear_mask:voice == "Unknown")
if(copytext(message, 1, 2) != "*")
var/list/temp_message = text2list(message, " ")
var/list/pick_list = list()
for(var/i = 1, i <= temp_message.len, i++)
pick_list += i
for(var/i=1, i <= abs(temp_message.len/3), i++)
var/H = pick(pick_list)
if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":")) continue
temp_message[H] = ninjaspeak(temp_message[H])
pick_list -= H
message = list2text(temp_message, " ")
message = replacetext(message, "o", "<22>")
message = replacetext(message, "p", "<22>")
message = replacetext(message, "l", "<22>")
message = replacetext(message, "s", "<22>")
message = replacetext(message, "u", "<22>")
message = replacetext(message, "b", "<22>")
if(client)
if(client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (Muted)."
return
else if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
if(hoers.voicechange)
if(!(copytext(message, 1, 2) == "*" || (mind && mind.changeling && department_radio_keys[copytext(message, 1, 3)] != "changeling")))
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
if(stat == 2)
return say_dead(message)
if ((HULK in mutations) && health >= 25 && length(message))
if(copytext(message, 1, 2) != "*")
message = "[uppertext(message)]!!" //because I don't know how to code properly in getting vars from other files -Bro
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
if (src.slurring)
if(copytext(message, 1, 2) != "*")
message = slur(message)
..(message)
if(name != GetVoice())
alt_name = "(as [get_id_name("Unknown")])"
var/message_mode = null
var/datum/language/speaking = null
if(copytext(message,1,2) == ";")
message_mode = "headset"
message = copytext(message,2)
if(length(message) >= 2)
var/channel_prefix = copytext(message, 1 ,3)
var/check_language_and_radio = copytext(message,3,5)
if(languages.len)
for(var/datum/language/L in languages)
if(lowertext(channel_prefix) == ":[L.key]" || lowertext(check_language_and_radio) == ":[L.key]")
verb = L.speech_verb
speaking = L
break
if(!message_mode)
message_mode = department_radio_keys[channel_prefix]
if(speaking || copytext(message,1,2) == ":")
var/positioncut = 3
if(speaking && (message_mode && copytext(message,3,4)==":"))
positioncut += 2
message = trim(copytext(message,positioncut))
message = capitalize(trim_left(message))
if(speech_problem_flag)
var/list/handle_r = handle_speech_problems(message)
message = handle_r[1]
verb = handle_r[2]
speech_problem_flag = handle_r[3]
if(!message || stat)
return
var/ending = copytext(message, length(message))
if(ending=="!")
verb=pick("exclaims","shouts","yells")
if(ending=="?")
verb="asks"
var/list/obj/item/used_radios = new
switch (message_mode)
if("headset")
if(l_ear && istype(l_ear,/obj/item/device/radio))
var/obj/item/device/radio/R = l_ear
R.talk_into(src,message,null,verb,speaking)
used_radios += l_ear
else if(r_ear && istype(r_ear,/obj/item/device/radio))
var/obj/item/device/radio/R = r_ear
R.talk_into(src,message,null,verb,speaking)
used_radios += r_ear
if("right_ear")
if(r_ear && istype(r_ear,/obj/item/device/radio))
var/obj/item/device/radio/R = r_ear
R.talk_into(src,message,verb,speaking)
used_radios += r_ear
if("left_ear")
if(l_ear && istype(l_ear,/obj/item/device/radio))
var/obj/item/device/radio/R = l_ear
R.talk_into(src,message,verb,speaking)
used_radios += l_ear
if("intercom")
for(var/obj/item/device/radio/intercom/I in view(1, null))
I.talk_into(src, message, verb, speaking)
used_radios += I
if("whisper")
whisper(message)
return
if("binary")
if(robot_talk_understand || binarycheck())
robot_talk(message)
return
if("changeling")
if(mind && mind.changeling)
for(var/mob/Changeling in mob_list)
if((Changeling.mind && Changeling.mind.changeling) || istype(Changeling, /mob/dead/observer))
Changeling << "<i><font color=#800080><b>[mind.changeling.changelingID]:</b> [message]</font></i>"
return
else
if(message_mode)
if(message_mode in radiochannels)
if(l_ear && istype(l_ear,/obj/item/device/radio))
l_ear.talk_into(src,message, message_mode, verb, speaking)
used_radios += l_ear
else if(r_ear && istype(r_ear,/obj/item/device/radio))
r_ear.talk_into(src,message, message_mode, verb, speaking)
used_radios += r_ear
if(used_radios.len)
italics = 1
message_range = 3
var/datum/gas_mixture/environment = loc.return_air()
if(environment)
var/pressure = environment.return_pressure()
if(pressure < SAY_MINIMUM_PRESSURE)
italics = 1
message_range =1
..(message, speaking, verb, alt_name, italics, message_range, used_radios)
/mob/living/carbon/human/say_understands(var/other,var/datum/language/speaking = null)
@@ -71,3 +164,47 @@
/mob/living/carbon/human/proc/GetSpecialVoice()
return special_voice
/mob/living/carbon/human/proc/handle_speech_problems(var/message)
var/list/returns[3]
var/verb = "says"
var/handled = 0
if(silent)
message = ""
handled = 1
if(sdisabilities & MUTE)
message = ""
handled = 1
if(wear_mask)
if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
if(hoers.voicechange)
if(mind && mind.changeling && department_radio_keys[copytext(message, 1, 3)] != "changeling")
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
verb = pick("whinnies","neighs", "says")
handled = 1
if((HULK in mutations) && health >= 25 && length(message))
message = "[uppertext(message)]!!!"
verb = pick("yells","roars","hollers")
handled = 1
if(slurring)
message = slur(message)
verb = pick("stammers","stutters")
handled = 1
var/braindam = getBrainLoss()
if(braindam >= 60)
handled = 1
if(prob(braindam/4))
message = stutter(message)
verb = pick("stammers", "stutters")
if(prob(braindam))
message = uppertext(message)
verb = pick("yells like an idiot","says rather loudly")
returns[1] = message
returns[2] = verb
returns[3] = handled
return returns

View File

@@ -513,7 +513,4 @@
/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
if(!ticker) return 0
if(!ticker.mode.name == "monkey") return 0
return 1
return 0

View File

@@ -81,366 +81,52 @@ var/list/department_radio_keys = list(
if(!istype(dongle)) return
if(dongle.translate_binary) return 1
/mob/living/say(var/message)
/*
Formatting and sanitizing.
*/
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
/*
Sanity checking and speech failure.
*/
if (!message)
return
if(silent)
return
if (stat == 2) // Dead.
return say_dead(message)
else if (stat) // Unconcious.
return
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (muted)."
return
if (src.client.handle_spam_prevention(message, MUTE_IC))
return
// Mute disability
if (sdisabilities & MUTE)
return
// Muzzled.
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
return
// Emotes.
if (copytext(message, 1, 2) == "*" && !stat)
return emote(copytext(message, 2))
/*
Identity hiding.
*/
var/alt_name = ""
if (istype(src, /mob/living/carbon/human) && name != GetVoice())
var/mob/living/carbon/human/H = src
alt_name = " (as [H.get_id_name("Unknown")])"
/*
Now we get into the real meat of the say processing. Determining the message mode.
*/
var/italics = 0
var/message_range = null
var/message_mode = null
var/datum/language/speaking = null //For use if a specific language is being spoken.
var/braindam = getBrainLoss()
if (braindam >= 60)
if(prob(braindam/4))
message = stutter(message)
if(prob(braindam))
message = uppertext(message)
// General public key. Special message handling
else if (copytext(message, 1, 2) == ";" || prob(braindam/2))
if (ishuman(src))
message_mode = "headset"
else if(ispAI(src) || isrobot(src))
message_mode = "pAI"
message = copytext(message, 2)
// Begin checking for either a message mode or a language to speak.
else if (length(message) >= 2)
var/channel_prefix = copytext(message, 1, 3)
//Check if the person is speaking a language that they know.
if(languages.len)
for(var/datum/language/L in languages)
if(lowertext(channel_prefix) == ":[L.key]")
speaking = L
break
message_mode = department_radio_keys[channel_prefix]
if (message_mode || speaking || copytext(message,1,2) == ":")
message = trim(copytext(message, 3))
if (!(istype(src,/mob/living/carbon/human) || istype(src,/mob/living/carbon/monkey) || istype(src, /mob/living/simple_animal/parrot) || isrobot(src) && (message_mode=="department" || (message_mode in radiochannels))))
message_mode = null //only humans can use headsets
if(src.stunned > 2 || (traumatic_shock > 61 && prob(50)))
message_mode = null //Stunned people shouldn't be able to physically turn on their radio/hold down the button to speak into it
message = capitalize(trim_left(message))
if (!message)
return
if (stuttering)
message = stutter(message)
var/list/obj/item/used_radios = new
var/is_speaking_radio = 0
switch (message_mode)
if ("headset")
if (src:l_ear && istype(src:l_ear,/obj/item/device/radio))
src:l_ear.talk_into(src, message)
used_radios += src:l_ear
is_speaking_radio = 1
else if (src:r_ear)
src:r_ear.talk_into(src, message)
used_radios += src:r_ear
is_speaking_radio = 1
message_range = 1
italics = 1
if ("right ear")
if (src:r_ear)
src:r_ear.talk_into(src, message)
used_radios += src:r_ear
is_speaking_radio = 1
message_range = 1
italics = 1
if ("left ear")
if (src:l_ear)
src:l_ear.talk_into(src, message)
used_radios += src:l_ear
is_speaking_radio = 1
message_range = 1
italics = 1
if ("intercom")
for (var/obj/item/device/radio/intercom/I in view(1, null))
I.talk_into(src, message)
used_radios += I
is_speaking_radio = 1
message_range = 1
italics = 1
//I see no reason to restrict such way of whispering
if ("whisper")
whisper(message)
return
if ("binary")
if(robot_talk_understand || binarycheck())
//message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) //seems redundant
robot_talk(message)
return
if ("alientalk")
if(alien_talk_understand || hivecheck())
//message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) //seems redundant
alien_talk(message)
return
if ("department")
if(istype(src, /mob/living/carbon))
if (src:l_ear && istype(src:l_ear,/obj/item/device/radio))
src:l_ear.talk_into(src, message, message_mode)
used_radios += src:l_ear
is_speaking_radio = 1
if (src:r_ear)
src:r_ear.talk_into(src, message, message_mode)
used_radios += src:r_ear
is_speaking_radio = 1
else if(istype(src, /mob/living/silicon/robot))
if (src:radio)
src:radio.talk_into(src, message, message_mode)
used_radios += src:radio
message_range = 1
italics = 1
if ("pAI")
if (src:radio)
src:radio.talk_into(src, message)
used_radios += src:radio
message_range = 1
italics = 1
if("changeling")
if(mind && mind.changeling)
for(var/mob/Changeling in mob_list)
if((Changeling.mind && Changeling.mind.changeling) || istype(Changeling, /mob/dead/observer))
Changeling << "<i><font color=#800080><b>[mind.changeling.changelingID]:</b> [message]</font></i>"
return
////SPECIAL HEADSETS START
else
//world << "SPECIAL HEADSETS"
if (message_mode in radiochannels)
if(isrobot(src))//Seperates robots to prevent runtimes from the ear stuff
var/mob/living/silicon/robot/R = src
if(R.radio)//Sanityyyy
R.radio.talk_into(src, message, message_mode)
used_radios += R.radio
else
if (src:l_ear && istype(src:l_ear,/obj/item/device/radio))
src:l_ear.talk_into(src, message, message_mode)
used_radios += src:l_ear
else if (src:r_ear)
src:r_ear.talk_into(src, message, message_mode)
used_radios += src:r_ear
message_range = 1
italics = 1
/////SPECIAL HEADSETS END
var/datum/gas_mixture/environment = loc.return_air()
if(environment)
var/pressure = environment.return_pressure()
if (pressure < SAY_MINIMUM_PRESSURE) //in space no one can hear you scream
italics = 1
message_range = 1
var/list/listening
listening = get_mobs_in_view(message_range, src)
var/list/onscreen = viewers()
for(var/mob/M in player_list)
if (!M.client)
continue //skip monkeys and leavers
if (istype(M, /mob/new_player))
continue
if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTEARS) && src.client) // src.client is so that ghosts don't have to listen to mice
listening|=M
/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/italics=0, var/message_range = world.view, var/list/used_radios = list())
var/turf/T = get_turf(src)
var/list/W = hear(message_range, T)
for (var/obj/O in ((W | contents)-used_radios))
W |= O
var/list/listening = list()
if(T)
for (var/mob/M in W)
W |= M.contents
var/list/hear = hear(message_range, T)
var/list/hearturfs = list()
for (var/atom/A in W)
if(istype(A, /mob/living/simple_animal/parrot)) //Parrot speech mimickry
if(A == src)
continue //Dont imitate ourselves
var/mob/living/simple_animal/parrot/P = A
if(P.speech_buffer.len >= 10)
P.speech_buffer.Remove(pick(P.speech_buffer))
P.speech_buffer.Add(message)
if(istype(A, /obj/)) //radios in pockets and backpacks work
var/obj/O = A
for(var/I in hear)
if(istype(I, /mob/))
var/mob/M = I
listening += M
hearturfs += M.locs[1]
for(var/obj/item/device/radio/R in contents)
spawn(0)
if(O)
O.hear_talk(src, message)
/* Commented out as replaced by code above from BS12
for (var/obj/O in ((V | contents)-used_radios)) //radio in pocket could work, radio in backpack wouldn't --rastaf0
R.hear_talk(src, message, verb, speaking)
else if(istype(I, /obj/))
var/obj/O = I
hearturfs += O.locs[1]
if(istype(O, /obj/item/device/radio))
spawn(0)
if (O)
O.hear_talk(src, message)
*/
/* if(isbrain(src))//For brains to properly talk if they are in an MMI..or in a brain. Could be extended to other mobs I guess.
for(var/obj/O in loc)//Kinda ugly but whatever.
if(O)
spawn(0)
O.hear_talk(src, message)
*/
var/list/heard_a = list() // understood us
var/list/heard_b = list() // didn't understand us
for (var/M in listening)
if(hascall(M,"say_understands"))
if (M:say_understands(src,speaking))
heard_a += M
else
heard_b += M
else
heard_a += M
O.hear_talk(src, message, verb, speaking)
for(var/mob/M in player_list)
if(M.stat == DEAD && client && (M.client.prefs.toggles & CHAT_GHOSTEARS))
listening |= M
continue
if(M.locs[1] in hearturfs)
listening |= M
var/speech_bubble_test = say_test(message)
var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]")
spawn(30) del(speech_bubble)
for(var/mob/M in hearers(5, src))
if(M != src && is_speaking_radio)
M:show_message("<span class='notice'>[src] talks into [used_radios.len ? used_radios[1] : "radio"]</span>")
var/rendered = null
if (length(heard_a))
var/message_a = say_quote(message,speaking)
if (italics)
message_a = "<i>[message_a]</i>"
var/message_ghost = "<b>[message_a]</b>" // bold so ghosts know the person is in view.
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] <span class='message'>[message_a]</span></span>"
var/rendered_ghost = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] <span class='message'>[message_ghost]</span></span>"
for (var/mob/M in heard_a)
if(M.client)
if(hascall(M,"show_message"))
var/deaf_message = ""
var/deaf_type = 1
if(used_radios.len)
for(var/mob/living/M in hearers(5, src))
if(M != src)
deaf_message = "<span class='name'>[name]</span>[alt_name] talks but you cannot hear them."
else
deaf_message = "<span class='notice'>You cannot hear yourself!</span>"
deaf_type = 2 // Since you should be able to hear yourself without looking
if (M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTEARS) && M in onscreen)
M:show_message(rendered_ghost, 2, deaf_message, deaf_type)
else
M:show_message(rendered, 2, deaf_message, deaf_type)
M << speech_bubble
if (length(heard_b))
var/message_b
message_b = stars(message)
message_b = say_quote(message_b,speaking)
if (italics)
message_b = "<i>[message_b]</i>"
rendered = "<span class='game say'><span class='name'>[name]</span>[alt_name] <span class='message'>[message_b]</span></span>" //Voice_name isn't too useful. You'd be able to tell who was talking presumably.
M.show_message("<span class='notice'>[src] talks into [used_radios.len ? used_radios[1] : "radio"]</span>")
for (var/M in heard_b)
if(hascall(M,"show_message"))
M:show_message(rendered, 2)
M << speech_bubble
/*
for(var/mob/M in listening)
if(M.client)
M << speech_bubble
M.hear_say(message,verb,speaking,alt_name, italics, src)
if(!M.client.bubbles || M == src)
var/image/I = image('icons/effects/speechbubble.dmi', B, "override")
I.override = 1
M << I
*/ /*
flick("[presay]say", B)
if(istype(loc, /turf))
B.loc = loc
else
B.loc = loc.loc
spawn()
sleep(11)
del(B)
*/
//talking items
for(var/obj/item/weapon/O in view(3,src))
if(O.listening_to_players)
O.catchMessage(message, src)
log_say("[name]/[key] : [message]")
@@ -449,5 +135,3 @@ var/list/department_radio_keys = list(
/mob/living/proc/GetVoice()
return name

View File

@@ -405,9 +405,13 @@ var/list/ai_list = list()
if (href_list["track"])
var/mob/target = locate(href_list["track"]) in mob_list
/*
var/mob/living/silicon/ai/A = locate(href_list["track2"]) in mob_list
if(A && target)
A.ai_actual_track(target)
*/
if(target)
ai_actual_track(target)
return
else if (href_list["faketrack"])

View File

@@ -2,11 +2,15 @@
var/ending = copytext(text, length(text))
if (ending == "?")
return "queries, \"[text]\"";
return "queries"
else if (ending == "!")
return "declares, \"[text]\"";
return "declares"
return "states, \"[text]\"";
return "states"
#define IS_AI 1
#define IS_ROBOT 2
#define IS_PAI 3
/mob/living/silicon/say(var/message)
if (!message)
@@ -23,39 +27,98 @@
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
return say_dead(message)
var/bot_type = 0 //Let's not do a fuck ton of type checks, thanks.
if(istype(src, /mob/living/silicon/ai))
bot_type = IS_AI
else if(istype(src, /mob/living/silicon/robot))
bot_type = IS_ROBOT
else if(istype(src, /mob/living/silicon/pai))
bot_type = IS_PAI
var/mob/living/silicon/ai/AI = src //and let's not declare vars over and over and over for these guys.
var/mob/living/silicon/robot/R = src
var/mob/living/silicon/pai/P = src
//Must be concious to speak
if (stat)
return
if (length(message) >= 2)
var/prefix = copytext(message, 1, 3)
if (department_radio_keys[prefix] == "binary")
if(istype(src, /mob/living/silicon/pai))
return ..(message)
message = copytext(message, 3)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
var/verb = say_quote(message)
var/message_mode = null
// TODO: move the component system up to silicon so we don't have to use this ugly hack..
if(istype(src, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = src
if(copytext(message,1,2) == ";")
message_mode = "general" // I don't know why but regular radio = fuck you we ain't broadcasting, pAI mode was what was in old say code.
message = trim(copytext(message,2))
else if(length(message) >= 2)
var/channel_prefix = copytext(message, 1 ,3)
if(!message_mode)
message_mode = department_radio_keys[channel_prefix]
if(message_mode && bot_type == IS_ROBOT)
if(message_mode != "binary" && !R.is_component_functioning("radio"))
src << "\red Your radio isn't functional at this time."
return
if(message_mode && message_mode != "general")
message = trim(copytext(message,3))
switch(message_mode)
if("department")
switch(bot_type)
if(IS_AI)
AI.holopad_talk(message)
if(IS_ROBOT)
log_say("[key_name(src)] : [message]")
R.radio.talk_into(src,message,message_mode,verb)
if(IS_PAI)
log_say("[key_name(src)] : [message]")
P.radio.talk_into(src,message,message_mode,verb)
return
if("binary")
switch(bot_type)
if(IS_ROBOT)
if(!R.is_component_functioning("comms"))
src << "\red Your binary communications component isn't functional."
return
if(IS_PAI)
src << "You do not appear to have that function"
return
robot_talk(message)
else if (department_radio_keys[prefix] == "department")
if(isAI(src)&&client)//For patching directly into AI holopads.
var/mob/living/silicon/ai/U = src
message = copytext(message, 3)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
U.holopad_talk(message)
else//Will not allow anyone by an active AI to use this function.
src << "This function is not available to you."
return
if("general")
switch(bot_type)
if(IS_AI)
src << "Yeah, not yet, sorry"
if(IS_ROBOT)
log_say("[key_name(src)] : [message]")
R.radio.talk_into(src,message,null,verb)
if(IS_PAI)
log_say("[key_name(src)] : [message]")
P.radio.talk_into(src,message,null,verb)
return
else
return ..(message)
else
return ..(message)
if(message_mode && message_mode in radiochannels)
switch(bot_type)
if(IS_AI)
src << "You don't have this function yet, I'm working on it"
return
if(IS_ROBOT)
log_say("[key_name(src)] : [message]")
R.radio.talk_into(src,message,message_mode,verb)
if(IS_PAI)
log_say("[key_name(src)] : [message]")
P.radio.talk_into(src,message,message_mode,verb)
return
return ..(message,null,verb)
//For holopads only. Usable by AI.
/mob/living/silicon/ai/proc/holopad_talk(var/message)
@@ -147,3 +210,7 @@
for (var/mob/M in dead_mob_list)
if(!istype(M,/mob/new_player) && !istype(M,/mob/living/carbon/brain)) //No meta-evesdropping
M.show_message(rendered, 2)
#undef IS_AI
#undef IS_ROBOT
#undef IS_PAI

View File

@@ -331,6 +331,61 @@
icon_state = "ipc_blue"
species_allowed = list("Machine")
icp_screen_breakout
name = "breakout IPC screen"
icon_state = "ipc_breakout"
species_allowed = list("Machine")
icp_screen_eight
name = "eight IPC screen"
icon_state = "ipc_eight"
species_allowed = list("Machine")
icp_screen_goggles
name = "goggles IPC screen"
icon_state = "ipc_goggles"
species_allowed = list("Machine")
icp_screen_heart
name = "heart IPC screen"
icon_state = "ipc_heart"
species_allowed = list("Machine")
icp_screen_monoeye
name = "monoeye IPC screen"
icon_state = "ipc_monoeye"
species_allowed = list("Machine")
icp_screen_nature
name = "nature IPC screen"
icon_state = "ipc_nature"
species_allowed = list("Machine")
icp_screen_orange
name = "orange IPC screen"
icon_state = "ipc_orange"
species_allowed = list("Machine")
icp_screen_purple
name = "purple IPC screen"
icon_state = "ipc_purple"
species_allowed = list("Machine")
icp_screen_shower
name = "shower IPC screen"
icon_state = "ipc_shower"
species_allowed = list("Machine")
icp_screen_static
name = "static IPC screen"
icon_state = "ipc_static"
species_allowed = list("Machine")
icp_screen_yellow
name = "yellow IPC screen"
icon_state = "ipc_yellow"
species_allowed = list("Machine")
/*
///////////////////////////////////
/ =---------------------------= /

View File

@@ -84,7 +84,7 @@
/obj/item/weapon/storage/photo_album/MouseDrop(obj/over_object as obj)
if((istype(usr, /mob/living/carbon/human) || (ticker && ticker.mode.name == "monkey")))
if((istype(usr, /mob/living/carbon/human)))
var/mob/M = usr
if(!( istype(over_object, /obj/screen) ))
return ..()

View File

@@ -913,7 +913,7 @@
return 0
if ( ! (istype(user, /mob/living/carbon/human) || \
istype(user, /mob/living/silicon) || \
istype(user, /mob/living/carbon/monkey) /*&& ticker && ticker.mode.name == "monkey"*/) )
istype(user, /mob/living/carbon/monkey)) )
user << "\red You don't have the dexterity to use this [src]!"
nanomanager.close_user_uis(user, src)

View File

@@ -1,131 +0,0 @@
#define MONKEY_MODE_RUNNING 0
#define MONKEY_MODE_NO_RABID_LEFT 1
#define MONKEY_MODE_SHUTTLE_CAPTURED 2
#define MONKEY_MODE_SHUTTLE_WITH_HUMANS 3
#define MONKEY_MODE_MONKEYS 4
/datum/game_mode/monkey
name = "monkey"
config_tag = "monkey"
var/state = MONKEY_MODE_RUNNING
var/list/datum/mind/initial_monkeys = new
/datum/game_mode/monkey/announce()
world << "<B>The current game mode is - Monkey!</B>"
world << "<B>Some of your crew members have been infected by a mutageous virus!</B>"
world << "<B>Escape on the shuttle but the humans have precedence!</B>"
/datum/game_mode/monkey/can_start()
if (num_players()<2)
return 0
for(var/mob/new_player/P in player_list)
if(P.client && P.ready && !jobban_isbanned(P, "Syndicate"))
return 1
return 0
/datum/game_mode/monkey/pre_setup()
var/list/possible_monkeys = get_players_for_role(BE_MONKEY)
// stop setup if no possible monkeys
if(!possible_monkeys.len)
return 0
var/num_monkeys = MONKEY_MODE_MONKEYS
var/num_players = num_players()
if (num_players<=num_monkeys)
num_monkeys = round(num_players/2)
for(var/j = 1 to num_monkeys)
if (!possible_monkeys.len)
break
var/datum/mind/monkey = pick(possible_monkeys)
possible_monkeys-=monkey
initial_monkeys += monkey
monkey.special_role = "monkey"
if(!initial_monkeys.len)
return 0
return 1
/datum/game_mode/monkey/post_setup()
spawn (50)
for (var/datum/mind/monkey in initial_monkeys)
var/mob/living/carbon/human/H = monkey.current
var/mob/living/carbon/monkey/new_monkey = H.monkeyize()
new_monkey << "<B>Your goal is to capture the entire human civilization and your first target is Centcom. Hijack the shuttle without humans aboard!</B>"
for (var/mob/living/carbon/monkey/rabid_monkey in mob_list)
if (!(rabid_monkey.mind in initial_monkeys) && (!isturf(rabid_monkey.loc) || rabid_monkey.z!=1))
continue
rabid_monkey.contract_disease(new /datum/disease/jungle_fever,1,0)
del(initial_monkeys)
..()
/datum/game_mode/monkey/proc/is_important_monkey(var/mob/living/carbon/monkey/M as mob)
var/turf/T = get_turf(M)
var/area/A = get_area(M)
if(M.stat!=2)
for(var/datum/disease/D in M.viruses)
if(istype(D, /datum/disease/jungle_fever) && ( T.z==1 || is_type_in_list(A, centcom_areas)))
return 1
/datum/game_mode/monkey/check_win()
if (state==MONKEY_MODE_SHUTTLE_CAPTURED || state==MONKEY_MODE_SHUTTLE_WITH_HUMANS)
return
var/infected_count = 0
for (var/mob/living/carbon/monkey/rabid_monkey in mob_list)
if (is_important_monkey(rabid_monkey))
infected_count++
if (infected_count==0)
state = MONKEY_MODE_NO_RABID_LEFT
/datum/game_mode/monkey/check_finished()
return (emergency_shuttle.location==2) || (state>0)
/datum/game_mode/monkey/declare_completion()
var/monkeywin = 0
if (state != MONKEY_MODE_NO_RABID_LEFT)
for(var/mob/living/carbon/monkey/monkey_player in mob_list)
if (is_important_monkey(monkey_player))
var/area/A = get_area(monkey_player)
if ( is_type_in_list(A, centcom_areas))
monkeywin = 1
break
if(monkeywin)
for(var/mob/living/carbon/human/human_player in mob_list)
if (human_player.stat != 2)
var/area/A = get_area(human_player)
if (istype(A, /area/shuttle/escape/centcom))
monkeywin = 0
break
if (monkeywin)
feedback_set_details("round_end_result","win - monkey win")
world << "<FONT size=3 color=red><B>The monkeys have won! Humanity is doomed!</B></FONT>"
for (var/mob/living/carbon/human/player in player_list)
spawn(rand(0,150))
player.monkeyize()
sleep(200)
else
feedback_set_details("round_end_result","loss - crew win")
world << "<FONT size=3 color=red><B>The Research Staff has stopped the monkey invasion!</B></FONT>"
..()
return 1
/datum/game_mode/proc/auto_declare_completion_monkey()
for(var/mob/living/carbon/monkey/monkey_player in mob_list)
for(var/datum/disease/D in monkey_player.viruses)
if (istype(D, /datum/disease/jungle_fever) && monkey_player.ckey)
world << "<B>[monkey_player.ckey] was played infested [monkey_player]. [monkey_player.stat == 2 ? "(DEAD)" : ""]</B>"
return 1
#undef MONKEY_MODE_RUNNING
#undef MONKEY_MODE_NO_RABID_LEFT
#undef MONKEY_MODE_SHUTTLE_CAPTURED
#undef MONKEY_MODE_SHUTTLE_WITH_HUMANS

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@@ -313,6 +313,14 @@ macro "hotkeymode"
name = "CTRL+G"
command = "a-intent right"
is-disabled = false
elem
name = "H"
command = "holster"
is-disabled = false
elem
name = "CTRL+H"
command = "holster"
is-disabled = false
elem
name = "Q"
command = ".northwest"
@@ -1346,6 +1354,8 @@ window "mapwindow"
on-size = ""
icon-size = 0
text-mode = false
letterbox = true
zoom = 0
on-show = ".winset\"mainwindow.mainvsplit.left=mapwindow\""
on-hide = ".winset\"mainwindow.mainvsplit.left=\""
style = ""
@@ -1818,4 +1828,6 @@ window "infowindow"
on-show = ".winset\"rpane.infob.is-visible=true;rpane.browseb.is-visible=true?rpane.infob.pos=130,0:rpane.infob.pos=65,0 rpane.textb.is-visible=true rpane.infob.is-checked=true rpane.rpanewindow.pos=0,30 rpane.rpanewindow.size=0x0 rpane.rpanewindow.left=infowindow\""
on-hide = ".winset\"rpane.infob.is-visible=false;rpane.browseb.is-visible=true?rpane.browseb.is-checked=true rpane.rpanewindow.left=browserwindow:rpane.textb.is-visible=true rpane.rpanewindow.pos=0,30 rpane.rpanewindow.size=0x0 rpane.rpanewindow.left=\""
on-tab = ""
prefix-color = none
suffix-color = none

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