mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Fixes #8485
This commit is contained in:
@@ -270,9 +270,9 @@ Class Procs:
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if(temp_apc && temp_apc.terminal && temp_apc.terminal.powernet)
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temp_apc.terminal.powernet.trigger_warning()
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return 1
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else
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return 0
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if(user.stunned)
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return 1
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return 0
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/obj/machinery/proc/default_deconstruction_crowbar(var/mob/user, var/obj/item/weapon/crowbar/C)
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if(!istype(C))
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@@ -30,7 +30,8 @@
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return 2
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if(usr.stunned)
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return 2
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playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
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for(var/obj/O in src)
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@@ -68,12 +68,12 @@
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//Flimsy grilles aren't so great at stopping projectiles. However they can absorb some of the impact
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var/damage = Proj.damage
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var/passthrough = 0
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//20% chance that the grille provides a bit more cover than usual. Support structure for example might take up 20% of the grille's area.
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//If they click on the grille itself then we assume they are aiming at the grille itself and the extra cover behaviour is always used.
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switch(Proj.damage_type)
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if(BRUTE)
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//bullets
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//bullets
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if(Proj.original == src || prob(20))
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Proj.damage *= between(0, Proj.damage/60, 0.5)
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if(prob(max((damage-10)/25, 0))*100)
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@@ -86,11 +86,11 @@
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if(!(Proj.original == src || prob(20)))
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Proj.damage *= 0.5
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passthrough = 1
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if(passthrough)
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. = -1
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damage = between(0, (damage - Proj.damage)*(Proj.damage_type == BRUTE? 0.4 : 1), 10) //if the bullet passes through then the grille avoids most of the damage
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src.health -= damage*0.2
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spawn(0) healthcheck() //spawn to make sure we return properly if the grille is deleted
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@@ -139,7 +139,7 @@
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if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
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user << "<span class='notice'>There is already a window facing this way there.</span>"
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return
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var/wtype = ST.created_window
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if (ST.use(1))
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var/obj/structure/window/WD = new wtype(loc, dir_to_set, 1)
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@@ -197,7 +197,8 @@
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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return 1
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if(user.stunned)
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return 1
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else
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return 0
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return 0
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@@ -688,27 +688,28 @@
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//Todo
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/obj/item/weapon/rig/proc/malfunction()
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return 0
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return 0
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/obj/item/weapon/rig/emp_act(severity_class)
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//set malfunctioning
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if(emp_protection < 30) //for ninjas, really.
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malfunctioning += 10
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if(malfunction_delay <= 0)
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malfunction_delay = max(malfunction_delay, round(30/severity_class))
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malfunction_delay = max(malfunction_delay, round(30/severity_class))
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//drain some charge
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if(cell) cell.emp_act(severity_class + 15)
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//possibly damage some modules
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take_hit((100/severity_class), "electrical pulse", 1)
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take_hit((100/severity_class), "electrical pulse", 1)
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/obj/item/weapon/rig/proc/shock(mob/user)
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if (electrocute_mob(user, cell, src))
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spark_system.start()
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return 1
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if(user.stunned)
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return 1
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return 0
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/obj/item/weapon/rig/proc/take_hit(damage, source, is_emp=0)
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if(!installed_modules.len)
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@@ -740,7 +741,7 @@
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dam_module = pick(damaged_modules)
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else if(valid_modules.len)
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dam_module = pick(valid_modules)
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if(!dam_module) return
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dam_module.damage++
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@@ -748,11 +749,11 @@
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if(!source)
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source = "hit"
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if(wearer)
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if(wearer)
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if(dam_module.damage >= 2)
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wearer << "<span class='danger'>The [source] has disabled your [dam_module.interface_name]!"
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else
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wearer << "<span class='warning'>The [source] has damaged your [dam_module.interface_name]!"
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wearer << "<span class='warning'>The [source] has damaged your [dam_module.interface_name]!"
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dam_module.deactivate()
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/obj/item/weapon/rig/proc/malfunction_check(var/mob/living/carbon/human/user)
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@@ -535,7 +535,8 @@
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return
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if(user.stunned)
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return
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C.use(10)
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user.visible_message(\
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"<span class='warning'>[user.name] has added cables to the APC frame!</span>",\
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@@ -555,7 +556,8 @@
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return
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if(usr.stunned)
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return
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new /obj/item/stack/cable_coil(loc,10)
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user << "<span class='notice'>You cut the cables and dismantle the power terminal.</span>"
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del(terminal) // qdel
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@@ -193,9 +193,9 @@ By design, d1 is the smallest direction and d2 is the highest
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return 1
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else
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return 0
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if(usr.stunned)
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return 1
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return 0
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//explosion handling
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/obj/structure/cable/ex_act(severity)
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@@ -275,7 +275,8 @@
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s.set_up(5, 1, src)
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s.start()
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building_terminal = 0
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return 0
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if(usr.stunned)
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return 0
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new /obj/item/stack/cable_coil(loc,10)
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user.visible_message(\
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"<span class='notice'>[user.name] cut the cables and dismantled the power terminal.</span>",\
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