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[MIRROR] Photosynthesis Component (#10903)
Co-authored-by: Will <7099514+Willburd@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
co-authored by
Will
Kashargul
parent
56e9fc0c0e
commit
462c1cf84f
@@ -0,0 +1,28 @@
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// If a mob has this component, every life tick it will gain nutrition if it's standing in light up to nutrition_max.
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// Extremely good tutorial component if you need an example with no special bells and whistles, and no "gotcha" behaviors.
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/datum/component/photosynth
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var/mob/living/owner
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var/nutrition_max = 1000
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/datum/component/photosynth/Initialize()
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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owner = parent
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RegisterSignal(owner, COMSIG_LIVING_LIFE, PROC_REF(process_component))
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/datum/component/photosynth/proc/process_component()
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if(QDELETED(parent))
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return
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if(owner.stat == DEAD)
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return
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if(!isturf(owner.loc))
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return
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if(owner.nutrition >= nutrition_max)
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return
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var/turf/T = owner.loc
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owner.adjust_nutrition(T.get_lumcount() / 10)
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/datum/component/photosynth/Destroy(force = FALSE)
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UnregisterSignal(owner, COMSIG_LIVING_LIFE)
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owner = null
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. = ..()
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@@ -1177,12 +1177,6 @@
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take_overall_damage(1,1)
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else //heal in the dark
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heal_overall_damage(1,1)
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if(species.photosynthesizing && nutrition < 1000)
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var/light_amount = 0
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if(isturf(loc))
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var/turf/T = loc
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light_amount = T.get_lumcount() / 10
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adjust_nutrition(light_amount)
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// nutrition decrease
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if(nutrition <= 0 && species.shrinks && size_multiplier > RESIZE_TINY)
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nutrition = 0.1
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@@ -244,7 +244,6 @@
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var/gluttonous // Can eat some mobs. 1 for mice, 2 for monkeys, 3 for people.
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var/soft_landing = FALSE // Can fall down and land safely on small falls.
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var/photosynthesizing = FALSE // If we get nutrition from light or not.
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var/shrinks = FALSE // If we shrink when we have no nutrition. Not added but here for downstream's sake.
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var/grows = FALSE // Same as above but if we grow when >1000 nutrition.
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var/crit_mod = 1 // Used for when we go unconscious. Used downstream.
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@@ -374,8 +374,8 @@
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name = "Photosynthesis"
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desc = "Your body is able to produce nutrition from being in light."
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cost = 3
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var_changes = list("photosynthesizing" = TRUE)
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can_take = ORGANICS|SYNTHETICS //Synths actually use nutrition, just with a fancy covering.
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added_component_path = /datum/component/photosynth
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/datum/trait/positive/rad_resistance
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name = "Radiation Resistance"
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@@ -545,6 +545,7 @@
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#include "code\datums\components\disabilities\tourettes.dm"
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#include "code\datums\components\traits\drippy.dm"
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#include "code\datums\components\traits\gargoyle.dm"
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#include "code\datums\components\traits\photosynth.dm"
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#include "code\datums\components\traits\weaver.dm"
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#include "code\datums\components\species\shadekin.dm"
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#include "code\datums\components\species\xenochimera.dm"
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