Fix for bananium doors having the wrong icon_state. Thanks Mwahahahaha!

Fix for xray projectiles being incorrectly defined. Thanks Mwahahahaha!
Fix for the xray sprites.
Map changes! Mostly changes in maintenance, but also a xenobio change, to make the monkeys not visible from the metroid pen, for Rockdtben.
Also readded the secure storage and lockdown buttons to the CE's office. Thanks Mwahahahaha!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3765 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-06-08 14:34:36 +00:00
parent 1ee075e35c
commit 4701247c9b
5 changed files with 9485 additions and 9493 deletions

View File

@@ -221,7 +221,7 @@ obj/structure/door_assembly
door_assembly_clown
name = "Bananium Airlock Assembly"
desc = "Honk"
icon_state = "door_as_bananium1"
icon_state = "door_as_clown1"
airlock_type = /obj/machinery/door/airlock/clown
anchored = 1
density = 1

View File

@@ -22,7 +22,7 @@
icon_state = "heavylaser"
damage = 40
/obj/item/projectile/bean/xray
/obj/item/projectile/beam/xray
name = "xray beam"
icon_state = "xray"
damage = 30

Binary file not shown.

Before

Width:  |  Height:  |  Size: 42 KiB

After

Width:  |  Height:  |  Size: 42 KiB

File diff suppressed because it is too large Load Diff

View File

@@ -180,7 +180,6 @@
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "maps/backup"
#define FILE_DIR "maps/RandomZLevels"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"