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Forgot the actual positronic brain file. Yay.
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118
code/modules/mob/living/carbon/brain/posibrain.dm
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118
code/modules/mob/living/carbon/brain/posibrain.dm
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/obj/item/device/posibrain
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name = "positronic brain"
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desc = "A cube of shining metal, four inches to a side and covered in shallow grooves."
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "posibrain"
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w_class = 3
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origin_tech = "engineering=4;materials=4;bluespace=2;programming=6"
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var/list/construction_cost = list("metal"=500,"glass"=500,"silver"=200,"gold"=200,"plasma"=100,"diamond"=10)
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var/construction_time = 75
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var/searching = 0
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var/askDelay = 10 * 60 * 1
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req_access = list(access_robotics)
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var/locked = 0
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var/mob/living/carbon/brain/brainmob = null//The current occupant.
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var/obj/mecha = null//This does not appear to be used outside of reference in mecha.dm.
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attack_self(mob/user as mob)
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if(!brainmob && searching == 0)
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//Start the process of searching for a new user.
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user << "\blue You carefully locate the manual activation switch and start the positronic brain's boot process."
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icon_state = "posibrain-searching"
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src.searching = 1
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src.request_player()
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proc/request_player()
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for(var/mob/dead/observer/O in player_list)
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if(jobban_isbanned(O, "pAI"))
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continue
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if(O.client)
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if(O.client.be_pai)
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question(O.client)
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proc/question(var/client/C)
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spawn(0)
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if(!C) return
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var/response = alert(C, "Someone is requesting a personality for a positronic brain. Would you like to play as one?", "Positronic brain request", "Yes", "No", "Never for this round")
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if(!C || brainmob) return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
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if(response == "Yes")
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transfer_personality(C.mob)
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else if (response == "Never for this round")
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C.be_pai = 0
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proc/transfer_personality(var/mob/candidate)
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var/mob/living/carbon/brain/B = new(src)
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src.searching = 0
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src.brainmob = B
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src.brainmob.mind = candidate.mind
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src.brainmob.name = "PBU-[rand(100, 999)]"
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src.brainmob.real_name = "PBU-[rand(100, 999)]"
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src.brainmob.loc = src
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src.brainmob.container = src
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src.brainmob.stat = 0
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src.brainmob.silent = 0
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src.brainmob.brain_op_stage = 4.0
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src.brainmob.key = candidate.key
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dead_mob_list -= src.brainmob
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living_mob_list += src.brainmob
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var/turf/T = get_turf_or_move(src.loc)
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for (var/mob/M in viewers(T))
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M.show_message("\blue The positronic brain chimes quietly.")
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icon_state = "posibrain-occupied"
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proc/reset_search() //We give the players sixty seconds to decide, then reset the timer.
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if(brainmob) return
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src.searching = 0
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icon_state = "posibrain"
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var/turf/T = get_turf_or_move(src.loc)
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for (var/mob/M in viewers(T))
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M.show_message("\blue The positronic brain buzzes quietly, and the golden lights fade away. Perhaps you could try again?")
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/obj/item/device/posibrain/examine()
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set src in oview()
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if(!usr || !src) return
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if( (usr.sdisabilities & BLIND || usr.blinded || usr.stat) && !istype(usr,/mob/dead/observer) )
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usr << "<span class='notice'>Something is there but you can't see it.</span>"
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return
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var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n[desc]\n"
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msg += "<span class='warning'>"
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if(src.brainmob)
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switch(src.brainmob.stat)
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if(CONSCIOUS)
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if(!src.brainmob.client) msg += "It appears to be in stand-by mode.\n" //afk
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if(UNCONSCIOUS) msg += "<span class='warning'>It doesn't seem to be responsive.</span>\n"
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if(DEAD) msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
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else
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msg += "[desc]\n"
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msg += "*---------*</span>"
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usr << msg
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return
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/obj/item/device/posibrain/emp_act(severity)
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if(!brainmob)
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return
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else
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switch(severity)
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if(1)
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brainmob.emp_damage += rand(20,30)
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if(2)
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brainmob.emp_damage += rand(10,20)
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if(3)
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brainmob.emp_damage += rand(0,10)
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..()
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