Forgot the actual positronic brain file. Yay.

This commit is contained in:
Zuhayr
2013-01-06 10:53:29 -08:00
parent 4f93d392f4
commit 491821f8f7

View File

@@ -0,0 +1,118 @@
/obj/item/device/posibrain
name = "positronic brain"
desc = "A cube of shining metal, four inches to a side and covered in shallow grooves."
icon = 'icons/obj/assemblies.dmi'
icon_state = "posibrain"
w_class = 3
origin_tech = "engineering=4;materials=4;bluespace=2;programming=6"
var/list/construction_cost = list("metal"=500,"glass"=500,"silver"=200,"gold"=200,"plasma"=100,"diamond"=10)
var/construction_time = 75
var/searching = 0
var/askDelay = 10 * 60 * 1
req_access = list(access_robotics)
var/locked = 0
var/mob/living/carbon/brain/brainmob = null//The current occupant.
var/obj/mecha = null//This does not appear to be used outside of reference in mecha.dm.
attack_self(mob/user as mob)
if(!brainmob && searching == 0)
//Start the process of searching for a new user.
user << "\blue You carefully locate the manual activation switch and start the positronic brain's boot process."
icon_state = "posibrain-searching"
src.searching = 1
src.request_player()
proc/request_player()
for(var/mob/dead/observer/O in player_list)
if(jobban_isbanned(O, "pAI"))
continue
if(O.client)
if(O.client.be_pai)
question(O.client)
proc/question(var/client/C)
spawn(0)
if(!C) return
var/response = alert(C, "Someone is requesting a personality for a positronic brain. Would you like to play as one?", "Positronic brain request", "Yes", "No", "Never for this round")
if(!C || brainmob) return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
if(response == "Yes")
transfer_personality(C.mob)
else if (response == "Never for this round")
C.be_pai = 0
proc/transfer_personality(var/mob/candidate)
var/mob/living/carbon/brain/B = new(src)
src.searching = 0
src.brainmob = B
src.brainmob.mind = candidate.mind
src.brainmob.name = "PBU-[rand(100, 999)]"
src.brainmob.real_name = "PBU-[rand(100, 999)]"
src.brainmob.loc = src
src.brainmob.container = src
src.brainmob.stat = 0
src.brainmob.silent = 0
src.brainmob.brain_op_stage = 4.0
src.brainmob.key = candidate.key
dead_mob_list -= src.brainmob
living_mob_list += src.brainmob
var/turf/T = get_turf_or_move(src.loc)
for (var/mob/M in viewers(T))
M.show_message("\blue The positronic brain chimes quietly.")
icon_state = "posibrain-occupied"
proc/reset_search() //We give the players sixty seconds to decide, then reset the timer.
if(brainmob) return
src.searching = 0
icon_state = "posibrain"
var/turf/T = get_turf_or_move(src.loc)
for (var/mob/M in viewers(T))
M.show_message("\blue The positronic brain buzzes quietly, and the golden lights fade away. Perhaps you could try again?")
/obj/item/device/posibrain/examine()
set src in oview()
if(!usr || !src) return
if( (usr.sdisabilities & BLIND || usr.blinded || usr.stat) && !istype(usr,/mob/dead/observer) )
usr << "<span class='notice'>Something is there but you can't see it.</span>"
return
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n[desc]\n"
msg += "<span class='warning'>"
if(src.brainmob)
switch(src.brainmob.stat)
if(CONSCIOUS)
if(!src.brainmob.client) msg += "It appears to be in stand-by mode.\n" //afk
if(UNCONSCIOUS) msg += "<span class='warning'>It doesn't seem to be responsive.</span>\n"
if(DEAD) msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
else
msg += "[desc]\n"
msg += "*---------*</span>"
usr << msg
return
/obj/item/device/posibrain/emp_act(severity)
if(!brainmob)
return
else
switch(severity)
if(1)
brainmob.emp_damage += rand(20,30)
if(2)
brainmob.emp_damage += rand(10,20)
if(3)
brainmob.emp_damage += rand(0,10)
..()