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https://github.com/CHOMPStation2/CHOMPStation2.git
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Adjusts patting to account for shorter timeout
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@@ -225,14 +225,14 @@
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"<span class='warning'>You try to pat out [src]'s flames! Hot!</span>")
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if(do_mob(M, src, 15))
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if (prob(10) && (M.fire_stacks <= 0))
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M.fire_stacks -= 0.5
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src.fire_stacks -= 0.5
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M.fire_stacks += 1
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M.IgniteMob()
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if (M.on_fire)
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M.visible_message("<span class='danger'>The fire spreads from [src] to [M]!</span>",
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"<span class='danger'>The fire spreads to you as well!</span>")
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else
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src.fire_stacks -= 1 //Less effective than stop, drop, and roll
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src.fire_stacks -= 0.5 //Less effective than stop, drop, and roll - also accounting for the fact that it takes half as long.
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if (src.fire_stacks <= 0)
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M.visible_message("<span class='warning'>[M] successfully pats out [src]'s flames.</span>",
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"<span class='warning'>You successfully pat out [src]'s flames.</span>")
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