mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Fixes for a lot of implant things. Fixes some runtimes related to explosive and death alarm implants.
This commit is contained in:
@@ -1140,4 +1140,4 @@
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#include "code\ZAS\Variable Settings.dm"
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#include "interface\skin.dmf"
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#include "maps\tgstation.2.0.8.dmm"
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// END_INCLUDE
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// END_INCLUDE
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@@ -377,11 +377,12 @@
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for (var/mob/M in W)
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W |= M.contents
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if(ishuman(M))
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var/mob/living/carbon/human/G = M
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for(var/name in G.organs)
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var/datum/organ/external/F = G.organs[name]
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W |= F.implant
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if(hasorgans(M))
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var/mob/living/carbon/G = M
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for(var/name in G:organs)
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var/datum/organ/external/F = G:organs[name]
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for(var/obj/item/weapon/implant/I in F.implant)
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W |= I
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for (var/obj/item/device/pda/M in W)
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W |= M.contents
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@@ -509,13 +509,8 @@
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// human > monkey
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var/mob/living/carbon/human/H = M
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H.monkeyizing = 1
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var/list/implants = list() //Try to preserve implants.
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for(var/obj/item/weapon/implant/W in H)
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implants += W
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W.loc = null
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if(!connected)
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for(var/obj/item/W in (H.contents-implants))
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for(var/obj/item/W in (H.contents))
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if (W==H.w_uniform) // will be teared
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continue
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H.drop_from_slot(W)
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@@ -553,7 +548,7 @@
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M.viruses -= D
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for(var/obj/T in (M.contents-implants))
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for(var/obj/T in (M.contents))
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del(T)
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//for(var/R in M.organs)
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// del(M.organs[text("[]", R)])
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@@ -584,12 +579,8 @@
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// monkey > human,
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var/mob/living/carbon/monkey/Mo = M
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Mo.monkeyizing = 1
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var/list/implants = list() //Still preserving implants
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for(var/obj/item/weapon/implant/W in Mo)
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implants += W
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W.loc = null
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if(!connected)
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for(var/obj/item/W in (Mo.contents-implants))
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for(var/obj/item/W in (Mo.contents))
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Mo.drop_from_slot(W)
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M.update_clothing()
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M.monkeyizing = 1
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@@ -56,11 +56,11 @@
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/proc/PickObjectiveFromList(var/list/objectivesArray)
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var/list/datum/objectives = objectivesArray[1]
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var/pick_index = text2num(pickweight(objectivesArray[2]))
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if (pick_index > objectives.len || pick_index < 1)
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log_admin("Objective picking failed. Error logged. One or more traitors will need to be manually-assigned objectives")
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log_admin("Objective picking failed. Error logged. One or more traitors will need to be manually-assigned objectives. Pick_index was [pick_index]. Tell Sky.")
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message_admins("Objective picking failed. Error logged. One or more traitors will need to be manually-assigned objectives. Pick_index was [pick_index]. Tell Sky.")
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CRASH("Objective picking failed. Pick_index was [pick_index].")
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return objectives[pick_index]
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/proc/RemoveObjectiveFromList(var/list/objectiveArray, var/datum/objective/objective)
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@@ -97,7 +97,7 @@
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if(1 to 55) //Theft Objectives (55% chance)
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var/datum/objective/objective = PickObjectiveFromList(theftobjectives)
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for(1 to 10)
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if(objective.points + totalweight <= 110)
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if(objective.points + totalweight <= 100)
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break
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objective = PickObjectiveFromList(theftobjectives)
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chosenobjectives += objective
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@@ -107,7 +107,7 @@
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var/datum/objective/assassinate/objective = PickObjectiveFromList(killobjectives)
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world << objective
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for(1 to 10)
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if(objective.points + totalweight <= 110)
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if(objective.points + totalweight <= 100)
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break
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objective = PickObjectiveFromList(killobjectives)
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if(!objective)
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@@ -128,7 +128,7 @@
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if(93 to 95) //Framing Objectives (3% chance)
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var/datum/objective/objective = PickObjectiveFromList(frameobjectives)
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for(1 to 10)
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if(objective.points + totalweight <= 110)
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if(objective.points + totalweight <= 100)
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break
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objective = PickObjectiveFromList(frameobjectives)
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if(!objective)
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@@ -149,7 +149,7 @@
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if(96 to 100) //Protection Objectives (5% chance)
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var/datum/objective/protection/objective = PickObjectiveFromList(protectobjectives)
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for(1 to 10)
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if(objective.points + totalweight <= 110)
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if(objective.points + totalweight <= 100)
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break
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objective = PickObjectiveFromList(protectobjectives)
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if(!objective)
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@@ -233,7 +233,9 @@
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synd_mob.equip_if_possible(new /obj/item/ammo_magazine/a12mm(synd_mob), synd_mob.slot_in_backpack)
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synd_mob.equip_if_possible(new /obj/item/weapon/reagent_containers/pill/cyanide(synd_mob), synd_mob.slot_in_backpack)
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synd_mob.equip_if_possible(new /obj/item/weapon/gun/projectile/automatic/c20r(synd_mob), synd_mob.slot_belt)
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var/obj/item/weapon/implant/dexplosive/E = new/obj/item/weapon/implant/dexplosive(synd_mob)
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var/datum/organ/external/O = pick(synd_mob.organs)
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var/obj/item/weapon/implant/dexplosive/E = new/obj/item/weapon/implant/dexplosive(O)
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O.implant += E
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E.imp_in = synd_mob
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E.implanted = 1
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@@ -18,7 +18,9 @@
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H.equip_if_possible(new /obj/item/clothing/head/caphat(H), H.slot_head)
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H.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(H), H.slot_glasses)
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H.equip_if_possible(new /obj/item/weapon/storage/id_kit(H), H.slot_in_backpack)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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var/datum/organ/external/O = pick(H.organs)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(O)
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O.implant += L
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L.imp_in = H
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L.implanted = 1
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world << "<b>[H.real_name] is the captain!</b>"
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@@ -23,7 +23,9 @@
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H.equip_if_possible(new /obj/item/clothing/glasses/sunglasses/sechud(H), H.slot_glasses)
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H.equip_if_possible(new /obj/item/weapon/handcuffs(H), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/weapon/gun/energy/gun(H), H.slot_s_store)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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var/datum/organ/external/O = pick(H.organs)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(O)
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O.implant += L
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L.imp_in = H
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L.implanted = 1
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return 1
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@@ -53,7 +55,9 @@
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H.equip_if_possible(new /obj/item/clothing/glasses/sunglasses/sechud(H), H.slot_glasses)
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H.equip_if_possible(new /obj/item/weapon/handcuffs(H), H.slot_in_backpack)
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H.equip_if_possible(new /obj/item/device/flash(H), H.slot_l_store)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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var/datum/organ/external/O = pick(H.organs)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(O)
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O.implant += L
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L.imp_in = H
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L.implanted = 1
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return 1
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@@ -92,7 +96,9 @@
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H.equip_if_possible(new /obj/item/weapon/zippo(H), H.slot_l_store)
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// H.equip_if_possible(new /obj/item/weapon/reagent_containers/food/snacks/candy_corn(H), H.slot_h_store)
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// No... just no. --SkyMarshal
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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var/datum/organ/external/O = pick(H.organs)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(O)
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O.implant += L
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L.imp_in = H
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L.implanted = 1
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return 1
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@@ -122,7 +128,9 @@
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H.equip_if_possible(new /obj/item/clothing/gloves/red(H), H.slot_gloves)
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H.equip_if_possible(new /obj/item/weapon/handcuffs(H), H.slot_s_store)
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H.equip_if_possible(new /obj/item/device/flash(H), H.slot_l_store)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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var/datum/organ/external/O = pick(H.organs)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(O)
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O.implant += L
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L.imp_in = H
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L.implanted = 1
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return 1
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@@ -253,7 +253,7 @@
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AN = "[e.wound]:"
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if(e.open)
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open = "OPEN:"
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if(e.implant)
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if(e.implant && e.implant.len)
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imp = "IMPLANT:"
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if(!AN && !open && !infected & !imp)
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AN = "None"
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@@ -395,7 +395,9 @@
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//Add an implant if needed
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var/obj/item/weapon/implant/health/imp = locate(/obj/item/weapon/implant/health, subject)
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if (isnull(imp))
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imp = new /obj/item/weapon/implant/health(subject)
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var/datum/organ/external/O = pick(subject.organs)
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imp = new /obj/item/weapon/implant/health(O)
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O.implant += imp
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imp.implanted = subject
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R.fields["imp"] = "\ref[imp]"
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//Update it if needed
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@@ -316,8 +316,13 @@ var
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// - Just display a garbled message -
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else
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heard_garbled += R
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for(var/obj/item/weapon/implant/imp in R)
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imp.hear(message,M)
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if(hasorgans(R))
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for(var/datum/organ/external/O in R:organs)
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for(var/obj/item/weapon/implant/imp in O.implant)
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imp.hear(message,M)
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else
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for(var/obj/item/weapon/implant/imp in R)
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imp.hear(message,M)
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/* ###### Begin formatting and sending the message ###### */
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@@ -595,8 +600,13 @@ var
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// - Just display a garbled message -
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heard_garbled += R
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for(var/obj/item/weapon/implant/imp in R)
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imp.hear(text,M)
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if(hasorgans(R))
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for(var/datum/organ/external/O in R:organs)
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for(var/obj/item/weapon/implant/imp in O.implant)
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imp.hear(text,M)
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else
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for(var/obj/item/weapon/implant/imp in R)
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imp.hear(text,M)
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/* ###### Begin formatting and sending the message ###### */
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@@ -66,7 +66,7 @@
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L[tmpname] = R
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for (var/obj/item/weapon/implant/tracking/I in world)
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if (!I.implanted || !ismob(I.loc))
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if (!I.implanted || !(istype(I.loc,/datum/organ/external) || ismob(loc)))
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continue
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else
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var/mob/M = I.loc
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@@ -49,10 +49,11 @@
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if(ishuman(M) && ishuman(user))
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if(user.mind in ticker.mode.head_revolutionaries)
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var/revsafe = 0
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for(var/obj/item/weapon/implant/loyalty/L in M)
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if(L && L.implanted)
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revsafe = 1
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break
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for(var/datum/organ/external/O in M.organs)
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for(var/obj/item/weapon/implant/loyalty/L in O.implant)
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if(L && L.implanted)
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revsafe = 1
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break
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if(M.mind.has_been_rev)
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revsafe = 2
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if(!revsafe)
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@@ -249,8 +249,8 @@ the implant may become unstable and either pre-maturely inject the subject or si
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var/list/replacechars = list("'" = "","\"" = "",">" = "","<" = "","(" = "",")" = "")
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msg = sanitize_simple(msg, replacechars)
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if(findtext(msg,phrase))
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if(istype(loc, /mob/))
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var/mob/T = loc
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if(istype(imp_in, /mob/))
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var/mob/T = imp_in
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T.gib()
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explosion(find_loc(src), 1, 3, 4, 6, 3)
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var/turf/t = find_loc(src)
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@@ -284,8 +284,8 @@ the implant may become unstable and either pre-maturely inject the subject or si
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return dat
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process()
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var/mob/M = src.loc
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var/mob/M = imp_in
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if(isnull(M)) // If the mob got gibbed
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var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
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a.autosay("states, \"[mobname] has died-zzzzt in-in-in...\"", "[mobname]'s Death Alarm")
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@@ -60,7 +60,7 @@ Frequency:
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src.temp += "<B>Extranneous Signals:</B><BR>"
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for (var/obj/item/weapon/implant/tracking/W in world)
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if (!W.implanted || !ismob(W.loc))
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if (!W.implanted || !(istype(W.loc,/datum/organ/external) || ismob(W.loc)))
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continue
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else
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var/mob/M = W.loc
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@@ -107,10 +107,19 @@
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break
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else
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C.images += image(tempHud,perp,"hudunknown")
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for(var/obj/item/weapon/implant/I in perp)
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if(I.implanted)
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if(istype(I,/obj/item/weapon/implant/tracking))
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C.images += image(tempHud,perp,"hud_imp_tracking")
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if(istype(I,/obj/item/weapon/implant/loyalty))
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C.images += image(tempHud,perp,"hud_imp_loyal")
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if(hasorgans(perp))
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for(var/datum/organ/external/E in perp)
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for(var/obj/item/weapon/implant/I in E.implant)
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if(I.implanted)
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if(istype(I,/obj/item/weapon/implant/tracking))
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C.images += image(tempHud,perp,"hud_imp_tracking")
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if(istype(I,/obj/item/weapon/implant/loyalty))
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C.images += image(tempHud,perp,"hud_imp_loyal")
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else
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for(var/obj/item/weapon/implant/I in perp)
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if(I.implanted)
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if(istype(I,/obj/item/weapon/implant/tracking))
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C.images += image(tempHud,perp,"hud_imp_tracking")
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if(istype(I,/obj/item/weapon/implant/loyalty))
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C.images += image(tempHud,perp,"hud_imp_loyal")
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@@ -9,9 +9,11 @@
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var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
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//var/m_type = 1
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for (var/obj/item/weapon/implant/I in src)
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if (I.implanted)
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I.trigger(act, src)
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for(var/named in organs)
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var/datum/organ/external/F = organs[named]
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for (var/obj/item/weapon/implant/I in F.implant)
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if (I.implanted)
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I.trigger(act, src)
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if(src.stat == 2.0 && (act != "deathgasp"))
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return
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@@ -347,11 +347,12 @@
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for (var/mob/M in W)
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W |= M.contents
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if(ishuman(M))
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var/mob/living/carbon/human/G = M
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for(var/name in G.organs)
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var/datum/organ/external/F = G.organs[name]
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W |= F.implant
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if(hasorgans(M))
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var/mob/living/carbon/G = M
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for(var/name in G:organs)
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var/datum/organ/external/F = G:organs[name]
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for(var/obj/item/weapon/implant/I in F.implant)
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W |= I
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for (var/obj/item/device/pda/M in W)
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W |= M.contents
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Reference in New Issue
Block a user