hud, procs work

This commit is contained in:
Heroman
2019-04-27 11:20:35 +10:00
parent 1290db61f8
commit 4a5512c864
23 changed files with 596 additions and 115 deletions

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@@ -0,0 +1,2 @@
#define ui_shadekin_dark_display "EAST-1:28,CENTER-3:15"
#define ui_shadekin_energy_display "EAST-1:28,CENTER-4:15"

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@@ -0,0 +1,3 @@
var/obj/screen/lingchemdisplay
var/obj/screen/wiz_instability_display

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@@ -293,6 +293,18 @@
mymob.nutrition_icon.screen_loc = ui_nutrition
hud_elements |= mymob.nutrition_icon
//VOREStation Addition begin
mymob.shadekin_dark_display = new /obj/screen/shadekin/darkness()
mymob.shadekin_dark_display.screen_loc = ui_shadekin_dark_display
mymob.shadekin_dark_display.icon_state = "dark"
hud_elements |= mymob.shadekin_dark_display
mymob.shadekin_energy_display = new /obj/screen/shadekin/energy()
mymob.shadekin_energy_display.screen_loc = ui_shadekin_energy_display
mymob.shadekin_energy_display.icon_state = "energy0"
hud_elements |= mymob.shadekin_energy_display
//VOREStation Addition end
mymob.ling_chem_display = new /obj/screen/ling/chems()
mymob.ling_chem_display.screen_loc = ui_ling_chemical_display
mymob.ling_chem_display.icon_state = "ling_chems"

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@@ -1,16 +1,19 @@
/obj/screen/proc/Click_vr(location, control, params) //VORESTATION AI TEMPORARY REMOVAL
/obj/screen/proc/Click_vr(location, control, params)
if(!usr) return 1
switch(name)
//Shadekin
if("darkness")
var/mob/living/simple_mob/shadekin/sk = usr
var/turf/T = get_turf(sk)
var/turf/T = get_turf(usr)
var/darkness = round(1 - T.get_lumcount(),0.1)
to_chat(usr,"<span class='notice'><b>Darkness:</b> [darkness]</span>")
if("energy")
var/mob/living/simple_mob/shadekin/sk = usr
to_chat(usr,"<span class='notice'><b>Energy:</b> [sk.energy] ([sk.dark_gains])</span>")
var/mob/living/simple_mob/shadekin/SK = usr
if(istype(SK))
to_chat(usr,"<span class='notice'><b>Energy:</b> [SK.energy] ([SK.dark_gains])</span>")
var/mob/living/carbon/human/H = usr
if(istype(H) && istype(H.species, /datum/species/shadekin))
to_chat(usr,"<span class='notice'><b>Energy:</b> [H.shadekin_get_energy(H)]</span>")

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@@ -60,6 +60,11 @@
desc = ""
value = CATALOGUER_REWARD_TRIVIAL
/datum/category_item/catalogue/fauna/shadekin
name = "Sapients - Shadekin"
desc = ""
value = CATALOGUER_REWARD_EASY
/datum/category_item/catalogue/fauna/custom_species
name = "Sapients - Other"
desc = "Remote frontiers require people of all sorts of life...\

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@@ -132,3 +132,7 @@
standing.pixel_x = -16
standing.layer = BODY_LAYER + 15 // 15 is above tail layer, so will not be covered by taurbody.
return standing
//Underclothes
/obj/item/clothing/under
species_restricted = list("exclude", SPECIES_SHADEKIN)

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@@ -1,3 +1,7 @@
/obj/item/clothing/under/harness
species_restricted = null
/obj/item/clothing/var/hides_bulges = FALSE // OwO wats this?
/obj/item/clothing/under/permit
@@ -6,6 +10,7 @@
icon = 'icons/obj/card.dmi'
icon_state = "guest"
body_parts_covered = 0
species_restricted = null
sprite_sheets = list()

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@@ -68,21 +68,32 @@
colour = "enochian" //So fancy
key = "i"
syllables = list("salve","sum","loqui","operatur","iusta","et","permittit","facere","effercio","pluribus","enim","hoc",
"mihi","wan","six","salve","tartu")
"mihi","wan","six","tartu")
machine_understands = FALSE
/datum/language/bug
name = LANGUAGE_VESPINAE
desc = "A jarring and clicky language developed and used by Vasilissans, it is designed for use with mouthparts and as a result has become a common language for various arthropod species."
speech_verb = "clicks"
ask_verb = "chitters"
exclaim_verb = "rasps"
colour = "bug"
key = "x"
syllables = list("vaur","uyek","uyit","avek","sc'theth","k'ztak","teth","wre'ge","lii","dra'","zo'","ra'","kax'","zz","vh","ik","ak",
name = LANGUAGE_VESPINAE
desc = "A jarring and clicky language developed and used by Vasilissans, it is designed for use with mouthparts and as a result has become a common language for various arthropod species."
speech_verb = "clicks"
ask_verb = "chitters"
exclaim_verb = "rasps"
colour = "bug"
key = "x"
syllables = list("vaur","uyek","uyit","avek","sc'theth","k'ztak","teth","wre'ge","lii","dra'","zo'","ra'","kax'","zz","vh","ik","ak",
"uhk","zir","sc'orth","sc'er","thc'yek","th'zirk","th'esk","k'ayek","ka'mil","sc'","ik'yir","yol","kig","k'zit","'","'","zrk","krg","isk'yet","na'k",
"sc'azz","th'sc","nil","n'ahk","sc'yeth","aur'sk","iy'it","azzg","a'","i'","o'","u'","a","i","o","u","zz","kr","ak","nrk","tzzk","bz","xic'","k'lax'","histh")
/datum/language/shadekin
name = LANGUAGE_SHADEKIN
desc = "Shadekin seem to always know what the others are thinking. This is probably why."
speech_verb = "mars"
ask_verb = "mars"
exclaim_verb = "mars"
colour = "changeling"
key = "m"
machine_understands = FALSE
flags = WHITELISTED | HIVEMIND
/datum/language/unathi
flags = 0
/datum/language/tajaran

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@@ -7,3 +7,45 @@
var/flapping = 0
var/vantag_pref = VANTAG_NONE //What's my status?
var/impersonate_bodytype //For impersonating a bodytype
var/ability_flags = 0 //Shadekin stoof
/mob/living/carbon/human/proc/shadekin_get_energy()
var/datum/species/shadekin/SK = species
if(!istype(SK))
return 0
return SK.get_energy(src)
/mob/living/carbon/human/proc/shadekin_get_max_energy()
var/datum/species/shadekin/SK = species
if(!istype(SK))
return 0
return SK.get_max_energy(src)
/mob/living/carbon/human/proc/shadekin_set_energy(var/new_energy)
var/datum/species/shadekin/SK = species
if(!istype(SK))
return 0
SK.set_energy(src, new_energy)
/mob/living/carbon/human/proc/shadekin_set_max_energy(var/new_max_energy)
var/datum/species/shadekin/SK = species
if(!istype(SK))
return 0
SK.set_max_energy(src, new_max_energy)
/mob/living/carbon/human/proc/shadekin_adjust_energy(var/amount)
var/datum/species/shadekin/SK = species
if(!istype(SK))
return 0
var/new_amount = SK.get_energy(src) + amount
SK.set_energy(src, new_amount)

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@@ -26,6 +26,9 @@
/mob/living/carbon/human/protean/New(var/new_loc)
..(new_loc, "Protean")
/mob/living/carbon/human/alraune/New(var/new_loc)
..(new_loc, "Alraune")
/mob/living/carbon/human/shadekin/New(var/new_loc)
h_style = "Bald"
..(new_loc, SPECIES_SHADEKIN)

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@@ -283,6 +283,12 @@
if(core)
return
//VOREStation Addition start: shadekin
var/obj/item/organ/internal/brain/shadekin/s_brain = locate() in internal_organs
if(s_brain)
return
//VOREStation Addition end: shadekin
var/damage = 0
radiation -= 1 * RADIATION_SPEED_COEFFICIENT
if(prob(25))

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@@ -0,0 +1,13 @@
#define NOT_WHILE_SHIFTED 1
#define ONLY_WHILE_SHIFTED 2
#define SHIFTED_OR_NOT 3
#define BLUE_EYES 1
#define RED_EYES 2
#define PURPLE_EYES 3
#define YELLOW_EYES 4
#define GREEN_EYES 5
#define ORANGE_EYES 6
#define AB_PHASE_SHIFTED 0x1
#define AB_SHADE_REGEN 0x2

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@@ -1,18 +1,21 @@
/datum/species/shadekin
name = SPECIES_SHADEKIN
name_plural = "Shadekin"
blurb = "Waow! A shaadefluffer!"
catalogue_data = list(/datum/category_item/catalogue/fauna/shadekin)
//default_language = "Xenomorph"
language = "Shadekin Empathy"
language = LANGUAGE_SHADEKIN
assisted_langs = list()
unarmed_types = list() //TODO: shadekin-unique pawbings
hud_type = /datum/hud_data/shadekin //TODO: shadekin hud
hud_type = /datum/hud_data/shadekin
rarity_value = 15 //INTERDIMENSIONAL FLUFFERS
has_fine_manipulation = 0
siemens_coefficient = 0
slowdown = -2
slowdown = -1
item_slowdown_mod = 0.5
brute_mod = 0.7 // Naturally sturdy.
burn_mod = 1.2 // Furry
@@ -27,42 +30,63 @@
cold_level_2 = -1
cold_level_3 = -1
flags = NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON | NO_MINOR_CUT | NO_INFECT
heat_level_1 = 850 //Resistant to heat
heat_level_2 = 1000
heat_level_3 = 1150
flags = NO_SCAN | NO_PAIN | NO_SLIP | NO_MINOR_CUT | NO_INFECT
spawn_flags = SPECIES_IS_RESTRICTED
//reagent_tag = IS_SHADEKIN
blood_color = "#05EE05"
flesh_color = "#282846"
gibbed_anim = "gibbed-a"
dusted_anim = "dust-a"
flesh_color = "#34AF10" //TODO: set colors
blood_color = "#b3cbc3"
base_color = "#066000"
has_glowing_eyes = TRUE
death_message = "lets out a waning guttural screech, green blood bubbling from its maw."
//death_sound = 'sound/voice/hiss6.ogg'
male_cough_sounds = null
female_cough_sounds = null
male_sneeze_sound = null
female_sneeze_sound = null
//speech_sounds = list('sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg')
//speech_chance = 100
speech_bubble_appearance = "ghost"
genders = list(PLURAL, NEUTER) //no sexual dymorphism
ambiguous_genders = TRUE //but just in case
virus_immune = 1
breath_type = null
poison_type = null
vision_flags = SEE_SELF|SEE_MOBS
appearance_flags = HAS_HAIR_COLOR | HAS_LIPS | HAS_SKIN_COLOR | HAS_EYE_COLOR
move_trail = /obj/effect/decal/cleanable/blood/tracks/paw
has_organ = list(
O_HEART = /obj/item/organ/internal/heart,
O_BRAIN = /obj/item/organ/internal/brain/xeno,
O_PLASMA = /obj/item/organ/internal/xenos/plasmavessel,
O_HIVE = /obj/item/organ/internal/xenos/hivenode,
O_NUTRIENT = /obj/item/organ/internal/diona/nutrients
O_HEART = /obj/item/organ/internal/heart,
O_LUNGS = /obj/item/organ/internal/lungs,
O_VOICE = /obj/item/organ/internal/voicebox,
O_LIVER = /obj/item/organ/internal/liver,
O_KIDNEYS = /obj/item/organ/internal/kidneys,
O_BRAIN = /obj/item/organ/internal/brain/shadekin,
O_EYES = /obj/item/organ/internal/eyes
)
//SHADEKIN STUFF GOES HERE
//SHADEKIN-UNIQUE STUFF GOES HERE
var/shadekin_eye_color = BLUE_EYES
has_limbs = list(
BP_TORSO = list("path" = /obj/item/organ/external/chest),
BP_GROIN = list("path" = /obj/item/organ/external/groin),
BP_HEAD = list("path" = /obj/item/organ/external/head),
BP_HEAD = list("path" = /obj/item/organ/external/head/shadekin),
BP_L_ARM = list("path" = /obj/item/organ/external/arm),
BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
BP_L_LEG = list("path" = /obj/item/organ/external/leg),
@@ -73,23 +97,107 @@
BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right)
)
/datum/species/xenos/get_bodytype()
/datum/species/shadekin/get_bodytype()
return SPECIES_SHADEKIN
/datum/species/xenos/get_random_name()
/datum/species/shadekin/get_random_name()
return "shadekin"
/datum/species/shadekin/handle_environment_special(var/mob/living/carbon/human/H)
handle_shade(H)
/mob/living/carbon/human/shadekin/New(var/new_loc)
h_style = "Bald"
..(new_loc, SPECIES_SHADEKIN)
/datum/species/shadekin/can_breathe_water()
return TRUE //they dont quite breathe
/datum/species/shadekin/proc/get_shadekin_eyecolor()
return shadekin_eye_color
/datum/species/shadekin/proc/handle_shade(var/mob/living/carbon/human/H)
//Shifted kin don't gain/lose energy (and save time if we're at the cap)
var/darkness = 1
var/dark_gains = 0
var/turf/T = get_turf(H)
if(!T)
dark_gains = 0
return
var/brightness = T.get_lumcount() //Brightness in 0.0 to 1.0
darkness = 1-brightness //Invert
if(H.ability_flags & AB_PHASE_SHIFTED)
dark_gains = 0
else
//Heal (very) slowly in good darkness
if(darkness >= 0.75)
H.adjustFireLoss(-0.05)
H.adjustBruteLoss(-0.05)
H.adjustToxLoss(-0.05)
switch(get_shadekin_eyecolor())
//Blue has constant, steady (slow) regen and ignores darkness.
if(BLUE_EYES)
dark_gains = 0.5
//Red has extremely tiny energy buildup in dark, none in light, and hunts for energy.
if(RED_EYES)
if(darkness >= 0.75)
dark_gains = 0.25
//Purple eyes have moderate gains in darkness and loss in light.
if(PURPLE_EYES)
dark_gains = round((darkness - 0.5) * 2, 0.1)
//Yellow has extreme gains in darkness and loss in light.
if(YELLOW_EYES)
dark_gains = round((darkness - 0.5) * 4, 0.1)
//Similar to blues, but passive is less, and affected by dark
if(GREEN_EYES)
dark_gains = 0.25
dark_gains += round((darkness - 0.5), 0.1)
//More able to get energy out of the dark, worse attack gains tho
if(ORANGE_EYES)
if(darkness >= 0.65)
dark_gains = 0.30
set_energy(H, get_energy(H) + dark_gains)
//Update huds
update_shadekin_hud()
/datum/species/shadekin/proc/get_energy(var/mob/living/carbon/human/H)
var/obj/item/organ/internal/brain/shadekin/shade_organ = H.internal_organs_by_name[O_BRAIN]
if(!istype(shade_organ))
return 0
return shade_organ.dark_energy
/datum/species/shadekin/proc/get_max_energy(var/mob/living/carbon/human/H)
var/obj/item/organ/internal/brain/shadekin/shade_organ = H.internal_organs_by_name[O_BRAIN]
if(!istype(shade_organ))
return 0
return shade_organ.max_dark_energy
/datum/species/shadekin/proc/set_energy(var/mob/living/carbon/human/H, var/new_energy)
var/obj/item/organ/internal/brain/shadekin/shade_organ = H.internal_organs_by_name[O_BRAIN]
if(!istype(shade_organ))
return
shade_organ.dark_energy = CLAMP(new_energy, 0, get_max_energy(H))
/datum/species/shadekin/proc/set_max_energy(var/mob/living/carbon/human/H, var/new_max_energy)
var/obj/item/organ/internal/brain/shadekin/shade_organ = H.internal_organs_by_name[O_BRAIN]
if(!istype(shade_organ))
return 0
shade_organ.max_dark_energy = new_max_energy
/datum/species/shadekin/proc/update_shadekin_hud()
return
/datum/hud_data/shadekin
icon = 'icons/mob/shadekin_hud.dmi'
has_a_intent = 1
has_m_intent = 1
@@ -104,11 +212,25 @@
has_internals = 0
gear = list(
"head" = list("loc" = ui_shoes, "name" = "Hat", "slot" = slot_head, "state" = "hair"),
"suit storage" = list("loc" = ui_sstore1, "name" = "Suit Storage", "slot" = slot_w_uniform, "state" = "center"),
"head" = list("loc" = ui_shoes, "name" = "Hat", "slot" = slot_head, "state" = "hair", "toggle" = 1),
"suit storage" = list("loc" = ui_sstore1, "name" = "Uniform", "slot" = slot_w_uniform, "state" = "center", "toggle" = 1),
"id" = list("loc" = ui_id, "name" = "ID", "slot" = slot_wear_id, "state" = "id"),
"belt" = list("loc" = ui_belt, "name" = "Belt", "slot" = slot_belt, "state" = "belt"),
"back" = list("loc" = ui_back, "name" = "Back", "slot" = slot_back, "state" = "back"),
"storage1" = list("loc" = ui_storage1, "name" = "Left Pocket", "slot" = slot_l_store, "state" = "pocket"),
"storage2" = list("loc" = ui_storage2, "name" = "Right Pocket", "slot" = slot_r_store, "state" = "pocket")
)
)
/obj/screen/shadekin
icon = 'icons/mob/shadekin_hud.dmi'
invisibility = 101
/obj/screen/shadekin/darkness
name = "darkness"
icon_state = "dark"
alpha = 150
/obj/screen/shadekin/energy
name = "energy"
icon_state = "energy0"
alpha = 150

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@@ -0,0 +1,169 @@
/obj/effect/shadekin_ability
name = ""
desc = ""
icon = 'icons/mob/screen_spells.dmi'
var/ability_name = "FIX ME"
var/cost = 50
var/mob/living/carbon/human/my_kin
var/shift_mode = NOT_WHILE_SHIFTED
var/ab_sound
/obj/effect/shadekin_ability/New(var/new_kin)
..()
my_kin = new_kin
loc = null
/obj/effect/shadekin_ability/Destroy()
my_kin = null
return ..()
/obj/effect/shadekin_ability/proc/atom_button_text()
var/shift_denial
if(shift_mode == NOT_WHILE_SHIFTED && (my_kin.ability_flags & AB_PHASE_SHIFTED))
shift_denial = "Physical Only"
else if(shift_mode == ONLY_WHILE_SHIFTED && !(my_kin.ability_flags & AB_PHASE_SHIFTED))
shift_denial = "Shifted Only"
if(shift_denial)
name = shift_denial
else
name = my_kin.energy >= cost ? "Activate" : "No Energy"
return src
/obj/effect/shadekin_ability/Click(var/location, var/control, var/params)
if(my_kin.stat) return
var/list/clickprops = params2list(params)
var/opts = clickprops["shift"]
if(opts)
to_chat(my_kin,"<span class='notice'><b>[name]</b> (Cost: [cost]%) - [desc]</span>")
else
do_ability(my_kin)
/obj/effect/shadekin_ability/proc/do_ability()
if(my_kin.stat)
to_chat(my_kin,"<span class='warning'>Can't use that ability in your state!</span>")
return FALSE
if(!istype(my_kin.species, datum/species/shadekin))
to_chat(my_kin,"<span class='warning'>Only shadekin can use this!</span>")
return FALSE
var/current_energy = my_kin.species.get_energy(my_kin)
if(shift_mode == NOT_WHILE_SHIFTED && (my_kin.ability_flags & AB_PHASE_SHIFTED))
to_chat(my_kin,"<span class='warning'>Can't use that ability while phase shifted!</span>")
return FALSE
else if(shift_mode == ONLY_WHILE_SHIFTED && !(my_kin.ability_flags & AB_PHASE_SHIFTED))
to_chat(my_kin,"<span class='warning'>Can only use that ability while phase shifted!</span>")
return FALSE
else if(current_energy < cost)
to_chat(my_kin,"<span class='warning'>Not enough energy for that ability!</span>")
return FALSE
my_kin.species.set_energy(my_kin, current_energy - cost)
if(ab_sound)
playsound(src,ab_sound,75,1)
return TRUE
/////////////////////////////////////////////////////////////////
/obj/effect/shadekin_ability/phase_shift
ability_name = "Phase Shift"
desc = "Shift yourself out of alignment with realspace to travel quickly between dark areas (or light areas, with a price)."
icon_state = "tech_passwall"
cost = 100
shift_mode = SHIFTED_OR_NOT
ab_sound = 'sound/effects/stealthoff.ogg'
/obj/effect/shadekin_ability/phase_shift/do_ability()
if(!..())
return
my_kin.phase_shift()
if(my_kin.ability_flags & AB_PHASE_SHIFTED)
cost = 0 //Shifting back is free (but harmful in light)
else
cost = initial(cost)
/////////////////////////////////////////////////////////////////
/obj/effect/shadekin_ability/heal_boop
ability_name = "Regenerate Other"
desc = "Spend energy to heal physical wounds in another creature."
icon_state = "tech_biomedaura"
cost = 50
shift_mode = NOT_WHILE_SHIFTED
ab_sound = 'sound/effects/EMPulse.ogg'
/obj/effect/shadekin_ability/heal_boop/do_ability()
if(!..())
return
if(!my_kin.mend_other())
my_kin.energy += cost //Refund due to abort
/datum/modifier/shadekin/heal_boop
name = "Shadekin Regen"
desc = "You feel serene and well rested."
mob_overlay_state = "green_sparkles"
on_created_text = "<span class='notice'>Sparkles begin to appear around you, and all your ills seem to fade away.</span>"
on_expired_text = "<span class='notice'>The sparkles have faded, although you feel much healthier than before.</span>"
stacks = MODIFIER_STACK_EXTEND
/datum/modifier/shadekin/heal_boop/tick()
if(!holder.getBruteLoss() && !holder.getFireLoss() && !holder.getToxLoss() && !holder.getOxyLoss() && !holder.getCloneLoss()) // No point existing if the spell can't heal.
expire()
return
holder.adjustBruteLoss(-2)
holder.adjustFireLoss(-2)
holder.adjustToxLoss(-2)
holder.adjustOxyLoss(-2)
holder.adjustCloneLoss(-2)
/////////////////////////////////////////////////////////////////
/obj/effect/shadekin_ability/create_shade
ability_name = "Create Shade"
desc = "Create a field of darkness that follows you."
icon_state = "tech_dispelold"
cost = 25
shift_mode = NOT_WHILE_SHIFTED
ab_sound = 'sound/effects/bamf.ogg'
/obj/effect/shadekin_ability/create_shade/do_ability()
if(!..())
return
my_kin.add_modifier(/datum/modifier/shadekin/create_shade,20 SECONDS)
/datum/modifier/shadekin/create_shade
name = "Shadekin Shadegen"
desc = "Darkness envelops you."
mob_overlay_state = ""
on_created_text = "<span class='notice'>You drag part of The Dark into realspace, enveloping yourself.</span>"
on_expired_text = "<span class='warning'>You lose your grasp on The Dark and realspace reasserts itself.</span>"
stacks = MODIFIER_STACK_EXTEND
var/mob/living/simple_mob/shadekin/my_kin
/datum/modifier/shadekin/create_shade/tick()
if(my_kin.ability_flags & AB_PHASE_SHIFTED)
expire()
/datum/modifier/shadekin/create_shade/on_applied()
my_kin = holder
holder.glow_toggle = TRUE
holder.glow_range = 8
holder.glow_intensity = -10
holder.glow_color = "#FFFFFF"
holder.set_light(8, -10, "#FFFFFF")
/datum/modifier/shadekin/create_shade/on_expire()
holder.glow_toggle = initial(holder.glow_toggle)
holder.glow_range = initial(holder.glow_range)
holder.glow_intensity = initial(holder.glow_intensity)
holder.glow_color = initial(holder.glow_color)
holder.set_light(0)
my_kin = null
/*
/////////////////////////////////////////////////////////////////
/obj/effect/shadekin_ability/energy_feast
ability_name = "Devour Energy"
desc = "Devour the energy from another creature (potentially fatal)."
icon_state = "gen_eat"
cost = 25
shift_mode = NOT_WHILE_SHIFTED
/obj/effect/shadekin_ability/energy_feast/do_ability()
if(!..())
return
*/

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@@ -0,0 +1,133 @@
// Phase shifting procs (and related procs)
/mob/living/simple_mob/shadekin/proc/phase_shift()
var/turf/T = get_turf(src)
if(!T.CanPass(src,T) || loc != T)
to_chat(src,"<span class='warning'>You can't use that here!</span>")
return FALSE
forceMove(T)
var/original_canmove = canmove
SetStunned(0)
SetWeakened(0)
if(buckled)
buckled.unbuckle_mob()
if(pulledby)
pulledby.stop_pulling()
stop_pulling()
canmove = FALSE
//Shifting in
if(ability_flags & AB_PHASE_SHIFTED)
ability_flags &= ~AB_PHASE_SHIFTED
name = real_name
for(var/belly in vore_organs)
var/obj/belly/B = belly
B.escapable = initial(B.escapable)
overlays.Cut()
alpha = initial(alpha)
invisibility = initial(invisibility)
see_invisible = initial(see_invisible)
incorporeal_move = initial(incorporeal_move)
density = initial(density)
force_max_speed = initial(force_max_speed)
//Cosmetics mostly
flick("tp_in",src)
custom_emote(1,"phases in!")
sleep(5) //The duration of the TP animation
canmove = original_canmove
//Potential phase-in vore
if(can_be_drop_pred) //Toggleable in vore panel
var/list/potentials = living_mobs(0)
if(potentials.len)
var/mob/living/target = pick(potentials)
if(istype(target) && vore_selected)
target.forceMove(vore_selected)
to_chat(target,"<span class='warning'>\The [src] phases in around you, [vore_selected.vore_verb]ing you into their [vore_selected.name]!</span>")
// Do this after the potential vore, so we get the belly
update_icon()
//Affect nearby lights
var/destroy_lights = 0
if(eye_state == RED_EYES)
destroy_lights = 80
if(eye_state == PURPLE_EYES)
destroy_lights = 25
for(var/obj/machinery/light/L in machines)
if(L.z != z || get_dist(src,L) > 10)
continue
if(prob(destroy_lights))
spawn(rand(5,25))
L.broken()
else
L.flicker(10)
//Shifting out
else
ability_flags |= AB_PHASE_SHIFTED
custom_emote(1,"phases out!")
real_name = name
name = "Something"
for(var/belly in vore_organs)
var/obj/belly/B = belly
B.escapable = FALSE
overlays.Cut()
flick("tp_out",src)
sleep(5)
invisibility = INVISIBILITY_LEVEL_TWO
see_invisible = INVISIBILITY_LEVEL_TWO
update_icon()
alpha = 127
canmove = original_canmove
incorporeal_move = TRUE
density = FALSE
force_max_speed = TRUE
/mob/living/simple_mob/shadekin/UnarmedAttack()
if(ability_flags & AB_PHASE_SHIFTED)
return FALSE //Nope.
. = ..()
/mob/living/simple_mob/shadekin/can_fall()
if(ability_flags & AB_PHASE_SHIFTED)
return FALSE //Nope!
return ..()
/mob/living/simple_mob/shadekin/zMove(direction)
if(ability_flags & AB_PHASE_SHIFTED)
var/turf/destination = (direction == UP) ? GetAbove(src) : GetBelow(src)
if(destination)
forceMove(destination)
return TRUE
return ..()
// Healing others
/mob/living/simple_mob/shadekin/proc/mend_other()
//I hate to crunch a view() but I only want ones I can see
var/list/viewed = oview(1)
var/list/targets = list()
for(var/mob/living/L in viewed)
targets += L
if(!targets.len)
to_chat(src,"<span class='warning'>Nobody nearby to mend!</span>")
return FALSE
var/mob/living/target = input(src,"Pick someone to mend:","Mend Other") as null|anything in targets
if(!target)
return FALSE
target.add_modifier(/datum/modifier/shadekin/heal_boop,1 MINUTE)
visible_message("<span class='notice'>\The [src] gently places a hand on \the [target]...</span>")
face_atom(target)
return TRUE

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@@ -28,7 +28,7 @@
flesh_color = "#5F7BB0"
base_color = "#001144"
tail = "seromitail"
//tail_hair = "feathers" //TESHARI TEMPORARY REMOVAL
//tail_hair = "feathers" //VORESTATION TESHARI TEMPORARY REMOVAL
reagent_tag = IS_TESHARI
move_trail = /obj/effect/decal/cleanable/blood/tracks/paw

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@@ -47,7 +47,7 @@
has_limbs = list(
BP_TORSO = list("path" = /obj/item/organ/external/chest),
BP_GROIN = list("path" = /obj/item/organ/external/groin),
BP_HEAD = list("path" = /obj/item/organ/external/head/vr/sergal),
BP_HEAD = list("path" = /obj/item/organ/external/head/sergal),
BP_L_ARM = list("path" = /obj/item/organ/external/arm),
BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
BP_L_LEG = list("path" = /obj/item/organ/external/leg),

View File

@@ -1,8 +1,3 @@
/datum/category_item/catalogue/fauna/shadekin //TODO: VIRGO_LORE_WRITING_WIP
name = "Sapients - Shadekin"
desc = ""
value = CATALOGUER_REWARD_EASY
/mob/living/simple_mob/shadekin //Spawning the prototype spawns a random one, see initialize()
name = "shadekin"
desc = "Some sort of fluffer. Big ears, long tail."
@@ -449,14 +444,3 @@
say_maybe_target = list("...mar?")
say_got_target = list("MAR!!!")
//reactions = list("Mar?" = "Marrr!", "Mar!" = "Marrr???", "Mar." = "Marrr.")
/datum/language/shadekin
name = "Shadekin Empathy"
desc = "Shadekin seem to always know what the others are thinking. This is probably why."
colour = "changeling"
speech_verb = "mars"
ask_verb = "mars"
exclaim_verb = "mars"
key = "m"
machine_understands = 0
flags = WHITELISTED | HIVEMIND

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@@ -4,3 +4,6 @@
var/mob/temporary_form // For holding onto a temporary form
var/disconnect_time = null //Time of client loss, set by Logout(), for timekeeping
var/obj/screen/shadekin/darkness/shadekin_dark_display = null
var/obj/screen/shadekin/energy/shadekin_energy_display = null

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@@ -0,0 +1,7 @@
/obj/item/organ/internal/brain/shadekin
can_assist = FALSE
var/dark_energy = 100
var/max_dark_energy = 100
organ_verbs = list()

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@@ -1,58 +1,11 @@
//For custom heads with custom parts since the base code is restricted to a single icon file.
/obj/item/organ/external/head/vr/get_icon()
..()
overlays.Cut()
if(!owner || !owner.species)
return
for(var/M in markings)
var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
mark_s.Blend(markings[M]["color"], mark_style.color_blend_mode)
overlays |= mark_s //So when it's not on your body, it has icons
mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
icon_cache_key += "[M][markings[M]["color"]]"
if(owner.should_have_organ(O_EYES))//Moved on top of markings.
var/obj/item/organ/internal/eyes/eyes = owner.internal_organs_by_name[O_EYES]
if(eye_icon)
var/icon/eyes_icon = new/icon(eye_icons_vr, eye_icon_vr)
if(eyes)
eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
else
eyes_icon.Blend(rgb(128,0,0), ICON_ADD)
mob_icon.Blend(eyes_icon, ICON_OVERLAY)
overlays |= eyes_icon
if(owner.lip_style && (species && (species.appearance_flags & HAS_LIPS)))
var/icon/lip_icon = new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s")
overlays |= lip_icon
mob_icon.Blend(lip_icon, ICON_OVERLAY)
if(owner.f_style)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
if(facial_hair_style && facial_hair_style.species_allowed && (species.get_bodytype(owner) in facial_hair_style.species_allowed))
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
overlays |= facial_s
if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
if(hair_style && (species.get_bodytype(owner) in hair_style.species_allowed))
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_MULTIPLY)
overlays |= hair_s
return mob_icon
/obj/item/organ/external/head/vr
var/eye_icons_vr = 'icons/mob/human_face_vr.dmi'
var/eye_icon_vr = "blank_eyes"
/obj/item/organ/external/head/blankeyes
eye_icon_location = 'icons/mob/human_face_vr.dmi'
eye_icon = "blank_eyes"
/obj/item/organ/external/head/vr/sergal
eye_icon_vr = "eyes_sergal"
/obj/item/organ/external/head/sergal
eye_icon_location = 'icons/mob/human_face_vr.dmi'
eye_icon = "eyes_sergal"
/obj/item/organ/external/head/shadekin
eye_icon_location = 'icons/mob/human_face_vr.dmi'
eye_icon = "eyes_shadekin_blue"

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@@ -131,6 +131,7 @@
#include "code\_onclick\rig.dm"
#include "code\_onclick\telekinesis.dm"
#include "code\_onclick\hud\_defines.dm"
#include "code\_onclick\hud\_defines_vr.dm"
#include "code\_onclick\hud\ability_screen_objects.dm"
#include "code\_onclick\hud\action.dm"
#include "code\_onclick\hud\ai.dm"
@@ -2198,6 +2199,7 @@
#include "code\modules\mob\living\carbon\human\species\outsider\shadow.dm"
#include "code\modules\mob\living\carbon\human\species\outsider\skeleton.dm"
#include "code\modules\mob\living\carbon\human\species\outsider\vox.dm"
#include "code\modules\mob\living\carbon\human\species\shadekin\_defines.dm"
#include "code\modules\mob\living\carbon\human\species\shadekin\shadekin.dm"
#include "code\modules\mob\living\carbon\human\species\station\alraune.dm"
#include "code\modules\mob\living\carbon\human\species\station\blank_vr.dm"
@@ -2432,12 +2434,10 @@
#include "code\modules\mob\living\simple_mob\subtypes\vore\wolf.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\wolfgirl.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\zz_vore_overrides.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\_defines.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\ability_objects.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\ability_procs.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\shadekin.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\types.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\~defines.dm"
#include "code\modules\mob\living\voice\voice.dm"
#include "code\modules\mob\new_player\login.dm"
#include "code\modules\mob\new_player\logout.dm"
@@ -2523,6 +2523,7 @@
#include "code\modules\organs\subtypes\nano.dm"
#include "code\modules\organs\subtypes\replicant.dm"
#include "code\modules\organs\subtypes\seromi.dm"
#include "code\modules\organs\subtypes\shadekin.dm"
#include "code\modules\organs\subtypes\slime.dm"
#include "code\modules\organs\subtypes\standard.dm"
#include "code\modules\organs\subtypes\standard_vr.dm"