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[MIRROR] Simplified Coin Press (#6645)
Co-authored-by: Casey <a.roaming.shadow@gmail.com> Co-authored-by: CHOMPStation2 <chompsation2@gmail.com>
This commit is contained in:
co-authored by
Casey
CHOMPStation2
parent
3da2a69a5b
commit
4a703dd7d3
+40
-201
@@ -1,210 +1,49 @@
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/**********************Mint**************************/
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/obj/machinery/mineral/mint
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name = "Coin press"
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desc = "A relatively crude hand-operated coin press that turns sheets (or ingots, as the case may be) of materials into fresh coins. They're <i>probably</i> not going to be considered legal tender in most polities, but you might fool a vending machine with one..?<br><br><i>It looks like it'll accept silver, gold, diamond, iron, solid phoron, and uranium.</i>"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "coinpress0"
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density = TRUE
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anchored = TRUE
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var/obj/machinery/mineral/input = null
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var/obj/machinery/mineral/output = null
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var/amt_silver = 0 //amount of silver
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var/amt_gold = 0 //amount of gold
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var/amt_diamond = 0
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var/amt_iron = 0
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var/amt_phoron = 0
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var/amt_uranium = 0
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var/newCoins = 0 //how many coins the machine made in it's last load
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var/processing = 0
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var/chosen = MAT_STEEL //which material will be used to make coins
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var/coinsToProduce = 10
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var/coinsToProduce = 6 //how many coins do we make per sheet? a sheet is 2000 units whilst a coin is 250, and some material should be lost in the process
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var/list/validMats = list("silver", "gold", "diamond", "iron", "phoron", "uranium") //what's valid stuff to make coins out of?
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/obj/machinery/mineral/mint/Initialize()
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. = ..()
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for (var/dir in cardinal)
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input = locate(/obj/machinery/mineral/input, get_step(src, dir))
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if(input)
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break
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for (var/dir in cardinal)
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output = locate(/obj/machinery/mineral/output, get_step(src, dir))
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if(output)
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break
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/obj/machinery/mineral/mint/process()
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if(!input)
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return
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var/obj/item/stack/O = locate(/obj/item/stack, input.loc)
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if(!O)
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return
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var/processed = 1
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switch(O.get_material_name())
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if("gold")
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amt_gold += 100 * O.get_amount()
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if("silver")
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amt_silver += 100 * O.get_amount()
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if("diamond")
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amt_diamond += 100 * O.get_amount()
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if("phoron")
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amt_phoron += 100 * O.get_amount()
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if("uranium")
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amt_uranium += 100 * O.get_amount()
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if(MAT_STEEL)
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amt_iron += 100 * O.get_amount()
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else
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processed = 0
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if(processed)
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qdel(O)
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/obj/machinery/mineral/mint/attack_hand(user as mob)
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var/dat = "<b>Coin Press</b><br>"
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if (!input)
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dat += text("input connection status: ")
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dat += text("<b><font color='red'>NOT CONNECTED</font></b><br>")
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if (!output)
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dat += text("<br>output connection status: ")
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dat += text("<b><font color='red'>NOT CONNECTED</font></b><br>")
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dat += text("<br><font color='#ffcc00'><b>Gold inserted: </b>[amt_gold]</font> ")
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if (chosen == "gold")
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=gold'>Choose</A>")
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dat += text("<br><font color='#888888'><b>Silver inserted: </b>[amt_silver]</font> ")
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if (chosen == "silver")
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=silver'>Choose</A>")
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dat += text("<br><font color='#555555'><b>Iron inserted: </b>[amt_iron]</font> ")
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if (chosen == MAT_STEEL)
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=metal'>Choose</A>")
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dat += text("<br><font color='#8888FF'><b>Diamond inserted: </b>[amt_diamond]</font> ")
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if (chosen == "diamond")
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=diamond'>Choose</A>")
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dat += text("<br><font color='#FF8800'><b>Phoron inserted: </b>[amt_phoron]</font> ")
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if (chosen == "phoron")
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=phoron'>Choose</A>")
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dat += text("<br><font color='#008800'><b>Uranium inserted: </b>[amt_uranium]</font> ")
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if (chosen == "uranium")
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=uranium'>Choose</A>")
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dat += text("<br><br>Will produce [coinsToProduce] [chosen] coins if enough materials are available.<br>")
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//dat += text("The dial which controls the number of conins to produce seems to be stuck. A technician has already been dispatched to fix this.")
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dat += text("<A href='?src=\ref[src];chooseAmt=-10'>-10</A> ")
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dat += text("<A href='?src=\ref[src];chooseAmt=-5'>-5</A> ")
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dat += text("<A href='?src=\ref[src];chooseAmt=-1'>-1</A> ")
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dat += text("<A href='?src=\ref[src];chooseAmt=1'>+1</A> ")
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dat += text("<A href='?src=\ref[src];chooseAmt=5'>+5</A> ")
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dat += text("<A href='?src=\ref[src];chooseAmt=10'>+10</A> ")
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dat += text("<br><br>In total this machine produced <font color='green'><b>[newCoins]</b></font> coins.")
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dat += text("<br><A href='?src=\ref[src];makeCoins=[1]'>Make coins</A>")
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user << browse("[dat]", "window=mint")
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/obj/machinery/mineral/mint/Topic(href, href_list)
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if(..())
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return 1
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(processing==1)
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to_chat(usr, "<font color='blue'>The machine is processing.</font>")
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return
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if(href_list["choose"])
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chosen = href_list["choose"]
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if(href_list["chooseAmt"])
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coinsToProduce = between(0, coinsToProduce + text2num(href_list["chooseAmt"]), 1000)
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if(href_list["makeCoins"])
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var/temp_coins = coinsToProduce
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if (src.output)
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processing = 1;
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/obj/machinery/mineral/mint/attackby(obj/item/stack/material/M as obj, mob/user as mob)
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if(M.default_type in validMats)
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user.visible_message("[user] starts to feed a sheet of [M.default_type] into \the [src].")
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while(M.amount > 0)
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icon_state = "coinpress1"
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var/obj/item/weapon/moneybag/M
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switch(chosen)
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if(MAT_STEEL)
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while(amt_iron > 0 && coinsToProduce > 0)
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if (locate(/obj/item/weapon/moneybag,output.loc))
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M = locate(/obj/item/weapon/moneybag,output.loc)
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else
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M = new/obj/item/weapon/moneybag(output.loc)
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new/obj/item/weapon/coin/iron(M)
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amt_iron -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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if("gold")
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while(amt_gold > 0 && coinsToProduce > 0)
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if (locate(/obj/item/weapon/moneybag,output.loc))
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M = locate(/obj/item/weapon/moneybag,output.loc)
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else
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M = new/obj/item/weapon/moneybag(output.loc)
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new /obj/item/weapon/coin/gold(M)
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amt_gold -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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if("silver")
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while(amt_silver > 0 && coinsToProduce > 0)
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if (locate(/obj/item/weapon/moneybag,output.loc))
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M = locate(/obj/item/weapon/moneybag,output.loc)
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else
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M = new/obj/item/weapon/moneybag(output.loc)
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new /obj/item/weapon/coin/silver(M)
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amt_silver -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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if("diamond")
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while(amt_diamond > 0 && coinsToProduce > 0)
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if (locate(/obj/item/weapon/moneybag,output.loc))
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M = locate(/obj/item/weapon/moneybag,output.loc)
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else
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M = new/obj/item/weapon/moneybag(output.loc)
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new /obj/item/weapon/coin/diamond(M)
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amt_diamond -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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if("phoron")
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while(amt_phoron > 0 && coinsToProduce > 0)
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if (locate(/obj/item/weapon/moneybag,output.loc))
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M = locate(/obj/item/weapon/moneybag,output.loc)
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else
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M = new/obj/item/weapon/moneybag(output.loc)
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new /obj/item/weapon/coin/phoron(M)
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amt_phoron -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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if("uranium")
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while(amt_uranium > 0 && coinsToProduce > 0)
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if (locate(/obj/item/weapon/moneybag,output.loc))
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M = locate(/obj/item/weapon/moneybag,output.loc)
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else
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M = new/obj/item/weapon/moneybag(output.loc)
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new /obj/item/weapon/coin/uranium(M)
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amt_uranium -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5)
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icon_state = "coinpress0"
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processing = 0;
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coinsToProduce = temp_coins
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src.updateUsrDialog()
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return
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if(do_after(user, 2 SECONDS, src))
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M.amount--
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if(M.default_type == "silver")
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while(coinsToProduce-- > 0)
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new /obj/item/weapon/coin/silver(user.loc)
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else if(M.default_type == "gold")
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while(coinsToProduce-- > 0)
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new /obj/item/weapon/coin/gold(user.loc)
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else if(M.default_type == "diamond")
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while(coinsToProduce-- > 0)
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new /obj/item/weapon/coin/diamond(user.loc)
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else if(M.default_type == "iron")
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while(coinsToProduce-- > 0)
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new /obj/item/weapon/coin/iron(user.loc)
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else if(M.default_type == "phoron")
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while(coinsToProduce-- > 0)
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new /obj/item/weapon/coin/phoron(user.loc)
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else if(M.default_type == "uranium")
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while(coinsToProduce-- > 0)
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new /obj/item/weapon/coin/uranium(user.loc)
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src.visible_message("<span class='notice'>\The [src] rattles and dispenses several [M.default_type] coins!</span>")
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coinsToProduce = initial(coinsToProduce)
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if(M.amount == 0)
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icon_state = "coinpress0"
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qdel(M) //clean it up just to be sure
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src.visible_message("<span class='notice'>\The [src] has run out of usable materials.</span>")
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break
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else
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to_chat(usr,"<span class='warning'>\The [src] is hand-operated and requires your full attention!</span>")
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icon_state = "coinpress0"
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break
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else
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src.visible_message("<span class='notice'>\The [src] doesn't look like it'll accept that material.</span>")
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