Merge branch 'master' into upstream-merge-6882

This commit is contained in:
Novacat
2020-03-23 23:25:26 -04:00
committed by GitHub
38 changed files with 258 additions and 226 deletions
+1 -1
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@@ -33,7 +33,7 @@
/obj/effect/landmark/mobcorpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
M.real_name = src.name
M.stat = 2 //Kills the new mob
M.set_stat(DEAD) //Kills the new mob
if(src.corpseuniform)
M.equip_to_slot_or_del(new src.corpseuniform(M), slot_w_uniform)
if(src.corpsesuit)
+5 -2
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@@ -94,8 +94,6 @@
plane = PLANE_GHOSTS //Why doesn't the var above work...???
verbs += /mob/observer/dead/proc/dead_tele
stat = DEAD
var/turf/T
if(ismob(body))
T = get_turf(body) //Where is the body located?
@@ -149,6 +147,11 @@
/mob/observer/dead/CanPass(atom/movable/mover, turf/target)
return TRUE
/mob/observer/dead/set_stat(var/new_stat)
if(new_stat != DEAD)
CRASH("It is best if observers stay dead, thank you.")
/*
Transfer_mind is there to check if mob is being deleted/not going to have a body.
Works together with spawning an observer, noted above.
+1 -1
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@@ -76,7 +76,7 @@
if(!gibbed && deathmessage != "no message") // This is gross, but reliable. Only brains use it.
src.visible_message("<b>\The [src.name]</b> [deathmessage]")
stat = DEAD
set_stat(DEAD)
update_canmove()
+1 -1
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@@ -79,7 +79,7 @@
/mob/living/bot/updatehealth()
if(status_flags & GODMODE)
health = getMaxHealth()
stat = CONSCIOUS
set_stat(CONSCIOUS)
else
health = getMaxHealth() - getFireLoss() - getBruteLoss()
oxyloss = 0
+3 -3
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@@ -51,7 +51,7 @@
if(paralysis && paralysis > 0)
blinded = 1
stat = UNCONSCIOUS
set_stat(UNCONSCIOUS)
if(halloss > 0)
adjustHalLoss(-3)
@@ -61,13 +61,13 @@
if(mind.active && client != null)
sleeping = max(sleeping-1, 0)
blinded = 1
stat = UNCONSCIOUS
set_stat(UNCONSCIOUS)
else if(resting)
if(halloss > 0)
adjustHalLoss(-3)
else
stat = CONSCIOUS
set_stat(CONSCIOUS)
if(halloss > 0)
adjustHalLoss(-1)
+3 -3
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@@ -64,7 +64,7 @@
B.brainmob = null
brainmob.loc = src
brainmob.container = src
brainmob.stat = 0
brainmob.set_stat(CONSCIOUS)
dead_mob_list -= brainmob//Update dem lists
living_mob_list += brainmob
@@ -185,7 +185,7 @@
src.brainmob.add_language(LANGUAGE_EAL)
src.brainmob.loc = src
src.brainmob.container = src
src.brainmob.stat = 0
src.brainmob.set_stat(CONSCIOUS)
src.brainmob.silent = 0
radio = new(src)
dead_mob_list -= src.brainmob
@@ -230,7 +230,7 @@
/obj/item/device/mmi/digital/transfer_identity(var/mob/living/carbon/H)
brainmob.dna = H.dna
brainmob.timeofhostdeath = H.timeofdeath
brainmob.stat = 0
brainmob.set_stat(CONSCIOUS)
if(H.mind)
H.mind.transfer_to(brainmob)
return
@@ -4,7 +4,7 @@
if(status_flags & GODMODE)
health = getMaxHealth()
stat = CONSCIOUS
set_stat(CONSCIOUS)
return
var/total_burn = 0
+3 -3
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@@ -1104,9 +1104,9 @@
return 1
/mob/living/carbon/human/proc/set_stat(var/new_stat)
stat = new_stat
if(stat)
/mob/living/carbon/human/set_stat(var/new_stat)
. = ..()
if(. && stat)
update_skin(1)
/mob/living/carbon/human/handle_regular_hud_updates()
@@ -102,18 +102,18 @@
else
if (src.paralysis || src.stunned || src.weakened || (status_flags & FAKEDEATH)) //Stunned etc.
if (src.stunned > 0)
src.stat = 0
src.set_stat(CONSCIOUS)
if (src.weakened > 0)
src.lying = 0
src.stat = 0
src.set_stat(CONSCIOUS)
if (src.paralysis > 0)
src.blinded = 0
src.lying = 0
src.stat = 0
src.set_stat(CONSCIOUS)
else
src.lying = 0
src.stat = 0
src.set_stat(CONSCIOUS)
if (src.stuttering) src.stuttering = 0
+3 -3
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@@ -99,11 +99,11 @@
updatehealth()
if(stat != DEAD)
if(paralysis)
stat = UNCONSCIOUS
set_stat(UNCONSCIOUS)
else if (status_flags & FAKEDEATH)
stat = UNCONSCIOUS
set_stat(UNCONSCIOUS)
else
stat = CONSCIOUS
set_stat(CONSCIOUS)
return 1
/mob/living/proc/handle_statuses()
+2 -3
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@@ -247,11 +247,10 @@ default behaviour is:
/mob/living/proc/updatehealth()
if(status_flags & GODMODE)
health = 100
stat = CONSCIOUS
set_stat(CONSCIOUS)
else
health = getMaxHealth() - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() - getCloneLoss() - halloss
//This proc is used for mobs which are affected by pressure to calculate the amount of pressure that actually
//affects them once clothing is factored in. ~Errorage
/mob/living/proc/calculate_affecting_pressure(var/pressure)
@@ -744,7 +743,7 @@ default behaviour is:
timeofdeath = 0
// restore us to conciousness
stat = CONSCIOUS
set_stat(CONSCIOUS)
// make the icons look correct
regenerate_icons()
+1 -1
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@@ -169,7 +169,7 @@
/mob/living/silicon/ai/updatehealth()
if(status_flags & GODMODE)
health = 100
stat = CONSCIOUS
set_stat(CONSCIOUS)
setOxyLoss(0)
else
health = 100 - getFireLoss() - getBruteLoss() // Oxyloss is not part of health as it represents AIs backup power. AI is immune against ToxLoss as it is machine.
@@ -10,6 +10,6 @@
/mob/living/silicon/decoy/updatehealth()
if(status_flags & GODMODE)
health = 100
stat = CONSCIOUS
set_stat(CONSCIOUS)
else
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
+1 -1
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@@ -30,6 +30,6 @@
/mob/living/silicon/pai/updatehealth()
if(status_flags & GODMODE)
health = 100
stat = CONSCIOUS
set_stat(CONSCIOUS)
else
health = 100 - getBruteLoss() - getFireLoss()
@@ -256,7 +256,7 @@ var/list/mob_hat_cache = list()
/mob/living/silicon/robot/drone/updatehealth()
if(status_flags & GODMODE)
health = maxHealth
stat = CONSCIOUS
set_stat(CONSCIOUS)
return
health = maxHealth - (getBruteLoss() + getFireLoss())
return
@@ -88,7 +88,7 @@
if (src.stat != 2) //Alive.
if (src.paralysis || src.stunned || src.weakened || !src.has_power) //Stunned etc.
src.stat = 1
src.set_stat(UNCONSCIOUS)
if (src.stunned > 0)
AdjustStunned(-1)
if (src.weakened > 0)
@@ -100,7 +100,7 @@
src.blinded = 0
else //Not stunned.
src.stat = 0
src.set_stat(CONSCIOUS)
AdjustConfused(-1)
@@ -1,7 +1,7 @@
/mob/living/silicon/robot/updatehealth()
if(status_flags & GODMODE)
health = getMaxHealth()
stat = CONSCIOUS
set_stat(CONSCIOUS)
return
health = getMaxHealth() - (getBruteLoss() + getFireLoss())
return
@@ -76,7 +76,7 @@
/mob/living/simple_mob/animal/passive/mouse/proc/splat()
src.health = 0
src.stat = DEAD
src.set_stat(DEAD)
src.icon_dead = "mouse_[body_color]_splat"
src.icon_state = "mouse_[body_color]_splat"
layer = MOB_LAYER
+5
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@@ -1007,6 +1007,11 @@ mob/proc/yank_out_object()
/mob/proc/updateicon()
return
// Please always use this proc, never just set the var directly.
/mob/proc/set_stat(var/new_stat)
. = (stat != new_stat)
stat = new_stat
/mob/verb/face_direction()
set name = "Face Direction"