Merge pull request #6967 from VOREStation/upstream-merge-6881

[MIRROR] Add mob/living stat setter and observer
This commit is contained in:
Novacat
2020-03-23 23:25:02 -04:00
committed by GitHub
38 changed files with 258 additions and 226 deletions

View File

@@ -0,0 +1,24 @@
// Observer Pattern Implementation: Stat Set
// Registration type: /mob/living
//
// Raised when: A /mob/living changes stat, using the set_stat() proc
//
// Arguments that the called proc should expect:
// /mob/living/stat_mob: The mob whose stat changed
// /old_stat: Status before the change.
// /new_stat: Status after the change.
GLOBAL_DATUM_INIT(stat_set_event, /decl/observ/stat_set, new)
/decl/observ/stat_set
name = "Stat Set"
expected_type = /mob/living
/****************
* Stat Handling *
****************/
/mob/living/set_stat(var/new_stat)
var/old_stat = stat
. = ..()
if(stat != old_stat)
GLOB.stat_set_event.raise_event(src, old_stat, new_stat)

View File

@@ -69,7 +69,7 @@
O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss())
O.adjustToxLoss(M.getToxLoss() + 20)
O.adjustOxyLoss(M.getOxyLoss())
O.stat = M.stat
O.set_stat(M.stat)
O.a_intent = I_HURT
for (var/obj/item/weapon/implant/I in implants)
I.loc = O
@@ -154,7 +154,7 @@
O.take_overall_damage(M.getBruteLoss(), M.getFireLoss())
O.adjustToxLoss(M.getToxLoss())
O.adjustOxyLoss(M.getOxyLoss())
O.stat = M.stat
O.set_stat(M.stat)
for (var/obj/item/weapon/implant/I in implants)
I.loc = O
I.implanted = O

View File

@@ -29,7 +29,7 @@
var/mob/living/carbon/human/C = src
to_chat(C, "<span class='notice'>Energy rushes through us. [C.lying ? "We arise." : ""]</span>")
C.stat = 0
C.set_stat(CONSCIOUS)
C.SetParalysis(0)
C.SetStunned(0)
C.SetWeakened(0)

View File

@@ -100,7 +100,7 @@
O.adjustBruteLoss(C.getBruteLoss())
O.setOxyLoss(C.getOxyLoss())
O.adjustFireLoss(C.getFireLoss())
O.stat = C.stat
O.set_stat(C.stat)
for (var/obj/item/weapon/implant/I in implants)
I.loc = O
I.implanted = O

View File

@@ -79,7 +79,7 @@
C.update_canmove()
C.mind.changeling.purchased_powers -= C
feedback_add_details("changeling_powers","CR")
C.stat = CONSCIOUS
C.set_stat(CONSCIOUS)
C.forbid_seeing_deadchat = FALSE
C.timeofdeath = null
src.verbs -= /mob/proc/changeling_revive

View File

@@ -203,10 +203,10 @@ var/global/datum/controller/gameticker/ticker
var/turf/T = get_turf(M)
if(T && T.z in using_map.station_levels) //we don't use M.death(0) because it calls a for(/mob) loop and
M.health = 0
M.stat = DEAD
M.set_stat(DEAD)
if(1) //on a z-level 1 turf.
M.health = 0
M.stat = DEAD
M.set_stat(DEAD)
//Now animate the cinematic
switch(station_missed)

View File

@@ -32,7 +32,7 @@
if(istype(L, /mob/living/simple_mob))
var/mob/living/simple_mob/SM = L
SM.health = SM.getMaxHealth() / 3
SM.stat = CONSCIOUS
SM.set_stat(CONSCIOUS)
dead_mob_list -= SM
living_mob_list += SM
SM.update_icon()
@@ -52,7 +52,7 @@
sleep(10 SECONDS)
if(H.client)
L.stat = CONSCIOUS //Note that if whatever killed them in the first place wasn't fixed, they're likely to die again.
L.set_stat(CONSCIOUS) //Note that if whatever killed them in the first place wasn't fixed, they're likely to die again.
dead_mob_list -= H
living_mob_list += H
H.timeofdeath = null

View File

@@ -110,7 +110,7 @@
src.occupant.adjustBruteLoss(-1)
src.occupant.updatehealth()
if (src.occupant.health >= 0 && src.occupant.stat == DEAD)
src.occupant.stat = CONSCIOUS
src.occupant.set_stat(CONSCIOUS)
src.occupant.lying = 0
dead_mob_list -= src.occupant
living_mob_list += src.occupant

View File

@@ -232,7 +232,7 @@
return
occupant.bodytemperature += 2*(air_contents.temperature - occupant.bodytemperature)*current_heat_capacity/(current_heat_capacity + air_contents.heat_capacity())
occupant.bodytemperature = max(occupant.bodytemperature, air_contents.temperature) // this is so ugly i'm sorry for doing it i'll fix it later i promise
occupant.stat = UNCONSCIOUS
occupant.set_stat(UNCONSCIOUS)
occupant.dir = SOUTH
if(occupant.bodytemperature < T0C)
occupant.sleeping = max(5, (1/occupant.bodytemperature)*2000)

View File

@@ -1881,7 +1881,7 @@
O.aiRestorePowerRoutine = 0
O.control_disabled = 1 // Can't control things remotely if you're stuck in a card!
O.laws = AI.laws
O.stat = AI.stat
O.set_stat(AI.stat)
O.oxyloss = AI.getOxyLoss()
O.fireloss = AI.getFireLoss()
O.bruteloss = AI.getBruteLoss()

View File

@@ -495,7 +495,7 @@
living_mob_list += M
M.timeofdeath = 0
M.stat = UNCONSCIOUS //Life() can bring them back to consciousness if it needs to.
M.set_stat(UNCONSCIOUS) //Life() can bring them back to consciousness if it needs to.
M.failed_last_breath = 0 //So mobs that died of oxyloss don't revive and have perpetual out of breath.
M.reload_fullscreen()

View File

@@ -66,7 +66,7 @@
if(ghost.mind && ghost.mind.current == R)
R.key = ghost.key
R.stat = CONSCIOUS
R.set_stat(CONSCIOUS)
dead_mob_list -= R
living_mob_list |= R
R.notify_ai(ROBOT_NOTIFICATION_NEW_UNIT)

View File

@@ -146,7 +146,7 @@
living_mob_list += H
H.timeofdeath = 0
H.stat = UNCONSCIOUS
H.set_stat(UNCONSCIOUS)
H.failed_last_breath = 0
H.reload_fullscreen()

View File

@@ -12,7 +12,7 @@
spawn(75)
if(!host.ckey && !host.client)
host.death() // This seems redundant, but a lot of mobs don't
host.stat = DEAD // handle death() properly. Better safe than etc.
host.set_stat(DEAD) // handle death() properly. Better safe than etc.
host.visible_message("<span class='danger'>[host] is malformed and unable to survive. It expires pitifully, leaving behind some seeds.</span>")
var/total_yield = rand(1,3)

View File

@@ -33,7 +33,7 @@
/obj/effect/landmark/mobcorpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
M.real_name = src.name
M.stat = 2 //Kills the new mob
M.set_stat(DEAD) //Kills the new mob
if(src.corpseuniform)
M.equip_to_slot_or_del(new src.corpseuniform(M), slot_w_uniform)
if(src.corpsesuit)

View File

@@ -94,8 +94,6 @@
plane = PLANE_GHOSTS //Why doesn't the var above work...???
verbs += /mob/observer/dead/proc/dead_tele
stat = DEAD
var/turf/T
if(ismob(body))
T = get_turf(body) //Where is the body located?
@@ -149,6 +147,11 @@
/mob/observer/dead/CanPass(atom/movable/mover, turf/target)
return TRUE
/mob/observer/dead/set_stat(var/new_stat)
if(new_stat != DEAD)
CRASH("It is best if observers stay dead, thank you.")
/*
Transfer_mind is there to check if mob is being deleted/not going to have a body.
Works together with spawning an observer, noted above.

View File

@@ -76,7 +76,7 @@
if(!gibbed && deathmessage != "no message") // This is gross, but reliable. Only brains use it.
src.visible_message("<b>\The [src.name]</b> [deathmessage]")
stat = DEAD
set_stat(DEAD)
update_canmove()

View File

@@ -79,7 +79,7 @@
/mob/living/bot/updatehealth()
if(status_flags & GODMODE)
health = getMaxHealth()
stat = CONSCIOUS
set_stat(CONSCIOUS)
else
health = getMaxHealth() - getFireLoss() - getBruteLoss()
oxyloss = 0

View File

@@ -51,7 +51,7 @@
if(paralysis && paralysis > 0)
blinded = 1
stat = UNCONSCIOUS
set_stat(UNCONSCIOUS)
if(halloss > 0)
adjustHalLoss(-3)
@@ -61,13 +61,13 @@
if(mind.active && client != null)
sleeping = max(sleeping-1, 0)
blinded = 1
stat = UNCONSCIOUS
set_stat(UNCONSCIOUS)
else if(resting)
if(halloss > 0)
adjustHalLoss(-3)
else
stat = CONSCIOUS
set_stat(CONSCIOUS)
if(halloss > 0)
adjustHalLoss(-1)

View File

@@ -64,7 +64,7 @@
B.brainmob = null
brainmob.loc = src
brainmob.container = src
brainmob.stat = 0
brainmob.set_stat(CONSCIOUS)
dead_mob_list -= brainmob//Update dem lists
living_mob_list += brainmob
@@ -185,7 +185,7 @@
src.brainmob.add_language(LANGUAGE_EAL)
src.brainmob.loc = src
src.brainmob.container = src
src.brainmob.stat = 0
src.brainmob.set_stat(CONSCIOUS)
src.brainmob.silent = 0
radio = new(src)
dead_mob_list -= src.brainmob
@@ -230,7 +230,7 @@
/obj/item/device/mmi/digital/transfer_identity(var/mob/living/carbon/H)
brainmob.dna = H.dna
brainmob.timeofhostdeath = H.timeofdeath
brainmob.stat = 0
brainmob.set_stat(CONSCIOUS)
if(H.mind)
H.mind.transfer_to(brainmob)
return

View File

@@ -4,7 +4,7 @@
if(status_flags & GODMODE)
health = getMaxHealth()
stat = CONSCIOUS
set_stat(CONSCIOUS)
return
var/total_burn = 0

View File

@@ -1104,9 +1104,9 @@
return 1
/mob/living/carbon/human/proc/set_stat(var/new_stat)
stat = new_stat
if(stat)
/mob/living/carbon/human/set_stat(var/new_stat)
. = ..()
if(. && stat)
update_skin(1)
/mob/living/carbon/human/handle_regular_hud_updates()

View File

@@ -102,18 +102,18 @@
else
if (src.paralysis || src.stunned || src.weakened || (status_flags & FAKEDEATH)) //Stunned etc.
if (src.stunned > 0)
src.stat = 0
src.set_stat(CONSCIOUS)
if (src.weakened > 0)
src.lying = 0
src.stat = 0
src.set_stat(CONSCIOUS)
if (src.paralysis > 0)
src.blinded = 0
src.lying = 0
src.stat = 0
src.set_stat(CONSCIOUS)
else
src.lying = 0
src.stat = 0
src.set_stat(CONSCIOUS)
if (src.stuttering) src.stuttering = 0

View File

@@ -99,11 +99,11 @@
updatehealth()
if(stat != DEAD)
if(paralysis)
stat = UNCONSCIOUS
set_stat(UNCONSCIOUS)
else if (status_flags & FAKEDEATH)
stat = UNCONSCIOUS
set_stat(UNCONSCIOUS)
else
stat = CONSCIOUS
set_stat(CONSCIOUS)
return 1
/mob/living/proc/handle_statuses()

View File

@@ -247,11 +247,10 @@ default behaviour is:
/mob/living/proc/updatehealth()
if(status_flags & GODMODE)
health = 100
stat = CONSCIOUS
set_stat(CONSCIOUS)
else
health = getMaxHealth() - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() - getCloneLoss() - halloss
//This proc is used for mobs which are affected by pressure to calculate the amount of pressure that actually
//affects them once clothing is factored in. ~Errorage
/mob/living/proc/calculate_affecting_pressure(var/pressure)
@@ -744,7 +743,7 @@ default behaviour is:
timeofdeath = 0
// restore us to conciousness
stat = CONSCIOUS
set_stat(CONSCIOUS)
// make the icons look correct
regenerate_icons()

View File

@@ -169,7 +169,7 @@
/mob/living/silicon/ai/updatehealth()
if(status_flags & GODMODE)
health = 100
stat = CONSCIOUS
set_stat(CONSCIOUS)
setOxyLoss(0)
else
health = 100 - getFireLoss() - getBruteLoss() // Oxyloss is not part of health as it represents AIs backup power. AI is immune against ToxLoss as it is machine.

View File

@@ -10,6 +10,6 @@
/mob/living/silicon/decoy/updatehealth()
if(status_flags & GODMODE)
health = 100
stat = CONSCIOUS
set_stat(CONSCIOUS)
else
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()

View File

@@ -30,6 +30,6 @@
/mob/living/silicon/pai/updatehealth()
if(status_flags & GODMODE)
health = 100
stat = CONSCIOUS
set_stat(CONSCIOUS)
else
health = 100 - getBruteLoss() - getFireLoss()

View File

@@ -256,7 +256,7 @@ var/list/mob_hat_cache = list()
/mob/living/silicon/robot/drone/updatehealth()
if(status_flags & GODMODE)
health = maxHealth
stat = CONSCIOUS
set_stat(CONSCIOUS)
return
health = maxHealth - (getBruteLoss() + getFireLoss())
return

View File

@@ -88,7 +88,7 @@
if (src.stat != 2) //Alive.
if (src.paralysis || src.stunned || src.weakened || !src.has_power) //Stunned etc.
src.stat = 1
src.set_stat(UNCONSCIOUS)
if (src.stunned > 0)
AdjustStunned(-1)
if (src.weakened > 0)
@@ -100,7 +100,7 @@
src.blinded = 0
else //Not stunned.
src.stat = 0
src.set_stat(CONSCIOUS)
AdjustConfused(-1)

View File

@@ -1,7 +1,7 @@
/mob/living/silicon/robot/updatehealth()
if(status_flags & GODMODE)
health = getMaxHealth()
stat = CONSCIOUS
set_stat(CONSCIOUS)
return
health = getMaxHealth() - (getBruteLoss() + getFireLoss())
return

View File

@@ -76,7 +76,7 @@
/mob/living/simple_mob/animal/passive/mouse/proc/splat()
src.health = 0
src.stat = DEAD
src.set_stat(DEAD)
src.icon_dead = "mouse_[body_color]_splat"
src.icon_state = "mouse_[body_color]_splat"
layer = MOB_LAYER

View File

@@ -1007,6 +1007,11 @@ mob/proc/yank_out_object()
/mob/proc/updateicon()
return
// Please always use this proc, never just set the var directly.
/mob/proc/set_stat(var/new_stat)
. = (stat != new_stat)
stat = new_stat
/mob/verb/face_direction()
set name = "Face Direction"

View File

@@ -14,7 +14,7 @@
..()
// This is very ghetto way of rebooting an IPC. TODO better way.
if(owner && owner.stat == DEAD)
owner.stat = 0
owner.set_stat(CONSCIOUS)
owner.visible_message("<span class='danger'>\The [owner] twitches visibly!</span>")
/obj/item/organ/internal/cell/emp_act(severity)
@@ -68,7 +68,7 @@
stored_mmi.brainmob.languages = owner.languages
if(owner && owner.stat == DEAD)
owner.stat = 0
owner.set_stat(CONSCIOUS)
dead_mob_list -= owner
living_mob_list |= owner
owner.visible_message("<span class='danger'>\The [owner] twitches visibly!</span>")

View File

@@ -53,7 +53,7 @@
newspecies = prosfab.species
var/mob/living/carbon/human/H = new(newloc,newspecies)
H.stat = DEAD
H.set_stat(DEAD)
H.gender = gender
for(var/obj/item/organ/external/EO in H.organs)
if(EO.organ_tag == BP_TORSO || EO.organ_tag == BP_GROIN)

View File

@@ -93,7 +93,7 @@ Also includes Life and New
traitdat.source = name
if(!health)
stat = DEAD
set_stat(DEAD)
/mob/living/simple_mob/xeno/bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj, /obj/item/projectile/beam/stun/xeno))

View File

@@ -1,173 +1,173 @@
/* Code for the Wild West map by Brotemis
* Contains:
* Wish Granter
* Meat Grinder
*/
/*
* Wish Granter
*/
/obj/machinery/wish_granter_dark
name = "Wish Granter"
desc = "You're not so sure about this, anymore..."
icon = 'icons/obj/device.dmi'
icon_state = "syndbeacon"
anchored = 1
density = 1
use_power = 0
var/chargesa = 1
var/insistinga = 0
/obj/machinery/wish_granter_dark/attack_hand(var/mob/living/carbon/human/user as mob)
usr.set_machine(src)
if(chargesa <= 0)
to_chat(user, "The Wish Granter lies silent.")
return
else if(!istype(user, /mob/living/carbon/human))
to_chat(user, "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.")
return
else if(is_special_character(user))
to_chat(user, "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away.")
else if (!insistinga)
to_chat(user, "Your first touch makes the Wish Granter stir, listening to you. Are you really sure you want to do this?")
insistinga++
else
chargesa--
insistinga = 0
var/wish = input("You want...","Wish") as null|anything in list("Power","Wealth","Immortality","To Kill","Peace")
switch(wish)
if("Power")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
if (!(LASER in user.mutations))
user.mutations.Add(LASER)
to_chat(user, "<span class='notice'>You feel pressure building behind your eyes.</span>")
if (!(COLD_RESISTANCE in user.mutations))
user.mutations.Add(COLD_RESISTANCE)
to_chat(user, "<span class='notice'>Your body feels warm.</span>")
if (!(XRAY in user.mutations))
user.mutations.Add(XRAY)
user.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
user.see_in_dark = 8
user.see_invisible = SEE_INVISIBLE_LEVEL_TWO
to_chat(user, "<span class='notice'>The walls suddenly disappear.</span>")
user.dna.mutantrace = "shadow"
user.update_mutantrace()
if("Wealth")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
new /obj/structure/closet/syndicate/resources/everything(loc)
user.dna.mutantrace = "shadow"
user.update_mutantrace()
if("Immortality")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
user.verbs += /mob/living/carbon/proc/immortality
user.dna.mutantrace = "shadow"
user.update_mutantrace()
if("To Kill")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your wickedness, claiming your soul and warping your body to match the darkness in your heart.")
ticker.mode.traitors += user.mind
user.mind.special_role = "traitor"
var/datum/objective/hijack/hijack = new
hijack.owner = user.mind
user.mind.objectives += hijack
to_chat(user, "<B>Your inhibitions are swept away, the bonds of loyalty broken, you are free to murder as you please!</B>")
var/obj_count = 1
for(var/datum/objective/OBJ in user.mind.objectives)
to_chat(user, "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]")
obj_count++
user.dna.mutantrace = "shadow"
user.update_mutantrace()
if("Peace")
to_chat(user, "<B>Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence.</B>")
to_chat(user, "You feel as if you just narrowly avoided a terrible fate...")
for(var/mob/living/simple_mob/faithless/F in living_mob_list)
F.health = -10
F.stat = 2
F.icon_state = "faithless_dead"
///////////////Meatgrinder//////////////
/obj/effect/meatgrinder
name = "Meat Grinder"
desc = "What is that thing?"
density = 1
anchored = 1
icon = 'icons/mob/critter.dmi'
icon_state = "blob"
var/triggerproc = "explode" //name of the proc thats called when the mine is triggered
var/triggered = 0
/obj/effect/meatgrinder/New()
icon_state = "blob"
/obj/effect/meatgrinder/HasEntered(AM as mob|obj)
Bumped(AM)
/obj/effect/meatgrinder/Bumped(mob/M as mob|obj)
if(triggered) return
if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))
for(var/mob/O in viewers(world.view, src.loc))
to_chat(O, "<font color='red'>[M] triggered the [bicon(src)] [src]</font>")
triggered = 1
call(src,triggerproc)(M)
/obj/effect/meatgrinder/proc/triggerrad1(mob)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
for(var/mob/O in viewers(world.view, src.loc))
s.set_up(3, 1, src)
s.start()
explosion(mob, 1, 0, 0, 0)
spawn(0)
qdel(src)
/obj/effect/meatgrinder
name = "Meat Grinder"
icon_state = "blob"
triggerproc = "triggerrad1"
/////For the Wishgranter///////////
/mob/living/carbon/proc/immortality()
set category = "Immortality"
set name = "Resurrection"
var/mob/living/carbon/C = usr
if(!C.stat)
to_chat(C, "<span class='notice'>You're not dead yet!</span>")
return
to_chat(C, "<span class='notice'>Death is not your end!</span>")
spawn(rand(800,1200))
if(C.stat == DEAD)
dead_mob_list -= C
living_mob_list += C
C.stat = CONSCIOUS
C.tod = null
C.setToxLoss(0)
C.setOxyLoss(0)
C.setCloneLoss(0)
C.SetParalysis(0)
C.SetStunned(0)
C.SetWeakened(0)
C.radiation = 0
C.heal_overall_damage(C.getBruteLoss(), C.getFireLoss())
C.reagents.clear_reagents()
to_chat(C, "<span class='notice'>You have regenerated.</span>")
C.visible_message("<span class='warning'>[usr] appears to wake from the dead, having healed all wounds.</span>")
C.update_canmove()
return 1
/* Code for the Wild West map by Brotemis
* Contains:
* Wish Granter
* Meat Grinder
*/
/*
* Wish Granter
*/
/obj/machinery/wish_granter_dark
name = "Wish Granter"
desc = "You're not so sure about this, anymore..."
icon = 'icons/obj/device.dmi'
icon_state = "syndbeacon"
anchored = 1
density = 1
use_power = 0
var/chargesa = 1
var/insistinga = 0
/obj/machinery/wish_granter_dark/attack_hand(var/mob/living/carbon/human/user as mob)
usr.set_machine(src)
if(chargesa <= 0)
to_chat(user, "The Wish Granter lies silent.")
return
else if(!istype(user, /mob/living/carbon/human))
to_chat(user, "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.")
return
else if(is_special_character(user))
to_chat(user, "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away.")
else if (!insistinga)
to_chat(user, "Your first touch makes the Wish Granter stir, listening to you. Are you really sure you want to do this?")
insistinga++
else
chargesa--
insistinga = 0
var/wish = input("You want...","Wish") as null|anything in list("Power","Wealth","Immortality","To Kill","Peace")
switch(wish)
if("Power")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
if (!(LASER in user.mutations))
user.mutations.Add(LASER)
to_chat(user, "<span class='notice'>You feel pressure building behind your eyes.</span>")
if (!(COLD_RESISTANCE in user.mutations))
user.mutations.Add(COLD_RESISTANCE)
to_chat(user, "<span class='notice'>Your body feels warm.</span>")
if (!(XRAY in user.mutations))
user.mutations.Add(XRAY)
user.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
user.see_in_dark = 8
user.see_invisible = SEE_INVISIBLE_LEVEL_TWO
to_chat(user, "<span class='notice'>The walls suddenly disappear.</span>")
user.dna.mutantrace = "shadow"
user.update_mutantrace()
if("Wealth")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
new /obj/structure/closet/syndicate/resources/everything(loc)
user.dna.mutantrace = "shadow"
user.update_mutantrace()
if("Immortality")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
user.verbs += /mob/living/carbon/proc/immortality
user.dna.mutantrace = "shadow"
user.update_mutantrace()
if("To Kill")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your wickedness, claiming your soul and warping your body to match the darkness in your heart.")
ticker.mode.traitors += user.mind
user.mind.special_role = "traitor"
var/datum/objective/hijack/hijack = new
hijack.owner = user.mind
user.mind.objectives += hijack
to_chat(user, "<B>Your inhibitions are swept away, the bonds of loyalty broken, you are free to murder as you please!</B>")
var/obj_count = 1
for(var/datum/objective/OBJ in user.mind.objectives)
to_chat(user, "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]")
obj_count++
user.dna.mutantrace = "shadow"
user.update_mutantrace()
if("Peace")
to_chat(user, "<B>Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence.</B>")
to_chat(user, "You feel as if you just narrowly avoided a terrible fate...")
for(var/mob/living/simple_mob/faithless/F in living_mob_list)
F.health = -10
F.set_stat(DEAD)
F.icon_state = "faithless_dead"
///////////////Meatgrinder//////////////
/obj/effect/meatgrinder
name = "Meat Grinder"
desc = "What is that thing?"
density = 1
anchored = 1
icon = 'icons/mob/critter.dmi'
icon_state = "blob"
var/triggerproc = "explode" //name of the proc thats called when the mine is triggered
var/triggered = 0
/obj/effect/meatgrinder/New()
icon_state = "blob"
/obj/effect/meatgrinder/HasEntered(AM as mob|obj)
Bumped(AM)
/obj/effect/meatgrinder/Bumped(mob/M as mob|obj)
if(triggered) return
if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))
for(var/mob/O in viewers(world.view, src.loc))
to_chat(O, "<font color='red'>[M] triggered the \icon[src] [src]</font>")
triggered = 1
call(src,triggerproc)(M)
/obj/effect/meatgrinder/proc/triggerrad1(mob)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
for(var/mob/O in viewers(world.view, src.loc))
s.set_up(3, 1, src)
s.start()
explosion(mob, 1, 0, 0, 0)
spawn(0)
qdel(src)
/obj/effect/meatgrinder
name = "Meat Grinder"
icon_state = "blob"
triggerproc = "triggerrad1"
/////For the Wishgranter///////////
/mob/living/carbon/proc/immortality()
set category = "Immortality"
set name = "Resurrection"
var/mob/living/carbon/C = usr
if(!C.stat)
to_chat(C, "<span class='notice'>You're not dead yet!</span>")
return
to_chat(C, "<span class='notice'>Death is not your end!</span>")
spawn(rand(800,1200))
if(C.stat == DEAD)
dead_mob_list -= C
living_mob_list += C
C.set_stat(CONSCIOUS)
C.tod = null
C.setToxLoss(0)
C.setOxyLoss(0)
C.setCloneLoss(0)
C.SetParalysis(0)
C.SetStunned(0)
C.SetWeakened(0)
C.radiation = 0
C.heal_overall_damage(C.getBruteLoss(), C.getFireLoss())
C.reagents.clear_reagents()
to_chat(C, "<span class='notice'>You have regenerated.</span>")
C.visible_message("<span class='warning'>[usr] appears to wake from the dead, having healed all wounds.</span>")
C.update_canmove()
return 1

View File

@@ -344,6 +344,7 @@
#include "code\datums\observation\observation.dm"
#include "code\datums\observation\shuttle_added.dm"
#include "code\datums\observation\shuttle_moved.dm"
#include "code\datums\observation\stat_set.dm"
#include "code\datums\observation\turf_changed.dm"
#include "code\datums\observation\unequipped.dm"
#include "code\datums\observation\z_moved.dm"