mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Merge branch 'master' into upstream-merge-6882
This commit is contained in:
24
code/datums/observation/stat_set.dm
Normal file
24
code/datums/observation/stat_set.dm
Normal file
@@ -0,0 +1,24 @@
|
||||
// Observer Pattern Implementation: Stat Set
|
||||
// Registration type: /mob/living
|
||||
//
|
||||
// Raised when: A /mob/living changes stat, using the set_stat() proc
|
||||
//
|
||||
// Arguments that the called proc should expect:
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||||
// /mob/living/stat_mob: The mob whose stat changed
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// /old_stat: Status before the change.
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// /new_stat: Status after the change.
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GLOBAL_DATUM_INIT(stat_set_event, /decl/observ/stat_set, new)
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/decl/observ/stat_set
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name = "Stat Set"
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expected_type = /mob/living
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/****************
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||||
* Stat Handling *
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****************/
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/mob/living/set_stat(var/new_stat)
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var/old_stat = stat
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. = ..()
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if(stat != old_stat)
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GLOB.stat_set_event.raise_event(src, old_stat, new_stat)
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@@ -69,7 +69,7 @@
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O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss())
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O.adjustToxLoss(M.getToxLoss() + 20)
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O.adjustOxyLoss(M.getOxyLoss())
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O.stat = M.stat
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O.set_stat(M.stat)
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||||
O.a_intent = I_HURT
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for (var/obj/item/weapon/implant/I in implants)
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||||
I.loc = O
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||||
@@ -154,7 +154,7 @@
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||||
O.take_overall_damage(M.getBruteLoss(), M.getFireLoss())
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O.adjustToxLoss(M.getToxLoss())
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O.adjustOxyLoss(M.getOxyLoss())
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O.stat = M.stat
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O.set_stat(M.stat)
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for (var/obj/item/weapon/implant/I in implants)
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I.loc = O
|
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I.implanted = O
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||||
@@ -29,7 +29,7 @@
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||||
var/mob/living/carbon/human/C = src
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to_chat(C, "<span class='notice'>Energy rushes through us. [C.lying ? "We arise." : ""]</span>")
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C.stat = 0
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C.set_stat(CONSCIOUS)
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C.SetParalysis(0)
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C.SetStunned(0)
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C.SetWeakened(0)
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@@ -100,7 +100,7 @@
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O.adjustBruteLoss(C.getBruteLoss())
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O.setOxyLoss(C.getOxyLoss())
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O.adjustFireLoss(C.getFireLoss())
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O.stat = C.stat
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O.set_stat(C.stat)
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for (var/obj/item/weapon/implant/I in implants)
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I.loc = O
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||||
I.implanted = O
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||||
|
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@@ -79,7 +79,7 @@
|
||||
C.update_canmove()
|
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C.mind.changeling.purchased_powers -= C
|
||||
feedback_add_details("changeling_powers","CR")
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C.stat = CONSCIOUS
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C.set_stat(CONSCIOUS)
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C.forbid_seeing_deadchat = FALSE
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C.timeofdeath = null
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src.verbs -= /mob/proc/changeling_revive
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@@ -203,10 +203,10 @@ var/global/datum/controller/gameticker/ticker
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var/turf/T = get_turf(M)
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if(T && T.z in using_map.station_levels) //we don't use M.death(0) because it calls a for(/mob) loop and
|
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M.health = 0
|
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M.stat = DEAD
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M.set_stat(DEAD)
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if(1) //on a z-level 1 turf.
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M.health = 0
|
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M.stat = DEAD
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M.set_stat(DEAD)
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||||
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||||
//Now animate the cinematic
|
||||
switch(station_missed)
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|
||||
@@ -32,7 +32,7 @@
|
||||
if(istype(L, /mob/living/simple_mob))
|
||||
var/mob/living/simple_mob/SM = L
|
||||
SM.health = SM.getMaxHealth() / 3
|
||||
SM.stat = CONSCIOUS
|
||||
SM.set_stat(CONSCIOUS)
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||||
dead_mob_list -= SM
|
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living_mob_list += SM
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SM.update_icon()
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@@ -52,7 +52,7 @@
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||||
|
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sleep(10 SECONDS)
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if(H.client)
|
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L.stat = CONSCIOUS //Note that if whatever killed them in the first place wasn't fixed, they're likely to die again.
|
||||
L.set_stat(CONSCIOUS) //Note that if whatever killed them in the first place wasn't fixed, they're likely to die again.
|
||||
dead_mob_list -= H
|
||||
living_mob_list += H
|
||||
H.timeofdeath = null
|
||||
|
||||
@@ -110,7 +110,7 @@
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||||
src.occupant.adjustBruteLoss(-1)
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src.occupant.updatehealth()
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if (src.occupant.health >= 0 && src.occupant.stat == DEAD)
|
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src.occupant.stat = CONSCIOUS
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src.occupant.set_stat(CONSCIOUS)
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src.occupant.lying = 0
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dead_mob_list -= src.occupant
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living_mob_list += src.occupant
|
||||
|
||||
@@ -232,7 +232,7 @@
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||||
return
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||||
occupant.bodytemperature += 2*(air_contents.temperature - occupant.bodytemperature)*current_heat_capacity/(current_heat_capacity + air_contents.heat_capacity())
|
||||
occupant.bodytemperature = max(occupant.bodytemperature, air_contents.temperature) // this is so ugly i'm sorry for doing it i'll fix it later i promise
|
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occupant.stat = UNCONSCIOUS
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occupant.set_stat(UNCONSCIOUS)
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occupant.dir = SOUTH
|
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if(occupant.bodytemperature < T0C)
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occupant.sleeping = max(5, (1/occupant.bodytemperature)*2000)
|
||||
|
||||
@@ -1881,7 +1881,7 @@
|
||||
O.aiRestorePowerRoutine = 0
|
||||
O.control_disabled = 1 // Can't control things remotely if you're stuck in a card!
|
||||
O.laws = AI.laws
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O.stat = AI.stat
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O.set_stat(AI.stat)
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O.oxyloss = AI.getOxyLoss()
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O.fireloss = AI.getFireLoss()
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O.bruteloss = AI.getBruteLoss()
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@@ -495,7 +495,7 @@
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living_mob_list += M
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||||
|
||||
M.timeofdeath = 0
|
||||
M.stat = UNCONSCIOUS //Life() can bring them back to consciousness if it needs to.
|
||||
M.set_stat(UNCONSCIOUS) //Life() can bring them back to consciousness if it needs to.
|
||||
M.failed_last_breath = 0 //So mobs that died of oxyloss don't revive and have perpetual out of breath.
|
||||
M.reload_fullscreen()
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
if(ghost.mind && ghost.mind.current == R)
|
||||
R.key = ghost.key
|
||||
|
||||
R.stat = CONSCIOUS
|
||||
R.set_stat(CONSCIOUS)
|
||||
dead_mob_list -= R
|
||||
living_mob_list |= R
|
||||
R.notify_ai(ROBOT_NOTIFICATION_NEW_UNIT)
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
living_mob_list += H
|
||||
|
||||
H.timeofdeath = 0
|
||||
H.stat = UNCONSCIOUS
|
||||
H.set_stat(UNCONSCIOUS)
|
||||
H.failed_last_breath = 0
|
||||
H.reload_fullscreen()
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
spawn(75)
|
||||
if(!host.ckey && !host.client)
|
||||
host.death() // This seems redundant, but a lot of mobs don't
|
||||
host.stat = DEAD // handle death() properly. Better safe than etc.
|
||||
host.set_stat(DEAD) // handle death() properly. Better safe than etc.
|
||||
host.visible_message("<span class='danger'>[host] is malformed and unable to survive. It expires pitifully, leaving behind some seeds.</span>")
|
||||
|
||||
var/total_yield = rand(1,3)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
/obj/effect/landmark/mobcorpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
|
||||
var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
|
||||
M.real_name = src.name
|
||||
M.stat = 2 //Kills the new mob
|
||||
M.set_stat(DEAD) //Kills the new mob
|
||||
if(src.corpseuniform)
|
||||
M.equip_to_slot_or_del(new src.corpseuniform(M), slot_w_uniform)
|
||||
if(src.corpsesuit)
|
||||
|
||||
@@ -94,8 +94,6 @@
|
||||
plane = PLANE_GHOSTS //Why doesn't the var above work...???
|
||||
verbs += /mob/observer/dead/proc/dead_tele
|
||||
|
||||
stat = DEAD
|
||||
|
||||
var/turf/T
|
||||
if(ismob(body))
|
||||
T = get_turf(body) //Where is the body located?
|
||||
@@ -149,6 +147,11 @@
|
||||
|
||||
/mob/observer/dead/CanPass(atom/movable/mover, turf/target)
|
||||
return TRUE
|
||||
|
||||
/mob/observer/dead/set_stat(var/new_stat)
|
||||
if(new_stat != DEAD)
|
||||
CRASH("It is best if observers stay dead, thank you.")
|
||||
|
||||
/*
|
||||
Transfer_mind is there to check if mob is being deleted/not going to have a body.
|
||||
Works together with spawning an observer, noted above.
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
if(!gibbed && deathmessage != "no message") // This is gross, but reliable. Only brains use it.
|
||||
src.visible_message("<b>\The [src.name]</b> [deathmessage]")
|
||||
|
||||
stat = DEAD
|
||||
set_stat(DEAD)
|
||||
|
||||
update_canmove()
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
/mob/living/bot/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
health = getMaxHealth()
|
||||
stat = CONSCIOUS
|
||||
set_stat(CONSCIOUS)
|
||||
else
|
||||
health = getMaxHealth() - getFireLoss() - getBruteLoss()
|
||||
oxyloss = 0
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
|
||||
if(paralysis && paralysis > 0)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
set_stat(UNCONSCIOUS)
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-3)
|
||||
|
||||
@@ -61,13 +61,13 @@
|
||||
if(mind.active && client != null)
|
||||
sleeping = max(sleeping-1, 0)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
set_stat(UNCONSCIOUS)
|
||||
else if(resting)
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-3)
|
||||
|
||||
else
|
||||
stat = CONSCIOUS
|
||||
set_stat(CONSCIOUS)
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-1)
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
B.brainmob = null
|
||||
brainmob.loc = src
|
||||
brainmob.container = src
|
||||
brainmob.stat = 0
|
||||
brainmob.set_stat(CONSCIOUS)
|
||||
dead_mob_list -= brainmob//Update dem lists
|
||||
living_mob_list += brainmob
|
||||
|
||||
@@ -185,7 +185,7 @@
|
||||
src.brainmob.add_language(LANGUAGE_EAL)
|
||||
src.brainmob.loc = src
|
||||
src.brainmob.container = src
|
||||
src.brainmob.stat = 0
|
||||
src.brainmob.set_stat(CONSCIOUS)
|
||||
src.brainmob.silent = 0
|
||||
radio = new(src)
|
||||
dead_mob_list -= src.brainmob
|
||||
@@ -230,7 +230,7 @@
|
||||
/obj/item/device/mmi/digital/transfer_identity(var/mob/living/carbon/H)
|
||||
brainmob.dna = H.dna
|
||||
brainmob.timeofhostdeath = H.timeofdeath
|
||||
brainmob.stat = 0
|
||||
brainmob.set_stat(CONSCIOUS)
|
||||
if(H.mind)
|
||||
H.mind.transfer_to(brainmob)
|
||||
return
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
if(status_flags & GODMODE)
|
||||
health = getMaxHealth()
|
||||
stat = CONSCIOUS
|
||||
set_stat(CONSCIOUS)
|
||||
return
|
||||
|
||||
var/total_burn = 0
|
||||
|
||||
@@ -1104,9 +1104,9 @@
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/set_stat(var/new_stat)
|
||||
stat = new_stat
|
||||
if(stat)
|
||||
/mob/living/carbon/human/set_stat(var/new_stat)
|
||||
. = ..()
|
||||
if(. && stat)
|
||||
update_skin(1)
|
||||
|
||||
/mob/living/carbon/human/handle_regular_hud_updates()
|
||||
|
||||
@@ -102,18 +102,18 @@
|
||||
else
|
||||
if (src.paralysis || src.stunned || src.weakened || (status_flags & FAKEDEATH)) //Stunned etc.
|
||||
if (src.stunned > 0)
|
||||
src.stat = 0
|
||||
src.set_stat(CONSCIOUS)
|
||||
if (src.weakened > 0)
|
||||
src.lying = 0
|
||||
src.stat = 0
|
||||
src.set_stat(CONSCIOUS)
|
||||
if (src.paralysis > 0)
|
||||
src.blinded = 0
|
||||
src.lying = 0
|
||||
src.stat = 0
|
||||
src.set_stat(CONSCIOUS)
|
||||
|
||||
else
|
||||
src.lying = 0
|
||||
src.stat = 0
|
||||
src.set_stat(CONSCIOUS)
|
||||
|
||||
if (src.stuttering) src.stuttering = 0
|
||||
|
||||
|
||||
@@ -99,11 +99,11 @@
|
||||
updatehealth()
|
||||
if(stat != DEAD)
|
||||
if(paralysis)
|
||||
stat = UNCONSCIOUS
|
||||
set_stat(UNCONSCIOUS)
|
||||
else if (status_flags & FAKEDEATH)
|
||||
stat = UNCONSCIOUS
|
||||
set_stat(UNCONSCIOUS)
|
||||
else
|
||||
stat = CONSCIOUS
|
||||
set_stat(CONSCIOUS)
|
||||
return 1
|
||||
|
||||
/mob/living/proc/handle_statuses()
|
||||
|
||||
@@ -247,11 +247,10 @@ default behaviour is:
|
||||
/mob/living/proc/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
health = 100
|
||||
stat = CONSCIOUS
|
||||
set_stat(CONSCIOUS)
|
||||
else
|
||||
health = getMaxHealth() - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() - getCloneLoss() - halloss
|
||||
|
||||
|
||||
//This proc is used for mobs which are affected by pressure to calculate the amount of pressure that actually
|
||||
//affects them once clothing is factored in. ~Errorage
|
||||
/mob/living/proc/calculate_affecting_pressure(var/pressure)
|
||||
@@ -744,7 +743,7 @@ default behaviour is:
|
||||
timeofdeath = 0
|
||||
|
||||
// restore us to conciousness
|
||||
stat = CONSCIOUS
|
||||
set_stat(CONSCIOUS)
|
||||
|
||||
// make the icons look correct
|
||||
regenerate_icons()
|
||||
|
||||
@@ -169,7 +169,7 @@
|
||||
/mob/living/silicon/ai/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
health = 100
|
||||
stat = CONSCIOUS
|
||||
set_stat(CONSCIOUS)
|
||||
setOxyLoss(0)
|
||||
else
|
||||
health = 100 - getFireLoss() - getBruteLoss() // Oxyloss is not part of health as it represents AIs backup power. AI is immune against ToxLoss as it is machine.
|
||||
|
||||
@@ -10,6 +10,6 @@
|
||||
/mob/living/silicon/decoy/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
health = 100
|
||||
stat = CONSCIOUS
|
||||
set_stat(CONSCIOUS)
|
||||
else
|
||||
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
|
||||
|
||||
@@ -30,6 +30,6 @@
|
||||
/mob/living/silicon/pai/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
health = 100
|
||||
stat = CONSCIOUS
|
||||
set_stat(CONSCIOUS)
|
||||
else
|
||||
health = 100 - getBruteLoss() - getFireLoss()
|
||||
|
||||
@@ -256,7 +256,7 @@ var/list/mob_hat_cache = list()
|
||||
/mob/living/silicon/robot/drone/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
health = maxHealth
|
||||
stat = CONSCIOUS
|
||||
set_stat(CONSCIOUS)
|
||||
return
|
||||
health = maxHealth - (getBruteLoss() + getFireLoss())
|
||||
return
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
|
||||
if (src.stat != 2) //Alive.
|
||||
if (src.paralysis || src.stunned || src.weakened || !src.has_power) //Stunned etc.
|
||||
src.stat = 1
|
||||
src.set_stat(UNCONSCIOUS)
|
||||
if (src.stunned > 0)
|
||||
AdjustStunned(-1)
|
||||
if (src.weakened > 0)
|
||||
@@ -100,7 +100,7 @@
|
||||
src.blinded = 0
|
||||
|
||||
else //Not stunned.
|
||||
src.stat = 0
|
||||
src.set_stat(CONSCIOUS)
|
||||
|
||||
AdjustConfused(-1)
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/mob/living/silicon/robot/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
health = getMaxHealth()
|
||||
stat = CONSCIOUS
|
||||
set_stat(CONSCIOUS)
|
||||
return
|
||||
health = getMaxHealth() - (getBruteLoss() + getFireLoss())
|
||||
return
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
|
||||
/mob/living/simple_mob/animal/passive/mouse/proc/splat()
|
||||
src.health = 0
|
||||
src.stat = DEAD
|
||||
src.set_stat(DEAD)
|
||||
src.icon_dead = "mouse_[body_color]_splat"
|
||||
src.icon_state = "mouse_[body_color]_splat"
|
||||
layer = MOB_LAYER
|
||||
|
||||
@@ -1007,6 +1007,11 @@ mob/proc/yank_out_object()
|
||||
/mob/proc/updateicon()
|
||||
return
|
||||
|
||||
// Please always use this proc, never just set the var directly.
|
||||
/mob/proc/set_stat(var/new_stat)
|
||||
. = (stat != new_stat)
|
||||
stat = new_stat
|
||||
|
||||
/mob/verb/face_direction()
|
||||
|
||||
set name = "Face Direction"
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
..()
|
||||
// This is very ghetto way of rebooting an IPC. TODO better way.
|
||||
if(owner && owner.stat == DEAD)
|
||||
owner.stat = 0
|
||||
owner.set_stat(CONSCIOUS)
|
||||
owner.visible_message("<span class='danger'>\The [owner] twitches visibly!</span>")
|
||||
|
||||
/obj/item/organ/internal/cell/emp_act(severity)
|
||||
@@ -68,7 +68,7 @@
|
||||
stored_mmi.brainmob.languages = owner.languages
|
||||
|
||||
if(owner && owner.stat == DEAD)
|
||||
owner.stat = 0
|
||||
owner.set_stat(CONSCIOUS)
|
||||
dead_mob_list -= owner
|
||||
living_mob_list |= owner
|
||||
owner.visible_message("<span class='danger'>\The [owner] twitches visibly!</span>")
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
newspecies = prosfab.species
|
||||
|
||||
var/mob/living/carbon/human/H = new(newloc,newspecies)
|
||||
H.stat = DEAD
|
||||
H.set_stat(DEAD)
|
||||
H.gender = gender
|
||||
for(var/obj/item/organ/external/EO in H.organs)
|
||||
if(EO.organ_tag == BP_TORSO || EO.organ_tag == BP_GROIN)
|
||||
|
||||
@@ -93,7 +93,7 @@ Also includes Life and New
|
||||
traitdat.source = name
|
||||
|
||||
if(!health)
|
||||
stat = DEAD
|
||||
set_stat(DEAD)
|
||||
|
||||
/mob/living/simple_mob/xeno/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(istype(Proj, /obj/item/projectile/beam/stun/xeno))
|
||||
|
||||
@@ -344,6 +344,7 @@
|
||||
#include "code\datums\observation\observation.dm"
|
||||
#include "code\datums\observation\shuttle_added.dm"
|
||||
#include "code\datums\observation\shuttle_moved.dm"
|
||||
#include "code\datums\observation\stat_set.dm"
|
||||
#include "code\datums\observation\turf_changed.dm"
|
||||
#include "code\datums\observation\unequipped.dm"
|
||||
#include "code\datums\observation\z_moved.dm"
|
||||
|
||||
Reference in New Issue
Block a user