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Update 2.2
Changed frequency for pain emotes to play, as per the following; **In life.dm** - One at shock stage >= 80, at a 20% chance - One at shock stage 120 when you're about to black out, at a 40% chance to play - One at shock stage 150 (60% chance to play) **In human_organs.dm** - Having broken ribs will emote pain on a 10% chance. - Dropping things from your hands will also emote pain (to simulate trying to pick up things with a broken hand being **excruciatingly** painful). **In pain.dm** - Custom pain messages (such as "your upper body aches badly) will no longer play pain often *at all*, as they now reduce the chance by a factor of 10
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@@ -62,6 +62,7 @@
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//Moving around with fractured ribs won't do you any good
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if (prob(10) && !stat && can_feel_pain() && chem_effects[CE_PAINKILLER] < 50 && E.is_broken() && E.internal_organs.len)
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custom_pain("Pain jolts through your broken [E.encased ? E.encased : E.name], staggering you!", 50)
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emote("pain") // CHOMPStation Add: You SHOULD make a noise here.
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drop_item(loc)
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Stun(2)
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@@ -166,6 +167,8 @@
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if(!isbelly(loc)) //VOREStation Add
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var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
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custom_emote(VISIBLE_MESSAGE, "[(can_feel_pain()) ? "" : emote_scream ]drops what they were holding in their [E.name]!")
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if(can_feel_pain())
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emote("pain") // CHOMPStation Add: You SHOULD make a noise here.
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else if(E.is_malfunctioning())
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switch(E.body_part)
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@@ -203,7 +206,7 @@
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/mob/living/carbon/human/proc/set_gender(var/g)
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if(g != gender)
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gender = g
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if(dna.GetUIState(DNA_UI_GENDER) ^ gender == FEMALE) // XOR will catch both cases where they do not match
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dna.SetUIState(DNA_UI_GENDER, gender == FEMALE)
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sync_organ_dna(dna)
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sync_organ_dna(dna)
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@@ -1857,10 +1857,6 @@
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if(shock_stage == 40)
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if(traumatic_shock >= 80)
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to_chat(src, "<span class='danger'>[pick("The pain is excruciating", "Please, just end the pain", "Your whole body is going numb")]!</span>")
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// CHOMPEdit: Pain
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if(prob(60) && !isbelly(loc)) // Hopefully not spammy, only 60% of the time will we groan in pain + sanity for in-belly
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emote("pain")
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// CHOMPEdit End
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if (shock_stage >= 60)
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if(shock_stage == 60 && !isbelly(loc)) //VOREStation Edit
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@@ -1868,10 +1864,6 @@
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if (prob(2))
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if(traumatic_shock >= 80)
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to_chat(src, "<span class='danger'>[pick("The pain is excruciating", "Please, just end the pain", "Your whole body is going numb")]!</span>")
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// CHOMPEdit: Pain
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if(prob(60) && !isbelly(loc)) // Hopefully not spammy, only 60% of the time will we groan in pain + sanity for in-belly
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emote("pain")
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// CHOMPEdit End
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Weaken(20)
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if(shock_stage >= 80)
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@@ -1879,7 +1871,7 @@
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if(traumatic_shock >= 80)
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to_chat(src, "<span class='danger'>[pick("The pain is excruciating", "Please, just end the pain", "Your whole body is going numb")]!</span>")
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// CHOMPEdit: Pain
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if(prob(60) && !isbelly(loc)) // Hopefully not spammy, only 80% of the time will we groan in pain + sanity for in-belly
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if(prob(20) && !isbelly(loc)) // Hopefully not spammy, only 20% of the time will we groan in pain + sanity for in-belly
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emote("pain")
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// CHOMPEdit End
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Weaken(20)
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@@ -1889,7 +1881,7 @@
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if(traumatic_shock >= 80)
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to_chat(src, "<span class='danger'>[pick("You black out", "You feel like you could die any moment now", "You are about to lose consciousness")]!</span>")
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// CHOMPEdit: Pain
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if(prob(60) && !isbelly(loc)) // Hopefully not spammy, only 60% of the time will we groan in pain + sanity for in-belly
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if(prob(40) && !isbelly(loc)) // Hopefully not spammy, only 40% of the time will we groan in pain + sanity for in-belly
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emote("pain")
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// CHOMPEdit End
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Paralyse(5)
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@@ -39,7 +39,7 @@
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last_pain_message = message
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to_chat(src,message)
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// CHOMPAdd: Emote in pain for custom pain, too
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if(prob(power) && !isbelly(loc)) // No pain noises inside bellies.
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if(prob(power / 10) && !isbelly(loc)) // No pain noises inside bellies.
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emote("pain")
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// CHOMPAdd End
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@@ -49,7 +49,7 @@
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next_pain_time = world.time + (100 - power)
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multilimb_pain_time = world.time + (100 - power)
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// CHOMPAdd: Emote in pain for custom pain, too
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if(prob(power) && !isbelly(loc)) // No pain noises inside bellies.
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if(prob(power / 10) && !isbelly(loc)) // No pain noises inside bellies.
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emote("pain")
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// CHOMPAdd End
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