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Reorder some of the planetary fall trigger
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@@ -184,11 +184,11 @@ var/global/list/tele_landmarks = list() // Terrible, but the alternative is loop
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A.forceMove(T) // Harmlessly move ghosts.
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A.forceMove(T) // Harmlessly move ghosts.
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return
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return
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A.forceMove(T)
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if(isliving(A)) // Someday, implement parachutes. For now, just turbomurder whoever falls.
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if(isliving(A)) // Someday, implement parachutes. For now, just turbomurder whoever falls.
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message_admins("\The [A] fell out of the sky.")
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var/mob/living/L = A
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var/mob/living/L = A
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L.fall_impact(T, 42, 90, FALSE, TRUE) //You will not be defibbed from this.
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L.fall_impact(T, 42, 90, FALSE, TRUE) //You will not be defibbed from this.
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message_admins("\The [A] fell out of the sky.")
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A.forceMove(T)
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else
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else
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message_admins("ERROR: planetary_fall step trigger lacks a planet to fall onto.")
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message_admins("ERROR: planetary_fall step trigger lacks a planet to fall onto.")
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return
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return
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