Reorder some of the planetary fall trigger

This commit is contained in:
Cyantime
2018-02-01 20:12:26 -05:00
committed by GitHub
parent 4b4e3bb6f1
commit 4c27b60e2b

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@@ -184,11 +184,11 @@ var/global/list/tele_landmarks = list() // Terrible, but the alternative is loop
A.forceMove(T) // Harmlessly move ghosts.
return
A.forceMove(T)
if(isliving(A)) // Someday, implement parachutes. For now, just turbomurder whoever falls.
message_admins("\The [A] fell out of the sky.")
var/mob/living/L = A
L.fall_impact(T, 42, 90, FALSE, TRUE) //You will not be defibbed from this.
message_admins("\The [A] fell out of the sky.")
A.forceMove(T)
else
message_admins("ERROR: planetary_fall step trigger lacks a planet to fall onto.")
return