Adds 'mode addons' to bellies to replace several modes

This commit is contained in:
Arokha Sieyes
2018-04-11 19:22:20 -04:00
parent b427bca859
commit 4c604fb8da
13 changed files with 442 additions and 416 deletions

View File

@@ -1,28 +1,38 @@
// Belly Mode Constants
// Normal digestion modes
#define DM_HOLD "Hold"
#define DM_DIGEST "Digest"
#define DM_ITEMWEAK "Digest (Item Friendly)"
#define DM_STRIPDIGEST "Strip Digest (Items Only)"
#define DM_DIGEST_NUMB "Digest (Numbing)"
#define DM_DIGEST "Digest"
#define DM_ABSORB "Absorb"
#define DM_UNABSORB "Unabsorb"
#define DM_DRAIN "Drain"
#define DM_SHRINK "Shrink"
#define DM_GROW "Grow"
#define DM_SIZE_STEAL "Size Steal"
#define DM_HEAL "Heal"
#define DM_ABSORB "Absorb"
#define DM_EGG "Encase In Egg"
#define DM_TRANSFORM "Transform"
//#define DM_ITEMWEAK "Digest (Item Friendly)"
//#define DM_STRIPDIGEST "Strip Digest (Items Only)"
//#define DM_DIGEST_NUMB "Digest (Numbing)"
//TF modes
#define DM_TRANSFORM_HAIR_AND_EYES "Transform (Hair and eyes)"
#define DM_TRANSFORM_MALE "Transform (Male)"
#define DM_TRANSFORM_FEMALE "Transform (Female)"
#define DM_TRANSFORM_FEMALE "Transform (Female)"
#define DM_TRANSFORM_KEEP_GENDER "Transform (Keep Gender)"
#define DM_TRANSFORM_REPLICA "Transform (Replica Of Self)"
#define DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR "Transform (Change Species and Taur)"
#define DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG "Transform (Change Species and Taur) (EGG)"
#define DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG "Transform (Change Species and Taur) (EGG)"
#define DM_TRANSFORM_REPLICA_EGG "Transform (Replica Of Self) (EGG)"
#define DM_TRANSFORM_KEEP_GENDER_EGG "Transform (Keep Gender) (EGG)"
#define DM_TRANSFORM_MALE_EGG "Transform (Male) (EGG)"
#define DM_TRANSFORM_FEMALE_EGG "Transform (Female) (EGG)"
#define DM_EGG "Encase In Egg"
#define DM_DRAIN "Drain"
#define DM_UNABSORB "Unabsorb"
#define DM_SHRINK "Shrink"
#define DM_GROW "Grow"
#define DM_SIZE_STEAL "Size Steal"
#define DM_TRANSFORM_FEMALE_EGG "Transform (Female) (EGG)"
//Addon mode flags
#define DM_FLAG_NUMBING 0x1
#define DM_FLAG_ITEMWEAK 0x2
#define DM_FLAG_STRIPPING 0x4
// Stance for hostile mobs to be in while devouring someone.
#define HOSTILE_STANCE_EATING 99

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@@ -1,2 +1,3 @@
#define isbelly(A) istype(A, /obj/belly)
#define isstorage(A) istype(A, /obj/item/weapon/storage)
#define isstorage(A) istype(A, /obj/item/weapon/storage)
#define isitem(A) istype(A, /obj/item)

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@@ -20,14 +20,6 @@
"Runtime flops onto their side for a minute, spilling acids over your form as you remain trapped in them.",
"The CMO's pet doesn't seem to think you're any different from any other meal. At least, their stomach doesn't.")
B.emote_lists[DM_ITEMWEAK] = list(
"Runtime's stomach is treating you rather like a mouse, kneading acids into you with vigor.",
"A thick dollop of bellyslime drips from above while the CMO's pet's gut works on churning you up.",
"Runtime seems to have decided you're food, based on the acrid air in her guts and the pooling fluids.",
"Runtime's stomach tries to claim you, kneading and pressing inwards again and again against your form.",
"Runtime flops onto their side for a minute, spilling acids over your form as you remain trapped in them.",
"The CMO's pet doesn't seem to think you're any different from any other meal. At least, their stomach doesn't.")
B.digest_messages_prey = list(
"Runtime's stomach slowly melts your body away. Her stomach refuses to give up it's onslaught, continuing until you're nothing more than nutrients for her body to absorb.",
"After an agonizing amount of time, Runtime's stomach finally manages to claim you, melting you down and adding you to her stomach.",

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@@ -61,14 +61,6 @@
"The fox's stomach churns hungrily over your form, trying to take you.",
"With a loud glorp, the stomach spills more acids onto you.")
B.emote_lists[DM_ITEMWEAK] = list(
"The guts knead at you, trying to work you into thick soup.",
"You're ground on by the slimey walls, treated like a mouse.",
"The acrid air is hard to breathe, and stings at your lungs.",
"You can feel the acids coating you, ground in by the slick walls.",
"The fox's stomach churns hungrily over your form, trying to take you.",
"With a loud glorp, the stomach spills more acids onto you.")
// All them complicated fox procedures.
/mob/living/simple_animal/fox/Life()
. = ..()
@@ -209,14 +201,6 @@
"A thick glob of acids drip down from above, adding to the pool of caustic fluids in Renault's belly.",
"There's a loud gurgle as the stomach declares the intent to make you a part of Renault.")
B.emote_lists[DM_ITEMWEAK] = list(
"Renault's stomach walls grind hungrily inwards, kneading acids against your form, and treating you like any other food.",
"The captain's fox impatiently kneads and works acids against you, trying to claim your body for fuel.",
"The walls knead in firmly, squeezing and tossing you around briefly in disorienting aggression.",
"Renault belches, letting the remaining air grow more acrid. It burns your lungs with each breath.",
"A thick glob of acids drip down from above, adding to the pool of caustic fluids in Renault's belly.",
"There's a loud gurgle as the stomach declares the intent to make you a part of Renault.")
/mob/living/simple_animal/fox/syndicate
name = "syndi-fox"
desc = "It's a DASTARDLY fox! The horror! Call the shuttle!"

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@@ -15,7 +15,8 @@
var/vore_standing_too = 0 // Can also eat non-stunned mobs
var/vore_ignores_undigestable = 1 // Refuse to eat mobs who are undigestable by the prefs toggle.
var/vore_default_mode = DM_ITEMWEAK // Default bellymode (DM_DIGEST, DM_HOLD, DM_ABSORB)
var/vore_default_mode = DM_DIGEST // Default bellymode (DM_DIGEST, DM_HOLD, DM_ABSORB)
var/vore_default_flags = DM_FLAG_ITEMWEAK // Itemweak by default
var/vore_digest_chance = 25 // Chance to switch to digest mode if resisted
var/vore_absorb_chance = 0 // Chance to switch to absorb mode if resisted
var/vore_escape_chance = 25 // Chance of resisting out of mob
@@ -147,6 +148,7 @@
B.name = vore_stomach_name ? vore_stomach_name : "stomach"
B.desc = vore_stomach_flavor ? vore_stomach_flavor : "Your surroundings are warm, soft, and slimy. Makes sense, considering you're inside \the [name]."
B.digest_mode = vore_default_mode
B.mode_flags = vore_default_flags
B.escapable = vore_escape_chance > 0
B.escapechance = vore_escape_chance
B.digestchance = vore_digest_chance
@@ -174,16 +176,6 @@
"The juices pooling beneath you sizzle against your sore skin.",
"The churning walls slowly pulverize you into meaty nutrients.",
"The stomach glorps and gurgles as it tries to work you into slop.")
B.emote_lists[DM_ITEMWEAK] = list(
"The burning acids eat away at your form.",
"The muscular stomach flesh grinds harshly against you.",
"The caustic air stings your chest when you try to breathe.",
"The slimy guts squeeze inward to help the digestive juices soften you up.",
"The onslaught against your body doesn't seem to be letting up; you're food now.",
"The predator's body ripples and crushes against you as digestive enzymes pull you apart.",
"The juices pooling beneath you sizzle against your sore skin.",
"The churning walls slowly pulverize you into meaty nutrients.",
"The stomach glorps and gurgles as it tries to work you into slop.")
/mob/living/simple_animal/Bumped(var/atom/movable/AM, yes)
if(ismob(AM))

View File

@@ -154,12 +154,6 @@
"The grip of that stomach is harsh. Eagerly mushing and rubbing that slime into your body in attempts to break you down!",
"The intense churning and grinding jostles your around within the thick slime as you're slowly broken down!"
)
B.emote_lists[DM_ITEMWEAK] = list(
"The walls slop thick slime across your body! It tingles briefly before the sting and ache sets in!",
"The sound of your body slipping and sliding against the powerfully churning stomach fills the air!",
"The grip of that stomach is harsh. Eagerly mushing and rubbing that slime into your body in attempts to break you down!",
"The intense churning and grinding jostles your around within the thick slime as you're slowly broken down!"
)
B.emote_lists[DM_ABSORB] = list(
"The walls cling to you awfully close... It's almost like you're sinking into them.",
"You can feel the walls press in tightly against you, clinging to you posessively!",

View File

@@ -96,7 +96,7 @@ List of things solar grubs should be able to do:
vore_active = 1
vore_capacity = 1
vore_pounce_chance = 0 //grubs only eat incapacitated targets
vore_default_mode = DM_ITEMWEAK //item friendly digestions, they just want your chemical energy :3
vore_default_mode = DM_DIGEST
/mob/living/simple_animal/retaliate/solargrub/PunchTarget()
. = ..()

View File

@@ -30,7 +30,7 @@
var/datum/belly/transferlocation = null // Location that the prey is released if they struggle and get dropped off.
var/tmp/digest_mode = DM_HOLD // Whether or not to digest. Default to not digest.
var/tmp/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_ITEMWEAK,DM_STRIPDIGEST,DM_HEAL,DM_ABSORB,DM_DRAIN,DM_UNABSORB,DM_SHRINK,DM_GROW,DM_SIZE_STEAL,DM_DIGEST_NUMB) // Possible digest modes
var/tmp/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_HEAL,DM_ABSORB,DM_DRAIN,DM_UNABSORB,DM_SHRINK,DM_GROW,DM_SIZE_STEAL) // Possible digest modes
var/tmp/list/transform_modes = list(DM_TRANSFORM_MALE,DM_TRANSFORM_FEMALE,DM_TRANSFORM_KEEP_GENDER,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG,DM_TRANSFORM_REPLICA,DM_TRANSFORM_REPLICA_EGG,DM_TRANSFORM_KEEP_GENDER_EGG,DM_TRANSFORM_MALE_EGG,DM_TRANSFORM_FEMALE_EGG, DM_EGG)
var/tmp/mob/living/owner // The mob whose belly this is.
var/tmp/list/internal_contents = list() // People/Things you've eaten into this belly!

View File

@@ -32,14 +32,22 @@
var/shrink_grow_size = 1 // This horribly named variable determines the minimum/maximum size it will shrink/grow prey to.
var/transferlocation // Location that the prey is released if they struggle and get dropped off.
var/release_sound = TRUE // Boolean for now, maybe replace with something else later
var/mode_flags = 0 // Stripping, numbing, etc.
//I don't think we've ever altered these lists. making them static until someone actually overrides them somewhere.
var/tmp/static/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_ITEMWEAK,DM_STRIPDIGEST,DM_HEAL,DM_ABSORB,DM_DRAIN,DM_UNABSORB,DM_SHRINK,DM_GROW,DM_SIZE_STEAL,DM_DIGEST_NUMB) // Possible digest modes
//Actual full digest modes
var/tmp/static/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_ABSORB,DM_DRAIN,DM_UNABSORB,DM_HEAL,DM_SHRINK,DM_GROW,DM_SIZE_STEAL)
//Digest mode addon flags
var/tmp/static/list/mode_flag_list = list("Numbing" = DM_FLAG_NUMBING, "Itemweak" = DM_FLAG_ITEMWEAK, "Stripping" = DM_FLAG_STRIPPING)
//Transformation modes
var/tmp/static/list/transform_modes = list(DM_TRANSFORM_MALE,DM_TRANSFORM_FEMALE,DM_TRANSFORM_KEEP_GENDER,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG,DM_TRANSFORM_REPLICA,DM_TRANSFORM_REPLICA_EGG,DM_TRANSFORM_KEEP_GENDER_EGG,DM_TRANSFORM_MALE_EGG,DM_TRANSFORM_FEMALE_EGG, DM_EGG)
//List of slots that stripping handles strips
var/tmp/static/list/slots = list(slot_back,slot_handcuffed,slot_l_store,slot_r_store,slot_wear_mask,slot_l_hand,slot_r_hand,slot_wear_id,slot_glasses,slot_gloves,slot_head,slot_shoes,slot_belt,slot_wear_suit,slot_w_uniform,slot_s_store,slot_l_ear,slot_r_ear)
var/tmp/mob/living/owner // The mob whose belly this is.
var/tmp/digest_mode = DM_HOLD // Current mode the belly is set to from digest_modes (+transform_modes if human)
var/tmp/tf_mode = DM_TRANSFORM_REPLICA // Current transformation mode.
var/tmp/next_process = 0 // Waiting for this SSbellies times_fired to process again.
var/tmp/list/items_preserved = list() // Stuff that wont digest so we shouldn't process it again.
var/tmp/next_emote = 0 // When we're supposed to print our next emote, as a belly controller tick #
@@ -127,7 +135,8 @@
"digest_messages_owner",
"digest_messages_prey",
"examine_messages",
"emote_lists"
"emote_lists",
"mode_flags"
)
/obj/belly/New(var/newloc)
@@ -359,9 +368,12 @@
brain.forceMove(src)
items_preserved += brain
for(var/slot in slots)
var/obj/item/thingy = M.get_equipped_item(slot = slot)
if(thingy)
M.unEquip(thingy,force = TRUE)
var/obj/item/I = M.get_equipped_item(slot = slot)
if(I)
M.unEquip(I,force = TRUE)
I.gurgle_contaminate(contents, owner) //We do an initial contamination pass to get stuff like IDs wet.
if(mode_flags & DM_FLAG_ITEMWEAK)
items_preserved |= I
//Reagent transfer
if(ishuman(owner))
@@ -535,17 +547,12 @@
digest_mode = DM_ABSORB
return
else if(prob(digestchance) && digest_mode != DM_ITEMWEAK && digest_mode != DM_DIGEST) //Finally, let's see if it should run the digest chance.
else if(prob(digestchance) && digest_mode != DM_DIGEST) //Finally, let's see if it should run the digest chance.
to_chat(R,"<span class='warning'>In response to your struggling, \the [lowertext(name)] begins to get more active...</span>")
to_chat(owner,"<span class='warning'>You feel your [lowertext(name)] beginning to become active!</span>")
digest_mode = DM_ITEMWEAK
return
else if(prob(digestchance) && digest_mode == DM_ITEMWEAK) //Oh god it gets even worse if you fail twice!
to_chat(R,"<span class='warning'>In response to your struggling, \the [lowertext(name)] begins to get even more active!</span>")
to_chat(owner,"<span class='warning'>You feel your [lowertext(name)] beginning to become even more active!</span>")
digest_mode = DM_DIGEST
return
else //Nothing interesting happened.
to_chat(R,"<span class='warning'>You make no progress in escaping [owner]'s [lowertext(name)].</span>")
to_chat(owner,"<span class='warning'>Your prey appears to be unable to make any progress in escaping your [lowertext(name)].</span>")
@@ -603,6 +610,7 @@
dupe.transferlocation = transferlocation
dupe.bulge_size = bulge_size
dupe.shrink_grow_size = shrink_grow_size
dupe.mode_flags = mode_flags
//// Object-holding variables
//struggle_messages_outside - strings

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@@ -0,0 +1,237 @@
/obj/belly/proc/process_tf(var/mode,var/list/touchable_mobs) //We pass mode so it's mega-ultra local.
/* May not be necessary... Transform only shows up in the panel for humans.
if(!ishuman(owner))
return //Need DNA and junk for this.
*/
//Cast here for reduced duplication
var/mob/living/carbon/human/O = owner
///////////////////////////// DM_TRANSFORM_HAIR_AND_EYES /////////////////////////////
if(mode == DM_TRANSFORM_HAIR_AND_EYES)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P) || check_hair(P))
change_eyes(P)
change_hair(P,1)
///////////////////////////// DM_TRANSFORM_MALE /////////////////////////////
else if(mode == DM_TRANSFORM_MALE)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,MALE))
change_gender(P,MALE,1)
///////////////////////////// DM_TRANSFORM_FEMALE /////////////////////////////
else if(mode == DM_TRANSFORM_FEMALE)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,FEMALE))
change_gender(P,FEMALE,1)
///////////////////////////// DM_TRANSFORM_KEEP_GENDER /////////////////////////////
else if(mode == DM_TRANSFORM_KEEP_GENDER)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
///////////////////////////// DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR /////////////////////////////
else if(mode == DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_ears(P) || check_tail_nocolor(P) || check_wing_nocolor(P) || check_species(P))
change_ears(P)
change_tail_nocolor(P)
change_wing_nocolor(P)
change_species(P,1)
///////////////////////////// DM_TRANSFORM_REPLICA /////////////////////////////
else if(mode == DM_TRANSFORM_REPLICA)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_ears(P) || check_tail(P) || check_wing(P) || check_species(P))
change_ears(P)
change_tail(P)
change_wing(P)
change_species(P,1)
///////////////////////////// DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG /////////////////////////////
else if(mode == DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(check_ears(P) || check_tail_nocolor(P) || check_wing_nocolor(P)|| check_species(P))
change_ears(P)
change_tail_nocolor(P)
change_wing_nocolor(P)
change_species(P,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_KEEP_GENDER_EGG /////////////////////////////
else if(mode == DM_TRANSFORM_KEEP_GENDER_EGG)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_REPLICA_EGG /////////////////////////////
else if(mode == DM_TRANSFORM_REPLICA_EGG)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_ears(P) || check_tail(P) || check_wing(P) || check_species(P))
change_ears(P)
change_tail(P)
change_wing(P)
change_species(P,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_MALE_EGG /////////////////////////////
else if(mode == DM_TRANSFORM_MALE_EGG)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,MALE))
change_gender(P,MALE,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_FEMALE_EGG /////////////////////////////
else if(mode == DM_TRANSFORM_FEMALE_EGG)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,MALE))
change_gender(P,MALE,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_EGG /////////////////////////////
else if(mode == DM_EGG)
for (var/mob/living/carbon/human/P in touchable_mobs)
if(P.absorbed || P.stat == DEAD)
continue
put_in_egg(P,1)

View File

@@ -20,30 +20,74 @@
var/list/EL = emote_lists[digest_mode]
if(LAZYLEN(EL))
for(var/mob/living/M in contents)
if(M.digestable || !(digest_mode == DM_DIGEST || digest_mode == DM_DIGEST_NUMB || digest_mode == DM_ITEMWEAK)) // don't give digesty messages to indigestible people
if(M.digestable || digest_mode != DM_DIGEST) // don't give digesty messages to indigestible people
to_chat(M,"<span class='notice'>[pick(EL)]</span>")
/////////////////////////// Exit Early ////////////////////////////
var/list/touchable_items = contents - items_preserved
if(!length(touchable_items))
var/list/touchable_atoms = contents - items_preserved
if(!length(touchable_atoms))
return SSBELLIES_PROCESSED
//////////////////////// Absorbed Handling ////////////////////////
for(var/mob/living/M in contents)
if(M.absorbed)
M.Weaken(5)
var/list/touchable_mobs = list()
///////////////////// Early Non-Mode Handling /////////////////////
var/did_an_item = FALSE
for(var/A in touchable_atoms)
//Handle stray items
if(isitem(A) && !did_an_item)
var/obj/item/I = A
if(mode_flags & DM_FLAG_ITEMWEAK)
I.gurgle_contaminate(contents, owner)
items_preserved |= I
else
digest_item(I)
owner.updateVRPanel()
did_an_item = TRUE
//Handle eaten mobs
else if(isliving(A))
var/mob/living/L = A
touchable_mobs += L
if(L.absorbed)
L.Weaken(5)
//Handle 'human'
if(ishuman(L))
var/mob/living/carbon/human/H = L
//Numbing flag
if(mode_flags & DM_FLAG_NUMBING)
if(H.bloodstr.get_reagent_amount("numbenzyme") < 2)
H.bloodstr.add_reagent("numbenzyme",4)
//Stripping flag
if(mode_flags & DM_FLAG_STRIPPING)
for(var/slot in slots)
var/obj/item/I = H.get_equipped_item(slot = slot)
if(I)
H.unEquip(I,force = TRUE)
if(mode_flags & DM_FLAG_ITEMWEAK)
I.gurgle_contaminate(contents, owner)
items_preserved |= I
else
digest_item(I)
owner.updateVRPanel()
H.updateVRPanel()
break
///////////////////////////// DM_HOLD /////////////////////////////
if(digest_mode == DM_HOLD)
return SSBELLIES_PROCESSED //Pretty boring, huh
//////////////////////////// DM_DIGEST ////////////////////////////
else if(digest_mode == DM_DIGEST || digest_mode == DM_DIGEST_NUMB || digest_mode == DM_ITEMWEAK)
else if(digest_mode == DM_DIGEST)
if(prob(50)) //Was SO OFTEN. AAAA.
play_sound = pick(digestion_sounds)
for (var/mob/living/M in contents)
for (var/target in touchable_mobs)
var/mob/living/M = target
//Pref protection!
if (!M.digestable || M.absorbed)
continue
@@ -71,11 +115,6 @@
owner.update_icons()
continue
if(digest_mode == DM_DIGEST_NUMB && ishuman(M))
var/mob/living/carbon/human/H = M
if(H.bloodstr.get_reagent_amount("numbenzyme") < 5)
H.bloodstr.add_reagent("numbenzyme",10)
// Deal digestion damage (and feed the pred)
M.adjustBruteLoss(digest_brute)
M.adjustFireLoss(digest_burn)
@@ -91,49 +130,13 @@
owner.nutrition += 2*(digest_brute+digest_burn)/difference
M.updateVRPanel()
//Contaminate or gurgle items
var/obj/item/T = pick(touchable_items)
if(istype(T))
if(digest_mode == DM_ITEMWEAK)
if(istype(T,/obj/item/weapon/reagent_containers/food) || istype(T,/obj/item/weapon/holder) || istype(T,/obj/item/organ))
digest_item(T)
else
T.gurgle_contaminate(contents, owner)
items_preserved |= T
else
digest_item(T)
owner.updateVRPanel()
//////////////////////////// DM_STRIPDIGEST ////////////////////////////
else if(digest_mode == DM_STRIPDIGEST) // Only gurgle the gear off your prey.
if(prob(50))
play_sound = pick(digestion_sounds)
// Handle loose items first.
var/obj/item/T = pick(touchable_items)
if(istype(T))
digest_item(T)
for(var/mob/living/carbon/human/M in contents)
if (M.absorbed)
continue
for(var/slot in slots)
var/obj/item/thingy = M.get_equipped_item(slot = slot)
if(thingy)
M.unEquip(thingy,force = TRUE)
digest_item(thingy)
break
M.updateVRPanel()
owner.updateVRPanel()
//////////////////////////// DM_ABSORB ////////////////////////////
else if(digest_mode == DM_ABSORB)
for (var/mob/living/M in contents)
for (var/target in touchable_mobs)
var/mob/living/M = target
if(prob(10)) //Less often than gurgles. People might leave this on forever.
play_sound = pick(digestion_sounds)
@@ -150,7 +153,9 @@
//////////////////////////// DM_UNABSORB ////////////////////////////
else if(digest_mode == DM_UNABSORB)
for (var/mob/living/M in contents)
for (var/target in touchable_mobs)
var/mob/living/M = target
if(M.absorbed && owner.nutrition >= 100)
M.absorbed = 0
to_chat(M,"<span class='notice'>You suddenly feel solid again </span>")
@@ -160,8 +165,9 @@
//////////////////////////// DM_DRAIN ////////////////////////////
else if(digest_mode == DM_DRAIN)
for (var/mob/living/M in contents)
for (var/target in touchable_mobs)
var/mob/living/M = target
if(prob(10)) //Less often than gurgles. People might leave this on forever.
play_sound = pick(digestion_sounds)
@@ -173,13 +179,15 @@
//////////////////////////// DM_SHRINK ////////////////////////////
else if(digest_mode == DM_SHRINK)
for (var/mob/living/M in contents)
for (var/target in touchable_mobs)
var/mob/living/M = target
if(prob(10)) //Infinite gurgles!
play_sound = pick(digestion_sounds)
if(M.size_multiplier > shrink_grow_size) //Shrink until smol.
M.resize(M.size_multiplier-0.01) //Shrink by 1% per tick.
if(M.nutrition >= 100) //Absorbing bodymass results in nutrition if possible.
var/oldnutrition = (M.nutrition * 0.05)
M.nutrition = (M.nutrition * 0.95)
@@ -188,8 +196,9 @@
//////////////////////////// DM_GROW ////////////////////////////
else if(digest_mode == DM_GROW)
for (var/mob/living/M in contents)
for (var/target in touchable_mobs)
var/mob/living/M = target
if(prob(10))
play_sound = pick(digestion_sounds)
@@ -201,14 +210,16 @@
//////////////////////////// DM_SIZE_STEAL ////////////////////////////
else if(digest_mode == DM_SIZE_STEAL)
for (var/mob/living/M in contents)
for (var/target in touchable_mobs)
var/mob/living/M = target
if(prob(10))
play_sound = pick(digestion_sounds)
if(M.size_multiplier > shrink_grow_size && owner.size_multiplier < 2) //Grow until either pred is large or prey is small.
owner.resize(owner.size_multiplier+0.01) //Grow by 1% per tick.
M.resize(M.size_multiplier-0.01) //Shrink by 1% per tick
if(M.nutrition >= 100)
var/oldnutrition = (M.nutrition * 0.05)
M.nutrition = (M.nutrition * 0.95)
@@ -216,261 +227,31 @@
///////////////////////////// DM_HEAL /////////////////////////////
else if(digest_mode == DM_HEAL)
if(prob(50)) //Wet heals!
if(prob(50)) //Wet heals! The secret is you can leave this on for gurgle noises for fun.
play_sound = pick(digestion_sounds)
for (var/mob/living/M in contents)
if(M.stat != DEAD)
if(owner.nutrition > 90 && (M.health < M.maxHealth))
M.adjustBruteLoss(-5)
M.adjustFireLoss(-5)
owner.nutrition -= 2
if(M.nutrition <= 400)
M.nutrition += 1
else if(owner.nutrition > 90 && (M.nutrition <= 400))
owner.nutrition -= 1
for (var/target in touchable_mobs)
var/mob/living/M = target
if(M.stat == DEAD)
continue
if(owner.nutrition > 90 && (M.health < M.maxHealth))
M.adjustBruteLoss(-5)
M.adjustFireLoss(-5)
owner.nutrition -= 2
if(M.nutrition <= 400)
M.nutrition += 1
else if(owner.nutrition > 90 && (M.nutrition <= 400))
owner.nutrition -= 1
M.nutrition += 1
///////////////////////////// DM_TRANSFORM_HAIR_AND_EYES /////////////////////////////
else if(digest_mode == DM_TRANSFORM_HAIR_AND_EYES && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P) || check_hair(P))
change_eyes(P)
change_hair(P,1)
///////////////////////////// DM_TRANSFORM_MALE /////////////////////////////
else if(digest_mode == DM_TRANSFORM_MALE && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,MALE))
change_gender(P,MALE,1)
///////////////////////////// DM_TRANSFORM_FEMALE /////////////////////////////
else if(digest_mode == DM_TRANSFORM_FEMALE && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,FEMALE))
change_gender(P,FEMALE,1)
///////////////////////////// DM_TRANSFORM_KEEP_GENDER /////////////////////////////
else if(digest_mode == DM_TRANSFORM_KEEP_GENDER && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
///////////////////////////// DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR /////////////////////////////
else if(digest_mode == DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_ears(P) || check_tail_nocolor(P) || check_wing_nocolor(P) || check_species(P))
change_ears(P)
change_tail_nocolor(P)
change_wing_nocolor(P)
change_species(P,1)
///////////////////////////// DM_TRANSFORM_REPLICA /////////////////////////////
else if(digest_mode == DM_TRANSFORM_REPLICA && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_ears(P) || check_tail(P) || check_wing(P) || check_species(P))
change_ears(P)
change_tail(P)
change_wing(P)
change_species(P,1)
///////////////////////////// DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG /////////////////////////////
else if(digest_mode == DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
if(check_ears(P) || check_tail_nocolor(P) || check_wing_nocolor(P)|| check_species(P))
change_ears(P)
change_tail_nocolor(P)
change_wing_nocolor(P)
change_species(P,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_KEEP_GENDER_EGG /////////////////////////////
else if(digest_mode == DM_TRANSFORM_KEEP_GENDER_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_REPLICA_EGG /////////////////////////////
else if(digest_mode == DM_TRANSFORM_REPLICA_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_ears(P) || check_tail(P) || check_wing(P) || check_species(P))
change_ears(P)
change_tail(P)
change_wing(P)
change_species(P,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_MALE_EGG /////////////////////////////
else if(digest_mode == DM_TRANSFORM_MALE_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,MALE))
change_gender(P,MALE,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_TRANSFORM_FEMALE_EGG /////////////////////////////
else if(digest_mode == DM_TRANSFORM_FEMALE_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,MALE))
change_gender(P,MALE,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
///////////////////////////// DM_EGG /////////////////////////////
else if(digest_mode == DM_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in contents)
if(P.absorbed || P.stat == DEAD)
continue
put_in_egg(P,1)
/////////////////////////// DM_TRANSFORM ///////////////////////////
else if(digest_mode == DM_TRANSFORM)
process_tf(tf_mode, touchable_mobs)
/////////////////////////// Make any noise ///////////////////////////
if(play_sound)
playsound(src, play_sound, vol = 100, vary = 1, falloff = VORE_SOUND_FALLOFF, ignore_walls = TRUE, preference = /datum/client_preference/digestion_noises)
return SSBELLIES_PROCESSED

View File

@@ -18,7 +18,7 @@
var/dat = picker_holder.gen_ui(src)
picker_holder.popup = new(src, "insidePanel","Inside!", 400, 600, picker_holder)
picker_holder.popup = new(src, "insidePanel","Inside!", 450, 700, picker_holder)
picker_holder.popup.set_content(dat)
picker_holder.popup.open()
src.openpanel = 1
@@ -31,7 +31,7 @@
var/dat = picker_holder.gen_ui(src)
picker_holder.popup = new(src, "insidePanel","Inside!", 400, 600, picker_holder)
picker_holder.popup = new(src, "insidePanel","Inside!", 450, 700, picker_holder)
picker_holder.popup.set_content(dat)
picker_holder.popup.open()
@@ -110,46 +110,44 @@
spanstyle = ""
if(DM_DIGEST)
spanstyle = "color:red;"
if(DM_ITEMWEAK)
spanstyle = "color:red;"
if(DM_STRIPDIGEST)
spanstyle = "color:red;"
if(DM_HEAL)
spanstyle = "color:green;"
if(DM_ABSORB)
spanstyle = "color:purple;"
if(DM_DRAIN)
spanstyle = "color:purple;"
if(DM_HEAL)
spanstyle = "color:green;"
if(DM_SHRINK)
spanstyle = "color:purple;"
if(DM_GROW)
spanstyle = "color:purple;"
if(DM_SIZE_STEAL)
spanstyle = "color:purple;"
if(DM_TRANSFORM_MALE)
spanstyle = "color:purple;"
if(DM_TRANSFORM_HAIR_AND_EYES)
spanstyle = "color:purple;"
if(DM_TRANSFORM_FEMALE)
spanstyle = "color:purple;"
if(DM_TRANSFORM_KEEP_GENDER)
spanstyle = "color:purple;"
if(DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR)
spanstyle = "color:purple;"
if(DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_REPLICA)
spanstyle = "color:purple;"
if(DM_TRANSFORM_REPLICA_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_KEEP_GENDER_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_MALE_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_FEMALE_EGG)
spanstyle = "color:purple;"
if(DM_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM)
switch(B.tf_mode)
if(DM_TRANSFORM_MALE)
spanstyle = "color:purple;"
if(DM_TRANSFORM_HAIR_AND_EYES)
spanstyle = "color:purple;"
if(DM_TRANSFORM_FEMALE)
spanstyle = "color:purple;"
if(DM_TRANSFORM_KEEP_GENDER)
spanstyle = "color:purple;"
if(DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR)
spanstyle = "color:purple;"
if(DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_REPLICA)
spanstyle = "color:purple;"
if(DM_TRANSFORM_REPLICA_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_KEEP_GENDER_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_MALE_EGG)
spanstyle = "color:purple;"
if(DM_TRANSFORM_FEMALE_EGG)
spanstyle = "color:purple;"
if(DM_EGG)
spanstyle = "color:purple;"
dat += "<span style='[spanstyle]'> ([B.contents.len])</span></a></li>"
@@ -193,7 +191,19 @@
//Digest Mode Button
dat += "<br><a href='?src=\ref[src];b_mode=\ref[selected]'>Belly Mode:</a>"
dat += " [selected.digest_mode]"
var/mode = selected.digest_mode
dat += " [mode == DM_TRANSFORM ? selected.tf_mode : mode]"
//Mode addons button
dat += "<br><a href='?src=\ref[src];b_addons=\ref[selected]'>Mode Addons:</a>"
var/list/flag_list = list()
for(var/flag_name in selected.mode_flag_list)
if(selected.mode_flags & selected.mode_flag_list[flag_name])
flag_list += flag_name
if(flag_list.len)
dat += " [english_list(flag_list)]"
else
dat += " None"
//Belly verb
dat += "<br><a href='?src=\ref[src];b_verb=\ref[selected]'>Vore Verb:</a>"
@@ -499,14 +509,30 @@
if(href_list["b_mode"])
var/list/menu_list = selected.digest_modes
if(istype(usr,/mob/living/carbon/human))
menu_list += selected.transform_modes
menu_list += DM_TRANSFORM
var/new_mode = input("Choose Mode (currently [selected.digest_mode])") as null|anything in menu_list
if(!new_mode)
return 0
if(new_mode == DM_TRANSFORM) //Snowflek submenu
var/list/tf_list = selected.transform_modes
var/new_tf_mode = input("Choose TF Mode (currently [selected.tf_mode])") as null|anything in tf_list
if(!new_tf_mode)
return 0
selected.tf_mode = new_tf_mode
selected.digest_mode = new_mode
selected.items_preserved.Cut() //Re-evaltuate all items in belly on belly-mode change
if(href_list["b_addons"])
var/list/menu_list = selected.mode_flag_list
var/toggle_addon = input("Toggle Addon") as null|anything in menu_list
if(!toggle_addon)
return 0
selected.mode_flags ^= selected.mode_flag_list[toggle_addon]
selected.items_preserved.Cut() //Re-evaltuate all items in belly on addon toggle
if(href_list["b_desc"])
var/new_desc = html_encode(input(usr,"Belly Description ([BELLIES_DESC_MAX] char limit):","New Description",selected.desc) as message|null)

View File

@@ -2716,6 +2716,7 @@
#include "code\modules\vore\appearance\update_icons_vr.dm"
#include "code\modules\vore\eating\belly_dat_vr.dm"
#include "code\modules\vore\eating\belly_obj_vr.dm"
#include "code\modules\vore\eating\bellymodes_tf_vr.dm"
#include "code\modules\vore\eating\bellymodes_vr.dm"
#include "code\modules\vore\eating\contaminate_vr.dm"
#include "code\modules\vore\eating\digest_act_vr.dm"