More Kisuke gun fixes

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2020-04-30 20:12:11 -04:00
parent 0afc02f4a3
commit 4dde4e4021
2 changed files with 3 additions and 2 deletions

View File

@@ -9,11 +9,12 @@
item_state = null
item_icons = list(slot_r_hand_str = 'icons/vore/custom_guns_vr.dmi', slot_l_hand_str = 'icons/vore/custom_guns_vr.dmi')
item_state_slots = list(slot_r_hand_str = "gbuster_r", slot_l_hand_str = "gbuster_l")
slot_flags = null
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 4)
projectile_type = /obj/item/projectile/beam/stun
fire_sound = 'sound/weapons/mandalorian.ogg'
fire_sound = 'sound/weapons/Taser.ogg'
charge_meter = 1
cell_type = /obj/item/weapon/cell/device/weapon/gunsword
@@ -22,7 +23,7 @@
firemodes = list(
list(mode_name="stun", charge_cost=240,projectile_type=/obj/item/projectile/beam/stun, modifystate="gbuster", fire_sound='sound/weapons/Taser.ogg'),
list(mode_name="lethal", charge_cost=480,projectile_type=/obj/item/projectile/beam/imperial, modifystate="gbuster", fire_sound='sound/weapons/gauss_shoot.ogg'),
list(mode_name="lethal", charge_cost=480,projectile_type=/obj/item/projectile/beam/imperial, modifystate="gbuster", fire_sound='sound/weapons/mandalorian.ogg'),
)

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