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[MIRROR] adds animation flicks to robots (#10489)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -159,6 +159,12 @@ SUBSYSTEM_DEF(robot_sprites)
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decals -= "decals"
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RS.sprite_decals |= decals
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continue
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// special overlays that also can be used as animations, as some names have - in them, seperated by _
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if(findtext(icon, regex("^animations")))
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var/list/animations = splittext(icon, "_")
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animations -= "animations"
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RS.sprite_animations |= animations
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continue
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// Check for all the possible overlays
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if(findtext(icon, regex("-roll")))
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RS.sprite_flags |= ROBOT_HAS_SPEED_SPRITE
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@@ -483,6 +483,22 @@
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to_chat(src, span_filter_notice("You enable your \"[decal_to_toggle]\" extra apperances."))
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update_icon()
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/mob/living/silicon/robot/verb/flick_robot_animation()
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set category = "Abilities.Settings"
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set name = "Flick Animation"
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if(!sprite_datum)
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return
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if(!LAZYLEN(sprite_datum.sprite_animations))
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to_chat(src, span_warning("This module does not support animations."))
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return
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var/animation_to_play = tgui_input_list(src, "Please select which decal you want to flick", "Flick Decal", sprite_datum.sprite_animations)
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if(!animation_to_play)
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return
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flick("[sprite_datum.sprite_icon_state]-[animation_to_play]", src)
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/mob/living/silicon/robot/verb/toggle_glowy_stomach()
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set category = "Abilities.Settings"
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set name = "Toggle Glowing Stomach & Accents"
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@@ -34,6 +34,7 @@
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var/list/belly_light_list = list() // Support multiple sleepers with r/g light "sleeper"
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var/list/belly_capacity_list = list() //Support multiple bellies with multiple sizes, default: "sleeper" = 1
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var/list/sprite_decals = list() // Allow extra decals
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var/list/sprite_animations = list() // Allows to flick animations
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/// Determines if the borg has the proper flags to show an overlay.
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/datum/robot_sprite/proc/sprite_flag_check(var/flag_to_check)
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@@ -42,6 +42,10 @@
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for(var/decal in RS.sprite_decals)
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if(check_state(RS,"-[decal]"))
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failed = TRUE
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if(LAZYLEN(RS.sprite_animations))
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for(var/animation in RS.sprite_animations)
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if(check_state(RS,"-[animation]"))
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failed = TRUE
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// Control panel
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if(RS.has_custom_open_sprites)
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if(check_state(RS,"-openpanel_nc"))
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